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3821. Deaths - in Feedback/Requests [original thread]
It counts as and should count as death because if you or I were sucker enough to get shot and incapacited then you deserve to be marked for that. And downing player earns a frag. Clone count is another thing and your team loses if they can't ha...
- by KEROSIINI-TERO - at 2012.12.28 01:03:00
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3822. [SUGGESTION] First thoughts into being Team Commander (or Commander Mode) - in Feedback/Requests [original thread]
In this part of beta testing it should be time to start thinking on the command interface. Granted, it only affects few people. And most dev time should be used in improving the core gameplay. BUT we can start planning on the Team Commander (TC) ...
- by KEROSIINI-TERO - at 2012.12.28 00:56:00
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3823. timestamps in chat please - in Feedback/Requests [original thread]
Noraa Anderson wrote: A little circle indicator next to their name could indicate if they're online + free (green), online + in a match (amber) or offline (red/blank) Noraa, there's some input already on the subject: https://forums.dust5...
- by KEROSIINI-TERO - at 2012.12.27 23:10:00
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3824. Just tried the type 2 standard heavy - in Rookie Training Grounds [original thread]
yeah it's great. Used that back in summer when the HMG was shooting out marshmallows... (Actually used Creo Breach on it half the time)
- by KEROSIINI-TERO - at 2012.12.27 11:02:00
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3825. Swarm Rifle - in General Discussions [original thread]
Psychotic Shooter wrote: i ment the scrambler rifle sorry for my mistake but could be a good idea You might wanna edit your first post and topic there.
- by KEROSIINI-TERO - at 2012.12.27 10:51:00
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3826. [Suggestion] max range depending on signature radius - in Feedback/Requests [original thread]
Octavian Vetiver wrote: Signature Radius in EVE has nothing to do with the damage though. It affects lock on time, weapons tracking and the ability of missiles and bombs to actually get close enough to do damage to a target. Actual damage is de...
- by KEROSIINI-TERO - at 2012.12.26 07:07:00
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3827. So im going to start EvE? Any tips on making money??? - in General Discussions [original thread]
Now there's been multiple suggestions on variety of different professions or miniprofessions. There's a huge difference if you have one accounbt or multiple ones. I'm gonna answer the one account scenario and leave the other for all those indust...
- by KEROSIINI-TERO - at 2012.12.26 06:28:00
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3828. A serious thread about Mass Drivers - in General Discussions [original thread]
Velvet Overkill wrote: Read oh yeahh I feel so bad already and I ENJOY it
- by KEROSIINI-TERO - at 2012.12.26 01:04:00
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3829. A serious thread about Mass Drivers - in General Discussions [original thread]
Tectonious Falcon wrote: Are you telling me you seriously expect a - grenade- launcher to be a direct hit weapon? Of course they're going to miss and kill you, who would waste time trying to get only direct hits? ^ This and on the (game) ...
- by KEROSIINI-TERO - at 2012.12.26 00:12:00
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3830. heavy suit sniping might be slightly off balance - in General Discussions [original thread]
trollsroyce wrote: (OP post) It's a perfectly acceptable solution. A heavy sniper cannot do mountaingoating so it sacrifices abililty to get onto natural sniping positions on it's own. (Buildings with ladders are different)
- by KEROSIINI-TERO - at 2012.12.25 22:13:00
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3831. heavy suit sniping might be slightly off balance - in General Discussions [original thread]
Knarf Black wrote: Wouldn't a Logi sniper be a sitting duck for an SMG scout or anyone else who can get in close? Very so yes.
- by KEROSIINI-TERO - at 2012.12.25 22:10:00
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3832. [Suggestion] max range depending on signature radius - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: While an awesome concept as Icy pointed out it can be a bad thing specially scout sniper vs scout sniper or even a covert scout. and I have to agree that signature 'tanking' can be rather lame. On the other hand, the s...
- by KEROSIINI-TERO - at 2012.12.25 22:07:00
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3833. Daily CAP what you dont "GET" - in General Discussions [original thread]
Xavier Hastings wrote: I honestly support no cap. There will always be people that are better then you. There will always be people that play more then you. So why level the playing field? They will still be ahead nonetheless. Because...
- by KEROSIINI-TERO - at 2012.12.25 21:59:00
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3834. Daily CAP what you dont "GET" - in General Discussions [original thread]
And btw, this is a good discussion, let's not ruin it by arguing who's what in RL and who's that. Thank you.
- by KEROSIINI-TERO - at 2012.12.25 19:04:00
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3835. Daily CAP what you dont "GET" - in General Discussions [original thread]
Anyanka Shadowmane wrote: Why does it matter f the cap is weekly or daily? As Vane Arcadia new players will always have less SP than dedicated players who started playing before them (unless the dedicated player takes a massive break for som...
- by KEROSIINI-TERO - at 2012.12.25 19:01:00
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3836. Why are drop uplinks invisilbe? - in General Discussions [original thread]
Not logged on so can't check but wondering if deployable equipment had signature value? If not yet, that might be good to have.
- by KEROSIINI-TERO - at 2012.12.25 18:25:00
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3837. Medkits, and how they should work.... - in General Discussions [original thread]
KingBabar wrote: What Id like to see that would fix this issue really easy, A. Give us an Advanced level AR suit with two equipment slots, it can be compansated by removing something else or in some other way take something from it. I can af...
- by KEROSIINI-TERO - at 2012.12.25 18:22:00
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3838. Medkits, and how they should work.... - in General Discussions [original thread]
NovaShadowStorm wrote: Finally can you use Dust terminology, we don't use medkits we use nano injectors and nano hives. You're playing Dust and posting in a Dust forum theres really very little sense in trying to use your own lingo when the r...
- by KEROSIINI-TERO - at 2012.12.25 18:01:00
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3839. DUST needs suppression, discuss - in Feedback/Requests [original thread]
Suppression effects? For bullets? Mmmmnnn... Naaaah. For large missiles hitting nearby blasting debris and jolting people? ...Maybe?
- by KEROSIINI-TERO - at 2012.12.25 06:08:00
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3840. [Request] Squad/Team status HUD (Consolidating from others' ideas) - in Feedback/Requests [original thread]
I have something similar to OP's suggestion in mind, although in a bit another context. Gonna post the things I've been scetching soon.
- by KEROSIINI-TERO - at 2012.12.25 03:20:00
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