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761. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: I guess my question is then is it possible to give the flotilla a location for the purpose of limiting the range of clone packs launched from them or other planetary conquest game play mechanics? That...
- by Kain Spero - at 2014.12.30 05:30:00
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762. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
I would say that the social in Dust is the strongest of any FPS on console already. I think it's important to drive players towards corporations, but we can't loose sight that those corporations need something for those players to DO as a corporat...
- by Kain Spero - at 2014.12.29 23:51:00
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763. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
Lady MDK, I think the spirit of your ideas are good. If it's technically possible I'd like these extraction matches in the OP to be free for alls similar to how you describe these server events. I think the key is getting more open and free form ...
- by Kain Spero - at 2014.12.29 22:13:00
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764. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
Pokey Dravon wrote: Kain Spero wrote: Pokey, I was thinking more about the neglect of a district opening you up to an attacker initiated raid. What if when you don't extract the resources pile up on the district and once they hit a certain ...
- by Kain Spero - at 2014.12.29 20:43:00
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765. Tiericide pros/cons. Discussion, not a call to arms. - in Feedback/Requests [original thread]
My version of tieracide would be to just flatten suit slot progression while keeping the current PG/CPU progression. Pro: Early access to modularity of suits that makes Dust unique Con: Possibly less incentive to skill into full proto suits
- by Kain Spero - at 2014.12.29 16:52:00
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766. [Ideas] Turrets defend other installations that are under attack - in Feedback/Requests [original thread]
+1. Turrets and installations of the world unite.
- by Kain Spero - at 2014.12.29 16:42:00
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767. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Jathniel wrote: Low slot RoF mods for the low, and High slot damage mods for the high. I see some interesting glass cannon scout builds coming out of this. I see Scrambler Rifle lethality going through the roof. This would actually make A...
- by Kain Spero - at 2014.12.29 16:38:00
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768. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
Pokey, I was thinking more about the neglect of a district opening you up to an attacker initiated raid. What if when you don't extract the resources pile up on the district and once they hit a certain amount the district is opened up to attacker...
- by Kain Spero - at 2014.12.29 16:29:00
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769. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
I guess my question is then is it possible to give the flotilla a location for the purpose of limiting the range of clone packs launched from them or other planetary conquest game play mechanics?
- by Kain Spero - at 2014.12.29 07:23:00
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770. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Rattati, it just seems like the personally owned item and Corp owned barge should have different nomenclature. Also, while personal vessels and Corp-owned barges don't need a location in eve online for now I think a location conveyed on the dust s...
- by Kain Spero - at 2014.12.29 06:32:00
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771. [Concept] Basic War Barge Mechanics ver. 0.01 - in Feedback/Requests [original thread]
MINA Longstrike wrote: Rather than having activity determine the power of you warbarge bonuses I'd rather see the acquisition of 'mp' go solely towards things like clones and instead have warbarge upgrades be simple isk/aur purchases that can b...
- by Kain Spero - at 2014.12.29 03:30:00
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772. minor laser/warbarge strikes - in Feedback/Requests [original thread]
Alena Ventrallis wrote: All things considered, what would be the point? Nuke the red line camper that doesn't know how to shoot and scoot.
- by Kain Spero - at 2014.12.29 03:21:00
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773. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
What if instead of damage mods in the lows we got ROF mods instead?
- by Kain Spero - at 2014.12.29 02:40:00
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774. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
This is partially one of the reasons I'd like a barge to be in play for the raiding force, so the raiders would need to be in position or within X jumps of the district to conduct a raid. I wouldn't get too wrapped up in match length since you cou...
- by Kain Spero - at 2014.12.29 01:00:00
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775. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
Pokey Dravon wrote: It's an interesting idea to say the least. The idea of using the Null Cannons to fire packages of resources up into orbit for extraction is a neat idea, so that's a creative way to make the whole Null Cannon bit make sense. ...
- by Kain Spero - at 2014.12.28 22:46:00
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776. [Concept] Basic War Barge Mechanics ver. 0.01 - in Feedback/Requests [original thread]
It terms of serving as an activity gate I do like the idea of using Mission Points way better than something tied to your loyalty rank or trying to frankenstein something together with war points or matches played.
- by Kain Spero - at 2014.12.28 21:50:00
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777. Sniper Rifle Enhancement - in Feedback/Requests [original thread]
Ghost Kaisar wrote: 1/10 WAAAAY too obvious Also: Show me on the doll where the sniper touched you Probably in the head. Many, many times.
- by Kain Spero - at 2014.12.28 21:47:00
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778. Game Mode: Planetary Conquest Raid - in Feedback/Requests [original thread]
Lady MDK, would like to know your thoughts on this: https://forums.dust514.com/default.aspx?g=posts&t=186091&find=unread
- by Kain Spero - at 2014.12.28 21:34:00
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779. Game Mode: Planetary Conquest Raid - in Feedback/Requests [original thread]
Lady MDK wrote: A raid in most games is something that a defender sometimes isn't prepared for yet DUST is by 1 team vs another.... For this to play out would there be some mechanic by which if the defender didn't have any war barges in range ...
- by Kain Spero - at 2014.12.28 20:51:00
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780. So DUST 514 is officially pay to win. - in General Discussions [original thread]
Edau Skir2 wrote: Pft. How is that Pay to win? So you get a few extra sp after buying some aurum. I'll say this once, loud and clear, so pay attention. USING INSTANT BOOSTER WILL NOT GRANT YOU AUTOMATIC GOD STATUS. WE WILL ALL STILL KILL YOU J...
- by Kain Spero - at 2014.12.28 20:34:00
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