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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
196
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Posted - 2015.03.14 21:37:00 -
[1] - Quote
After flying for some time and being shot down multiple times, the best way I can see to make swarms harder to take down dropships is simply by
1. Reducing missile speed
2. Increasing lock on time.
48th Special Operations Force.
Twitter- @48SOF
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
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Posted - 2015.03.14 21:52:00 -
[2] - Quote
2 AV should kill 1 Vehicle nearly all the time. Otherwise you are creating an unbalanced team. Considering AV fits are sacrificing significant ability vs infantry to be able to engage you. While if you fly with some weapons you can OHK most suits. |
TooMany Names AlreadyTaken
Going for the gold
962
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Posted - 2015.03.14 22:45:00 -
[3] - Quote
And best of all;
3. Countermeasures module.
Like this
Found my favorite DJ - ATB
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Tread Loudly 2
Ametat Security Amarr Empire
92
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Posted - 2015.03.14 23:18:00 -
[4] - Quote
Nevyn Tazinas wrote:2 AV should kill 1 Vehicle nearly all the time. Otherwise you are creating an unbalanced team. Considering AV fits are sacrificing significant ability vs infantry to be able to engage you. While if you fly with some weapons you can OHK most suits.
Not necessarily. The Commando offers the best of all worlds, you can have AV a Breach AR, mobility/hp, and an equipment slot all for no grenade... So not really necessarily a disadvantage.
Also while flying the only time you'll generally one shot someone is if they're in a starter suit which is rare or if they're running a low hp scout.
I do feel that AV vs Vehicles needs major working on because even though drop ships have the mobility they cannot sustain fire whatsoever (this goes for both shield and armor as well as transport drop ships) . Vehicles should require multiple people to actually be able to take them out for risk vs reward reasons... This is not to mention that nearly every player has skilled into some form of AV or the other (including vehicle specialists).
I Like Tanks, Nova Knives and MagSec SMG's.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
196
|
Posted - 2015.03.14 23:55:00 -
[5] - Quote
The problem lies in the fact that swarms are fire and forget weapons and dropships have NO cover in the air so they are easy targets. Forge guns and plasma cannons are ok as they require more skill to use.
48th Special Operations Force.
Twitter- @48SOF
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The Final Fantasy
DETHDEALERS RISE of LEGION
23
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Posted - 2015.03.15 07:33:00 -
[6] - Quote
its kinda sad that a dropship fears a swarm launcher more rather a foregun. tbh i rather go back to the days where foregun was a threat to a dropship than these lolswarms |
WeapondigitX V7
The Exemplars RISE of LEGION
277
|
Posted - 2015.03.15 08:08:00 -
[7] - Quote
reducing missile speed makes a after burner almost redundant without other changes unfortunately.
increasing the lock on time for swarm launchers reduces the DPS of swarms against other vehicles which means that many other changes would have to be made to those vehicles.
I would suggest a hp increase instead for the regular non assault dropships. |
The Final Fantasy
DETHDEALERS RISE of LEGION
23
|
Posted - 2015.03.15 08:14:00 -
[8] - Quote
WeapondigitX V7 wrote:reducing missile speed makes a after burner almost redundant without other changes unfortunately.
increasing the lock on time for swarm launchers reduces the DPS of swarms against other vehicles which means that many other changes would have to be made to those vehicles.
I would suggest a hp increase instead for the regular non assault dropships. why not boost afterburners speed? its gets annoying using afterbuners only to receive 3/4 missiles still |
Kallas Hallytyr
Skullbreakers
1386
|
Posted - 2015.03.15 08:39:00 -
[9] - Quote
WeapondigitX V7 wrote:I would suggest a hp increase instead for the regular non assault dropships. The forum dislike of ADSs is bone deep.
Normal dropships have more HP and more slots, although with less actual fitting. Considering that ADSs sacrifice in other areas (like transport capacity and overall loadout flexibility, not to mention the incredible SP sink they face) I really don't get why ADSs have to get the short end of the stick.
Its fine for HAVs to murder infantry, but when something flies and dares to kill an infantrymerc it's not allowed?
All dropships need reworked from the ground up, because the game, as is, just doesn't ******* need them. Nobody ever laments not having a dedicated pilot on the team, because free LAVs or cheap LAVs/DSs can be called in at a moment's notice, or you can just spawn on an uplink next to where you're going - or just bloody run for ten seconds and you're already there.
Nobody wants a troop transport, because the game is ostensibly a team one, but has next to no actual methods of working as a team. Whenever I fly my Python nowadays, it's only when I'm online with my dedicated gunner. Only very, very rarely do even my squad ever ask for pickups, and god knows I'm not landing so some dumbass blueberry can get in and idle for the rest of the game.
To cut this rant, I'll say this: all forms of dropships need a massive quality of life overhaul - that's pickup/dropoff indicators so we can actually communicate non-verbally; that's a boot passenger button, so were not just a coffin for multiple people who refuse to exit; that's increased awareness indicators for when we're in a fight, to compensate for how we have vastly reduced situational awareness, especially when under direct fire; that's increased flight controls/indicators, letting us know what kind of axialtilt we're on, letting us know how high or fast we're flying.
Dropships need a ton of work. Their current state is a half baked, half worthless mess.
Alt of Halla Murr. Sentinel.
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The Final Fantasy
DETHDEALERS RISE of LEGION
24
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Posted - 2015.03.15 09:32:00 -
[10] - Quote
Kallas Hallytyr wrote:WeapondigitX V7 wrote:I would suggest a hp increase instead for the regular non assault dropships. The forum dislike of ADSs is bone deep. Normal dropships have more HP and more slots, although with less actual fitting. Considering that ADSs sacrifice in other areas (like transport capacity and overall loadout flexibility, not to mention the incredible SP sink they face) I really don't get why ADSs have to get the short end of the stick. Its fine for HAVs to murder infantry, but when something flies and dares to kill an infantrymerc it's not allowed? All dropships need reworked from the ground up, because the game, as is, just doesn't ******* need them. Nobody ever laments not having a dedicated pilot on the team, because free LAVs or cheap LAVs/DSs can be called in at a moment's notice, or you can just spawn on an uplink next to where you're going - or just bloody run for ten seconds and you're already there. Nobody wants a troop transport, because the game is ostensibly a team one, but has next to no actual methods of working as a team. Whenever I fly my Python nowadays, it's only when I'm online with my dedicated gunner. Only very, very rarely do even my squad ever ask for pickups, and god knows I'm not landing so some dumbass blueberry can get in and idle for the rest of the game. To cut this rant, I'll say this: all forms of dropships need a massive quality of life overhaul - that's pickup/dropoff indicators so we can actually communicate non-verbally; that's a boot passenger button, so were not just a coffin for multiple people who refuse to exit; that's increased awareness indicators for when we're in a fight, to compensate for how we have vastly reduced situational awareness, especially when under direct fire; that's increased flight controls/indicators, letting us know what kind of axialtilt we're on, letting us know how high or fast we're flying. Dropships need a ton of work. Their current state is a half baked, half worthless mess. tbh ads had a chance to be looked at but that anti-vehicle extremist xeno what his face did a giant witch hunt against ads saying all DS and thier mothers was getting 20/0 and of course all the other av'ers and rat chose his side over fixing the damn thing |
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
197
|
Posted - 2015.03.15 12:56:00 -
[11] - Quote
The Final Fantasy wrote:its kinda sad that a dropship fears a swarm launcher more rather a foregun. tbh i rather go back to the days where foregun was a threat to a dropship than these lolswarms
Why? Because their is a chance that the forge gunner could miss. While swarms are fire and forget.
48th Special Operations Force.
Twitter- @48SOF
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
197
|
Posted - 2015.03.15 12:57:00 -
[12] - Quote
WeapondigitX V7 wrote:reducing missile speed makes a after burner almost redundant without other changes unfortunately.
increasing the lock on time for swarm launchers reduces the DPS of swarms against other vehicles which means that many other changes would have to be made to those vehicles.
I would suggest a hp increase instead for the regular non assault dropships.
Would it matter in the way that everyone now has 3 DEADLY AV NADES AGAIN?
48th Special Operations Force.
Twitter- @48SOF
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
197
|
Posted - 2015.03.15 14:04:00 -
[13] - Quote
WeapondigitX V7 wrote:reducing missile speed makes a after burner almost redundant without other changes unfortunately.
increasing the lock on time for swarm launchers reduces the DPS of swarms against other vehicles which means that many other changes would have to be made to those vehicles.
I would suggest a hp increase instead for the regular non assault dropships.
Reducing its dps is the point. Swarms should be a team weapon. It's only by like 2-4 sec that it should be buffed to.
48th Special Operations Force.
Twitter- @48SOF
|
Echo 1991
Titans of Phoenix
753
|
Posted - 2015.03.15 14:11:00 -
[14] - Quote
Lightning35 Delta514 wrote:After flying for some time and being shot down multiple times, the best way I can see to make swarms harder to take down dropships is simply by
1. Reducing missile speed
2. Increasing lock on time. Or you could stop complaining that AV can hit you, cos ya know, it's meant to. Swarms can only hurt vehicles, if you fit 2 hardeners (not sure if it's limited to one, so bare with me) you can survive quite a bit of punishment. Dropships do need a fitting room buff and ads need an extra slot. Nerfing swarms before looking at dropships is not the answer. |
Stormblade Green
KnightKiller's inc.
54
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Posted - 2015.03.15 14:23:00 -
[15] - Quote
Lightning35 Delta514 wrote:After flying for some time and being shot down multiple times, the best way I can see to make swarms harder to take down dropships is simply by
1. Reducing missile speed
2. Increasing lock on time.
If it is advisable for swarms to get nerfed I say lock on time....
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
197
|
Posted - 2015.03.15 16:26:00 -
[16] - Quote
Echo 1991 wrote:Lightning35 Delta514 wrote:After flying for some time and being shot down multiple times, the best way I can see to make swarms harder to take down dropships is simply by
1. Reducing missile speed
2. Increasing lock on time. Or you could stop complaining that AV can hit you, cos ya know, it's meant to. Swarms can only hurt vehicles, if you fit 2 hardeners (not sure if it's limited to one, so bare with me) you can survive quite a bit of punishment. Dropships do need a fitting room buff and ads need an extra slot. Nerfing swarms before looking at dropships is not the answer.
You can only fit one. And trust me, av is OP against ads, not so much against ds, but they still have a hard time.
48th Special Operations Force.
Twitter- @48SOF
|
Echo 1991
Titans of Phoenix
753
|
Posted - 2015.03.15 16:56:00 -
[17] - Quote
Lightning35 Delta514 wrote:Echo 1991 wrote:Lightning35 Delta514 wrote:After flying for some time and being shot down multiple times, the best way I can see to make swarms harder to take down dropships is simply by
1. Reducing missile speed
2. Increasing lock on time. Or you could stop complaining that AV can hit you, cos ya know, it's meant to. Swarms can only hurt vehicles, if you fit 2 hardeners (not sure if it's limited to one, so bare with me) you can survive quite a bit of punishment. Dropships do need a fitting room buff and ads need an extra slot. Nerfing swarms before looking at dropships is not the answer. You can only fit one. And trust me, av is OP against ads, not so much against ds, but they still have a hard time. So buff them them, don't need swarms.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
197
|
Posted - 2015.03.15 19:29:00 -
[18] - Quote
Echo 1991 wrote:Lightning35 Delta514 wrote:Echo 1991 wrote:Lightning35 Delta514 wrote:After flying for some time and being shot down multiple times, the best way I can see to make swarms harder to take down dropships is simply by
1. Reducing missile speed
2. Increasing lock on time. Or you could stop complaining that AV can hit you, cos ya know, it's meant to. Swarms can only hurt vehicles, if you fit 2 hardeners (not sure if it's limited to one, so bare with me) you can survive quite a bit of punishment. Dropships do need a fitting room buff and ads need an extra slot. Nerfing swarms before looking at dropships is not the answer. You can only fit one. And trust me, av is OP against ads, not so much against ds, but they still have a hard time. So buff them them, don't nerf swarms.
That will make tanks OP. Again, the problem lies with the fact that dropships have no cover and can BARELY escape swarms. Look. reducing speed will be fine. Most tankers are back to the madrugar which is slow. Swarms will always catch up to land vehicles. If swarms are faster than tanks and lavs, they are ok. The vehicles can take cover. DROPSHIPS don't have cover, so they can't escape a volley of missiles which are faster than them. Afterburners barely help.
48th Special Operations Force.
Twitter- @48SOF
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5422
|
Posted - 2015.03.15 19:37:00 -
[19] - Quote
Lightning35 Delta514 wrote:Echo 1991 wrote:Lightning35 Delta514 wrote:Echo 1991 wrote:Lightning35 Delta514 wrote:After flying for some time and being shot down multiple times, the best way I can see to make swarms harder to take down dropships is simply by
1. Reducing missile speed
2. Increasing lock on time. Or you could stop complaining that AV can hit you, cos ya know, it's meant to. Swarms can only hurt vehicles, if you fit 2 hardeners (not sure if it's limited to one, so bare with me) you can survive quite a bit of punishment. Dropships do need a fitting room buff and ads need an extra slot. Nerfing swarms before looking at dropships is not the answer. You can only fit one. And trust me, av is OP against ads, not so much against ds, but they still have a hard time. So buff them them, don't nerf swarms. That will make tanks OP. Again, the problem lies with the fact that dropships have no cover and can BARELY escape swarms. Look. reducing speed will be fine. Most tankers are back to the madrugar which is slow. Swarms will always catch up to land vehicles. If swarms are faster than tanks and lavs, they are ok. The vehicles can take cover. DROPSHIPS don't have cover, so they can't escape a volley of missiles which are faster than them. Afterburners barely help.
I don't know a ton about flying dropships but I do my fair share of shooting at them. You may not have cover but dropships always seem to be able to 'take cover' by going straight up and out of range. Perhaps I'm not understanding the aspects of flying, but wouldn't it be easier to just go straight up and out of range as a means of taking 'cover'?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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JARREL THOMAS
Dead Man's Game RUST415
506
|
Posted - 2015.03.15 19:39:00 -
[20] - Quote
Kallas Hallytyr wrote:WeapondigitX V7 wrote:I would suggest a hp increase instead for the regular non assault dropships. The forum dislike of ADSs is bone deep. Normal dropships have more HP and more slots, although with less actual fitting. Considering that ADSs sacrifice in other areas (like transport capacity and overall loadout flexibility, not to mention the incredible SP sink they face) I really don't get why ADSs have to get the short end of the stick. Its fine for HAVs to murder infantry, but when something flies and dares to kill an infantrymerc it's not allowed? All dropships need reworked from the ground up, because the game, as is, just doesn't ******* need them. Nobody ever laments not having a dedicated pilot on the team, because free LAVs or cheap LAVs/DSs can be called in at a moment's notice, or you can just spawn on an uplink next to where you're going - or just bloody run for ten seconds and you're already there. Nobody wants a troop transport, because the game is ostensibly a team one, but has next to no actual methods of working as a team. Whenever I fly my Python nowadays, it's only when I'm online with my dedicated gunner. Only very, very rarely do even my squad ever ask for pickups, and god knows I'm not landing so some dumbass blueberry can get in and idle for the rest of the game. To cut this rant, I'll say this: all forms of dropships need a massive quality of life overhaul - that's pickup/dropoff indicators so we can actually communicate non-verbally; that's a boot passenger button, so were not just a coffin for multiple people who refuse to exit; that's increased awareness indicators for when we're in a fight, to compensate for how we have vastly reduced situational awareness, especially when under direct fire; that's increased flight controls/indicators, letting us know what kind of axialtilt we're on, letting us know how high or fast we're flying. Dropships need a ton of work. Their current state is a half baked, half worthless mess. You guys aren't alone they actually hate us HAVs aswell
Caldari Loyalist. buff swarms...
D
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Echo 1991
Titans of Phoenix
753
|
Posted - 2015.03.15 20:00:00 -
[21] - Quote
Lightning35 Delta514 wrote:Echo 1991 wrote:Lightning35 Delta514 wrote:Echo 1991 wrote:Lightning35 Delta514 wrote:After flying for some time and being shot down multiple times, the best way I can see to make swarms harder to take down dropships is simply by
1. Reducing missile speed
2. Increasing lock on time. Or you could stop complaining that AV can hit you, cos ya know, it's meant to. Swarms can only hurt vehicles, if you fit 2 hardeners (not sure if it's limited to one, so bare with me) you can survive quite a bit of punishment. Dropships do need a fitting room buff and ads need an extra slot. Nerfing swarms before looking at dropships is not the answer. You can only fit one. And trust me, av is OP against ads, not so much against ds, but they still have a hard time. So buff them them, don't nerf swarms. That will make tanks OP. Again, the problem lies with the fact that dropships have no cover and can BARELY escape swarms. Look. reducing speed will be fine. Most tankers are back to the madrugar which is slow. Swarms will always catch up to land vehicles. If swarms are faster than tanks and lavs, they are ok. The vehicles can take cover. DROPSHIPS don't have cover, so they can't escape a volley of missiles which are faster than them. Afterburners barely help. How would buffing dropships make tanks OP? the problem dropships have is fitting room, that is it. Also if you fit a dropship correctly it will survive 3 swarms shots and be able to escape. |
Nothing Certain
Bioshock Rejects
1580
|
Posted - 2015.03.15 20:28:00 -
[22] - Quote
Kallas Hallytyr wrote:WeapondigitX V7 wrote:I would suggest a hp increase instead for the regular non assault dropships. The forum dislike of ADSs is bone deep. Normal dropships have more HP and more slots, although with less actual fitting. Considering that ADSs sacrifice in other areas (like transport capacity and overall loadout flexibility, not to mention the incredible SP sink they face) I really don't get why ADSs have to get the short end of the stick. Its fine for HAVs to murder infantry, but when something flies and dares to kill an infantrymerc it's not allowed? All dropships need reworked from the ground up, because the game, as is, just doesn't ******* need them. Nobody ever laments not having a dedicated pilot on the team, because free LAVs or cheap LAVs/DSs can be called in at a moment's notice, or you can just spawn on an uplink next to where you're going - or just bloody run for ten seconds and you're already there. Nobody wants a troop transport, because the game is ostensibly a team one, but has next to no actual methods of working as a team. Whenever I fly my Python nowadays, it's only when I'm online with my dedicated gunner. Only very, very rarely do even my squad ever ask for pickups, and god knows I'm not landing so some dumbass blueberry can get in and idle for the rest of the game. To cut this rant, I'll say this: all forms of dropships need a massive quality of life overhaul - that's pickup/dropoff indicators so we can actually communicate non-verbally; that's a boot passenger button, so were not just a coffin for multiple people who refuse to exit; that's increased awareness indicators for when we're in a fight, to compensate for how we have vastly reduced situational awareness, especially when under direct fire; that's increased flight controls/indicators, letting us know what kind of axialtilt we're on, letting us know how high or fast we're flying. Dropships need a ton of work. Their current state is a half baked, half worthless mess.
I agree, particularly about having some indicators. That might not be possible though. All dropships need some HP increase and or increased fitting capability. I run AV nothing makes me happier than killing vehicles and it is apparent that there is not really good reasons to run dropships now. Why remove vehicles from OMS? Why make maps smaller?
Because, that's why.
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
520
|
Posted - 2015.03.15 21:09:00 -
[23] - Quote
Tread Loudly 2 wrote:Nevyn Tazinas wrote:2 AV should kill 1 Vehicle nearly all the time. Otherwise you are creating an unbalanced team. Considering AV fits are sacrificing significant ability vs infantry to be able to engage you. While if you fly with some weapons you can OHK most suits. Not necessarily. The Commando offers the best of all worlds, you can have AV a Breach AR, mobility/hp, and an equipment slot all for no grenade... So not really necessarily a disadvantage. Also while flying the only time you'll generally one shot someone is if they're in a starter suit which is rare or if they're running a low hp scout. I do feel that AV vs Vehicles needs major working on because even though drop ships have the mobility they cannot sustain fire whatsoever (this goes for both shield and armor as well as transport drop ships) . Vehicles should require multiple people to actually be able to take them out for risk vs reward reasons... This is not to mention that nearly every player has skilled into some form of AV or the other (including vehicle specialists).
Commando frames suck nuts. Any of the other suits with the exception of logistics are very much better than a commando at direct infantry combat, and "all for no grenade" is kind of silly to say when discussing AV fits, since ambushing vehicles with grenades is one of the best ways to kill them. |
Tread Loudly 2
Ametat Security Amarr Empire
97
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Posted - 2015.03.15 22:01:00 -
[24] - Quote
Vesta Opalus wrote:Tread Loudly 2 wrote:Nevyn Tazinas wrote:2 AV should kill 1 Vehicle nearly all the time. Otherwise you are creating an unbalanced team. Considering AV fits are sacrificing significant ability vs infantry to be able to engage you. While if you fly with some weapons you can OHK most suits. Not necessarily. The Commando offers the best of all worlds, you can have AV a Breach AR, mobility/hp, and an equipment slot all for no grenade... So not really necessarily a disadvantage. Also while flying the only time you'll generally one shot someone is if they're in a starter suit which is rare or if they're running a low hp scout. I do feel that AV vs Vehicles needs major working on because even though drop ships have the mobility they cannot sustain fire whatsoever (this goes for both shield and armor as well as transport drop ships) . Vehicles should require multiple people to actually be able to take them out for risk vs reward reasons... This is not to mention that nearly every player has skilled into some form of AV or the other (including vehicle specialists). Commando frames suck nuts. Any of the other suits with the exception of logistics are very much better than a commando at direct infantry combat, and "all for no grenade" is kind of silly to say when discussing AV fits, since ambushing vehicles with grenades is one of the best ways to kill them.
I don't know where you have been but a Proto Minmando with a BCR and Wyrikomi Swarms do work on vehicles and infantry all the same... The damage buff makes them great for infantry combat. However like any other suit it requires a certain amount of skill to use not to mention be good with it. With that being said you may just not be used to the playstyle of the Commando's as they are not meant to be put in the front lines unless you have an Amarr/Gallente armor stacked suit with a Logi.
I Like Tanks, Nova Knives and MagSec SMG's.
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
520
|
Posted - 2015.03.16 03:51:00 -
[25] - Quote
Tread Loudly 2 wrote:Vesta Opalus wrote:Tread Loudly 2 wrote:Nevyn Tazinas wrote:2 AV should kill 1 Vehicle nearly all the time. Otherwise you are creating an unbalanced team. Considering AV fits are sacrificing significant ability vs infantry to be able to engage you. While if you fly with some weapons you can OHK most suits. Not necessarily. The Commando offers the best of all worlds, you can have AV a Breach AR, mobility/hp, and an equipment slot all for no grenade... So not really necessarily a disadvantage. Also while flying the only time you'll generally one shot someone is if they're in a starter suit which is rare or if they're running a low hp scout. I do feel that AV vs Vehicles needs major working on because even though drop ships have the mobility they cannot sustain fire whatsoever (this goes for both shield and armor as well as transport drop ships) . Vehicles should require multiple people to actually be able to take them out for risk vs reward reasons... This is not to mention that nearly every player has skilled into some form of AV or the other (including vehicle specialists). Commando frames suck nuts. Any of the other suits with the exception of logistics are very much better than a commando at direct infantry combat, and "all for no grenade" is kind of silly to say when discussing AV fits, since ambushing vehicles with grenades is one of the best ways to kill them. I don't know where you have been but a Proto Minmando with a BCR and Wyrikomi Swarms do work on vehicles and infantry all the same... The damage buff makes them great for infantry combat. However like any other suit it requires a certain amount of skill to use not to mention be good with it. With that being said you may just not be used to the playstyle of the Commando's as they are not meant to be put in the front lines unless you have an Amarr/Gallente armor stacked suit with a Logi.
Yes I understand how they are supposed to be used, and they still suck. 10% damage buff does not change how absurdly fragile and slow they are. |
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