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701. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Spkr4theDead wrote: Using a lock-on weapon doesn't require "skill." Perhaps try reading the thread/suggestion next time? Maybe then you won't act like an incorrigible douchebag... Juno's idea is to make it such that the missiles are launched...
- by Kallas Hallytyr - at 2014.11.28 15:10:00
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702. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Sir Dukey wrote: No, No, No, you have it all wrong, in this game their shield recharge abilities are more close to Amarr than Caldari, Caldari: 5/6 - 30 Gal/Am: 7/10 - 20 Min: 6/8 - 25 Seems fine to me. Not as good as Caldari, better than bo...
- by Kallas Hallytyr - at 2014.11.28 15:04:00
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703. Virtual Commander = Proposition - in General Discussions [original thread]
It definitely wouldn't hurt the game. What would be best would be an FW/PC actual commander role, but a virtual Public commander would be a reasonable stopgap. The main issue is the coding of the AI: how does it react to changing circumstances? Do...
- by Kallas Hallytyr - at 2014.11.28 14:34:00
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704. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
Yes please. I wholeheartedly support your idea. I'd suggest that the large turret projectiles move faster than PLC rounds though.
- by Kallas Hallytyr - at 2014.11.28 05:58:00
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705. [Feed Back] on ADS Vs Swarms - in Feedback/Requests [original thread]
ImIvan wrote: ADS are underwhelming? Seems fine to me, sure the incubus is crap, but a python with a hardener can easily dispatch of a swarmer or flee. ADS are also great for taking out tanks, I fail to see what's wrong with them. Issue is t...
- by Kallas Hallytyr - at 2014.11.27 19:10:00
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706. Inversely proportional skill bonus - in Feedback/Requests [original thread]
shaman oga wrote: If a skill from 1 to 5 costs a total of 1 million SP, it will still cost 1 million SP, how does it hurt vets? It makes game better for new players, they need less levels (aka less SP) to have better bonus, it doesn't change a ...
- by Kallas Hallytyr - at 2014.11.27 17:54:00
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707. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
I too would be interested in the answers to these questions.
- by Kallas Hallytyr - at 2014.11.27 16:47:00
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708. [Feed Back] on ADS Vs Swarms - in Feedback/Requests [original thread]
DUST Fiend wrote: The problem is that DUST no longer has a development team, so if it doesn't already exist in the assets, it likely never will. For the foreseeable future, we can only rely on numbers to achieve balance, rather than mechanics o...
- by Kallas Hallytyr - at 2014.11.27 15:20:00
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709. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Fox Gaden wrote: It might work, but the image which came to my mind was off all my missiles deciding to lock on nearby Supply Depots, Turrets, and CRUGÇÖs. Or all the missiles deciding to lock on different targets. Could be frustrating. That...
- by Kallas Hallytyr - at 2014.11.27 15:13:00
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710. Ladders ? - in Feedback/Requests [original thread]
Dead Cavino wrote: Im picturing fat suits flying through the air TooMany Names AlreadyTaken wrote: And a loud thud as they land. I understand now... Plasma Cannons are assisted launch devices!
- by Kallas Hallytyr - at 2014.11.27 14:24:00
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711. [Feed Back] on ADS Vs Swarms - in Feedback/Requests [original thread]
I suggest having a look at Juno Tristan's thread here. It's something of an overhaul, but essentially puts some skill into the use of the Swarm. I agree entirely that Swarms are far too effective for such a simple to use weapon: a lock-on warnin...
- by Kallas Hallytyr - at 2014.11.27 14:22:00
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712. officer event - in General Discussions [original thread]
I got 6x Ghalag's RRs and 3x Bon's Shotguns. This event was more like bingo than an actual event. Also, terrible because there was no actual interaction to make it interesting.
- by Kallas Hallytyr - at 2014.11.27 14:12:00
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713. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Juno Tristan wrote: I would be interested to hear what tankers have to say about the suggestion as with the extended firing range a smaller lock on sphere might work better Not a tanker, but what about two variants? Standard which is relativ...
- by Kallas Hallytyr - at 2014.11.27 14:06:00
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714. [weapon balance] plasma cannon - in Feedback/Requests [original thread]
If we get variant PLCs, I want an assault variant with multiple rounds in the clip (like 3 or 4) with reduced damage so that two rounds do slightly less damage than one currently does - but the full auto/multi shot thing would make it great for ju...
- by Kallas Hallytyr - at 2014.11.27 01:12:00
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715. Reward For Taking Down Someone Using An Officer Weapon? - in Feedback/Requests [original thread]
I think giving an increased chance for an Officer drop of that gun would be plenty reasonable: kill an enemy using a Viktor's NEG-1 Laser Rifle? Now instead of the 0.000000000000000000000000000000001% (during the Officer Week at least) chance yo...
- by Kallas Hallytyr - at 2014.11.26 20:43:00
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716. How About A Mountain Climbing Skill? - in Feedback/Requests [original thread]
Worse are the 2" ledges that can only be scaled with the highest leap a merc can muster. Apparently merc knees don't work like you'd except...
- by Kallas Hallytyr - at 2014.11.26 20:40:00
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717. Range information on ingame weapon description. - in Feedback/Requests [original thread]
Optimal; Effective (and the percentage at maximum effective); Absolute. All of these need to be in the weapon attributes.
- by Kallas Hallytyr - at 2014.11.26 17:55:00
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718. Inversely proportional skill bonus - in Feedback/Requests [original thread]
Level 5 of a skill costs as much as Levels 1-4 combined: unless you are saying that the cost of Level 5 comes down to be proportional to the bonus you are paying for, this is a terrible change that only penalises those who have already skilled up....
- by Kallas Hallytyr - at 2014.11.26 15:39:00
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719. Concerning AV & Vehicles - in Feedback/Requests [original thread]
Swarms are pretty nuts at the moment, but the issue is not the direct speed it is the inability to use skill to evade: buildings and the required proximity to them to avoid Swarms can be an incredibly dangerous prospect (one looped round? Now you ...
- by Kallas Hallytyr - at 2014.11.26 12:02:00
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720. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'm almost wondering if shields are fine as is but armor needs to move to a massive amount of HP with slower repair.. I agree with that general principle. I'd also say that a reworking of the PG/CPU of both the hulls plus ...
- by Kallas Hallytyr - at 2014.11.26 11:54:00
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