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1801. Respec - in General Discussions [original thread]
Respec thread number #1076. I still have no respect towards these threads.
- by KEROSIINI-TERO - at 2014.10.02 12:43:00
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1802. Why does the MLT Nova Knife do less damage than the Standard knife? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Right-wing Extremist wrote: KEROSIINI-TERO wrote: CCP Rattati wrote: We couldn't reduce ammo, and felt that charge time increase was worse than damage reduction or range reduction. It's only 20 less, get a couple of s...
- by KEROSIINI-TERO - at 2014.10.02 01:48:00
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1803. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
Imp Smash wrote: I like the idea of droppable spawn points. However I also like the concept of battle lines, territory taken meaning something tactically, pushing people back, etc... And I honestly feel like the current drop uplink mechanic hu...
- by KEROSIINI-TERO - at 2014.10.02 01:47:00
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1804. Why does the MLT Nova Knife do less damage than the Standard knife? - in Feedback/Requests [original thread]
CCP Rattati wrote: We couldn't reduce ammo, and felt that charge time increase was worse than damage reduction or range reduction. It's only 20 less, get a couple of sidearm dmg mods and you will be fine. ...Sidearm damage mod works for N...
- by KEROSIINI-TERO - at 2014.10.01 14:17:00
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1805. Delta Supply depot range fail - in Feedback/Requests [original thread]
Stile451 wrote: TheEnd762 wrote: I still have to land my dropship on top of or nearly touching the sides of a depot to get resupplied. I find this is true for me as well. I have even landed on top of supply depots and not been resupplied. ...
- by KEROSIINI-TERO - at 2014.10.01 14:14:00
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1806. Large Blaster Installation - in Feedback/Requests [original thread]
CCP Rattati wrote: Interesting, so the AI changes we tried in Charlie, more or less failed And dust players, being crafty, certainly did not raise the red flag, most good Still that all being said, I feel the turrets and turret gamepl...
- by KEROSIINI-TERO - at 2014.09.30 20:55:00
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1807. A new battle type in the battle finder called "militia" - in Feedback/Requests [original thread]
MICKY KNOCKS wrote: With all this militia gear hitting the market, the age old problem and complaint of proto stompers, and the problem of fresh meat getting slaughtered right out of the battle academy i think it's a good time to discuss a new ...
- by KEROSIINI-TERO - at 2014.09.29 22:23:00
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1808. Large Blaster Installation - in Feedback/Requests [original thread]
CCP Rattati wrote: This is relevant to my interests (in a tangent) Are the Missile and Rail Installations actually targeting and attacking Vehicles within 75 m. Internal testing does not show that they do. Please expand on the Large Blaster, ...
- by KEROSIINI-TERO - at 2014.09.29 22:21:00
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1809. Logis, are they really support? - in General Discussions [original thread]
demonkiller 12 wrote: Well, they should be, right? How about giving them a damage taken/ damage given nerf could just remove the light weapon slot and keep sidearm only what would you like to see in a support class? So far the CCPs stance o...
- by KEROSIINI-TERO - at 2014.09.29 09:12:00
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1810. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
Sgt Kirk wrote: I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the L...
- by KEROSIINI-TERO - at 2014.09.28 12:53:00
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1811. The 'Toxin' SMG BPO: request to bring it back - in Feedback/Requests [original thread]
CCP Rattati wrote: J4yne C0bb wrote: First of all, thanks for bringing back the suit and mil module BPOs, I've bought quite a few of them over my two characters. However, one of the things I was really looking forward to was getting a 'Toxi...
- by KEROSIINI-TERO - at 2014.09.27 02:03:00
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1812. The rules have changed. - in General Discussions [original thread]
Iron Wolf Saber wrote: If you want to talk about things that broke the economy the PC isk faucet saw to that. It was the CCPs claim that BPOs were breaking the economy and that the PC faucet had nothing to do with it. We are just repeating...
- by KEROSIINI-TERO - at 2014.09.24 01:06:00
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1813. Why Rattati? flaylock questioning. - in Feedback/Requests [original thread]
CCP Rattati wrote: Sinboto Simmons wrote: Foundation Seldon wrote: What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's s...
- by KEROSIINI-TERO - at 2014.09.23 23:34:00
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1814. The rules have changed. - in General Discussions [original thread]
Dafuq? After all that hassle to remove the availability of BPOs, all the forum worry about already owned BPOs And furthermore: The deep thought heavy opinion on CCP that BPOs breat and twist the dust market (or rather current stub economy) B...
- by KEROSIINI-TERO - at 2014.09.23 08:46:00
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1815. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
Breakin Stuff wrote: KEROSIINI-TERO wrote: NEVER for the 2 second fuse! It was one of the most horrid times of Dust. In one of the most uniform flood of requests the fuse time was increased back on next update. There was hardly any...
- by KEROSIINI-TERO - at 2014.09.22 20:21:00
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1816. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
More nades for contact variations, yes but no to others. Contacts are gimped enough damage-wise. They might've been useful in countering the scout swarm of last spring-summer, but having only one was too big of a disincentive for most.
- by KEROSIINI-TERO - at 2014.09.22 20:08:00
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1817. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
Breakin Stuff wrote: With the most recent series of balance passes every single suit in the game has had it's tankability increased, and the grenade generation capacity on nanohives reduced. I believe it is time to bring grenade carrying capac...
- by KEROSIINI-TERO - at 2014.09.22 20:06:00
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1818. Respec? - in General Discussions [original thread]
rithu wrote: Hard nerfs, & new sp allocations for newbies. Must have a respec, also most of the vets already got 70+mil SP & skilled into what they want. So please let us noobs get a respec so we nhave an edge against the vets. Thre...
- by KEROSIINI-TERO - at 2014.09.22 17:43:00
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1819. Are missile tanks fun? - in General Discussions [original thread]
Missile tanks do take some skill to use. If that's okay, then they ARE more fun than other tanks. If you got lots of talent, then you might find they can be OP. Meaning, that adds some dull fun and adds the risk of incoming nerf.
- by KEROSIINI-TERO - at 2014.09.22 12:03:00
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1820. E-E-EPIC DUST KILLS HISTORYY!!! - in General Discussions [original thread]
DarthPlagueis TheWise wrote: that is the most nasal voice i have ever heard That was kindofa trademark of the dude while he did the series 'Species of Dust' vids.
- by KEROSIINI-TERO - at 2014.09.22 12:00:00
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