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Fixitgd
Seykal Expeditionary Group
203
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Posted - 2014.12.28 17:07:00 -
[1] - Quote
An option to simply raid a district not for taking it. Ability and cost could be dependant on your warbarges' vicinity to the district in eve.
Allow a timer of say 30 mins (again can base this on warbarge vicinity) for the district owner to gather enough mercs to defend against the raid or allow for drones on the district to defend. I understand this is only possible if PVE is in place.
100% salvage on raids to whomever is successful. The attacker wins if they are able inflict a certain percentage of clone destruction.
Is a timed attack for the attacker has X amount of time or until clones are depleted. Could be a domination type attack except the defender begins the match with point already hacked and in the vicinity to defend. Attacker is simply trying to destroy clones, hacking the null cannon merely extends the time of the raid.
Allows for spontaneous attacks and gives those who want to be pirates a pirate role.
Also allows bigger corporations to use more of their mercs in greater roles.
Any suggestions comments?
https://trello.com/c/k7rbY7BM/363-raid
"Suck it!" - S.M.
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Lady MDK
Kameira Lodge Amarr Empire
235
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Posted - 2014.12.28 19:57:00 -
[2] - Quote
Would a raid be to steal planetary resources or something similar? a bit like a one sided capture the flag?
i.e. A 2 part battle.
There are stock piles of materials around the planetary structure in this district you must steal as many units of each before the match ends. You must get the material back to your base camp under your MCC by any means necessary.... ?
Maybe it takes an hour to get it loaded onto the MCC once stolen and the enemy then gets a chance to retaliate and recover the stolen items in a second round at this point you are defending a point where the stolen goods are until a timer expires or match ends.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2340
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Posted - 2014.12.28 20:00:00 -
[3] - Quote
Well, in Eve you can siphon Moon Goo, so why not let us raid Clone Goo in Dust?
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Lady MDK
Kameira Lodge Amarr Empire
235
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Posted - 2014.12.28 20:02:00 -
[4] - Quote
A salvage match....
Takes place on a map with virtually no red line giving a large play space.
Salvage containers are randomly spawned around the map. The 'attackers' start at a makeshift base while the districts owners start in their base.
The attackers must scan down the salvage using vehicle scanners (if they want to give up their position straight away) or hand scanners if they are being a bit more stealthy. The enemy must scan down the 'attackers' and stop them from salvaging as may of the containers as possible.
Once a container is found it must be hacked or recovered.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Kain Spero
Goonfeet
4071
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Posted - 2014.12.28 20:16:00 -
[5] - Quote
Being able to attack a district for something other than the territory is VITAL to increasing the access PC.
Some ideas I had about how districts could be structured to allow raids: https://forums.dust514.com/default.aspx?g=posts&t=186091&find=unread
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Lady MDK
Kameira Lodge Amarr Empire
235
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Posted - 2014.12.28 20:34:00 -
[6] - Quote
A raid in most games is something that a defender sometimes isn't prepared for yet DUST is by 1 team vs another....
For this to play out would there be some mechanic by which if the defender didn't have any war barges in range of the planet they might not be able to commit troops straight away.
If this could be worked in it would give smaller groups a chance to raid a bigger more organised group with terrorist attacks before they can respond and maybe be out again. If a larger group is organised they can catch the attacker at it and prevent the raid.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6034
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Posted - 2014.12.28 20:49:00 -
[7] - Quote
The longer the attacking force and keeps them locked in combat, the longer the support personnel have to evacuate the goods and loot the houses. The attacker should be rewarded by prolonging the battle and doing as much damage as possible (or bashing the defenders in outright) while the Defender gets more reward for pushing the attackers OUT rapidly.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Kain Spero
Goonfeet
4071
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Posted - 2014.12.28 20:51:00 -
[8] - Quote
Lady MDK wrote:A raid in most games is something that a defender sometimes isn't prepared for yet DUST is by 1 team vs another....
For this to play out would there be some mechanic by which if the defender didn't have any war barges in range of the planet they might not be able to commit troops straight away.
If this could be worked in it would give smaller groups a chance to raid a bigger more organised group with terrorist attacks before they can respond and maybe be out again. If a larger group is organised they can catch the attacker at it and prevent the raid.
For any raid system to really work though and be fun their needs to be a high chance of there being an opponent to shoot at. An empty match really wouldn't be much fun.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Lady MDK
Kameira Lodge Amarr Empire
235
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Posted - 2014.12.28 21:11:00 -
[9] - Quote
Kain Spero wrote:Lady MDK wrote:A raid in most games is something that a defender sometimes isn't prepared for yet DUST is by 1 team vs another....
For this to play out would there be some mechanic by which if the defender didn't have any war barges in range of the planet they might not be able to commit troops straight away.
If this could be worked in it would give smaller groups a chance to raid a bigger more organised group with terrorist attacks before they can respond and maybe be out again. If a larger group is organised they can catch the attacker at it and prevent the raid. For any raid system to really work though and be fun their needs to be a high chance of there being an opponent to shoot at. An empty match really wouldn't be much fun.
This is true. However a successful one sided raid wouldn't last long (if the objective was steal x units of y material) and you'd get bragging rights.... What would there be to get smaller groups into PC vs a giant group which is what exists now..
A new dynamic would be to add risk to owning a district - not just the risk of loosing your district but the risk of not being able to defend against looters if you are spread to thinly. I know at the moment its only a small number of planets but what about when/if it spreads out?
It would be the FPS equivalent of me taking 3 of my mates into goon space and stealth bombing someone in an anomaly trying to make some money.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Talos Vagheitan
Ancient Exiles.
736
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Posted - 2014.12.28 21:26:00 -
[10] - Quote
I like the idea. Not sure exactly the best way to implement it though.
Perhaps a "Raid" attack could be an attack with a low amount of clones, 50 or so, and the purpose would just be to lower an enemy's clone count in preparation for the real attack.
Who cares what some sniper has to say
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Kain Spero
Goonfeet
4071
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Posted - 2014.12.28 21:34:00 -
[11] - Quote
Lady MDK, would like to know your thoughts on this: https://forums.dust514.com/default.aspx?g=posts&t=186091&find=unread
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Lady MDK
Kameira Lodge Amarr Empire
235
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Posted - 2014.12.28 22:30:00 -
[12] - Quote
Hey kain.
I like the ideas. I am in favour of anything that breaks down the walls of dusts prison and makes it more than just a team v team shooter.
In my mind i think of game modes like these as events rather than actual matches - Sure they can become matches if the owner of the planet is in a position to respond. But they are more like cause and effect. War barge mechanics need hammering out as well :). How do they travel? How do we control them? How are we made aware of each others barges in a system/constellation.
The only thing I would say is that we do enough hacking already and maybe we should steer clear of it a bit so my idea had stealing the items rather than hacking the null cannon.
Don't know if anyone would want to play it, but how about for the material extraction having a cargo vehicle move the goods from storage to an orbital tether structure for the district - This would be an armored cargo vehicle maybe with a turret or two (tank with a cargo bay and only 2 small turrets?) but could require an escort. This would give any potential enemy chance to intercept and actually ambush it..... but then it is winner takes all I suppose if the attacker is successful.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Thor Odinson42
Molon Labe. General Tso's Alliance
5596
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Posted - 2014.12.29 01:45:00 -
[13] - Quote
I like this, I've always been so focused on what's wrong with these mechanics I've never put much thought into something like this.
I think no showing raids should reduce clone replenishment on the main district. After replenishment reaches zero it starts to cut into the district's clone count. If it reaches zero the district is open and an attack on the main district would result in a flip.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5596
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Posted - 2014.12.29 01:49:00 -
[14] - Quote
What if there was something that would throw raids into public access? Maybe something salvageable. The ability to make any district's raid zones available under the battle finder for any blueberry for 2 hours or something.
Low payouts ensure that only the best are running decent gear.
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Fixitgd
Seykal Expeditionary Group
206
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Posted - 2014.12.29 05:53:00 -
[15] - Quote
Basically, when PC was first introduced I imagined it would be more then just a scheduled attack.
I envisioned an attack on a district could be sudden, unfortunately that never took place. In the scheme I outlined above is the fact that a spontaneous defense can be just as exciting as the attack. I think we can all appreciate that.
As far as rewards I figure this mode should give more then just salvage but to logically involve isk and not create it from thin air. I figure it should give around 1 mill each reward to the attackers if successful. The defenders should receive less (say approx 500 000), after all they have the luxury of a district that produces isk in other ways. The attackers are taking a greater risk in this endeavor.
There will also need to be a cool down for districts between raids. Maybe they can be raided until an attacker is successful, which can put the district in raid cool down but not restrict from being attacked. This way any clone loss on the district can't be dwindled down to nill before a major attack.
The above are just my 2 cents but I would like this proposed mode to be something for those who want to be pirates.
"Suck it!" - S.M.
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Fixitgd
Seykal Expeditionary Group
206
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Posted - 2014.12.29 06:08:00 -
[16] - Quote
Talos Vagheitan wrote:I like the idea. Not sure exactly the best way to implement it though.
Perhaps a "Raid" attack could be an attack with a low amount of clones, 50 or so, and the purpose would just be to lower an enemy's clone count in preparation for the real attack.
Thought of this to, but not all corps/mercs want to own a district. The above should be in the equation when implementing a "raid"
It should provide greater rewards for those who want to pirate and leech off of district owners. Not too great of rewards but enough to wet your beak.
As well there is no reason why district owners of small corps could not hire defense mercs to defend a raid. Somehow tie that into the special contracts option in the hired corps battle finder.
The above would still keep the spirit of new eden alive as there is only honour in isk.
"Suck it!" - S.M.
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Fixitgd
Seykal Expeditionary Group
206
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Posted - 2014.12.29 06:13:00 -
[17] - Quote
Thor Odinson42 wrote:What if there was something that would throw raids into public access? Maybe something salvageable. The ability to make any district's raid zones available under the battle finder for any blueberry for 2 hours or something.
Would like the game mode to be above the basic pub match. Open it to organized corps who are willing to risk something to get to take part in a raid rather then give all the risk to a district owner who is going to be raided.
"Suck it!" - S.M.
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Fixitgd
Seykal Expeditionary Group
206
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Posted - 2014.12.29 06:16:00 -
[18] - Quote
Lady MDK wrote:[quote=Kain Spero]
Don't know if anyone would want to play it, but how about for the material extraction having a cargo vehicle move the goods from storage to an orbital tether structure for the district - This would be an armored cargo vehicle maybe with a turret or two (tank with a cargo bay and only 2 small turrets?) but could require an escort. This would give any potential enemy chance to intercept and actually ambush it..... but then it is winner takes all I suppose if the attacker is successful.
Remove the null cannon in my original post and replace it with this vehicle parked/stopped in a structure.
"Suck it!" - S.M.
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