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Thread Statistics | Show CCP posts - 8 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7617
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Posted - 2015.03.11 06:18:00 -
[121] - Quote
It's the increasing damage. If you hold a laser rifle with the escalating damage it gets high enough to disintegrate a heavy if you time it right, and that's if you heat the beam.
Now combine that with the OTHER five or so seconds of escalation and you can dump more damage per clip than a breach forge Potentially.
It's why when I cobbled up the scrambler lance bad idea it does a steady damage and doesn't share the escalation. It's a lot easier to hold a pinpoint laser on a tank than it is to hold it on a smaller dropsuit so the odds of applying 100% of that escalation approaches certainty. Especially from a rooftop perch where turrets cannot elevate and hit.
It's why I say that laser rifles are a bad idea as AV weapons.
AV
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MINA Longstrike
Kirjuun Heiian
2308
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Posted - 2015.03.11 07:53:00 -
[122] - Quote
With a viktors laser and amarr assault 5 I got 1/3rd of the way through a 5300 shield hp gunnlogi.... without stopping its shield recharge.
Think about what this would do if it had 100% efficiacy, lasers would be unbelievably deadly to vehicles. Laser has some of the highest damage per magazine in the game, and two lasers would kill any vehicle that's between 50-110 meters.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CCP Rattati
C C P C C P Alliance
18334
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Posted - 2015.03.11 09:01:00 -
[123] - Quote
Breakin Stuff wrote:It's the increasing damage. If you hold a laser rifle with the escalating damage it gets high enough to disintegrate a heavy if you time it right, and that's if you heat the beam. Now combine that with the OTHER five or so seconds of escalation and you can dump more damage per clip than a breach forge Potentially. It's why when I cobbled up the scrambler lance bad idea it does a steady damage and doesn't share the escalation. It's a lot easier to hold a pinpoint laser on a tank than it is to hold it on a smaller dropsuit so the odds of applying 100% of that escalation approaches certainty. Especially from a rooftop perch where turrets cannot elevate and hit. It's why I say that laser rifles are a bad idea as AV weapons.
damage is just an efficiency to be balanced.
The aiming, sure but drawing a bead on something, while exposing yourself to enemy infantry at the same time, while maximizing damage by being far from the vehicle seems to outweigh a lot of the pros
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
986
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Posted - 2015.03.11 09:11:00 -
[124] - Quote
CCP Rattati wrote:Breakin Stuff wrote:It's the increasing damage. If you hold a laser rifle with the escalating damage it gets high enough to disintegrate a heavy if you time it right, and that's if you heat the beam. Now combine that with the OTHER five or so seconds of escalation and you can dump more damage per clip than a breach forge Potentially. It's why when I cobbled up the scrambler lance bad idea it does a steady damage and doesn't share the escalation. It's a lot easier to hold a pinpoint laser on a tank than it is to hold it on a smaller dropsuit so the odds of applying 100% of that escalation approaches certainty. Especially from a rooftop perch where turrets cannot elevate and hit. It's why I say that laser rifles are a bad idea as AV weapons. damage is just an efficiency to be balanced. The aiming, sure but drawing a bead on something, while exposing yourself to enemy infantry at the same time, while maximizing damage by being far from the vehicle seems to outweigh a lot of the pros
Exactly. Being exposed is always something you try to do the least possible in infantry -> AV combat. The forge gunner is a good example. You have to not only contend with : a) aiming at your target to actually hit it b) being exposed to infantry that can shoot you c) being exposed to the vehicle, that can also shoot you
I think the Heavy laser is a great idea with a good risk/reward principle. If you stay long enough on the target then you'll do ridiculous amounts of damage, but then that whole time you're risking certain death as an immobile target! |
MINA Longstrike
Kirjuun Heiian
2308
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Posted - 2015.03.11 13:13:00 -
[125] - Quote
CCP Rattati wrote:Breakin Stuff wrote:It's the increasing damage. If you hold a laser rifle with the escalating damage it gets high enough to disintegrate a heavy if you time it right, and that's if you heat the beam. Now combine that with the OTHER five or so seconds of escalation and you can dump more damage per clip than a breach forge Potentially. It's why when I cobbled up the scrambler lance bad idea it does a steady damage and doesn't share the escalation. It's a lot easier to hold a pinpoint laser on a tank than it is to hold it on a smaller dropsuit so the odds of applying 100% of that escalation approaches certainty. Especially from a rooftop perch where turrets cannot elevate and hit. It's why I say that laser rifles are a bad idea as AV weapons. damage is just an efficiency to be balanced. The aiming, sure but drawing a bead on something, while exposing yourself to enemy infantry at the same time, while maximizing damage by being far from the vehicle seems to outweigh a lot of the pros
I don't think people are saying they don't want a laser heavy weapon, I think they're saying they don't want a laser rifle copy-paste weapon. I'd love something like the fusion rifle for a heavy laser
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Juno Tristan
Obscure Reference
422
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Posted - 2015.03.11 13:18:00 -
[126] - Quote
CCP Rattati wrote:Breakin Stuff wrote:It's the increasing damage. If you hold a laser rifle with the escalating damage it gets high enough to disintegrate a heavy if you time it right, and that's if you heat the beam. Now combine that with the OTHER five or so seconds of escalation and you can dump more damage per clip than a breach forge Potentially. It's why when I cobbled up the scrambler lance bad idea it does a steady damage and doesn't share the escalation. It's a lot easier to hold a pinpoint laser on a tank than it is to hold it on a smaller dropsuit so the odds of applying 100% of that escalation approaches certainty. Especially from a rooftop perch where turrets cannot elevate and hit. It's why I say that laser rifles are a bad idea as AV weapons. damage is just an efficiency to be balanced. The aiming, sure but drawing a bead on something, while exposing yourself to enemy infantry at the same time, while maximizing damage by being far from the vehicle seems to outweigh a lot of the pros
I get that you want to increase Laser Rifle usage, here is why I think creating a dual purpose laser rifle is a bad idea
- It's very easy to hit the 'broad side of a barn', or Tanks & Dropships as they're known, within the Laser Rifle's operational range
- Whilst you are exposed its no different to the current LR set up, everyone can see the beam and know where you are so you pick your engagements, there are no drawbacks to adding this proposal which suggests you think the LR is UP
- Damage, I get that you can change the efficiency but the LR is balanced by the idea you're not going to hit all your shots, against vehicles this is no longer the case
- Prefiring - both to kill vehicles directly but also to warm up before switching the beam to infantry. So whilst you are 'exposed' you can quick flick the beam onto any infantry
- Damage (again), if you were to implement this, the efficiency would need to be different for for dropships
- There are better ways to introduce laser based AV
ADS Ramming Revenge!
Plasma Cannon Rampage
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Takahiro Kashuken
Red Star.
4119
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Posted - 2015.03.11 15:01:00 -
[127] - Quote
We are in New Eden yet this is not New Eden.
It feels and looks like the game is being dumbed down because it is too hard, Armor vehicles actually get a buff with this change while Shield vehicles suffer and take more damage as a whole but really the game needs shield weapons.
If you do this with AV weapons then what is to stop you from doing it with all infantry weapons?
In EVE there is armor and shield doctrines, i would have in time liked to have seen that in PC since it adds another tactical element to the game, instead what this is trying to replicate is every generic shooter instead where you aim and shoot and they die with no thought to it and frankly there is better games out who do this better already.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7617
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Posted - 2015.03.11 17:22:00 -
[128] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Breakin Stuff wrote:It's the increasing damage. If you hold a laser rifle with the escalating damage it gets high enough to disintegrate a heavy if you time it right, and that's if you heat the beam. Now combine that with the OTHER five or so seconds of escalation and you can dump more damage per clip than a breach forge Potentially. It's why when I cobbled up the scrambler lance bad idea it does a steady damage and doesn't share the escalation. It's a lot easier to hold a pinpoint laser on a tank than it is to hold it on a smaller dropsuit so the odds of applying 100% of that escalation approaches certainty. Especially from a rooftop perch where turrets cannot elevate and hit. It's why I say that laser rifles are a bad idea as AV weapons. damage is just an efficiency to be balanced. The aiming, sure but drawing a bead on something, while exposing yourself to enemy infantry at the same time, while maximizing damage by being far from the vehicle seems to outweigh a lot of the pros I don't think people are saying they don't want a laser heavy weapon, I think they're saying they don't want a laser rifle copy-paste weapon. I'd love something like the fusion rifle for a heavy laser This
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7617
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Posted - 2015.03.11 17:28:00 -
[129] - Quote
My problem is absolutely not with something smilar to tge laser rifle. I simply believe balancing the actual laser rifle we have now would be more of a pain in the ass than it's worth.
Example: if I were to suggest it I would make the damage around 50 ish and put it at 1200 RPM. So steady, fast shield damage
I wouldn't use the escalating damage but I Would make it so that instead of seizing on overheat it keeps firing. But have it do 150 damage per second to the firer.
AV
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Sequal's Back
Dead Man's Game RUST415
374
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Posted - 2015.03.11 20:12:00 -
[130] - Quote
CCP Rattati wrote:I believe that an FPS in New Eden should not import overly burdensome game design philosophies, at the cost of enjoyable gameplay, and I think this is one of those cases. I fully agree with you, and this is a very important point in game design to balance Lore and gameplay. I like this normalization, the balance between AV-V will be so easier to do!
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17587
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Posted - 2015.03.11 21:13:00 -
[131] - Quote
Breakin Stuff wrote:MINA Longstrike wrote:CCP Rattati wrote:Breakin Stuff wrote:It's the increasing damage. If you hold a laser rifle with the escalating damage it gets high enough to disintegrate a heavy if you time it right, and that's if you heat the beam. Now combine that with the OTHER five or so seconds of escalation and you can dump more damage per clip than a breach forge Potentially. It's why when I cobbled up the scrambler lance bad idea it does a steady damage and doesn't share the escalation. It's a lot easier to hold a pinpoint laser on a tank than it is to hold it on a smaller dropsuit so the odds of applying 100% of that escalation approaches certainty. Especially from a rooftop perch where turrets cannot elevate and hit. It's why I say that laser rifles are a bad idea as AV weapons. damage is just an efficiency to be balanced. The aiming, sure but drawing a bead on something, while exposing yourself to enemy infantry at the same time, while maximizing damage by being far from the vehicle seems to outweigh a lot of the pros I don't think people are saying they don't want a laser heavy weapon, I think they're saying they don't want a laser rifle copy-paste weapon. I'd love something like the fusion rifle for a heavy laser This
Seconded
"Hell he's even agreed with me in the past but insisted I'm still wrong. It's totes adorbs." Pokey Dravon on Spkr4thDead
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5344
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Posted - 2015.03.11 23:26:00 -
[132] - Quote
CCP Rattati wrote:Breakin Stuff wrote:It's the increasing damage. If you hold a laser rifle with the escalating damage it gets high enough to disintegrate a heavy if you time it right, and that's if you heat the beam. Now combine that with the OTHER five or so seconds of escalation and you can dump more damage per clip than a breach forge Potentially. It's why when I cobbled up the scrambler lance bad idea it does a steady damage and doesn't share the escalation. It's a lot easier to hold a pinpoint laser on a tank than it is to hold it on a smaller dropsuit so the odds of applying 100% of that escalation approaches certainty. Especially from a rooftop perch where turrets cannot elevate and hit. It's why I say that laser rifles are a bad idea as AV weapons. damage is just an efficiency to be balanced. The aiming, sure but drawing a bead on something, while exposing yourself to enemy infantry at the same time, while maximizing damage by being far from the vehicle seems to outweigh a lot of the pros
Do you happen to have the formula on hand on how DPS is calculated for the laser rifle? Obviously it's a non-constant DPS so it's difficult to actually measure what the DPS function is without some seriously fuzzy eyeballing. I'd love to see what the actual function is, if possible. For science.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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MINA Longstrike
Kirjuun Heiian
2308
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Posted - 2015.03.12 02:11:00 -
[133] - Quote
Pokey
damage per individual shot = [BaseDMG + (scalar * # of shots fired consecutively)] * damage mods
Scalar ranges from .85 on basic to 1.10 on proto I believe, with the number of shots capable of being fired ranging from 60 - 80 on basic / proto or up to 120 consecutively on officer laser (which might have a higher scalar).
So for a basic at its 80th round 17 + (.85 * 80 = 68) = 85. A basic laser with amarr assault 5 and no damage mods has a damage per 'full burst' of 4114, the officer laser with its 120 rounds goes up to a damage per 'full burst' of something like 10 000, before damage mods.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5371
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Posted - 2015.03.12 07:22:00 -
[134] - Quote
MINA Longstrike wrote:Pokey
damage per individual shot = [BaseDMG + (scalar * # of shots fired consecutively)] * damage mods
Scalar ranges from .85 on basic to 1.10 on proto I believe, with the number of shots capable of being fired ranging from 60 - 80 on basic / proto or up to 120 consecutively on officer laser (which might have a higher scalar).
So for a basic at its 80th round 17 + (.85 * 80 = 68) = 85. A basic laser with amarr assault 5 and no damage mods has a damage per 'full burst' of 4114, the officer laser with its 120 rounds goes up to a damage per 'full burst' of something like 10 000, before damage mods.
Awesome! I use LR from time to time but I've never done much with the number side.
So what we're looking at is potentially a weapon that at 100% efficiency could be doing 10,000 damage to a vehicle in a single magazine...yeah that's going to be pretty insane. So obviously if we went this direction it would need to be tweaked quite a bit.
I'm almost wondering if it would be better to simply make a new weapon altogether rather than try to retrofit a Laser Rifle to properly perform. I mean sure it's less work to just increase the % efficiency against vehicles, but that's pretty boring too.
I think the community would really appreciate (and be willing to wait for) some new variants of existing weapons that are more tailored to be AV weapons rather than just trying to modify existing weapons to be more efficient against vehicles. For example you could do something like a Scrambler Rifle that is Charge Shot only and performs like a Light Assault Forge Gun.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Haerr
Nos Nothi
2483
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Posted - 2015.03.12 08:00:00 -
[135] - Quote
With the introduction of the Krin's BPO's 'all handheld' modifier is it possible for one of the specialised tank types to have damage resistance against all infantry weapons?
Also are grenades included in the 'all handheld' modifier? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7618
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Posted - 2015.03.12 08:17:00 -
[136] - Quote
I have a few suggestions for guns using existing art assets if interested.
one light laser
three heavy weapons
as far as I know, no new oddball behaviors to program.
AV
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Balistyc Farshot
The Exemplars RISE of LEGION
93
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Posted - 2015.03.12 15:56:00 -
[137] - Quote
I love the idea of a racial based heavy weapon. The heat up also works well for me because what everyone is not thinking about is that the weapon will overheat like the burst HMG. Maybe this means that reaching shot 80 will be dangerous and you need a focused clean shot for that whole time and running this weapon into the red.
We are all also thinking of linear combat with this weapon. I forge gun for my heavy AV today and I can tell you it is not easy unless you are on the perfect rooftop. If that is the case, the heavy chose the battle ground, he should win. If they make the movement speed while firing the same as the charged Forge Gun walking speed, the weapon will be very balanced. Then they just tweak heat to adjust the TTK of vehicles. Heavies will not be chasing down tanks, LAVs, or even dropships because they can just leave. It is more of a head on head fight or a surprise strike (Which is the vehicle's fault because heavies are seen on all scanners) which causes a vehicle deatth. So a stationary heavy LR with heat issues would be balanced, IMO.
If you don't use slowing movement speed during firing or heat to hinder this weapon, we will need to figure out what the max range is or the dispersion to sights ratio, because we don't want a heavy's version of a sniper rifle. Do we?
This is balanced for infantry because as long as the infantry can get clear of the beam on a corner, the damage should drop off sharply and remain that the base. Be sure this is how the mechanic works with a quick drop off. So a scout just needs a little cover and he can keep this weapon in the low end of the dmg spectrum. That could keep it from being OP in the city.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Night 5talker 514
Dead Man's Game RUST415
363
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Posted - 2015.03.12 20:46:00 -
[138] - Quote
I understand the ideology behind it, however, I agree that it would water down the game a bit too much on the AV side. May I perhaps suggest (instead of new maps etc.) a Hologram deck (similar to Planetside 2) to test and teach new players. You could have tutorials run there, perhaps have a competition for the vets to make the tutorials with officer weapon x 100 loot of their choice. You'd have a number of quality tutorial structures done in a week or two which you'd then implement into the holo deck. I think this would improve the new player experience more than these changes. When in the holo deck, all skills go to 5.
One more problem with these changes, these changes would also largely remove ADS's from the game. One of the reasons pythons are used is because they are the only dropship right now that can truly get into the fight without getting insta-gimped by swarms. I think adding more skill to using swarms could help but that's for another discussion.
Hope my thoughts are of use
Gaming Freek DUST 514 YouTube Channel
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7620
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Posted - 2015.03.12 23:59:00 -
[139] - Quote
My question, Rattati, is have you bumped Into an issue on the client where this is the only viable workaround?
If this is a design idea dictated by necessity that will change the equation entirely.
One thing I would hope you consider is that by all indications I have seen, and the numbers I and pokey have crunched you have the gallente and caldari HAVs solidly balanced to cope with AV rigged for proper damage typing.
You have everything in place for AV parity.
All we need is a couple weapons to make the things even, and I and most other heavies I talk to are wiling to be patient and suffer the gunnlogi being harder to crack if it means minmatar and amarr vehicles will be in play.
Phase 3 of your vehicle fix is worth the wait because once your changes are done we can tune the AV to do the job at the pace you want the system to run on.
There's no rush to the end goal here. You seem to want to do this right, so let's do it that way. I may be a jackass but the progress you're making is actually getting me interested. A few others as well.
So please, if this has anything to do with second guesses?
Stop it. Your HAVs are going to be an improvement and I think we can do better Than hacking out bits.
AV
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Kallas Hallytyr
Skullbreakers
1383
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Posted - 2015.03.13 02:07:00 -
[140] - Quote
@Breakin Stuff: Slow clap good sir.
Alt of Halla Murr. Sentinel.
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Banjo Robertson
Random Gunz RISE of LEGION
482
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Posted - 2015.03.13 14:18:00 -
[141] - Quote
I am for this, just dont reduce the damage on my lovely plasma cannons! Also! maybe give me a quafe plasma cannon in the next box i open? |
jordy mack
WarRavens
367
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Posted - 2015.03.14 00:36:00 -
[142] - Quote
why not just tweak the lazer rifle efficency to vehicles slowly, why do we have to wait and reach a decision with only theories.
also i would love a flux/em massdriver :)
Less QQ more PewPew
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Doc DDD
TeamPlayers Negative-Feedback
403
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Posted - 2015.03.15 03:49:00 -
[143] - Quote
Please. Anything that further buffs armor in any way, jump on and immediately implement without hesitation, the fact that any one uses any shield based suit or vehicle is reason enough. Please increase isk costs of all shield based suits and vehicles by 300% as some people are still using them and they need more incentive to switch to armor.
Thanks! |
Lady MDK
Kameira Lodge Amarr Empire
326
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Posted - 2015.03.15 07:24:00 -
[144] - Quote
Why would you make the flaylock an av sidearm? Doesnt this introduce mire disparity because only 1 race would then have an av sidearm?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Greiv Rabbah
M.T.A.C Assault Operations Command
289
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Posted - 2015.03.26 21:03:00 -
[145] - Quote
Breakin Stuff wrote:Ghost Kaisar wrote:Sgt Kirk wrote:CCP Rattati wrote:
So you would want to swap to a shield swarm and back to an armor swarm as AV infantry?
Example: A corp mate of mine, who is very good and very intelligent in this game didn't know that the weakspot of the dropship is the thrusters on the side until very recently. A lot of Casual DUST players don't even know that vehicles have a weakspot. For those wondering, that was me I couldn't figure out where the tank weakspot was till about three months ago. I don't really ever see the BACK of a tank running in a fatsuit lolol the delicate flowers of the battlefield know, you gotta shove the bomb right up its a** to be effective lol. we werent tryyyying to keep it a secret, scouts honor!
Sebiestor scout, MTAC pilot, Merc w/ a face
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7722
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Posted - 2015.03.26 22:07:00 -
[146] - Quote
Lady MDK wrote:Why would you make the flaylock an av sidearm? Doesnt this introduce mire disparity because only 1 race would then have an av sidearm? considering the minmatar don't have an AV ANYTHING currently (and the flaylock is more of a joke as AV anyway, even at 100% efficacy) it's hardly going to create racial inequality.
flaylock, bolt pistol, ion, none of the sidearms have the killing power, even in a squad, to match the vehicle cracking power of a single dedicated AV gun.
none of them can break shield regen without help.
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17850
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Posted - 2015.03.27 02:49:00 -
[147] - Quote
Breakin Stuff wrote:Lady MDK wrote:Why would you make the flaylock an av sidearm? Doesnt this introduce mire disparity because only 1 race would then have an av sidearm? considering the minmatar don't have an AV ANYTHING currently (and the flaylock is more of a joke as AV anyway, even at 100% efficacy) it's hardly going to create racial inequality. flaylock, bolt pistol, ion, none of the sidearms have the killing power, even in a squad, to match the vehicle cracking power of a single dedicated AV gun. none of them can break shield regen without help.
DON'T YOU DARE EVER TALK BACK TO AN AMARRIAN ABOUT LACK OF CONTENT!
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Lady MDK
Kameira Lodge Amarr Empire
338
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Posted - 2015.03.27 07:40:00 -
[148] - Quote
Mass driver should be made viable AV in my opinion.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7723
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Posted - 2015.03.27 07:42:00 -
[149] - Quote
True Adamance wrote:Breakin Stuff wrote:Lady MDK wrote:Why would you make the flaylock an av sidearm? Doesnt this introduce mire disparity because only 1 race would then have an av sidearm? considering the minmatar don't have an AV ANYTHING currently (and the flaylock is more of a joke as AV anyway, even at 100% efficacy) it's hardly going to create racial inequality. flaylock, bolt pistol, ion, none of the sidearms have the killing power, even in a squad, to match the vehicle cracking power of a single dedicated AV gun. none of them can break shield regen without help. DON'T YOU DARE EVER TALK BACK TO AN AMARRIAN ABOUT LACK OF CONTENT! Ahh I knew I could count on you True. I just won a bet and 5 mil ISK.
Did I ever tell you about my idea for an amarr light AV weapon?
AV
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Haerr
Nos Nothi
2637
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Posted - 2015.03.27 09:08:00 -
[150] - Quote
Doc DDD wrote:Please. Anything that further buffs armor in any way, jump on and immediately implement without hesitation, the fact that any one uses any shield based suit or vehicle is reason enough. Please increase isk costs of all shield based suits and vehicles by 300% as some people are still using them and they need more incentive to switch to armor.
Thanks!
Agreed, but those things are not enough, we will also need more buffs to Scrambler Rifles and Blasters.
> [17:18] Haerr "[...]Tired of being told HAVs are OP[...]"
> [17:21] Haerr "My Soma is OP, fear me! [:lol:][:pirate:]"
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