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Thread Statistics | Show CCP posts - 1 post(s) |
Iron Wolf Saber
Den of Swords
17935
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Posted - 2014.12.02 21:12:00 -
[31] - Quote
A nerf to me but for the sake of the community!
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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DUST Fiend
Onslaught Inc RISE of LEGION
15392
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Posted - 2014.12.02 21:22:00 -
[32] - Quote
shaman oga wrote:I don't like this, a timer would have been better imo.
Supply depots were never meant to be invincibility stations, and everyone has passive reps now (dont they?) so I dont see any issue at all
Flight Academy coming soon(tm) to my YouTube
WoD 514
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fragmentedhackslash
Titans of Phoenix
318
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Posted - 2014.12.03 00:13:00 -
[33] - Quote
Fox Gaden wrote:Stevez Wingyip wrote:DUST Fiend wrote:* Players switching to a new dropsuit at Supply Depots will now inherit the shield and armor percentage from the former dropsuit to prevent exploits I actually don't like this. Or at least, I wish if you were near a supply depot, it would slowly heal you, but I guess this will mean remote repair logis will be wanted more so it could be positive. Can't wait to see how this unravels. Just make sure your second fit from the top is a Gallente Scout with all Armor Repair in the Lows, and All Energizers in the Highs. It won't help you in combat, but it will help you get repped up quick at the Supply Depot when there is no one shooting at you.
#kms
There is always a few that just don't get it. JUST because everyone else.abuses pathetic inherently broken game mechanics doesnt mean that you have to.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K
100
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Posted - 2014.12.03 07:08:00 -
[34] - Quote
dust 1.10 announced ! YESSSS, legion was scraped, so! zero fcuks given :D |
Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
262
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Posted - 2014.12.03 07:17:00 -
[35] - Quote
Something everyone does and everyone hates when someone else does it xD <3
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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DUST Fiend
Onslaught Inc RISE of LEGION
15417
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Posted - 2014.12.03 07:41:00 -
[36] - Quote
Mortishai Belmont wrote:Something everyone does and everyone hates when someone else does it xD <3
And finally, no one gets to
:D
Flight Academy coming soon(tm) to my YouTube
WoD 514
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2361
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Posted - 2014.12.03 11:43:00 -
[37] - Quote
Best part of 1.10? Roadmap and Trello, hands down.
Cheezy SD suit swapping was something i never did and when others did it i just felt sorry for them. Good to see it go though.
PSN: RationalSpark
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Nothing Certain
Bioshock Rejects
1330
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Posted - 2014.12.03 13:08:00 -
[38] - Quote
DUST Fiend wrote:* Players switching to a new dropsuit at Supply Depots will now inherit the shield and armor percentage from the former dropsuit to prevent exploits
No, because if you switch to a different suit you still get all the advantages of the new suit. It is better than now but the ability to switch suits at the SD should have been removed. That would also fix the equipment spam problem and the problem with vehicles facing 10 swarmers then 10 seconds later their teammates facing 10 heavies.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1330
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Posted - 2014.12.03 13:10:00 -
[39] - Quote
fragmentedhackslash wrote:Fox Gaden wrote:Stevez Wingyip wrote:DUST Fiend wrote:* Players switching to a new dropsuit at Supply Depots will now inherit the shield and armor percentage from the former dropsuit to prevent exploits I actually don't like this. Or at least, I wish if you were near a supply depot, it would slowly heal you, but I guess this will mean remote repair logis will be wanted more so it could be positive. Can't wait to see how this unravels. Just make sure your second fit from the top is a Gallente Scout with all Armor Repair in the Lows, and All Energizers in the Highs. It won't help you in combat, but it will help you get repped up quick at the Supply Depot when there is no one shooting at you. #kms There is always a few that just don't get it. JUST because everyone else.abuses pathetic inherently broken game mechanics doesnt mean that you have to.
Yep, this is what is going happen, the creation of switch suits, nothing but reppers and rechargers which is worn for 3 seconds.
Because, that's why.
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Forlorn Destrier
Havok Dynasty
3063
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Posted - 2014.12.03 14:21:00 -
[40] - Quote
Sir Snugglz wrote:CCP Rattati wrote:DUST Fiend wrote:Im just happy as a pilot My new sig In before "misquoting is a bannable offense"! Annother big nerf for derpship pilots. With less uplinks that the enemy can spawn, that means less uplinks we can destroy. Our role as a pilot got dropped to uplink clearing. But that just got taken away as well. Now what role is left? lol If equipment spamming is being removed, we should increased WP generated from the destruction.
Um....
Transporting infantry....
Clearing the tops of areas otherwise unreachable...
Getting to the tops of areas otherwsie unreachable for yourself...
Provide intel to the boots on the ground...
Provide a safe spawn point for your team...
Harass infantry as a distraction...
Harass infantry as the main thrust of the attack...
Rapid transit between distant objectives....
I am the Forgotten Warhorse, the Lord of Lightning
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Kallas Hallytyr
Skullbreakers
1039
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Posted - 2014.12.03 15:09:00 -
[41] - Quote
@Forlorn Destrier: Transporting infantry.... - As much as this is a good point, it's also a bad point. Most maps are so small (and some of the bigger ones were made smaller in 1.9...why?!?) that using a dropship for transport is often a one-time deal up to a high point. The time taken to get overhead, come down for pick up, get everyone then get to the next point; well all of those infantry could have just run 60% of the way or further. The dropship can deploy reasonably well in a coordinated squad, but LAVs and simply personal locomotion are generally better for our current crop of tiny maps.
Clearing the tops of areas otherwise unreachable... - This is somewhat reasonable, though in some cases it's actually impossible to do when there are glitches uplinks/floors that require direct hits or are entirely unkillable. But in general, this is one of the few things dropships can actually do.
Getting to the tops of areas otherwsie unreachable for yourself... - Well, yes, I guess. But a one time hop is not a role.
Provide intel to the boots on the ground... - Sort of. Dropships can do this when low but unless you're dealing with vehicles then the rendering comes into play hard, making infantry Intel difficult to acquire in the first place, let alone disseminate.
Provide a safe spawn point for your team... - Again sort of. Others have said it elsewhere but uplinks just generally provide a far superior spawn point unless you're in a coordinated squad: at which point you've sacrificed a high slot for an mCRU which significantly reduces your ability to assist in combat situations. And then there's the mCRU bug which stops non-terminated clones from spawning, meaning that without communication the blues will likely just spawn elsewhere because they are actually able to, will most likely be closer and don't need to rely on some random (from their perspective) taking them someone entirely different.
Harass infantry as a distraction... - Define harass, because dropships aren't allowed to kill people according to AV (and Rattati's tacit agreement with the nerf) so what exactly do we do to harass? Also, and while it is a slightly selfish question it should be asked nonetheless, what reward do I get from it? End of Match rewards are based on in-battle performance; why should I bother doing a role that gets next to no WP? Logistics can focus on supporting their team and a good Logi will both keep their team fighting at peak efficiency while also earning a buttload of WP, netting them a hefty ISK/SP reward; why bother 'harassing' when I could Logi and just call in a LAV for transport? Or one of the possible future HAV-transport APCs mentioned in this thread by Rattati.
Harass infantry as the main thrust of the attack... - Again harassment. As the main part? Again I ask, please define 'harass' as that does not seem conducive to a successful main attack. "Ah we're under fire - oh wait, it's just a dropship, let's ignore it and go kill the dudes it's trying to cover ineffectually!"
Rapid transit between distant objectives.... - This is, unfortunately, a laughably useless role in the current state of the game. Half of the maps we have were already small to make dropship transportation unnecessary, then we have the 1.9 reduction to some of the map sizes. We have maybe two maps that could actually utilise long-range dropship transportation and even they don't really need it. We need bigger maps and bigger teams, otherwise dropship transportation is restricted to short term hops and early game opening moves.
[Puts thread back on rails] What?
Alt of Halla Murr. Sentinel.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
113
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Posted - 2014.12.03 16:18:00 -
[42] - Quote
Good Job CPM and CCP. Fudging loving you Rattati.
Amarr Victor
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Nothing Certain
Bioshock Rejects
1337
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Posted - 2014.12.03 17:00:00 -
[43] - Quote
I have to go with Kallas and other pilots on this one. The argument that Infantry AV was only supposed to "harass" vehicles was a stupid one, reversing it doesn't make it any less stupid.
Because, that's why.
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shaman oga
T.H.I.R.D R.O.C.K
3358
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Posted - 2014.12.03 22:39:00 -
[44] - Quote
DUST Fiend wrote:shaman oga wrote:I don't like this, a timer would have been better imo.
Supply depots were never meant to be invincibility stations, and everyone has passive reps now (dont they?) so I dont see any issue at all As already said, you just need to switch 1 more suit, set a low HP suit with 3-4 complex reppers as favorite (gal-amarr even just a gal medium frame or MLT), switch and switch back to everything at 100% health.
Situational awareness also known as passive scan.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15401
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Posted - 2014.12.03 22:44:00 -
[45] - Quote
I love Rattati for his intent to look into vehicles and I sincerely hope he engages with PILOTS in regards to balancing and role defining discussion.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Finn Colman
Immortal Guides Learning Alliance
81
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Posted - 2014.12.03 22:55:00 -
[46] - Quote
RayRay James wrote:Sir Snugglz wrote:
Annother big nerf for derpship pilots. With less uplinks that the enemy can spawn, that means less uplinks we can destroy. Our role as a pilot got dropped to uplink clearing. But that just got taken away as well. Now what role is left? lol
I dunno. Maybe actually transporting your team? Only when my team decides to take a ride... This is one of the main issues, and its primary cause is just a lack of team communication. No one tells me they want a pick-up, and the ones that I do happen to pick up (out of the sheer chance that they jump in when I land) usually don't tell me where they want to go...
If they fix this, transport will be more viable.
A shadow clad in duct tape, waiting for the moment to strike.
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Hector Carson
THE DESOLATION OF EDEN
97
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Posted - 2014.12.03 22:58:00 -
[47] - Quote
DUST Fiend wrote:* Players switching to a new dropsuit at Supply Depots will now inherit the shield and armor percentage from the former dropsuit to prevent exploits YAY!!!!!!!!!!!
My Corp fights for whoever has money, Primarily PC battles
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Clone D
Grundstein Automation
919
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Posted - 2014.12.03 23:07:00 -
[48] - Quote
There is not always a medic/triage near a supply depot even if you are playing on a squad.
Does this mean that I will have to amp up all of my dropsuits with armor/shield rep and that when I change suits, I will have to stand off in the corner and wait until my suit is at full HP?
ISK Trader
channel: blitz
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Kallas Hallytyr
Skullbreakers
1046
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Posted - 2014.12.03 23:18:00 -
[49] - Quote
True Adamance wrote:I love Rattati for his intent to look into vehicles and I sincerely hope he engages with PILOTS in regards to balancing and role defining discussion. Oh god so much this. Last time we didn't scream our opinions loud enough and were told that we hadn't engaged at all. Well, now we've had a ton of threads about pretty much every aspect of vehicles: maybe we'll actually see some of that feedback involved rather than more buffs to AV with "balancing nerfs" (looking at you, entirely inconsequential swarm turn 'nerf.')
Alt of Halla Murr. Sentinel.
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Niuvo
NECROM0NGERS
1046
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Posted - 2014.12.03 23:59:00 -
[50] - Quote
About time. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15408
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Posted - 2014.12.04 00:05:00 -
[51] - Quote
Kallas Hallytyr wrote:True Adamance wrote:I love Rattati for his intent to look into vehicles and I sincerely hope he engages with PILOTS in regards to balancing and role defining discussion. Oh god so much this. Last time we didn't scream our opinions loud enough and were told that we hadn't engaged at all. Well, now we've had a ton of threads about pretty much every aspect of vehicles: maybe we'll actually see some of that feedback involved rather than more buffs to AV with "balancing nerfs" (looking at you, entirely inconsequential swarm turn 'nerf.')
I hope he does engage us..... and specific reasonable AVers like Breaking Stuff and Atiim (never thought I'd say that) both of whom know their **** and cane be relied upon to come back with good suggestions, feed back, and concessions in areas they feel is appropriate.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Nothing Certain
Bioshock Rejects
1339
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Posted - 2014.12.04 00:28:00 -
[52] - Quote
True Adamance wrote:I love Rattati for his intent to look into vehicles and I sincerely hope he engages with PILOTS in regards to balancing and role defining discussion.
Well, I'm going to send him pickled herring, what are you going to do?
Because, that's why.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
115
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Posted - 2014.12.04 00:33:00 -
[53] - Quote
True Adamance wrote:Kallas Hallytyr wrote:True Adamance wrote:I love Rattati for his intent to look into vehicles and I sincerely hope he engages with PILOTS in regards to balancing and role defining discussion. Oh god so much this. Last time we didn't scream our opinions loud enough and were told that we hadn't engaged at all. Well, now we've had a ton of threads about pretty much every aspect of vehicles: maybe we'll actually see some of that feedback involved rather than more buffs to AV with "balancing nerfs" (looking at you, entirely inconsequential swarm turn 'nerf.') I hope he does engage us..... and specific reasonable AVers like Breaking Stuff and Atiim (never thought I'd say that) both of whom know their **** and cane be relied upon to come back with good suggestions, feed back, and concessions in areas they feel is appropriate.
Lets keep hoping my brother.
Amarr Victor
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