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Thread Statistics | Show CCP posts - 3 post(s) |
Sinboto Simmons
Sver true blood Public.Disorder.
6348
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Posted - 2014.09.23 01:28:00 -
[1] - Quote
I've just come back to see that you guys are turning the flaylock into some bastardized version of the scrambler pistol.
Why?
Those who love the flaylock (even post nerf) never wanted it to be like the scrambler, we loved the FLAYLOCK, why is it being changed into some kind of 'scrambler 2' skillshot weapon?
Who asked for this because I've never encountered someone who wanted to make the flaylock more like the scrambler.
And what's the reasoning behind the CPU/PG overhaul for such small changes?
I'm looking here and I certainly can't make sense of it.
I love dust, still, but your (CCP's) reasoning for balance has always gone over our (the player's) heads, I most likely won't get an answer but I'll ask anyway:
Why change the flaylock this specific way?
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Foundation Seldon
Molon Labe. General Tso's Alliance
756
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Posted - 2014.09.23 01:54:00 -
[2] - Quote
What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed.
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Sinboto Simmons
Sver true blood Public.Disorder.
6349
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Posted - 2014.09.23 02:20:00 -
[3] - Quote
Foundation Seldon wrote:What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -not quite, the former and to be splash radius is different indeed.
It's the changes that make it a 'skillshot' weapon while keeping the relatively low splash radius of 1.5 that's confusing me, turning it into some kind of bastardized scrambler, hence the call for clarify, and still just 'barely there' I know I'm not the only one who knows that while meters are infact meters they play as FEET.
1.5 foot splash radius.
How much of that do you think a percentage based racial skill can add to?
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2380
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Posted - 2014.09.23 02:40:00 -
[4] - Quote
It needs a 2.0 or 1.75 blast radius and more damage for it to be worth a damn.
No auto-aim means any other pistol will be better.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Sinboto Simmons
Sver true blood Public.Disorder.
6356
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Posted - 2014.09.23 03:03:00 -
[5] - Quote
Gavr1lo Pr1nc1p wrote:It needs a 2.0 or 1.75 blast radius and more damage for it to be worth a damn.
No auto-aim means any other pistol will be better. agreed
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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CCP Rattati
C C P C C P Alliance
7788
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Posted - 2014.09.23 04:07:00 -
[6] - Quote
Sinboto Simmons wrote:Gavr1lo Pr1nc1p wrote:It needs a 2.0 or 1.75 blast radius and more damage for it to be worth a damn.
No auto-aim means any other pistol will be better. agreed
This was discussed at length with the community, nobody wanted to go back to the old flaylock splash spam.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7788
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Posted - 2014.09.23 04:08:00 -
[7] - Quote
Sinboto Simmons wrote:Foundation Seldon wrote:What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -not quite, the former and to be splash radius is different indeed. It's the changes that make it a 'skillshot' weapon while keeping the relatively low splash radius of 1.5 that's confusing me, turning it into some kind of bastardized scrambler, hence the call for clarify, and still just 'barely there' I know I'm not the only one who knows that while meters are infact meters they play as FEET. 1.5 foot splash radius. How much of that do you think a percentage based racial skill can add to?
It's 1.5 meters
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CommanderBolt
TerranProtossZerg
1710
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Posted - 2014.09.23 04:19:00 -
[8] - Quote
CCP Rattati wrote:Sinboto Simmons wrote:Gavr1lo Pr1nc1p wrote:It needs a 2.0 or 1.75 blast radius and more damage for it to be worth a damn.
No auto-aim means any other pistol will be better. agreed This was discussed at length with the community, nobody wanted to go back to the old flaylock splash spam.
Yea in all fairness Rattati is right. From what I recall most of the flaylock dudes were asking for more skilled direct shot damage and less, splash splash splash and the merc is gone.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5757
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Posted - 2014.09.23 04:24:00 -
[9] - Quote
Sinboto Simmons wrote:Foundation Seldon wrote:What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -not quite, the former and to be splash radius is different indeed. It's the changes that make it a 'skillshot' weapon while keeping the relatively low splash radius of 1.5 that's confusing me, turning it into some kind of bastardized scrambler, hence the call for clarify, and still just 'barely there' I know I'm not the only one who knows that while meters are infact meters they play as FEET. 1.5 foot splash radius. How much of that do you think a percentage based racial skill can add to?
Meters?.
Seriously, screw you Noah Webster, screw you.
For those at the back, this is not aimed at the op.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5757
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Posted - 2014.09.23 04:25:00 -
[10] - Quote
CCP Rattati wrote:Sinboto Simmons wrote:Foundation Seldon wrote:What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -not quite, the former and to be splash radius is different indeed. It's the changes that make it a 'skillshot' weapon while keeping the relatively low splash radius of 1.5 that's confusing me, turning it into some kind of bastardized scrambler, hence the call for clarify, and still just 'barely there' I know I'm not the only one who knows that while meters are infact meters they play as FEET. 1.5 foot splash radius. How much of that do you think a percentage based racial skill can add to? It's 1.5 metres.
Yes, now it is.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5757
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Posted - 2014.09.23 04:29:00 -
[11] - Quote
So basically, we will be better of farting in the enemies general direction.
The metres in this game are tiny as well and seem much more like feet.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
244
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Posted - 2014.09.23 04:36:00 -
[12] - Quote
I disagree, the flaylock was completely overpowered with both large splash and damage. We want the return of the flaylock but there was a reason it was nerfed in the first place.
I think the consistent splash is just fine for close quarters combat (intended fighting zone) therefore you don't need too much. You guys are also forgetting that flaylock operations skill increase splash radius by 5%. With 1.5m splash it gets max 1.875m. Already darn close to 2.0m. What you guys are calling for with a base of 2.0 would mean max skills would be up to 2.5m. That is too large a margin for your so called 'skill-shot' weapon when you within 50 meters albeit most would use it when within 10m. That just means another spam fest at the ankles or a mini mass driver....OP guys that is OP! That is why it was nerfed to hell and combined with a near 200 damage per shot (splash)....C'mon guys you should know better.
There is still a splash element you can take advantage of against fast moving targets(i.e. Scouts) So you can still take advantage of that with skills and timing. A faster projectile will allow you to do maximum damage with direct shots for the real 'skill-shooters' particularly against heavy suits. If well trained you could hit any suit with the speed increase its getting.
Best to see how it behaves once we have it. If it still drops like i think it might do then i would call for an even faster projectile speed..but that is for another day.
TLDR; 1)Splash radius with skills 1.875m or 1.9m Close enough to 2m already (skill into the weapon if you want the radius increase) 2)Direct shots do more damage and should be possible hence why all pistols getting head-shot bonuses( yes this applies to the FP as well) 3) Lets not try to return weapons to OP states, think how the other guy might feel or how you'd feel getting shot at by the weapon. 4) Yes, no aim assist for explosive weapons(FP is a skill weapon) git gud scrubs.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Sinboto Simmons
SVER True Blood Public.Disorder.
6363
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Posted - 2014.09.23 05:10:00 -
[13] - Quote
CCP Rattati wrote:Sinboto Simmons wrote:Foundation Seldon wrote:What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -not quite, the former and to be splash radius is different indeed. It's the changes that make it a 'skillshot' weapon while keeping the relatively low splash radius of 1.5 that's confusing me, turning it into some kind of bastardized scrambler, hence the call for clarify, and still just 'barely there' I know I'm not the only one who knows that while meters are infact meters they play as FEET. 1.5 foot splash radius. How much of that do you think a percentage based racial skill can add to? It's 1.5 meters I understand that, and I know as a player you know that those meters (thanks for spelling), don't play as such.
I'm not asking for the 4.0 of old, it got the hammer for a reason, but having an explosive weapon with such a tiny splash radius is ridiculous.
You're not stupid, if you were you would have never been employed, perhaps I'm blowing this out of the water and you yourself obviously know more of the changes being a DEV while I speak of past experience.
*sigh* I just don't want this to be another of those 'buff it a little the pions will be happy' that we've gotten in the past from yall, over and over and over again.
Just need to wait and see....
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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CCP Rattati
C C P C C P Alliance
7797
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Posted - 2014.09.23 05:44:00 -
[14] - Quote
Sinboto Simmons wrote:CCP Rattati wrote:Sinboto Simmons wrote:Foundation Seldon wrote:What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -not quite, the former and to be splash radius is different indeed. It's the changes that make it a 'skillshot' weapon while keeping the relatively low splash radius of 1.5 that's confusing me, turning it into some kind of bastardized scrambler, hence the call for clarify, and still just 'barely there' I know I'm not the only one who knows that while meters are infact meters they play as FEET. 1.5 foot splash radius. How much of that do you think a percentage based racial skill can add to? It's 1.5 meters I understand that, and I know as a player you know that those meters (thanks for spelling), don't play as such. I'm not asking for the 4.0 of old, it got the hammer for a reason, but having an explosive weapon with such a tiny splash radius is ridiculous. You're not stupid, if you were you would have never been employed, perhaps I'm blowing this out of the water and you yourself obviously know more of the changes being a DEV while I speak of past experience. *sigh* I just don't want this to be another of those 'buff it a little the pions will be happy' that we've gotten in the past from yall, over and over and over again. Just need to wait and see....
With max skills it should be closer to 2m, I think the community, esp Ghost Kaiser was very vocal about the radius not being more than 1.5 and we listened.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sinboto Simmons
SVER True Blood Public.Disorder.
6366
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Posted - 2014.09.23 05:56:00 -
[15] - Quote
CCP Rattati wrote:Sinboto Simmons wrote:CCP Rattati wrote:Sinboto Simmons wrote:Foundation Seldon wrote:What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -not quite, the former and to be splash radius is different indeed. It's the changes that make it a 'skillshot' weapon while keeping the relatively low splash radius of 1.5 that's confusing me, turning it into some kind of bastardized scrambler, hence the call for clarify, and still just 'barely there' I know I'm not the only one who knows that while meters are infact meters they play as FEET. 1.5 foot splash radius. How much of that do you think a percentage based racial skill can add to? It's 1.5 meters I understand that, and I know as a player you know that those meters (thanks for spelling), don't play as such. I'm not asking for the 4.0 of old, it got the hammer for a reason, but having an explosive weapon with such a tiny splash radius is ridiculous. You're not stupid, if you were you would have never been employed, perhaps I'm blowing this out of the water and you yourself obviously know more of the changes being a DEV while I speak of past experience. *sigh* I just don't want this to be another of those 'buff it a little the pions will be happy' that we've gotten in the past from yall, over and over and over again. Just need to wait and see.... With max skills it should be closer to 2m, I think the community, esp Ghost Kaiser was very vocal about the radius not being more than 1.5 and we listened.
*laughing*
Nice name drop there, but unnecessary, in the end you're the DEV and I'm just a guy starting his first year in code and animation.
Maybe one day I'll join a gaming company, this one however is your show, I've seen you making improvements to the game recently and that's good.
To truly make improvements to the game or to calm the masses and milk their cash?
No idea, and after that whole fiasco at fanfest I can hardly take promises anymore.
But listen to me babbling away, whatever your goal you've a job to do, I wish you good luck sir. o7
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Broonfondle Majikthies
Dogs of War Gaming
1310
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Posted - 2014.09.23 06:58:00 -
[16] - Quote
Personally as a post nerf flaylock fan* I'm very interested in seeing how this will work out. Let me get my hands on it and try it out for a few weeks then I'll offer my feedback.
-* I still say pre nerf was actually alright. The lousy hit detection on other weapons was the major issue. But oh well. I just love the aesthetic.
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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Sinboto Simmons
SVER True Blood Public.Disorder.
6368
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Posted - 2014.09.23 07:03:00 -
[17] - Quote
Broonfondle Majikthies wrote:Personally as a post nerf flaylock fan* I'm very interested in seeing how this will work out. Let me get my hands on it and try it out for a few weeks then I'll offer my feedback.
-* I still say pre nerf was actually alright. The lousy hit detection on other weapons was the major issue. But oh well. I just love the aesthetic. I'm just hoping for the best at this one thing.
Well that's a bit strong: I'm hoping nothing horrifyingly wrong happens to my baby Matari pistol.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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sabre prime
Crux Special Tasks Group Gallente Federation
554
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Posted - 2014.09.23 09:20:00 -
[18] - Quote
The flaylock has a headshot bonus. A headshot bonus!
The slow blade penetrates the shield.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3037
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Posted - 2014.09.23 10:09:00 -
[19] - Quote
I'm looking forward to having functional sidearms on my AV fits.
You will know me as Count Flaylockula! |
Appia Nappia
1101
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Posted - 2014.09.23 10:10:00 -
[20] - Quote
CCP Rattati wrote:Sinboto Simmons wrote:Foundation Seldon wrote:What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -not quite, the former and to be splash radius is different indeed. It's the changes that make it a 'skillshot' weapon while keeping the relatively low splash radius of 1.5 that's confusing me, turning it into some kind of bastardized scrambler, hence the call for clarify, and still just 'barely there' I know I'm not the only one who knows that while meters are infact meters they play as FEET. 1.5 foot splash radius. How much of that do you think a percentage based racial skill can add to? It's 1.5 meters
No, it's 1.5 feet. Your scale is just ****** up.
So very tired
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Atiim
12417
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Posted - 2014.09.23 13:29:00 -
[21] - Quote
Please leave the CPU/PG as is.
The 1st Matari Commando
-HAND
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Fox Gaden
Immortal Guides
4319
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Posted - 2014.09.23 14:12:00 -
[22] - Quote
Sinboto Simmons wrote:I love dust, still, but your (CCP's) reasoning for balance has always gone over our (the player's) heads, I most likely won't get an answer but I'll ask anyway: You have been away for a while havenGÇÖt you?
This is the Rittati era. Every change is explained to the community and discussed by the community before it gets finalized. If something slips through without community feedback, it is simply because there are so many changes being discussed that occasionally something gets overlooked by the community.
We, the players active during the Rittati era of DUST, are not surprised to have our DUST related questions answered.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4319
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Posted - 2014.09.23 14:17:00 -
[23] - Quote
Appia Nappia wrote:CCP Rattati wrote:It's 1.5 meters No, it's 1.5 feet. Your scale is just ****** up. I have always referred to it as GÇ£MeasuresGÇ¥ as 1 m in DUST is clearly less than a Metre, but also a lot longer than 1 foot.
1 m in DUST seems to be about 2.5 feet or about 0.75 metres.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fristname Family name
The Enclave Syndicate Dark Taboo
81
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Posted - 2014.09.23 14:49:00 -
[24] - Quote
Breakin Stuff wrote:I'm looking forward to having functional sidearms on my AV fits.
You will know me as Count Flaylockula! Just dont steal "The Flaylock Warrior" my minassault 2x core flaylocks running around quite as can be then 'PEW SWOOSH KABOOM PEW SWOOSH KABOOM PEW SWOOSH KABOOM PEW SWOOSH KABOOM PEW SWOOSH KABOOM PEW SWOOSH KABOOM! ! +50wp kill "GET FLAYLOCKED *****!!!" OR "I AM THD ******* FLAYLOCK MATSER!!"! And somtimes just "GET REKT!!", but yeah the flaylock isgood now and I have requested a buff previously and get no response and a projectile speed was what I suggested also a lil radius amd damage.
Why the pg thou. Just why?
Australian mercy worky.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5759
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Posted - 2014.09.23 15:28:00 -
[25] - Quote
Chief-Shotty wrote:I disagree, the flaylock was completely overpowered with both large splash and damage. We want the return of the flaylock but there was a reason it was nerfed in the first place.
I think the consistent splash is just fine for close quarters combat (intended fighting zone) therefore you don't need too much. You guys are also forgetting that flaylock operations skill increase splash radius by 5%. With 1.5m splash it gets max 1.875m. Already darn close to 2.0m. What you guys are calling for with a base of 2.0 would mean max skills would be up to 2.5m. That is too large a margin for your so called 'skill-shot' weapon when you within 50 meters albeit most would use it when within 10m. That just means another spam fest at the ankles or a mini mass driver....OP guys that is OP! That is why it was nerfed to hell and combined with a near 200 damage per shot (splash)....C'mon guys you should know better.
There is still a splash element you can take advantage of against fast moving targets(i.e. Scouts) So you can still take advantage of that with skills and timing. A faster projectile will allow you to do maximum damage with direct shots for the real 'skill-shooters' particularly against heavy suits. If well trained you could hit any suit with the speed increase its getting.
Best to see how it behaves once we have it. If it still drops like i think it might do then i would call for an even faster projectile speed..but that is for another day.
TLDR; 1)Splash radius with skills 1.875m or 1.9m Close enough to 2m already (skill into the weapon if you want the radius increase) 2)Direct shots do more damage and should be possible hence why all pistols getting head-shot bonuses( yes this applies to the FP as well) 3) Lets not try to return weapons to OP states, think how the other guy might feel or how you'd feel getting shot at by the weapon. 4) Yes, no aim assist for explosive weapons(FP is a skill weapon) git gud scrubs.
Except that back then, we had less HP across the board and the flaylock damage has been nerfed.
It needs a buff.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5759
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Posted - 2014.09.23 15:35:00 -
[26] - Quote
I'm fine with 1.5 metres if it actually was 1.5 metres.
Bad hit detection and the fact we all dance makes it a bit of a joke. Then take into account that its got the radius of a firecracker and you have yourself a joke weapon that looks and sounds nice, but it is not to be taken seriously.
Also the whole skill shot weapon statement, its explosive and I have yet to see anyone who isn't trying to blow my feet off with it. There was this one commando once, but that's it.
If someone whips out a flaylock, its basically a free kill while I strafe out all or most of the damage.
And again, we had less HP and the flaylock did more damage when it was op.
We now have a lot more HP and it didn't get a buff to keep up.
Buff it.
If it not going to get a buff, then drop the price and fitting requirements dramatically to be in line with how 'fun' (sht) it is on a serious level.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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Daxxis KANNAH
Distinct Covert Initiative
689
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Posted - 2014.09.23 17:35:00 -
[27] - Quote
Broonfondle Majikthies wrote:Personally as a post nerf flaylock fan* I'm very interested in seeing how this will work out. Let me get my hands on it and try it out for a few weeks then I'll offer my feedback.
-* I still say pre nerf was actually alright. [bT]he lousy hit detection on other weapons was the major issue[/b]. But oh well. I just love the aesthetic.
Yup - This is what everyone is missing as they remember that time. poor hit detection and some of these other weapons werent even in the game yet.
Now we have accurate rifles, more Shield tank and a decrease in its dmg because it is going to be less than it was and the change in Damage Modifiers as well as proficiency damage.
Couple all of that with a smaller radius - please tell me how its going to be the same.
In your blind spot
CPM, Remnant, Wolfman - Respect
~
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Vesta Opalus
Kang Lo Holding
35
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Posted - 2014.09.23 17:38:00 -
[28] - Quote
CCP Rattati wrote:Sinboto Simmons wrote:Gavr1lo Pr1nc1p wrote:It needs a 2.0 or 1.75 blast radius and more damage for it to be worth a damn.
No auto-aim means any other pistol will be better. agreed This was discussed at length with the community, nobody wanted to go back to the old flaylock splash spam.
Well, I mentioned that I thought the std/adv versions should be normalized to the proto's 2.0m splash radius, because the std/adv versions are pretty much useless now. Now that proto is 1.5 its probably going to be useless too :\
Its really hard to get accurate shots off with the thing without using a mouse/keyboard setup and now its going to be just worse enough to make it really unattractive. |
KEROSIINI-TERO
The Rainbow Effect
1315
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Posted - 2014.09.23 23:34:00 -
[29] - Quote
CCP Rattati wrote:Sinboto Simmons wrote:Foundation Seldon wrote:What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -not quite, the former and to be splash radius is different indeed. It's the changes that make it a 'skillshot' weapon while keeping the relatively low splash radius of 1.5 that's confusing me, turning it into some kind of bastardized scrambler, hence the call for clarify, and still just 'barely there' I know I'm not the only one who knows that while meters are infact meters they play as FEET. 1.5 foot splash radius. How much of that do you think a percentage based racial skill can add to? It's 1.5 meters
In case you haven't noticed, for all effective purposes the Dust meters are feet.
There must've been a mistake in distant developement past where feet and meters have mixed up.
That is very likely why some previous devs made mistakes in balancing attempts as they must've been thinkin "but 2 METER radius is SO big, that's the length of a merc!" But oh no.
I dare CCP Rattati, or anyone else, have a look at it and measure. I recall some veteran even attempted to triangulate and possibly proved the dust meters are actually feet in real game scale.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5768
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Posted - 2014.09.23 23:36:00 -
[30] - Quote
KEROSIINI-TERO wrote:CCP Rattati wrote:Sinboto Simmons wrote:Foundation Seldon wrote:What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -not quite, the former and to be splash radius is different indeed. It's the changes that make it a 'skillshot' weapon while keeping the relatively low splash radius of 1.5 that's confusing me, turning it into some kind of bastardized scrambler, hence the call for clarify, and still just 'barely there' I know I'm not the only one who knows that while meters are infact meters they play as FEET. 1.5 foot splash radius. How much of that do you think a percentage based racial skill can add to? It's 1.5 meters In case you haven't noticed, for all effective purposes the Dust meters are feet.
There must've been a mistake in distant developement past where feet and meters have mixed up.That is very likely why some previous devs made mistakes in balancing attempts as they must've been thinkin "but 2 METER radius is SO big, that's the length of a merc!" But oh no. I dare CCP Rattati, or anyone else, have a look at it and measure. I recall some veteran even attempted to triangulate and possibly proved the dust meters are actually feet in real game scale.
Thats it yeah.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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