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1861. Increase Large Rail Range and/or elevation - in Feedback/Requests [original thread]
About the range: CCP did wonderful work in handling the 'disappearing AR bullets' and introducing optimals and effective ranges some year ago. [REQUEST: FIX LARGE RAILGUN DISAPPEARING SHOTS] by giving them optimal, effective and absolute r...
- by KEROSIINI-TERO - at 2014.09.08 02:01:00
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1862. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: 1) A change so that Swarms actually outrun normal ADS speed, right now the speeds are equal, so the ADS just needs to boost away and the swarm will never catch it. Swarm speed from 50m/s to 60m/s 2) Another change in that...
- by KEROSIINI-TERO - at 2014.09.08 01:21:00
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1863. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Chief-Shotty wrote: CCP Rattati wrote: Hello again, 3) To keep things balanced, we will also reduce the turn radius of a swarm missile, so it can't bend around 90 degree corners. This will allow skilled pilots to deftly avoid missiles by ta...
- by KEROSIINI-TERO - at 2014.09.08 01:14:00
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1864. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Dergle wrote: CCP Rattati wrote: AV So all large turrets are technically AV? I thought the blaster was anti-infantry. That was before tanks were made pointless. Infantry are allowed to kill tanks, tanks ar...
- by KEROSIINI-TERO - at 2014.09.07 12:31:00
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1865. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
MarasdF Loron wrote: I didn't read Tebu's post because it's too much text but Rail is still superior to any other turret at any range in AV situation, that's why you only see Rail turrets in PCs when they are fighting other vehicles. Actually,...
- by KEROSIINI-TERO - at 2014.09.07 12:29:00
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1866. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
Tebu Gan wrote: I'm just going to point this section out as I think it sums up what you are trying to say. . . . An excellent analysis by a clearly experienced tanker. Those things should be known well while planning the turret fine bal...
- by KEROSIINI-TERO - at 2014.09.07 12:20:00
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1867. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
MarasdF Loron wrote: Leeroy Gannarsein wrote: Tebu Gan wrote: MarasdF Loron wrote: So, I might have fallen out of the loop here at some point but are Large Blasters meant to be anti infantry or anti vehicle? I'm just wondering because ...
- by KEROSIINI-TERO - at 2014.09.07 12:12:00
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1868. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
CCP Rattati wrote: AV Consider that Lg Blaster is the weakest of three Lg turret types in AV work, that it could have somewhat better performance in AP function than those other two. Besides, mounting blasters means that those tanks put th...
- by KEROSIINI-TERO - at 2014.09.07 12:09:00
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1869. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
Meee One wrote: Rizlax Yazzax wrote: I believe Rattati explicitly stated large blasters are AV a while back. Hence the increased dispersion to make it less effective on infantry. Can't be arsed to find the thread but pretty sure that's the ...
- by KEROSIINI-TERO - at 2014.09.07 12:04:00
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1870. cpm's MYSTERIOUS uplink solution - in General Discussions [original thread]
Whoaaa new cpm bros, please don't go work in total secrecy. Consider the community. I repeat my suggestion from earlier times: https://forums.dust514.com/default.aspx?g=posts&m=1504433#post1504433 Even though I'm an advocate for uplink ...
- by KEROSIINI-TERO - at 2014.09.07 11:30:00
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1871. RE's need nerfed - in General Discussions [original thread]
Now what is bad: Setting REs on games default spawn locations where you know people will spawn (in ambush 'smart' spawn). It is abysmally bad mechanic that game has only such a limited amount of spawn places. Not enough variation. I'd say there'...
- by KEROSIINI-TERO - at 2014.09.05 23:47:00
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1872. RE's need nerfed - in General Discussions [original thread]
The title is indeed misleading. It refers to games default spawns being spawn camped, instead of link camping. The first is bad gameplay mechanic whenever possible, the second is a valid tactic . Using links brings player enabled advantages...
- by KEROSIINI-TERO - at 2014.09.05 23:36:00
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1873. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
KERO'S OTHER TURRET CHANGE REQUESTS: CCP did wonderful work in handling the 'disappearing AR bullets' and introducing optimals and effective ranges some year ago. [REQUEST: FIX LARGE RAILGUN DISAPPEARING SHOTS] by giving them optimal, ef...
- by KEROSIINI-TERO - at 2014.09.05 10:33:00
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1874. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
Hi Rattati. Feedback: CCP Rattati wrote: Remove all splash damage from Large Rail Turrets from 2m to 0m Remove all splash damage from Small Rail Turrets from 1m to 0m Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92...
- by KEROSIINI-TERO - at 2014.09.05 10:14:00
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1875. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
Kevall Longstride wrote: I've always found it odd that Rails had splash damage, when it's all about punching holes with kinetic power and accuracy. So this seems more real to me. Lore/real life is not a great basis for balancing and tunin...
- by KEROSIINI-TERO - at 2014.09.05 09:54:00
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1876. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: KEROSIINI-TERO wrote: To make it clear, my stance on 'unlocking-only'-skills is that they are dull. Every skill should grant some bonus - but a soft one . your ideas only serve to undermine the beauty and unique...
- by KEROSIINI-TERO - at 2014.09.04 20:01:00
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1877. Request for Rattati - in Feedback/Requests [original thread]
CCP Rattati wrote: . . . We certainly don't want to overnerf this weapon, just tweak it. ROF changes seem to hit both dps and turbo controllers. What could be an acceptable reduction in ROF? While ROF change would seem the first choice...
- by KEROSIINI-TERO - at 2014.09.03 23:28:00
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1878. Saved fittings - in Feedback/Requests [original thread]
Yesterday I was in voice with some good people and they agreed: * More fitting slots needed * Folder or filter mechanic needed * Lack of blue post is disturbing "I find the lack of blue posts in these threads distrurbing"
- by KEROSIINI-TERO - at 2014.09.03 23:12:00
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1879. How to make suit unscannable? - in General Discussions [original thread]
Tech De Ra wrote: KEROSIINI-TERO wrote: The optimal balance would be:[/u] Person A sacrifices everything for extreme damp, he is unscannable to all BUT to Person B sacrifices everything for extreme scans. While he activates the scan, he ...
- by KEROSIINI-TERO - at 2014.09.03 03:19:00
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1880. How to make suit unscannable? - in General Discussions [original thread]
Making something 100% unscannable you can always be sure of is a very very broken mechanic. Should really be addressed. (And so should 360' 24/7 passive scans as well) The optimal balance would be: Person A sacrifices everything for extreme...
- by KEROSIINI-TERO - at 2014.09.02 23:06:00
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