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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7538
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Posted - 2015.03.05 20:55:00 -
[91] - Quote
Sgt Kirk wrote:Are you guys under the assumption that the shield variants would have the same base damage as the normal variant?
No that's obviously terrible. The correct thing to do which I thought was obvious is to adjust damage accordingly to the damage profile.
No one wants a laser breach forgegun doing base 2000+ damage then shield bonuses on top of that.
That's like making the a laser plasma cannon variant with the same base damage but with laser profile, clearly a terrible idea for a light AV weapon that fires like a laser.
Essentially what's happening is a new weapon with the same shell.
New base damage, mechanics (hopefully), new profiles.
variation on firing mechanics plus the profiles are critical for making weapons "feel" unique in DUST. Even if all of them have identical DPS, the firing mechanics combined with the different profiles means that none of the weapons will behave identically in all situations. that's an amazing thing.
AV
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Sgt Kirk
Fatal Absolution Negative-Feedback
9738
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Posted - 2015.03.05 21:06:00 -
[92] - Quote
Breakin Stuff wrote:Sgt Kirk wrote:Are you guys under the assumption that the shield variants would have the same base damage as the normal variant?
No that's obviously terrible. The correct thing to do which I thought was obvious is to adjust damage accordingly to the damage profile.
No one wants a laser breach forgegun doing base 2000+ damage then shield bonuses on top of that.
That's like making the a laser plasma cannon variant with the same base damage but with laser profile, clearly a terrible idea for a light AV weapon that fires like a laser.
Essentially what's happening is a new weapon with the same shell.
New base damage, mechanics (hopefully), new profiles.
variation on firing mechanics plus the profiles are critical for making weapons "feel" unique in DUST. Even if all of them have identical DPS, the firing mechanics combined with the different profiles means that none of the weapons will behave identically in all situations. that's an amazing thing. Which I would hope is what Rattati has in mind and not just a "change profile annnnnd done" attitude about it.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Godin Thekiller
The Corporate Raiders
2955
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Posted - 2015.03.05 21:20:00 -
[93] - Quote
Oh, you must want people to call me OP. Okay, Master Splinter, challenge accepted.
click me
Blup Blub Bloop. Translation: Die -_-
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
164
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Posted - 2015.03.05 21:54:00 -
[94] - Quote
Nay, Just create a Guide in the new player experience part saying that information. Actually that information should be inserted in the data page of every weapon.
New Eden is cool because it is complex. Because it has depth. Don't take that away. Please.
Amarr Victor
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7539
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Posted - 2015.03.05 22:01:00 -
[95] - Quote
wrong thread. need to remember to sh*tpost in the appropriate threads.
AV
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Imp Smash
Molon Labe. General Tso's Alliance
725
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Posted - 2015.03.06 01:43:00 -
[96] - Quote
CCP Rattati wrote:Pokey Dravon wrote:Not really a fan. I think it waters down the New Eden feel too much in exchange for easier to balance mechanics. Just my personal opinion. That's not the primary reason, as stated. It's user experience and completely new concepts for players coming from other fps's.
One could argue that having this sudden increase in complexity and depth -- the new concepts that we all have to adjust to -- that makes the game worth playing. That this complexity is what would keep new players that would like the highly customizable mechanics that exist today. The only thing that makes it hard for new players to learn this stuff is how NOT easy it is for new players to meet others (with mics) and talk about all this wonderful complexity.
I personally think that this change will not make the experience easier as you expect, but that you should probably try it out. It may work out well and if it possible to fix AV-V then could be reintroduced in smaller stages later once the core balance is established. Assuming we want it back. We may all love it and say good riddance!
Basically, worth a shot imo.
EDIT: THe more I think about it, the more uncomfortable I feel. Maybe we really shouldn't.... |
Lupus Wolf
Minmatar Republic
134
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Posted - 2015.03.06 05:05:00 -
[97] - Quote
The only reason I would be behind this is if you eventually brought the current profiles back along with the other racial vehicles and AV weapons (Or the rest of the racial weapons, for that matter).
Redundant usernames FTW
Quafe, you lied to me...
30% Logi, 25% Tanker, 40% Dropship Pilot, 5% Drunk LAV Driver
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Mad Syringe
ReDust Inc.
497
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Posted - 2015.03.06 14:52:00 -
[98] - Quote
Absolutely no to normalization of damage types... This is one of the few things that makes dust a "thinking mans Shooter"...
Instead, why not make different swarms for every race... (maybe not gallente because of PLC but...)
Minmatar: Nuclear warhead like in EVE, makes no difference what you fire it at, nukes everything... (just kidding, explosive is fine)
Amarr: Nova launcher micro fusion warheads with the power of the sun, damage profile of the lazor.
Gallente: Plasma warheads, do what it says, damage profile of all plasma weapons
Caldari: Bolt charge warheads, micro rail technology ctapults a rail charge into the armor of the vehicle... damage profile as hybrid rail tech...
Also +1 on showing the damage profiles AND the ranges IN GAME, It can't be, that you have to search the forums for viable information like that!!!
And considering the newbs in this game, it would help them a lot more, if they had one or two gamemodes exclusively for Low SP characters, call it academy 2.0 and 3.0 with up to 5mil and up to 10 mil SP requirements... That would help new players way more than normalization of profiles! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7565
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Posted - 2015.03.06 17:19:00 -
[99] - Quote
Do what you gotta do Rattati. I just believe that the idea will cause more headaches in the long run.
Like the question of balancing shield and armor vehicles. If the type of AV hitting you doesn't matter then the only difference is armor has more hit points, shields have a higher base regen.
I'm relearning to enjoy crunching numbers, but I wouldn't want to be the guy tackling that issue.
AV
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DUST Fiend
15951
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Posted - 2015.03.06 20:15:00 -
[100] - Quote
You would have to normalize shield and armor HP more but it could work.
Contests, Sales, Writing etc
Fly Safe
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Kaeru Nayiri
Ready to Play
558
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Posted - 2015.03.06 21:10:00 -
[101] - Quote
I can agree with removing profiles from AV / Vehicle damage -IF- when all the vehicles and AV weapons are done, we can bring profiles back and set it right.
Do it so we don't have to rush and botch up the new vehicles and new AV weapons in our attempts at balancing what we already have.
Know what cannot be known.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1824
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Posted - 2015.03.06 22:14:00 -
[102] - Quote
This is a bad move , to simplify this game is a major flaw in the thought process . The reason why you have the player base that you do , that's the type to be loyal in their feedback and attitude towards this game is because it's like nothing else on the market as of yet and it has it's own backdrop , in it's own universe , with it's own unique weapons and physics / mechanics , in simplifying this you make it like others on the market with only a few distinctions and you still loose in the " teaching / information " category which is a major problem in-game .
Making things similar is a easy and lazy way to fix a problem of informing new and current players , also it takes a major attraction from the game which made it stand out from the rest and that's the fact that different weapons function differently with their profiles , you have to think about combo's to approach different threats which is more along the lines of a RW problem , people say that , " this is not the Real World " but if your trying to get that game emulsification you have to help to create that feeling like , " Hey , I'm really here and I'm doing this and this must be done to find this result ." ... That's what make games like The Witcher , World Of Tanks and many others that have their own lore , they get you involved in " Their Universe " and different things act differently , which produce different results .
This overall " vanilla-ing " of this game wil be it's downfall because your taking away it's main feature and killing New Eden in the process because nothing but what's on paper will make it stand out , when you get on the ground ... nothing will stand out and different weapons will have similar features and produce similar results , nothing will stand out anymore .
Where will the attraction be now ?
You just can't get beyond the fact the a few more weapons need to be developed and just the fact that there are only two heavy weapons but four races with their own heavy , just lacks the enhancement of development .
This just like the new vehicles will be nothing special but in names alone , you can't just place new skins on existing vehicles and say , " This is a Amarr HAV / Minmatar ."... because I see a Caldari or Gal HAV in-front of me . Just like trying to change the mechanics of existing weapons to catch the feeling of other races that don't have .
The attempt is nice but it just seems lazy and rushed / thrown together , to keep from addressing the real issue of not having all the tools needed to get a quality result .
Not a knock because you guys will do this regardless so I really don't understand " feedback " ... it's nice to hear what others think but to do nothing about concerns leave nothing accomplished by the community .
Just can't get around the fact the every race needs their own weapons / vehicles and not copy and paste creations .
Edit : This just seems like another case of forgoing the existing problems to include a new game mechanic that will take away from the sandbox play , we need the problems that are present erased before we introduce some or any new mechanic that's not needed like new weapons , weapons and vehicle content is a must and must be done because it's a priority that's along the lines of existing issues ( Terrain glitches and Bugs & such ) , these issues must be addressed to help make this game complete .
Doubts are like flies and should be treated as such and crushed .
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
169
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Posted - 2015.03.07 14:12:00 -
[103] - Quote
CCP Rattati wrote:Pokey Dravon wrote:Not really a fan. I think it waters down the New Eden feel too much in exchange for easier to balance mechanics. Just my personal opinion. That's not the primary reason, as stated. It's user experience and completely new concepts for players coming from other fps's. This is a frightening statement. I've seen several times over the past couple years the mmo players that were brought here from other games get left in the lurch in favor of appeasing fps players that will either complain every time anything changes, or else will just move on to the next big thing whenever destiny/the new cod/bf/whatever the hot shooter is. You've done some nice things to help with that, like missions and market, but it seems only if both the fps and the mmo groups are in agreement about needing it. Otherwise the fps group has more say by default, and if something needs to get cut its mmo bits.
Why? mmo players are long term players, and have a track record of long term players. We also dont take issue with throwing some cash in regularly/somewhat regularly. New players coming from fps's are more likely to leave when another shinier fps comes out, and are harder to sell the idea of a long term game. Mmo players find an mmo they love and play it for several years or until theyve done "everything". We are an easy sell for the long term game, but not when we watch you brush us aside so many times. Especially for a crowd that's notorious for a short attention span. This got a little long-winded sry about that.
Sebiestor scout, MTAC pilot, Merc w/ a face
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1824
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Posted - 2015.03.07 14:39:00 -
[104] - Quote
Greiv Rabbah wrote: This is a frightening statement. I've seen several times over the past couple years the mmo players that were brought here from other games get left in the lurch in favor of appeasing fps players that will either complain every time anything changes, or else will just move on to the next big thing whenever destiny/the new cod/bf/whatever the hot shooter is. You've done some nice things to help with that, like missions and market, but it seems only if both the fps and the mmo groups are in agreement about needing it. Otherwise the fps group has more say by default, and if something needs to get cut its mmo bits.
Why? mmo players are long term players, and have a track record of long term players. We also dont take issue with throwing some cash in regularly/somewhat regularly. New players coming from fps's are more likely to leave when another shinier fps comes out, and are harder to sell the idea of a long term game. Mmo players find an mmo they love and play it for several years or until theyve done "everything". We are an easy sell for the long term game, but not when we watch you brush us aside so many times. Especially for a crowd that's notorious for a short attention span. This got a little long-winded sry about that.
I appreciate your opinion but these comments are wrong on so many levels , # PCMASTERRACE ... that type of thinking is bias and so outdated , it's like those who claim that they were quitting EVE because Dust 514 went to the console instead of the PC first , yes ... that was their major player base but it's always good for a business to branch out and make their presence known in different areas as to attract more attention , more revenue and help others understand who's developing quality games .
This type of thinking is so counterproductive , if you people get mad about such business decisions then it's clear that your not so committed to begin with if one or two changes that will benefit marketing and the company in the long run , is implemented and you suddenly jump ship .
I for one being on a console would have never known anything about CCP if it wasn't for that chance that they took working with Sony and for that I am thankful . EVE has been out for years and I have a nephew who plays it but it's just not interesting to me . I know this isn't about Console v.s. PC but the wording in your comment can't help me but to feel it's along the same lines of foolishness .
Doubts are like flies and should be treated as such and crushed .
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7588
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Posted - 2015.03.07 14:45:00 -
[105] - Quote
I think rather than making it PC versus console or MMO versus FPS the people who stay with DUST long term are the ones who enjoy the idea that you have to THINK to succeed
AV
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Kallas Hallytyr
Skullbreakers
1376
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Posted - 2015.03.07 14:49:00 -
[106] - Quote
Neutral damage profiles are a bad idea. Placeholder weapons with the correct profiles and firing mechanics for all racial weapons are much more important.
Otherwise there's little point in even having shield/armour vehicle differences, just have a single type of vehicle HP.
Alt of Halla Murr. Sentinel.
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
170
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Posted - 2015.03.07 16:30:00 -
[107] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Greiv Rabbah wrote: This is a frightening statement. I've seen several times over the past couple years the mmo players that were brought here from other games get left in the lurch in favor of appeasing fps players that will either complain every time anything changes, or else will just move on to the next big thing whenever destiny/the new cod/bf/whatever the hot shooter is. You've done some nice things to help with that, like missions and market, but it seems only if both the fps and the mmo groups are in agreement about needing it. Otherwise the fps group has more say by default, and if something needs to get cut its mmo bits.
Why? mmo players are long term players, and have a track record of long term players. We also dont take issue with throwing some cash in regularly/somewhat regularly. New players coming from fps's are more likely to leave when another shinier fps comes out, and are harder to sell the idea of a long term game. Mmo players find an mmo they love and play it for several years or until theyve done "everything". We are an easy sell for the long term game, but not when we watch you brush us aside so many times. Especially for a crowd that's notorious for a short attention span. This got a little long-winded sry about that.
I appreciate your opinion but these comments are wrong on so many levels , # PCMASTERRACE ... that type of thinking is bias and so outdated , it's like those who claim that they were quitting EVE because Dust 514 went to the console instead of the PC first , yes ... that was their major player base but it's always good for a business to branch out and make their presence known in different areas as to attract more attention , more revenue and help others understand who's developing quality games . This type of thinking is so counterproductive , if you people get mad about such business decisions then it's clear that your not so committed to begin with if one or two changes that will benefit marketing and the company in the long run , is implemented and you suddenly jump ship . I for one being on a console would have never known anything about CCP if it wasn't for that chance that they took working with Sony and for that I am thankful . EVE has been out for years and I have a nephew who plays it but it's just not interesting to me . I know this isn't about Console v.s. PC but the wording in your comment can't help me but to feel it's along the same lines of foolishness . Chill just a lil pleeze. I'm not saying anything about PC master race whatever. I'm saying Iddon't like the "favor one side forget the other" mentality there sometimes seems to be, and the mmo crowd doesn't speak up much we sort of roll with the punches so I'm speaking up just to remind rattati there's a balance to maintain not just in the game but among the player base too. Sorry if it didn't come across like that to you, but with a long-term game like this there are a lot of factors to consider. I for one contribute a bit of time and money to try and help this project grow and I know a lot of fps players that for over a year haven't contributed a cent and jump ship when it looks like the games going to change in any way they don't like. I do feel like mmo players are more long term players because of this and I use myself as an example because I've been playing and lurking since as close to the beginning as I could get in(no I'm not a closed beta vet, but I'm not much younger than that) and I still intend to keep playing this for as long as its out, I just don't want to see the game deteriorate into something thats unplayable for either side and the more "pure fps" and the less mmo the game gets, the harder it is to justify continued play or investment in this game
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
170
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Posted - 2015.03.07 16:50:00 -
[108] - Quote
Breakin Stuff wrote:I think rather than making it PC versus console or MMO versus FPS the people who stay with DUST long term are the ones who enjoy the idea that you have to THINK to succeed
Fair enough, and I really like that. I don't want fps versus mmo, though. I want a balance. I dont want this to be just a pure mmo, that was never the idea behind this game, but a lot of people call out to make it a pure fps and that was never the concept either. Have you ever heard of the game blazing star? It was an awesome space shooter on arcade with cool ships, great art, fun gameplay and some pretty huge levels. I used to think "wow, I can't see a space shooter get better than this!"
And then eve happened and CCP's all like "well we have an even more epic space shooter in a massive galaxy that youll practically never be able to completely explore with stunningly beautiful art and so many more ships and weapons to choose from and enormous battles that make your little arcade space shooter look like childs play AND just to blow your mind its not just a space shooter its also an mmorpg!"
And good job CCP, mind=blown. So when they come out and are like "if you loved eve, youll love dust! Its an mmo set in the same galaxy where your actions affect the balance of power in new eden the galaxy youve grown to love but get this: the battle system is fps style, and everything will be able to be owned and traded by players and its going to be a free to play console game!" and im like "holy cow CCP yall just blew my mind all over again! I suck at fps games but i cant pass up this innovative crazy fps/mmo hybrid on the ps3, which has so few top quality exclusive games. Sorry ps3 game library, but yall are gonna be collecting... Dust(see what i did there? )for awhile cause i gotta see this through!"
And im serious, im in it for the long haul where this game is concerned. For all the hate it gets, this is my favorite game out and conceptually i think its fantastic although in many ways it doesnt live up to the dream we all had for dust which i secretly still hold close to my heart. But I don't want to keep chatting on on this thread, rattati asked for a yea or nay and I threw my 2 bits in already so I don't want to spend too long on here getting things off topic
Sebiestor scout, MTAC pilot, Merc w/ a face
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danthrax martin
Immortal Guides Learning Alliance
311
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Posted - 2015.03.08 01:13:00 -
[109] - Quote
Yes, I am for it, for I am a suicidal A/V moron that just love to blow the kitten out of vehicles.
Suicidal A/V Moron
Future Corporate Raider
75m+ SP
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Ghost Kaisar
Negative-Feedback
10439
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Posted - 2015.03.09 16:59:00 -
[110] - Quote
CCP Rattati wrote:Dear players, after a lot of thought on this issue, I want to get your feedback. Those I have asked, have unanimously supported the idea. I started thinking about the complexity of adding shield swarm missiles, plus the negative effect on new player understanding of the damage profile mechanics leading me to the concept of: The total normalization of AV profiles. I.E. Weapons just apply an X% damage against vehicles. This was done for the first time for Nova Knives with no real issues. I.E. Assault Rifles = zero % Forgegun = 100% Possibly in near future Breach Mass Driver = 75% Flaylock Pistol = 50% Nova Knifes = 50% (this is the current case) ProsVeteran Experience improved, no need to swap between shield AV and Armor AV Theoretical balancing of AV becomes much easier Authoring on CCP side becomes easier, allowing more rapid iteration on AV-V balance New Player Experience massively improved Eliminates the current imbalance due to faction AV parity ConsLore Complexity I believe that an FPS in New Eden should not import overly burdensome game design philosophies, at the cost of enjoyable gameplay, and I think this is one of those cases. Keep it constructive and civil, just say yeah/nay and why
It's like the old days, when 8 AR's could take down a Sica!
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
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Anoko Destrolock
SMARTCREW Smart Deploy
40
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Posted - 2015.03.09 17:05:00 -
[111] - Quote
This would be a huge improvement.
Currently, swarms and forges are the best AV weapons and do less damage to shields while the only shield AV weapon- the plasma cannon is very hard to use. This directly correlates to the lack of armor tanks.
My thoughts: Make AV weapons do the same damage to shield and AV. This would promote balance between shield and armor tanks as well as AV weapons.
NOTE efficiency of ALL weapons in the weapon stats in the game. This would help everyone to understand.
This change would need to come with a 20% nerf to forge and swarm damage since they would do more damage to shield tanks, the only balancing refrance we have right now. |
Nirwanda Vaughns
1510
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Posted - 2015.03.09 17:59:00 -
[112] - Quote
Something needs to be done. it will balance vehicle tanking because atm unless you add an extra 50% armour hp to a maddy a gunloggi is better at surviving. either that or at least introduced a Gallente Plasma Forge Cannon. just something more valid as an anti shield AV
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17529
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Posted - 2015.03.09 20:46:00 -
[113] - Quote
It's a shame it has to come to this due to a lack of content parity.... but I guess there is very little other choice. I simply hope this is not and end to damage profiles for vehicles and AV as a whole as you would be cutting our massive opportunities in the future for either racial hull specific resistances or specific damage type hardeners and adaptive hardeners.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Avallo Kantor
503
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Posted - 2015.03.09 23:23:00 -
[114] - Quote
A thought I had today:
What if you allowed an alternate damage module that affected efficacy against shields / armor?
For example: +5/-5% modules with mlt -> pro either offering a bigger % increase or an additional small damage increase (less so than current damage mods)
Then have two flavors, one for increasing shield efficacy at the cost of armor, and the opposite.
Lore-wise: The modules are enhancements to the ammunition of the weapon, causing the desired effects. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7606
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Posted - 2015.03.10 06:53:00 -
[115] - Quote
the problem is armor tanks have more HP which will stack the odds natively in favor of armor hands down. there's too many considerations for this to be a good idea.
AV
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Archduke Ferd1nand
Nos Nothi
164
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Posted - 2015.03.10 18:59:00 -
[116] - Quote
Just make the Laser Rifle have a 100% efficacy on vehicles, and the Br MD/FP have 100% efficacy on vehicles as well, and I think well be good.
BRB, looking for socks
Asslut Rifles OP, anal now
I shit shotgun shells and piss Remote Explosives
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17548
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Posted - 2015.03.10 19:53:00 -
[117] - Quote
Archduke Ferd1nand wrote:Just make the Laser Rifle have a 100% efficacy on vehicles, and the Br MD/FP have 100% efficacy on vehicles as well, and I think well be good.
Please don't.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7617
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Posted - 2015.03.11 05:18:00 -
[118] - Quote
Archduke Ferd1nand wrote:Just make the Laser Rifle have a 100% efficacy on vehicles, and the Br MD/FP have 100% efficacy on vehicles as well, and I think well be good. Jesus no.
Laser rifle BAD.
Someone get me a newspaper to roll up.
AV
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CCP Rattati
C C P C C P Alliance
18329
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Posted - 2015.03.11 05:38:00 -
[119] - Quote
why?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Juno Tristan
Obscure Reference
421
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Posted - 2015.03.11 06:17:00 -
[120] - Quote
Rattati, I generally run the laser rifle these days and I think giving it an AV role would cause problems
the laser rifle works by increasing the damage the longer you hold the trigger, this is balanced against infantry as they are a small/agile target whist firing at the optimum range.
Tanks and Dropships are large targets and it would be quite easy to hit them with the entire magazine (or until overheat) doing significant damage (i haven't done the maths but probably enough to take down a python/sica)
ADS Ramming Revenge!
Plasma Cannon Rampage
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