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1841. [FEEDBACK]: Mu and afk farming - in Feedback/Requests [original thread]
As Mu is calculated from both kdr AND W/L ratio, AFK farming affects players Mu. The reason, a side with an afking player is slightly more inclined to lose. Nevertheless, Even a 50-50 tally in games for a good player is a big drop in W/L. Th...
- by KEROSIINI-TERO - at 2014.09.17 10:42:00
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1842. The new mu...dev answer would be nice. - in General Discussions [original thread]
Good question. It most likely picks the highest available players instantaneously. BUT will Scotty choose to wait to possible see new higher mu players? Or instantly pick whoever's available? Or will new people joining the queue be ignored, an...
- by KEROSIINI-TERO - at 2014.09.17 10:35:00
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1843. Announcement:[Event] The Million Clone Challenge Returns! - in Announcement and Events [original thread]
501st Headstrong wrote: Protean Zero wrote: I have a noobish question.... if i have an omega booster for 1 day, when should i activate it.... on friday or saturday? Activate it Thursday. And don't worry about asking "noobish" questions ...
- by KEROSIINI-TERO - at 2014.09.17 10:30:00
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1844. Announcement:[Event] The Million Clone Challenge Returns! - in Announcement and Events [original thread]
Thokk Nightshade wrote: Another quick question since I didn't partake in the last one. What happens if we don't reach a million clones? Lets just say we get done and we're at 941,000 or something like that? Does that mean absolutely NO bonus fo...
- by KEROSIINI-TERO - at 2014.09.16 01:59:00
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1845. Saved fittings - in Feedback/Requests [original thread]
A new week dawns, still looking for dev comments if implementation is as easy as it should be. Or not.
- by KEROSIINI-TERO - at 2014.09.15 08:44:00
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1846. Announcement:[Event] The Million Clone Challenge Returns! - in Announcement and Events [original thread]
[SUGGESTION:] Please have a dedicated web page showing the total (approximate) amount of clones killed! You know, a bit like jackpot counter. Interactivity, show us that our actions count! Give us a reason to intesify our efforts if we're n...
- by KEROSIINI-TERO - at 2014.09.15 08:37:00
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1847. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: Hey kerosini the only forge gun effective at shooting ADS down (without help) ias the assault forge. The barrel never stabilized and the final destination of your shot wobbles like a drunk. It's the only forge capable of p...
- by KEROSIINI-TERO - at 2014.09.13 21:41:00
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1848. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Because swarms do not render reliably for us. A lot of the time we don't even know the threat is there until we are hit. Swarms have the first hit advantage. If we could see them, or have some way to know we are being l...
- by KEROSIINI-TERO - at 2014.09.11 22:35:00
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1849. A Dev Tweet that i think you might find interesting - in General Discussions [original thread]
Atiim wrote: KEROSIINI-TERO wrote: If he worked for CCP, what was his dev name? CCP FoxFour. OMG. Of all people, HIM.
- by KEROSIINI-TERO - at 2014.09.11 19:35:00
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1850. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
Important note for everyone commenting in this thread: Remember that HAV Large Missiles can be fired single shot. Just tap the trigger. If you think that a press of the trigger causes full volley to fire, you are wrong. This is important w...
- by KEROSIINI-TERO - at 2014.09.11 19:31:00
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1851. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
Suggest that the first part of reload would not be possible to interrupt. That adds some tactic to the reload decision making. Otherwise it's 'always hit R/Square'.
- by KEROSIINI-TERO - at 2014.09.11 12:20:00
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1852. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
CCP Logibro wrote: Hey guys Another potential change for you to chew on. While the Large Missile Turret is already getting it's damage profile fixed, there's another change we're considering. . . . For so long, this was the thing Lg Mis...
- by KEROSIINI-TERO - at 2014.09.11 12:17:00
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1853. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
CCP Rattati wrote: The only thing we wanted was to increase the risk to rooftop forgegunners blapping the console. This scenario: There's been heavy threads earlier by King Kobrah here . Even though I don't agree with splash being the prob...
- by KEROSIINI-TERO - at 2014.09.11 12:12:00
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1854. A Dev Tweet that i think you might find interesting - in General Discussions [original thread]
If he worked for CCP, what was his dev name?
- by KEROSIINI-TERO - at 2014.09.11 00:46:00
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1855. Is anyone else still getting the fitting bug? - in General Discussions [original thread]
BTW the name of the thread should be 'losing isk for too many market orders' -bug
- by KEROSIINI-TERO - at 2014.09.10 00:59:00
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1856. Is anyone else still getting the fitting bug? - in General Discussions [original thread]
I think I've paid way over 100M in that case. Always thought that items show up a little delayed.
- by KEROSIINI-TERO - at 2014.09.10 00:58:00
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1857. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
Agreed, the Assault FG was already superior to others. Even less reason to use others. Except in countersniping purposes, where splash removal has no effect has direct hits are the killing shots. Actually, removing splash just might make normal ...
- by KEROSIINI-TERO - at 2014.09.09 22:15:00
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1858. Rattati / CPM: Remove the Wallhacks - in General Discussions [original thread]
+1 for OP. One salty thing that was not mentioned, at least in op, was that above everything - we see where the red dots are facing. Combined with 24/7 + sq sharing + on screen chevrons.... Sick as fudge.
- by KEROSIINI-TERO - at 2014.09.08 19:10:00
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1859. respec! - in General Discussions [original thread]
Respec thread #1071
- by KEROSIINI-TERO - at 2014.09.08 17:02:00
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1860. WHOA WHOA WHOA; NINJA NERF THE HELLMAR SUITS? - in General Discussions [original thread]
Breakin Stuff wrote: [quote=OZAROW] The only improved dropsuits issued (ever) were Balac's modified Ck.0 assault dropsuits. 25 copies were issued to each member of the winning team in the beta tourney. Only 200 copies ever existed. From r...
- by KEROSIINI-TERO - at 2014.09.08 11:50:00
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