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241. [Data Request] CCP Rattati & Swarm Launchers - in Feedback/Requests [original thread]
I would also like to know.
- by Kallas Hallytyr - at 2015.03.16 06:07:00
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242. Dropships: the future - in Feedback/Requests [original thread]
CCP Rattati wrote: Why don't you instead of complain that you are the bottom of the barrel (which is untrue) just propose numbers. This dropships +X, this Dropship +Y, swam launcher range - X. 2 pages of feeling sorry for yourselves is not goin...
- by Kallas Hallytyr - at 2015.03.16 05:09:00
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243. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Indeed. However you are outnumbered. By all means, let's keep Protostomping {because that's fun for the vocal minority!) or keep Swarms being insanely easy to use and ridiculously effective, because vehicle players are ...
- by Kallas Hallytyr - at 2015.03.16 04:58:00
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244. AV - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I would suggest a hp increase instead for the regular non assault dropships. The forum dislike of ADSs is bone deep. Normal dropships have more HP and more slots, although with less actual fitting. Considering that ADS...
- by Kallas Hallytyr - at 2015.03.15 08:39:00
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245. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
[quote=Himiko Kuronagalet's not remove what is a fun dynamic from the game.[/quote] Fun for one is not fun for another. I, for one, really dislike the stupid jumping. Fun is not a constant factor applicable evenly across the board.
- by Kallas Hallytyr - at 2015.03.14 23:15:00
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246. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Bright Cloud wrote: Honestly the melee mods allow you to places that where dropship exclusive previously, however that comes of the price of sacrificing all highslot for this single purpuse. For example on the map biomass you can access most of...
- by Kallas Hallytyr - at 2015.03.13 23:13:00
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247. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
@Breakin Stuff: Slow clap good sir.
- by Kallas Hallytyr - at 2015.03.13 02:07:00
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248. Small blaster - in Feedback/Requests [original thread]
Yeah definitely, the dispersion is awful as is. I'm assuming that it's a bug.
- by Kallas Hallytyr - at 2015.03.12 19:40:00
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249. Fair beginning of match spawning - in Feedback/Requests [original thread]
There's also a big hardware factor where SSDs deploy earlier (since they've loaded sooner.) Introducing a 10-15 second delay at the beginning where each player chooses their spawn location and suit would make it more even.
- by Kallas Hallytyr - at 2015.03.10 22:54:00
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250. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
Well, I wasn't claiming that it put multiple squads vs randoms, but it seemed, anecdotally, that it was putting multiple small squads against large, high Mu squads which is not really sufficient to counteract the high skill and high communicatio...
- by Kallas Hallytyr - at 2015.03.08 12:56:00
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251. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
CCP Rattati wrote: Pretty much this, also, the teambuilder incorporates a squad multiplier. Is this based on squad size at all? A squad of 6 mid-level mercs will beat the tar out of 2 high-level mercs: 6 high-level mercs are worth more by far...
- by Kallas Hallytyr - at 2015.03.08 00:49:00
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252. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Reasonable stuff[/quote] Sounds good to me. The current splash damage is pretty low anyway, and I think somewhere in here is suggested that it only explodes once locked, which would also remove shotgunning with Swarms. Also, bump.
- by Kallas Hallytyr - at 2015.03.07 23:42:00
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253. Assault HMG viable AV? - in Feedback/Requests [original thread]
Spkr4theDead wrote: Sad how rifles and machine guns do damage to tanks.
- by Kallas Hallytyr - at 2015.03.07 17:11:00
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254. Assault HMG viable AV? - in Feedback/Requests [original thread]
Its range will still be shorter, overall, than other AV weapons (AHMG 63; FG 300; Swarms 175 lock/400 travel; PLC 200) though it will likely apply better than the PLC due to projectile speed. PLC needs work as an AV weapon, I don't think the issu...
- by Kallas Hallytyr - at 2015.03.07 14:52:00
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255. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Neutral damage profiles are a bad idea. Placeholder weapons with the correct profiles and firing mechanics for all racial weapons are much more important. Otherwise there's little point in even having shield/armour vehicle differences, just have ...
- by Kallas Hallytyr - at 2015.03.07 14:49:00
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256. To Rattati: AScR, a look at echo - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: If im right, such as the ASCR taking roughly 2 seconds to cool down, the estimated time it takes to fire 0.5 clips of an AR, etc. Then the AR is still better at CQC. But the AR would be worse at range compared to ASCR. ...
- by Kallas Hallytyr - at 2015.03.07 13:05:00
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257. To Rattati: AScR, a look at echo - in Feedback/Requests [original thread]
I disagree entirely. 492 DPS is a lot. The Boundless Combat Rifle does 29.7 per shot, 594 DPS (504.9 vs shields: 683.1 vs armour without proficiency) and has no overheat possibility. By comparison, the Carthum AScR would have 492 (590.4 vs shie...
- by Kallas Hallytyr - at 2015.03.07 12:43:00
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258. PVE ASAP - in Feedback/Requests [original thread]
This is the single most important feature that DUST is missing.
- by Kallas Hallytyr - at 2015.03.07 03:47:00
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259. Triage for dropships and HAV. - in Feedback/Requests [original thread]
Breakin Stuff wrote: crew dark wrote: Hello, I would like to make a suggestion of idea, triage by repairing HAV and dropships, equal the same amount that the repair a dropsuit fallen thank you. were it not possible to ram things and t...
- by Kallas Hallytyr - at 2015.03.02 17:01:00
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260. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Since we've got a lot of talk about Swarms again, I'd like to see if more people think this would be a good change to Swarm operation.
- by Kallas Hallytyr - at 2015.03.02 01:49:00
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