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1301. Making Planetary Conquest Better: Go check out the feedback section - in The War Room [original thread]
Traky78 wrote: Can confirm Kain hasn't any advantages ! Seriously, he goes 0/5 in our last CB In a serious note, your ideas for PC are good but i think 80 millions is too much. I know its nothing for the old corps engaged in PC, but too much...
- by Kain Spero - at 2014.04.06 23:36:00
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1302. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Dirks Macker wrote: Before commenting, it worries me that a CPM member is making these specific suggestions. It indicates the current iteration of PC is the base from which CCP will expand on. I may be reading too much into it. I may also be ov...
- by Kain Spero - at 2014.04.06 14:54:00
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1303. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Odigos Ellinas wrote: "Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even." This should be temporary solution until player ...
- by Kain Spero - at 2014.04.06 14:52:00
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1304. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Kain Spero wrote: Traky78 wrote: 80 millions for 200 clones is too much, 60 millions will be much better. I'm concerned if the price is too low and the clone pack to0 useful we'll just end up with everyone using...
- by Kain Spero - at 2014.04.06 08:17:00
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1305. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
iliel wrote: Good points. I bet you and other CPMs will make sure district locking in any form won't make its way into Dust again. So the transferring idea would definitely be useful once setup. I like the idea of selling salvage. Perhaps, i...
- by Kain Spero - at 2014.04.06 07:45:00
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1306. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
iliel wrote: Items 1-5 are perfect. Item 6 seems like it could introduce a new form of district locking (for example, a corp transfers its district to an ally the moment that district comes online). Therefore, it is problematic. Item 7 is i...
- by Kain Spero - at 2014.04.06 03:10:00
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1307. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
norttheantiv wrote: What do people think about clone pack prices being related to ownership. The less districts a Corp hold the cheaper the clone pack. For example, let's say all clone packs become 200 clones If the Corp issuing the attack ha...
- by Kain Spero - at 2014.04.06 00:14:00
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1308. Making Planetary Conquest Better: Go check out the feedback section - in The War Room [original thread]
CYRAX SERVIUS wrote: Soraya Xel wrote: The point is, as a player, he is doing what he can for the community, but in-game, he will still try to win. Why should he not try to win while playing a game? Would you please remove your lips from h...
- by Kain Spero - at 2014.04.05 23:26:00
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1309. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
SUCIA-KEILY wrote: I find good ideas, I have another 75% of the attack or defense of a district is made with players of the same corporation that attacking or defending. so many ghosts corporations were eliminated, other practices of courag...
- by Kain Spero - at 2014.04.05 22:43:00
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1310. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: Good ideas, 200 clone Clone Packs would truly make battles a lot more exciting. I would know cause we've been fighting you guys and 120 clones goes away pretty fast lol +1 120 Clones it utter crap and a waste ...
- by Kain Spero - at 2014.04.05 20:31:00
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1311. Making Planetary Conquest Better: Go check out the feedback section - in The War Room [original thread]
1st Lieutenant Tiberius wrote: Kain Spero wrote: Being a CPM doesn't make me shoot straighter or run faster or make the troops sent into battle perform any better. Can you say that you have never divulged any sort of information, not avail...
- by Kain Spero - at 2014.04.05 20:26:00
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1312. Making Planetary Conquest Better: Go check out the feedback section - in The War Room [original thread]
1st Lieutenant Tiberius wrote: ER-Bullitt wrote: Assuming big changes are on the horizon for PC, and knowledge is power, can you really blame anyone for raising an eyebrow at this juncture? Couldn't have said it better myself my friend. ...
- by Kain Spero - at 2014.04.05 20:20:00
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1313. Making Planetary Conquest Better: Go check out the feedback section - in The War Room [original thread]
1st Lieutenant Tiberius wrote: Soraya Xel wrote: In-game, he will still try to win. I have no problem with that. But your speaking as if he is able to split his personality into two distinct people yet I find this impossible to believe....
- by Kain Spero - at 2014.04.05 20:13:00
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1314. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
neolutumus wrote: I am just going to leave this here and there and everywhere In this discussion I'm looking for simple solutions that can be primarily hotfixes.
- by Kain Spero - at 2014.04.05 19:50:00
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1315. Making Planetary Conquest Better: Go check out the feedback section - in The War Room [original thread]
1st Lieutenant Tiberius wrote: Kain Spero wrote: What I do as a CPM and what I do as a player are two different things. And yet you are the same person. I don't see this as a justification. I understand that some players will always re...
- by Kain Spero - at 2014.04.05 19:41:00
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1316. Making Planetary Conquest Better: Go check out the feedback section - in The War Room [original thread]
Ludvig Enraga wrote: Kain Spero wrote: Cross posting this here. https://forums.dust514.com/default.aspx?g=posts&t=153939&find=unread You may not like me. I may have burned down you home in Molden Heath, but that doesn't mean we c...
- by Kain Spero - at 2014.04.05 19:39:00
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1317. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Traky78 wrote: 80 millions for 200 clones is too much, 60 millions will be much better. I'm concerned if the price is too low and the clone pack to0 useful we'll just end up with everyone using clone packs rather than their districts. The ...
- by Kain Spero - at 2014.04.05 19:32:00
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1318. Making Planetary Conquest Better: Go check out the feedback section - in The War Room [original thread]
Cross posting this here. https://forums.dust514.com/default.aspx?g=posts&t=153939&find=unread You may not like me. I may have burned down you home in Molden Heath, but that doesn't mean we can't take a step back and look at some simple...
- by Kain Spero - at 2014.04.05 19:22:00
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1319. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous issues from clone pac...
- by Kain Spero - at 2014.04.05 19:03:00
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1320. Message to Molden Heath - in The War Room [original thread]
Honestly, props for giving the good fight. The clone pack attacks have also kept us engaged with some content the last few days as well.
- by Kain Spero - at 2014.04.04 21:53:00
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