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iliel
Capital Acquisitions LLC Dirt Nap Squad.
21
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Posted - 2014.04.06 02:07:00 -
[31] - Quote
Kain Spero wrote:I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous issues from clone pack size to passive ISK being better than fighting. I have a series of proposed ideas that I'd like to hear the community's thoughts on. [1] Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
[2] Turn off clone auto sale or reduced passive clone sales to 60k and increase biomass from battle to 160k
[3] Make it where you only get ISK for clones killed in battle, which will tie up some loose ends potential locking for profit.
[4]Make clone moves a minimum of 200 clones so that a district is weakened when an attack is launched and help minimize the snowball effect of owning many many districts.
[5]Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
[6]Implement a district transfer function so that a corporation doesn't have to use a clone pack to get into PC and also open up possibilities in terms of how conflicts are resolved outside of battle.
[7]Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even.
[8]Add the ability for any Eve pilot to connect to a district and fire for either team. This would allow freedom of association when it comes to alliance membership and allow Dust matches to be content for all of New Eden.
Thanks to Eugene Killmore for helping get some of the brain juice flowing in this discussion.
Items 1-5 are perfect.
Item 6 seems like it could introduce a new form of district locking (for example, a corp transfers its district to an ally the moment that district comes online). Therefore, it is problematic.
Item 7 is interesting. However, there is the current problem where players who actually kill a clone or destroy a vehicle are not necessarily rewarded the said clone's gear or the vehicle. This, I think, must be changed before an option for players to sell their loot is offered.
Item 8 also seems interesting. My guess is that you want to allow corporations in the same alliance to have friendly but competitive skirmishes with one another. However, I think your suggested change would make the Eve-Dust connection a bit arbitrary and could further alienate the Dust community from Eve. Should you want something like 'practice matches,' perhaps suggest that CCP releaase another game mode to be a part of 'Other Contracts.' I mean: they already have the code for corporate battles, why not just tweak that code to be like the current PC and put it into the 'Other Contract' section?
Great work overall.
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Kaughst
Nyain San Dirt Nap Squad.
390
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Posted - 2014.04.06 02:27:00 -
[32] - Quote
Kain Spero wrote:1st Lieutenant Tiberius wrote:Good ideas, 200 clone Clone Packs would truly make battles a lot more exciting. I would know cause we've been fighting you guys and 120 clones goes away pretty fast lol
+1 120 Clones it utter crap and a waste of ISK. It has to get changed.
I should know heh. I was wondering how clone packs will tie into warbarges once they are announced, it seems like there will be a even greater expense for those WBs for small upstart corps to attack people who have that continued generated ISK and EVE supported allies.
"He said he has a alt in STB."
"Everyone has a alt in STB."
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3208
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Posted - 2014.04.06 03:10:00 -
[33] - Quote
iliel wrote: Items 1-5 are perfect.
Item 6 seems like it could introduce a new form of district locking (for example, a corp transfers its district to an ally the moment that district comes online). Therefore, it is problematic.
Item 7 is interesting. However, there is the current problem where players who actually kill a clone or destroy a vehicle are not necessarily rewarded the said clone's gear or the vehicle. This, I think, must be changed before an option for players to sell their loot is offered.
Item 8 also seems interesting. My guess is that you want to allow corporations in the same alliance to have friendly but competitive skirmishes with one another. However, I think your suggested change would make the Eve-Dust connection a bit arbitrary and could further alienate the Dust community from Eve. Should you want something like 'practice matches,' perhaps suggest that CCP releaase another game mode to be a part of 'Other Contracts.' I mean: they already have the code for corporate battles, why not just tweak that code to be like the current PC and put it into the 'Other Contract' section?
Great work overall.
6: When you transfer a district is would still be available to be attacked. I would likely see it transferring in the "online" state to mirror the way district transfers currently occur through abandonment and then clon-packing.
7: I think right now 50% of gear used in battle is salvaged. I think this option is better than the losers getting no ISK at all.
8. The intent is more to let the relationships between Eve and Dust be more free-form. A small corp could strike up a convo with a pilot in local and have that pilot providing OB support in a couple minutes. I think this would actually help prevent mass groups organizing quite as much under a single just because of Orbital Support. This would also allow corps that have no Eve players and thus can join an alliance to befriend pilots in an alliance and still be able to have them come to their aid.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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iliel
Capital Acquisitions LLC Dirt Nap Squad.
23
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Posted - 2014.04.06 07:26:00 -
[34] - Quote
Kain Spero wrote:iliel wrote: Items 1-5 are perfect.
Item 6 seems like it could introduce a new form of district locking (for example, a corp transfers its district to an ally the moment that district comes online). Therefore, it is problematic.
Item 7 is interesting. However, there is the current problem where players who actually kill a clone or destroy a vehicle are not necessarily rewarded the said clone's gear or the vehicle. This, I think, must be changed before an option for players to sell their loot is offered.
Item 8 also seems interesting. My guess is that you want to allow corporations in the same alliance to have friendly but competitive skirmishes with one another. However, I think your suggested change would make the Eve-Dust connection a bit arbitrary and could further alienate the Dust community from Eve. Should you want something like 'practice matches,' perhaps suggest that CCP releaase another game mode to be a part of 'Other Contracts.' I mean: they already have the code for corporate battles, why not just tweak that code to be like the current PC and put it into the 'Other Contract' section?
Great work overall.
6: When you transfer a district is would still be available to be attacked. I would likely see it transferring in the "online" state to mirror the way district transfers currently occur through abandonment and then clon-packing. 7: I think right now 50% of gear used in battle is salvaged. I think this option is better than the losers getting no ISK at all. 8. The intent is more to let the relationships between Eve and Dust be more free-form. A small corp could strike up a convo with a pilot in local and have that pilot providing OB support in a couple minutes. I think this would actually help prevent mass groups organizing quite as much under a single just because of Orbital Support. This would also allow corps that have no Eve players and thus can join an alliance to befriend pilots in an alliance and still be able to have them come to their aid.
Good points.
I bet you and other CPMs will make sure district locking in any form won't make its way into Dust again. So the transferring idea would definitely be useful once setup.
I like the idea of selling salvage. Perhaps, if implemented, this function could be added to FW too. The question, though, is: how would salvage be valuated?
Also, in terms of the Dust-Eve connection, perhaps you could also add some bonus to Eve players who do eventually ally with a specific Dust corporation or alliance? I think it's useful to continue to develop possibilities of intimate connections between Dust and Eve players. A less intimate relation (like the one you describe) would be a stepping stone for the more intimate ones. I don't play Eve, so I don't know what would be useful to its players. Maybe Eve players who join or ally with a given Dust corp/alliance could generate passive isk according to the playtime of Dust players in that corp/alliance? |
Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3211
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Posted - 2014.04.06 07:45:00 -
[35] - Quote
iliel wrote: Good points.
I bet you and other CPMs will make sure district locking in any form won't make its way into Dust again. So the transferring idea would definitely be useful once setup.
I like the idea of selling salvage. Perhaps, if implemented, this function could be added to FW too. The question, though, is: how would salvage be valuated?
Also, in terms of the Dust-Eve connection, perhaps you could also add some bonus to Eve players who do eventually ally with a specific Dust corporation or alliance? I think it's useful to continue to develop possibilities of intimate connections between Dust and Eve players. A less intimate relation (like the one you describe) would be a stepping stone for the more intimate ones. I don't play Eve, so I don't know what would be useful to its players. Maybe Eve players who join or ally with a given Dust corp/alliance could generate passive isk according to the playtime of Dust players in that corp/alliance?
I'm fairly certain most if not all items actually have an ISK valuation when you look at the SDE or at least have a spot where it can be put on the tables, so that would take care of the loot selling issue. You actually make a good point about FW. That could very well be the solution to adding the bit of ISK to it that it desperately needs. Again this loot selling thing could require too much bandwidth to implement.
Ideally I think the bonuses as well as access to OB support could be done via standings. Maybe just make this something that takes place and it set on the Eve side via standings in order to decrease the Dev cost Dust side. The problem here is that I think that could leave some Dust only corps out in the cold. The flip side is I'm fairly certain that adding a standing system in Dust would have a very high Dev cost, so using Eve to implement would be the best bet as far as that is concerned.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Jadek Menaheim
Xer Cloud Consortium
2623
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Posted - 2014.04.06 07:58:00 -
[36] - Quote
Kain Spero wrote:Traky78 wrote: 80 millions for 200 clones is too much, 60 millions will be much better.
I'm concerned if the price is too low and the clone pack to0 useful we'll just end up with everyone using clone packs rather than their districts. The higher price also makes sure that locking with clones packs is done at a significant loss. While these are great suggestion Kain, I am concerned that the 80 million ISK per clone pack will initially favor the current establishment in the blue doughnut.
Video: I don't always fight dropships, but when I do...
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3211
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Posted - 2014.04.06 08:17:00 -
[37] - Quote
Jadek Menaheim wrote:Kain Spero wrote:Traky78 wrote: 80 millions for 200 clones is too much, 60 millions will be much better.
I'm concerned if the price is too low and the clone pack to0 useful we'll just end up with everyone using clone packs rather than their districts. The higher price also makes sure that locking with clones packs is done at a significant loss. While these are great suggestion Kain, I am concerned that the 80 million ISK per clone pack will initially favor the current establishment in the blue doughnut.
I actually had a good long talk with Eugene about this. My initial thought was 150 clones at 40 million ISK, but what's needed is a truly effective clone pack that leads to good fights, but still is balanced in that it's better to attack from districts rather than using straight clone packs. 15 Two-hundred man clone packs would be infinitely more effective that 30 120 or even 150 man clone packs in an example of a mass attack. You can't ignore 200 clones and a full team would have to be fielded against 200 clones since you would be unable to just kill 20-50 clones and go. The other reason behind the clone packs being 80 million ISK is that it would make turtling up against a mass attack extremely expensive.
At the end of the day nothing can be done to win someone's fights for an organization, but the system can give them a good chance. If people want it to be a numbers game a massive number of clones fighting in pubs and collecting taxes can afford a clone pack in no time, but instead of being a wasted 36 million ISK they get something that's effective but not super spammy.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Spectral Clone
Dust2Dust. Top Men.
2111
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Posted - 2014.04.06 08:46:00 -
[38] - Quote
As a temporary fix:
Remove all passively generated ISK. Make clone packs CHEAP.
=> Good fights.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Spartacus Dust
NECROM0NGERS Caps and Mercs
273
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Posted - 2014.04.06 08:53:00 -
[39] - Quote
Kain Spero wrote:I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous issues from clone pack size to passive ISK being better than fighting. I have a series of proposed ideas that I'd like to hear the community's thoughts on.
- Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
- Turn off clone auto sale or reduced passive clone sales to 60k and increase biomass from battle to 160k
- Make it where you only get ISK for clones killed in battle, which will tie up some loose ends potential locking for profit.
- Make clone moves a minimum of 200 clones so that a district is weakened when an attack is launched and help minimize the snowball effect of owning many many districts.
- Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
- Implement a district transfer function so that a corporation doesn't have to use a clone pack to get into PC and also open up possibilities in terms of how conflicts are resolved outside of battle.
- Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even.
- Add the ability for any Eve pilot to connect to a district and fire for either team. This would allow freedom of association when it comes to alliance membership and allow Dust matches to be content for all of New Eden.
Thanks to Eugene Killmore for helping get some of the brain juice flowing in this discussion.
great ideas.
Just push the CSM for the orbital bombardment module please and I will be the happiest person in the world
Twitter @Matthew_Dust
Executor of Caps and Mercs Alliance.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
601
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Posted - 2014.04.06 10:05:00 -
[40] - Quote
Kain Spero wrote:I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous issues from clone pack size to passive ISK being better than fighting. I have a series of proposed ideas that I'd like to hear the community's thoughts on. [1] Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
[2] Turn off clone auto sale or reduced passive clone sales to 60k and increase biomass from battle to 160k
[3] Make it where you only get ISK for clones killed in battle, which will tie up some loose ends potential locking for profit.
[4]Make clone moves a minimum of 200 clones so that a district is weakened when an attack is launched and help minimize the snowball effect of owning many many districts.
[5]Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
[6]Implement a district transfer function so that a corporation doesn't have to use a clone pack to get into PC and also open up possibilities in terms of how conflicts are resolved outside of battle.
[7]Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even.
[8]Add the ability for any Eve pilot to connect to a district and fire for either team. This would allow freedom of association when it comes to alliance membership and allow Dust matches to be content for all of New Eden.
Thanks to Eugene Killmore for helping get some of the brain juice flowing in this discussion.
I have to take everything you propose as suspect. Having a hand in the exploitation of the system for profit is deplorable. So being as I have not the tiniest bit of trust in your advocacy of the community let's look at what you have.
1: I'm sure inflation would be great for the Doughnut. For everyone else...the only turtle issue right now are the few corps that haven't folded or just became tired of the constant attacks so trying to push that is a hard sell. I do however think it's a good idea in the long run.
2: Agreed.
3: I like this idea, but it would need to be reviewed so the math doesn't increase profits to attackers in such a way that selling a district just to attack it becomes the new profitable thing to do.
4: I like this one. +1
5: PC is completely dead now and that took what, a few days, of paying off the opposition and overrunning the rest of us? I think more space is absolutely necessary. The system is far too small.
6: I hate this and I like it. I like the idea of the larger corps branching out into smaller corps, or helping their smaller corp friends into Molden Heath. I hate how absolutely exploitable this will be. A lot of donations followed by attacks in order to increase profits from the proposed changes you have in part(3). If the math is balanced improperly this will be another "lucrative for scum" aspect....I do however see the benefit to the lore and overall story of planetary conquest.
7: Player market should fix this and stockpiling garbage until then shouldn't be an issue...unless you know something about the player market that we don't
8: +1 I love this idea to pieces, who gave it to you?
So let's get some crap fixed. Spero.
We can pickle that.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5454
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Posted - 2014.04.06 12:47:00 -
[41] - Quote
* Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
Sure, but make it so that clone packs can only be sent from neighboring high-sec areas to put more emphasis on tactical/strategic ownership of districts. If not that, then make it significantly more problematic to use clone packs for corporations that already possess districts, otherwise there's no point in using your district's clones.
* Turn off clone auto sale or reduced passive clone sales to 60k and increase biomass from battle to 160k
Maybe. Do you have a suggestion for how clones would be sold when over-stocked, if auto-sell is removed?
* Make it where you only get ISK for clones killed in battle, which will tie up some loose ends potential locking for profit.
Sure.
* Make clone moves a minimum of 200 clones so that a district is weakened when an attack is launched and help minimize the snowball effect of owning many many districts.
I'm against this. The amount of clones used should be up to the corporation/alliance, not to the game's mechanics trying to encourage fights.
* Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
Against this as well, but I'm a man who believes we should nyx PC altogether and go into station-combat; something Eve Players would honestly want to be involved in.
* Implement a district transfer function so that a corporation doesn't have to use a clone pack to get into PC and also open up possibilities in terms of how conflicts are resolved outside of battle.
Maybe. Need more time to consider the implications of this.
* Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even.
Open market can handle this. No reason to dedicate resources to a solution when there is one that is already on the priority list.
* Add the ability for any Eve pilot to connect to a district and fire for either team. This would allow freedom of association when it comes to alliance membership and allow Dust matches to be content for all of New Eden.
100% disagree with this unless Warbarge strikes are removed from PC completely. When the CPM elected to keep Orbital Strikes and Warbarge strikes in unison it exacerbated problems in PC dramatically. Eve strikes could be launched before the battle started, killing players before they'd even left the Redline. This was compounded even further as PC entities with Eve support were likely already winning and received more tools to garnish a win through warbarge strikes, creating a problem. I rest the blame solely on the current CPM for those issues as it was by their suggestion that it occurred and this would only further compound those issues.
Edit: Also, there desperately needs to be a way to fire back before we start looking into enhancing Eve Players' capabilities for virtually free kills.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Dirks Macker
Enlightened Infantries Special Planetary Emergency Response Group
123
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Posted - 2014.04.06 13:19:00 -
[42] - Quote
Before commenting, it worries me that a CPM member is making these specific suggestions. It indicates the current iteration of PC is the base from which CCP will expand on. I may be reading too much into it. I may also be overestimating how much they let the CPM in on.
Kain Spero wrote:
Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
This would be good for both games. Here's some ideas on that:
Make PC-holding corporations declare a district as their home base. Create roadblocks on PC-holding corps based on distance. For example, attach a CONCORD tax whenever mercs from a corp fight outside of their base planet, from a tiny charge to another planet in system to a considerable sum fighting in another region. The obvious work-around would be holding corps, so there could also be cooldown when fighting in another region which would also limit a player's reach. The bypass to the cooldown timers would be EVE player transportation, making that proposed feature have benefits without making it mandatory.
If I were adding regions, I would expand to four, each with a 6-hour deadspot where district timers cannot be set. As an EVE pilot who can say has been everywhere man, my suggestions for new PC regions:
Caldari: Low Sec Lonetrek (16 temperate)
Gallente: Non-FW Placid (about 20 temperate) or Syndicate shallow constellations (shallow meaning near low sec - about 15 temperate)
Amarr: Khanid (over 30 temperates) or eastern Aridia (over 30 temperate). Both could have constellations trimmed to align with other region planet amounts.
Kain Spero wrote:Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even.
Good idea for PC. Also a good idea for if/when we have to construct our gear to have a recycling option for salvage.
Kain Spero wrote:Add the ability for any Eve pilot to connect to a district and fire for either team. This would allow freedom of association when it comes to alliance membership and allow Dust matches to be content for all of New Eden.
This is a long time coming. Those with the corp military role could offer a standing reward. When a neutral shows up, they can collect the higher of the two.
Enlightened Indoctrination Blog
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
56
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Posted - 2014.04.06 13:28:00 -
[43] - Quote
"Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even."
This should be temporary solution until player market is aded to the game.
And can i have a answer for my timer question.
Why not shorter timers ??? It will force corporations to recruits more players and send them to PC battles. This way a larger player base can participate in PC. |
Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3213
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Posted - 2014.04.06 14:52:00 -
[44] - Quote
Odigos Ellinas wrote:"Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even."
This should be temporary solution until player market is aded to the game.
And can i have a answer for my timer question.
Why not shorter timers ??? It will force corporations to recruits more players and send them to PC battles. This way a larger player base can participate in PC.
The end goal is to have fights and "surprise" we're fighting now isn't really a great mechanic. People have real lives and should be given the chance to schedule out how to respond to starting a fight or setting up a defense. The other side of this is that the timers as they are give a chance for the organization needed to occur between both Eve and Dust. This would be especially true if Orbital Support is opened up beyond the chains of alliance membership.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3213
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Posted - 2014.04.06 14:54:00 -
[45] - Quote
Dirks Macker wrote:Before commenting, it worries me that a CPM member is making these specific suggestions. It indicates the current iteration of PC is the base from which CCP will expand on. I may be reading too much into it. I may also be overestimating how much they let the CPM in on.
I obviously can't comment on any specifics regarding the longer term future of PC, but I do feel that low bandwidth changes in the short term would be resources well spent and provide a positive impact for the PC community.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Thor Odinson42
Molon Labe. General Tso's Alliance
3249
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Posted - 2014.04.06 15:04:00 -
[46] - Quote
Kain Spero wrote:Traky78 wrote: 80 millions for 200 clones is too much, 60 millions will be much better.
I'm concerned if the price is too low and the clone pack to0 useful we'll just end up with everyone using clone packs rather than their districts. The higher price also makes sure that locking with clones packs is done at a significant loss.
I like the ideas from the OP, I will edit the post after visiting the link but thought I'd share some things I see as vital.
I think the price of clone packs should start out low and should fluctuate based on the participation levels in PC. I think that buying a clone pack as a land holding corp should come with a penalty.
I also think that utilizing ringers should come at a cost. Call it a clone programming fee. Incentivizing corps to use their own players is better for the long term vibrancy of PC. Maybe this is an area to introduce a corporation management skill to lower your hiring corporation's "tax" burden for using ringers for the mercenary corps out there. I think that mercenary groups should work more like war decs in Eve rather than seeing 15 players coming from outside the corporation who's tag is identified with a given battle. As in Merc corps would be hired to attack districts and being hired to defend a district less common.
On the back end of this there needs to another place outside of PC where full team deploy is possible.
EDIT: Visited the link
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
320
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Posted - 2014.04.06 16:28:00 -
[47] - Quote
I like the idea of dropping the passive ISK generation. If a district fills up, the clones should stop being produced and the owner should have to manually sell them, which opens the district to attack.
But I think even that isn't going quite far enough. District ownership should have a sov bill that escalates each day if the clones are not sold off. The longer the district can't produce its full amount, the more the bill increases until a weekly cap. This bill should start at a point where selling the daily clone generation would turn a profit, but if the cap is hit, the cost is about twice what the district produces a day. So sitting happy on a district is discouraged.
And after the market opens up, clone sales shouldn't be automatic to an npc corp, they should be placed on the open market where the demand of pc fights will dictate their value.
Eventually the value from owning a district should be tied to pve being done on the district, and the clone generation should be for attacks less than isk.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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Thor Odinson42
Molon Labe. General Tso's Alliance
3252
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Posted - 2014.04.06 17:10:00 -
[48] - Quote
BursegSardaukar wrote:I like the idea of dropping the passive ISK generation. If a district fills up, the clones should stop being produced and the owner should have to manually sell them, which opens the district to attack.
But I think even that isn't going quite far enough. District ownership should have a sov bill that escalates each day if the clones are not sold off. The longer the district can't produce its full amount, the more the bill increases until a weekly cap. This bill should start at a point where selling the daily clone generation would turn a profit, but if the cap is hit, the cost is about twice what the district produces a day. So sitting happy on a district is discouraged.
And after the market opens up, clone sales shouldn't be automatic to an npc corp, they should be placed on the open market where the demand of pc fights will dictate their value.
Eventually the value from owning a district should be tied to pve being done on the district, and the clone generation should be for attacks less than isk.
Now that is a good idea.
If PC became as dead as it is now people would be giving away clones hoping for a battle instead of generating billions of ISK.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Eugene Killmore
Red Star. EoN.
400
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Posted - 2014.04.06 17:13:00 -
[49] - Quote
Red Star fully supports kain speros proposed changes to PC mechanics. Even if you dont like his alliance or his plans for PC these changes would give the smaller corps a fighting chance and would make PC much more exciting. Everyone needs to like and bump this thread so CCP takes notice and actually makes a positive change for once.
The 2 most important changes to me are
* Increasing clone packs to 200 clones (120 is just silly)
* Opening up additional regions (Molden Heath is to small)
EoN. #1 alliance of ALL TIME undefeated in bloc warfare ;)
Forever repping that Red*Star 666 illuminati thug mafia.
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Egypt Musk
RisingSuns
147
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Posted - 2014.04.06 17:25:00 -
[50] - Quote
Kain Spero wrote:
Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
This is a sure fire way to bankrupt smaller corps and and keep PC stagnant as it is.
One should not be penalized for wanting to attack you should be able to purchase attack clones by number at the price of 100k -150k per clone up to as many that are on the district being attacked |
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Thor Odinson42
Molon Labe. General Tso's Alliance
3254
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Posted - 2014.04.06 17:34:00 -
[51] - Quote
Eugene Killmore wrote:Red Star fully supports kain speros proposed changes to PC mechanics. Even if you dont like his alliance or his plans for PC these changes would give the smaller corps a fighting chance and would make PC much more exciting. Everyone needs to like and bump this thread so CCP takes notice and actually makes a positive change for once.
The 2 most important changes to me are
* Increasing clone packs to 200 clones (120 is just silly)
* Opening up additional regions (Molden Heath is to small)
I'm not sure if opening up more regions is necessary. I think they should liquidate the clones on districts plus the cost of a clone pack and wipe ownership in MH.
In my opinion the #1 reason why a 100% takeover of MH was possible is the lack of participation in PC. Over the last 11 months the poor mechanics and game performance dwindled the numbers down. This isn't to take away from the skill and dominance of Those on top, just a realization that is easy to see if one is being honest with his/herself.
This way owners don't get screwed out of what they earned, but we get to start anew. I think for the opening weeks of PC 2.0 that clone packs should only be available to non district holders and they should be cheaper than normal. Call it an event, but the Dust community as a whole has to get more involved for PC to grow into something great.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3254
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Posted - 2014.04.06 17:36:00 -
[52] - Quote
Egypt Musk wrote:Kain Spero wrote:
Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
This is a sure fire way to bankrupt smaller corps and and keep PC stagnant as it is. One should not be penalized for wanting to attack you should be able to purchase attack clones by number at the price of 100k -150k per clone up to as many that are on the district being attacked
I think long term the price is good, but it HAS to be cheaper to involve corps that have yet to or no longer participate in PC for some period of time upon release.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
861
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Posted - 2014.04.06 18:03:00 -
[53] - Quote
Thor Odinson42 wrote:Egypt Musk wrote:Kain Spero wrote:
Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
This is a sure fire way to bankrupt smaller corps and and keep PC stagnant as it is. One should not be penalized for wanting to attack you should be able to purchase attack clones by number at the price of 100k -150k per clone up to as many that are on the district being attacked I think long term the price is good, but it HAS to be cheaper to involve corps that have yet to or no longer participate in PC for some period of time upon release.
The only way the clone pack cost structure is viable long term (particularly if you go to 200x packs) is to find a way for corps to earn ISK outside tax grinds in pubs. FW and PC are huge drains on ISK...the pubs alone can't keep up with that ISK sink and the passive ISK generation of current district owners.
If you had PVE that could be used for corp contracts...that might be something. Not sure what the answer its but the ISK balance is maybe the most ugly thing going in PC in the long term.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
58
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Posted - 2014.04.06 18:10:00 -
[54] - Quote
Kain Spero wrote:Odigos Ellinas wrote:"Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even."
This should be temporary solution until player market is aded to the game.
And can i have a answer for my timer question.
Why not shorter timers ??? It will force corporations to recruits more players and send them to PC battles. This way a larger player base can participate in PC. The end goal is to have fights and "surprise" we're fighting now isn't really a great mechanic. People have real lives and should be given the chance to schedule out how to respond to starting a fight or setting up a defense. The other side of this is that the timers as they are give a chance for the organization needed to occur between both Eve and Dust. This would be especially true if Orbital Support is opened up beyond the chains of alliance membership.
The curent timer alows a small part of the players to excile the majority of players. Opening new systems means giving the small elite more districts. All you need is a good A team. Reducing the timer a corporation will need more then 1 A team. Thats how it works in eve POS (main ISK producers) can be attacked any time. The 24hour timer for the ownership of the system starts after the POS are destroyed. Thats why in Eve small elite corps are working like pirates with random raids and not like large system owners. If you want to hold a system you need alot of members. That should be the same in dust.
Now we have a 80% of players with protofittings playing in pubs against new players. Find a way to get protofitting players in to PC. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
58
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Posted - 2014.04.06 18:16:00 -
[55] - Quote
Oh and having as end goal "heaving fight" is realy poor. Having fights is step 1 in a FPS and not end goal. End goal should be a atractive endgame for all players! |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
713
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Posted - 2014.04.06 18:29:00 -
[56] - Quote
@Kain
You are missing the real problems PC has. Those problems are passive isk generation and unlimited force projection, that allows a corp to chain fights with the same players all around Molden Heath instantly.
Those problems are inherent to PC 1.0 design. You can make all the small patches and fixes you want, but the current PC situation wont change because PC 1.0 is broken at its core. Even if DNS breaks after fanfest, Molden Heath will always be dominated by the 4-5 top corps of the moment.
Opening more districts would solve nothing. Those corps would have just double the districts they have now, with double the isk.
In my opinion, wasting development resources in PC 1.0 would be a mistake, because it is unfixable. Just focus in PC 2.0 and pray they don't screw it up.
Also, I have a question. Are your proposals coming from Kain the CPM or from Kain the player? Because, honestly, some of your proposals seem to be made by the player.
Making the transfer of districts easier, or making easier the use of mercenary eve pilots, are things that would be of benefit to a very small part of the playerbase.
As Kain the player, it is legit for you to push for changes that benefit your game goals. But as CPM, I would prefer you to push CCP to dedicate the development resources they have to things that would make the game better for the entire playerbase, instead of 1%.
There is nothing wrong if you are pushing for these changes as Kain the player, but you should make it clear in the OP. |
Eugene Killmore
Red Star. EoN.
401
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Posted - 2014.04.06 19:01:00 -
[57] - Quote
Flyingconejo wrote:@Kain
You are missing the real problems PC has. Those problems are passive isk generation and unlimited force projection, that allows a corp to chain fights with the same players all around Molden Heath instantly.
Those problems are inherent to PC 1.0 design. You can make all the small patches and fixes you want, but the current PC situation wont change because PC 1.0 is broken at its core. Even if DNS breaks after fanfest, Molden Heath will always be dominated by the 4-5 top corps of the moment.
Opening more districts would solve nothing. Those corps would have just double the districts they have now, with double the isk.
In my opinion, wasting development resources in PC 1.0 would be a mistake, because it is unfixable. Just focus in PC 2.0 and pray they don't screw it up.
Also, I have a question. Are your proposals coming from Kain the CPM or from Kain the player? Because, honestly, some of your proposals seem to be made by the player.
Making the transfer of districts easier, or making easier the use of mercenary eve pilots, are things that would be of benefit to a very small part of the playerbase.
As Kain the player, it is legit for you to push for changes that benefit your game goals. But as CPM, I would prefer you to push CCP to dedicate the development resources they have to things that would make the game better for the entire playerbase, instead of 1%.
There is nothing wrong if you are pushing for these changes as Kain the player, but you should make it clear in the OP. So the problem is better players can beat crappy players? Thats every fps ever made. Step 1 of fixing pc is making clone packs a option for those without districts. Cus right now its impossible to compete in pc without districts.
EoN. #1 alliance of ALL TIME undefeated in bloc warfare ;)
Forever repping that Red*Star 666 illuminati thug mafia.
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Radar R4D-47
0uter.Heaven
588
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Posted - 2014.04.06 19:07:00 -
[58] - Quote
Kain Spero wrote:I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous issues from clone pack size to passive ISK being better than fighting. I have a series of proposed ideas that I'd like to hear the community's thoughts on.
- Increase Clone Pack Size to 200 Clones at 80 million ISK a piece. 2 different clone packs. 120 for 36mil or 200 for 80
- Turn off clone auto sale or reduced passive clone sales to 60k and increase biomass from battle to 160k. Remove auto sale. Period.
- Make it where you only get ISK for clones killed in battle, which will tie up some loose ends potential locking for profit.
Agreed.
- Make clone moves a minimum of 200 clones so that a district is weakened when an attack is launched and help minimize the snowball effect of owning many many districts.
Would do little to change the situation. Unless after an attack is launched no reinforcement tier is issued.
- Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
- Implement a district transfer function so that a corporation doesn't have to use a clone pack to get into PC and also open up possibilities in terms of how conflicts are resolved outside of battle.
An actual way of trading or giving contracts is the only way to do this.
- Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even.
Isn't a big issue but would be a nice complimentary prize.
- Add the ability for any Eve pilot to connect to a district and fire for either team. This would allow freedom of association when it comes to alliance membership and allow Dust matches to be content for all of New Eden.
Going back to the ideas of contracts... Send isk to pay for a mercenary group to drop an OB. If anyone could do it things would get messy for no reason.
Thanks to Eugene Killmore for helping get some of the brain juice flowing in this discussion.
Replies in post. The single biggest thing that would fix this 100% molden heath stuff is reducing clone production to 50 and 25. If enough isk is spent and your killing enough troops eventually the district will flip. Your opposition can easily take it back the same way but passive isk would be impossible to gain as long as battles are played. This would also reduce passive isk gain in half. The only extra mechanic they would need to implement is reinforcing districts with owned districts. So Cargo hubs, surface research labs, and production facilitys have to be used together to wage war efficiently. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
59
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Posted - 2014.04.06 19:09:00 -
[59] - Quote
Eugene Killmore wrote:Flyingconejo wrote:@Kain
You are missing the real problems PC has. Those problems are passive isk generation and unlimited force projection, that allows a corp to chain fights with the same players all around Molden Heath instantly.
Those problems are inherent to PC 1.0 design. You can make all the small patches and fixes you want, but the current PC situation wont change because PC 1.0 is broken at its core. Even if DNS breaks after fanfest, Molden Heath will always be dominated by the 4-5 top corps of the moment.
Opening more districts would solve nothing. Those corps would have just double the districts they have now, with double the isk.
In my opinion, wasting development resources in PC 1.0 would be a mistake, because it is unfixable. Just focus in PC 2.0 and pray they don't screw it up.
Also, I have a question. Are your proposals coming from Kain the CPM or from Kain the player? Because, honestly, some of your proposals seem to be made by the player.
Making the transfer of districts easier, or making easier the use of mercenary eve pilots, are things that would be of benefit to a very small part of the playerbase.
As Kain the player, it is legit for you to push for changes that benefit your game goals. But as CPM, I would prefer you to push CCP to dedicate the development resources they have to things that would make the game better for the entire playerbase, instead of 1%.
There is nothing wrong if you are pushing for these changes as Kain the player, but you should make it clear in the OP. So the problem is better players can beat crappy players? Thats every fps ever made. Step 1 of fixing pc is making clone packs a option for those without districts. Cus right now its impossible to compete in pc without districts.
Better players should beat crappy players in a battle. Bing good in a battle and holding a solar system are 2 different things. PC is not a tournament !!! It is supposed to be the endgame for all players. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
716
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Posted - 2014.04.06 19:54:00 -
[60] - Quote
Eugene Killmore wrote:Flyingconejo wrote:@Kain
You are missing the real problems PC has. Those problems are passive isk generation and unlimited force projection, that allows a corp to chain fights with the same players all around Molden Heath instantly.
....plus wall of text...
So the problem is better players can beat crappy players? Thats every fps ever made. Step 1 of fixing pc is making clone packs a option for those without districts. Cus right now its impossible to compete in pc without districts.
Clone packs should be increased, and the community has been asking for that since the 120 clone packs were introduced last summer. About the numbers proposed in the OP, 200 is ok (maybe too much), but 80 millions may be too expensive, if your aim is to allow new corps to enter Molden Heath. Most districts are cargo holds, and that means that the attacker probably would have to use at least 2 clone packs to get them.
I don't have a problem with better players beating crappy players. That is as it should be. This is no hate on DNS, because if it wasn't them it would have been someone else.
But the ability the game gives you to field the same players in 8 different battles in the space of 2-3 hours, at different corners of Molden Heath, IS a problem. That, while an impressive show of organization, allows corps with a small number of players to control too many districts, if they are good enough.
This is a problem because corps only rely on the same 20-30 players to fight all their battles. This closes the door to PC to a big part of the playerbase. There is no need to use them since we can always use our best players for every match. And this is also a problem because eventually the best 2-3 corps will control all the map. Bigger clone packs are not going to solve by themselves the problems of PC. For example:
Imagine FEC 2.0. If a corp decides to attack using a clone pack, the A team of the current top alliance will fight you/be hired to fight you, and they will probably win since they are the best players in the game. If you use 2 clone packs, the A team of the current top alliance will fight you/be hired to fight you in both battles. If you use 5 clone packs, they will be there for the 5 battles.
If you launch 6 clone packs at the same timer, the A team of the current top alliance will defeat you in the first battle of district 1, defeat you on the second battle of district 2, and defeat you on the third battle of district 3.
The B team of said alliance is doing the same thing on districts 4, 5 and 6. The attacker would have wasted 480 mill and have nothing to show for it, they would stop playing PC.
The top alliance team did nothing wrong. They organized impressively and used the game mechanics. But the end result is the PC map we have now.
Bigger clone packs? Sure. But by themselves they solve nothing. PC 1.0 is simply broken beyond repair.
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