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321. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Just wondering if anyone else has an opinion on this. I honestly feel this change would remove a lot of the annoyance about Swarmer spam, since it would require some aiming to achieve effects, unlike the current system which leads to incredibly ea...
- by Kallas Hallytyr - at 2015.01.15 16:41:00
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322. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
The idea ain't bad. It puts a focus on heavy AV, which really should be the go to AV weapons.
- by Kallas Hallytyr - at 2015.01.15 05:05:00
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323. Get Rid of Atmospheric effects. - in Feedback/Requests [original thread]
Bethhy wrote: There is a noticeable difference to performance with these effects running. Through the history of DUST. it has been said hundreds of times in squads. Evidence would be useful, rather than anecdotes: personally, I don't notice p...
- by Kallas Hallytyr - at 2015.01.14 02:51:00
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324. Get Rid of Atmospheric effects. - in Feedback/Requests [original thread]
No.
- by Kallas Hallytyr - at 2015.01.13 22:04:00
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325. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spreadsheet A lot of the stuff is very good, but your small missiles are too direct damage focused (out DPS railguns) and have awful splash everything (DPS and radius) which is frankly dumb. Missiles should be a solid m...
- by Kallas Hallytyr - at 2015.01.13 07:38:00
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326. Damage Profile Modifiers - in Feedback/Requests [original thread]
Having the ability to flatten a profile is dumb. Weapon profiles are there such that one weapon isn't the best answer to everything: at 0/0 the weapon with the best balance of range/DPS/clip/kick etc is just the best for that person, with no need ...
- by Kallas Hallytyr - at 2015.01.12 03:09:00
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327. Faster Shotgun - in Feedback/Requests [original thread]
It already has amazing alpha damage and a great ROF, you want more?! If anything it should lose some ROF.
- by Kallas Hallytyr - at 2015.01.10 08:03:00
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328. Small Blasters still suck CCP - in Feedback/Requests [original thread]
A couple of ways I can think of to improve it without fixing hit detection (since that never gets done): - Ramp the damage way the hell up. Currently a PRO Blaster does around 57 damage: because of the crappy hit detection/dispersion, it's almos...
- by Kallas Hallytyr - at 2015.01.09 18:25:00
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329. [Request] Equipment Target Intel - in Feedback/Requests [original thread]
+1
- by Kallas Hallytyr - at 2015.01.09 18:15:00
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330. Mobile CRU Spawn Indicator - in Feedback/Requests [original thread]
+1.
- by Kallas Hallytyr - at 2015.01.08 21:09:00
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331. SUGGESTION: Can We Make DUST More Sociable? - in Feedback/Requests [original thread]
+1 To pretty much everything.
- by Kallas Hallytyr - at 2015.01.08 21:08:00
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332. Small flux strikes are pretty worthless... - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: HOW TO USE STRIKE ACCURATELY: Yeah, this. But also flux strikes are pretty damn unreliable. I know how to use OBs and I can see a piece of equipment clearly on a roof on the overhead map and still miss it. Repeate...
- by Kallas Hallytyr - at 2015.01.06 20:39:00
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333. Reduce all strafing speed - in Feedback/Requests [original thread]
We had inertia in beta. HAVs and LAVs have it in varying degrees; dropships have to bank and flip to manoeuvre quickly because of it. Put it back on dropsuits.
- by Kallas Hallytyr - at 2015.01.06 14:32:00
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334. Small flux strikes are pretty worthless... - in Feedback/Requests [original thread]
Agreed, they're far too unreliable even against equipment in the open.
- by Kallas Hallytyr - at 2015.01.06 14:29:00
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335. Vehicle Specialists!? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Kallas Hallytyr wrote: Any way you look at it, a triple PRO rep Maddy (412.5/s) cannot out rep a PRO Swarm (not got the FG numbers memorised, the IAFG is roughly the same; normal FG is worse and liable to be outrepped; t...
- by Kallas Hallytyr - at 2015.01.05 02:24:00
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336. Vehicle Specialists!? - in Feedback/Requests [original thread]
DarthJT5 wrote: when you drive or fly for a while you don't lose to 1 AV guy. This is true only if you are concerned with only not losing the vehicle: if you are actually helping your teammates, you are enormously more likely to lose a vehic...
- by Kallas Hallytyr - at 2015.01.05 00:12:00
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337. [Idea] 32vs32 - in Feedback/Requests [original thread]
I agree that 32 v 32 would be a huge improvement over the 16 v 16 we have currently. Whether the PS3/Tranquility can handle that or not is something I don't know.
- by Kallas Hallytyr - at 2014.12.30 21:54:00
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338. [Idea] Disabling Turrets and Installations Instead of Destroying The... - in Feedback/Requests [original thread]
Yes please! It would make installations much more a part or the battle. No thank you! Because they're already a damn pain in the arse and are barely relevant, not because of hp, but because of awful placements (mostly) and bad AI (looking at you ...
- by Kallas Hallytyr - at 2014.12.30 04:45:00
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339. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
CCP Rattati wrote: it has no recoil I really don't understand this, because it really does have a ton of recoil. Or maybe I'm conflating recoil/kick, but it definitely has a bunch of one. Its dispersion is definitely reasonable, but I just s...
- by Kallas Hallytyr - at 2014.12.30 04:38:00
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340. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
Sounds good. I'd play it.
- by Kallas Hallytyr - at 2014.12.28 09:47:00
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