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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.25 21:59:00 -
[61] - Quote
Xavier Hastings wrote:
I honestly support no cap.
There will always be people that are better then you. There will always be people that play more then you. So why level the playing field? They will still be ahead nonetheless.
Because with no cap the most hardcore people would grind every skill in perhaps six months - something which is supposedly planned to give incentive to several years. There cannot be an infinite amount of new skills introduced regularly.
Then the most active players would TRULY have no incentive to play (in the mindset SP gain = incentive)
The 'fix' to the above scenario would be that SP gain would be ridiculously slow. If SP gains from battles are tuned by the most hardcore players, an average joe might take a week to level up even first levels of x1 and x2 skills. Needless to say, that would be most untinteresting to masses - you and I know how inspiring it is to get new skills and progress! |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 22:09:00 -
[62] - Quote
Anyanka Shadowmane wrote:HECATONCHIRES GYGES wrote:Anyanka Shadowmane wrote: why does that cheapen the other players achievement? If you've been playing to your cap, and earning your 500k SP a week since the game began, and, let's say that you earn, on average 1000sp per game (I've no idea how much you generally earn, this is just a figure for the example.) then each week, you've played 500 games. So, after 2 years you've earned 52,000,000 SP. if a new player starts during this time, and can play 52,000 games, in less time, why shouldn't ey end up with the same sp? They've played the same number of games that were earning SP. how does that cheapen your efforts? If you've chosen to play games that didn't earn you sp, that you enjoyed and earned ISK for, should that mean that a new player can't catch up? Because most MMO have "dumb" skills which may sound good one paper but after they are bought the player comes to find are absolutely worthless or for the sake of game balance are dumbed down.My examples are Large misssle turret,small missle turret,most drop ship skills (after the change to the flight physics) and my resent favorite Light weapon sharp shooter.All of which have either been changed or nerfed and alot of people wish they had that SP back.Im not opposed to any of those nerfs or any others.Im just saying that the day 1 player might have gone down that path and now has to reconfigure his/her character to compensate to try and salvage his stats/character.You were a tanker now you are on foot you have no weapon/armor skills. The new player benefits by never putting SP into those skills and learns from another s mistakes.This in RPG'S is called "planned"character generation.Its like a line of people going through a maze,and you are the last in line.You get the benifit of everyone branching of and telling you not to go this way or that and you cruise right on through.Ez mode So you think that their SP should be worth less than yours? I'm afraid I disagree entirely. Even now, it's entirely possible to check what skills are like with other players who've already bought them, I mean, I've got an alt that I specifically use to try out skills before buying them for my main character. Okay, so once the game goes live, there'll be no way to get back SP spent on skills you don't like, but as Beta testers, we'll have already played and tried things out, so when the game starts and we lose all our characters, we'll all be able to plan our characters, so why should a player who comes along later get penalised for doing the same thing? If the player is "hardcore" he/she is playing this beta.This SP cap situation only affects this Hardcore player.The non hardcore player will not either care or have the time to play so this issue is moot to them.Now those that like the game but are busy can buy a passive which does not award 500k a week.(Ive done the math)And why should it?If this person cannot find time in 7 days to use there active to achieve the cap while others can.This person isnt actually playing the game so why should they?I am ok with this.But what about this game being f2p and it taking someone more than 2 days to achieve the cap?Or there Sp payouts are lower per match than ours?So what do we say?Fk that guy?Nah. Like I said before if you got time to burn CCP has given you more than 1 character slot.If you are board grind this second slot without boosters on. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.25 22:33:00 -
[63] - Quote
HECATONCHIRES GYGES wrote:If the player is "hardcore" he/she is playing this beta. That's not true in the slightest. I mean, eve online is 9 years old, assuming that the intention is for dust to last as long, then there will be a large number of new 'hardcore' gamers available to play it who aren't interested right now.HECATONCHIRES GYGES wrote:This SP cap situation only affects this Hardcore player.The non hardcore player will not either care or have the time to play so this issue is moot to them. also not true. What about a 'hardcore' gamer who started after the players who are already running proto gear?HECATONCHIRES GYGES wrote:Now those that like the game but are busy can buy a passive which does not award 500k a week.(Ive done the math)And why should it?If this person cannot find time in 7 days to use there active to achieve the cap while others can.This person isnt actually playing the game so why should they?I am ok with this.But what about this game being f2p and it taking someone more than 2 days to achieve the cap?Or there Sp payouts are lower per match than ours?So what do we say?Fk that guy?Nah. Like I said before if you got time to burn CCP has given you more than 1 character slot.If you are board grind without boosters on.
The boosters you appear to be fixated on are nothing to do with it. As I understand it, once you reach your weekly SP cap, however you've earns the SP, your SP gain is reduced for the week. A 'hardcore' player, who starts playing now because they got their PS3 for Christmas will never be able to catch up to someone like G-SLicK, even if they play more and use constant active and passive boosters because both the old and the new players have the same limits on how much SP they can earn per week.
Before being able to properly make suggestions to CCP as to how they can achieve heir aim, we need to know what their aim is. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 22:52:00 -
[64] - Quote
Anyanka Shadowmane wrote:HECATONCHIRES GYGES wrote:If the player is "hardcore" he/she is playing this beta. That's not true in the slightest. I mean, eve online is 9 years old, assuming that the intention is for dust to last as long, then there will be a large number of new 'hardcore' gamers available to play it who aren't interested right now. HECATONCHIRES GYGES wrote:This SP cap situation only affects this Hardcore player.The non hardcore player will not either care or have the time to play so this issue is moot to them. also not true. What about a 'hardcore' gamer who started after the players who are already running proto gear? HECATONCHIRES GYGES wrote:Now those that like the game but are busy can buy a passive which does not award 500k a week.(Ive done the math)And why should it?If this person cannot find time in 7 days to use there active to achieve the cap while others can.This person isnt actually playing the game so why should they?I am ok with this.But what about this game being f2p and it taking someone more than 2 days to achieve the cap?Or there Sp payouts are lower per match than ours?So what do we say?Fk that guy?Nah. Like I said before if you got time to burn CCP has given you more than 1 character slot.If you are board grind without boosters on.
The boosters you appear to be fixated on are nothing to do with it. As I understand it, once you reach your weekly SP cap, however you've earns the SP, your SP gain is reduced for the week. A 'hardcore' player, who starts playing now because they got their PS3 for Christmas will never be able to catch up to someone like G-SLicK, even if they play more and use constant active and passive boosters because both the old and the new players have the same limits on how much SP they can earn per week. Before being able to properly make suggestions to CCP as to how they can achieve heir aim, we need to know what their aim is. I already addressed you question.G slick since you like using him as an example bought Monthly,weekly,daily,3 day passive skillboosters to achieve that Sp and assign it where he wanted too.What your telling me is.That a daily would help this new person achieve his rank and standing in half the time it took G slick.......That cheapens his achievement AND robs him of real world money he spent to achieve that.
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Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.25 23:37:00 -
[65] - Quote
HECATONCHIRES GYGES wrote:Anyanka Shadowmane wrote:The boosters you appear to be fixated on are nothing to do with it. As I understand it, once you reach your weekly SP cap, however you've earns the SP, your SP gain is reduced for the week. A 'hardcore' player, who starts playing now because they got their PS3 for Christmas will never be able to catch up to someone like G-SLicK, even if they play more and use constant active and passive boosters because both the old and the new players have the same limits on how much SP they can earn per week.
Before being able to properly make suggestions to CCP as to how they can achieve heir aim, we need to know what their aim is. I already addressed you question.G slick since you like using him as an example bought Monthly,weekly,daily,3 day passive skillboosters to achieve that Sp and assign it where he wanted too.What your telling me is.That a daily would help this new person achieve his rank and standing in half the time it took G slick.......That cheapens his achievement AND robs him of real world money he spent to achieve that. No, you're putting words in to my mouth.
What I said was;
Before being able to properly make suggestions to CCP as to how they can achieve heir aim, we need to know what their aim is.
If CCP don't want new players to be able to catch up with the longer standing players, then there is no point in having an SP cap at all. They will, in my opinion, however, need to come up with a good method of matchmaking to prevent the longer standing players from a) getting bored of playing games that offer them little to no challenge and leaving, and b) massively dominating every game they are involved in to the extent that new players don't feel they can compete and leave. A side effect to be aware of may be that the player base ends up being split and the 'hardcore' gamers might end up playing the same people over and over.
If CCP do want new players to be able to catch up, then i think they need to look at an alternative to the SP cap system they have n place at the moment.
I disagree with your reasoning that a new player catching up with an old payer cheapens their achievement, and it certainly doesn't rob them of anything and I don't understand your apparent infatuation with the boosters.
As it currently stands, the SP cap is 500k a week.
So, if two players ( lets call them player A & player B) both start new characters at the same point and player A plays 500 games each earning him 1000 sp during a week, and player B played the exact same games, earning the exact same score, but with the boosters active, they'd both have earned 500k sp. the only difference is that player B would have done it sooner and would have played a number of games after the cap was hit without earning sp.
In this situation, both players have invested the same time and effort, and both have had the same rewards. No-ones efforts are cheapened, no-ones been robbed. Why does time scale make it any different? |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 23:57:00 -
[66] - Quote
Anyanka Shadowmane wrote:
So, if two players ( lets call them player A & player B) both start new characters at the same point and player A plays 500 games each earning him 1000 sp during a week, and player B played the exact same games, earning the exact same score, but with the boosters active, they'd both have earned 500k sp. the only difference is that player B would have done it sooner and would have played a number of games after the cap was hit without earning sp.
In this situation, both players have invested the same time and effort, and both have had the same rewards. No-ones efforts are cheapened, no-ones been robbed. Why does time scale make it any different?
First of all your logic is flawed and circular...omg. In your example player B has an active on.....it wouldnt take him 500 games...........because the ACTIVE BOOSTER multiplies his WP to SP payout PER match.So player B gets 500k in 250 matches.But goes on to play another 250 he now has 1 million SP....Player A has to play 1000 games to keep up with player B.As this continues that margin becomes greater until it is physically impossible to play enough matches to keep with Player B, as player A literally runs out of time to play matches between downtimes.What dont YOU understand?
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Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.26 00:10:00 -
[67] - Quote
HECATONCHIRES GYGES wrote:Anyanka Shadowmane wrote:
So, if two players ( lets call them player A & player B) both start new characters at the same point and player A plays 500 games each earning him 1000 sp during a week, and player B played the exact same games, earning the exact same score, but with the boosters active, they'd both have earned 500k sp. the only difference is that player B would have done it sooner and would have played a number of games after the cap was hit without earning sp.
In this situation, both players have invested the same time and effort, and both have had the same rewards. No-ones efforts are cheapened, no-ones been robbed. Why does time scale make it any different?
First of all your logic is flawed and circular...omg. In your example player B has an active on.....it wouldnt take him 500 games...........because the ACTIVE BOOSTER multiplies his WP to SP payout PER match.So player B gets 500k in 250 matches.But goes on to play another 250 he now has 1 million SP....Player A has to play 1000 games to keep up with player B.As this continues that margin becomes greater until it is physically impossible to play enough matches to keep with Player B, as player A literally runs out of time to play matches between downtimes.What dont YOU understand? player B wouldn't earn 1 million sp because the cap is 500k a week. He would hit the cap after 250 games, then the next 250 would only earn him ISK. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.26 00:26:00 -
[68] - Quote
Anyanka Shadowmane wrote:HECATONCHIRES GYGES wrote:Anyanka Shadowmane wrote:
So, if two players ( lets call them player A & player B) both start new characters at the same point and player A plays 500 games each earning him 1000 sp during a week, and player B played the exact same games, earning the exact same score, but with the boosters active, they'd both have earned 500k sp. the only difference is that player B would have done it sooner and would have played a number of games after the cap was hit without earning sp.
In this situation, both players have invested the same time and effort, and both have had the same rewards. No-ones efforts are cheapened, no-ones been robbed. Why does time scale make it any different?
First of all your logic is flawed and circular...omg. In your example player B has an active on.....it wouldnt take him 500 games...........because the ACTIVE BOOSTER multiplies his WP to SP payout PER match.So player B gets 500k in 250 matches.But goes on to play another 250 he now has 1 million SP....Player A has to play 1000 games to keep up with player B.As this continues that margin becomes greater until it is physically impossible to play enough matches to keep with Player B, as player A literally runs out of time to play matches between downtimes.What dont YOU understand? player B wouldn't earn 1 million sp because the cap is 500k a week. He would hit the cap after 250 games, then the next 250 would only earn him ISK. Wow nice troll.Thanks for restating the obvious.What is your point exactly?That you think the cap should not be in place yes?Am I Understanding that right?Im assuming that you are not in favor of a cap?Sooooooo By your example both player A and player B play for the same amount of time per week.Who has more SP ay the end of the week.This game is supposed to be f2p. A player with no cap and boosters on will always be ahead of that guy in YOUR scenario.Thats the need for the ******* cap. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.26 00:44:00 -
[69] - Quote
HECATONCHIRES GYGES wrote:Wow nice troll.Thanks for restating the obvious.What is your point exactly?That you think the cap should not be in place yes?Am I Understanding that right?Im assuming that you are not in favor of a cap?Sooooooo By your example both player A and player B play for the same amount of time per week.Who has more SP ay the end of the week.This game is supposed to be f2p. A player with no cap and boosters on will always be ahead of that guy in YOUR scenario.Thats the need for the ******* cap. My point is; Before being able to properly make suggestions to CCP as to how they can achieve heir aim, we need to know what their aim is. I have stated no preference as to if we have a cap or not. What I want doesn't matter. What I want to know is what CCP wants, if they want new players to be able to catch up with old ones or not. Then we can try to work out how to achieve that. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.26 01:01:00 -
[70] - Quote
Anyanka Shadowmane wrote:HECATONCHIRES GYGES wrote:Wow nice troll.Thanks for restating the obvious.What is your point exactly?That you think the cap should not be in place yes?Am I Understanding that right?Im assuming that you are not in favor of a cap?Sooooooo By your example both player A and player B play for the same amount of time per week.Who has more SP ay the end of the week.This game is supposed to be f2p. A player with no cap and boosters on will always be ahead of that guy in YOUR scenario.Thats the need for the ******* cap. My point is; Before being able to properly make suggestions to CCP as to how they can achieve heir aim, we need to know what their aim is. I have stated no preference as to if we have a cap or not. What I want doesn't matter. What I want to know is what CCP wants, if they want new players to be able to catch up with old ones or not. Then we can try to work out how to achieve that. New players should have to take as much time and grind as much or buy(boosters)as the day1 player and should not get a fastforward button.period.
EDIT;If you are a hardcore player with more time on your hands then play without boosters. |
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Ahn Mahtur
ROGUE SPADES
2
|
Posted - 2012.12.26 03:53:00 -
[71] - Quote
Weekly cap is ok, just up the 500k to like 1mill ~ 2 mill max. Albeit 2mill is a tad much, i think it should be at least 1mill. Though i am considering returning my ps3 is this continues. |
karin gaton
Seituoda Taskforce Command Caldari State
14
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Posted - 2012.12.26 04:29:00 -
[72] - Quote
G-SLicK wrote:sorry if you people have RL **** but some us arent 30-40 years olds. If people want to play everyday then they should be able to get as much sp as they desire. The way the cap works now is a fail becuz us "GOOD" players reach 0 sp by day two and all desire to play fades as day 4 approaches. Also if one were to miss a week of sp for what ever reason, thats sp forever gone. There should be some sort of daily cap to keep us motivated while playing multiple days, or keep the weekly cap and add a base minimal gain to 1-2k sp. Allow the players who missed a week to catch up to the global sp cap, that way everyone in the world will have a way to catch up to the max sp cap.
last wed i made 300-400k in one day after the reset are you implying that your good, cuz frankly i don't see it. Plus you get the isk still just focus on hoarding that. Also forgetting the fact that you can merc pack your way to a passive sp booster. The aur included with it is sufficient enough to purchase a few weeks of it. So if it did turn out you miss a week you get enough passive to be close. LOL don't even give me that can't catch up bull. When you want it to get as much SP as one person desires, that is a mechanic that simply isn't fair nor feasible toward good play.
This my friends is what a simple minded pubby looks like. remember it |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.26 06:14:00 -
[73] - Quote
karin gaton wrote:
This my friends is what a simple minded pubby looks like. remember it
At least people recognize his name, who are you? nobody. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 06:49:00 -
[74] - Quote
I seem to remember the battle select having things like ranks beginners, intermediate, i dont remember them all
but it seems ccp has a matchmaking system.... althought it doenst feel like it because we are still on random battles except for events
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Tammerion
Codex Troopers
7
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Posted - 2012.12.26 09:43:00 -
[75] - Quote
It takes me a month of playing to get to my daily cap :P
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Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.12.26 13:58:00 -
[76] - Quote
SILENTSAM 69 wrote:The dark cloud wrote:no dayly cap just weekly cap. Simple cause i get no SP at all and hit the cap after 3 days. I would suggest that those who play the game enough to get to their cap that quickly make another character. We do get 3 slots. This way you can level up more than one character at a time, and then when you go into battles you have a pick of two specialized characters, each good for their own situation. Say you know your corp is missing a vehicle guy, or sniper, and that is what your second character is specced for. For those of us who dont have the time we can still level up one character just fine.
This. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.27 18:23:00 -
[77] - Quote
Okay for my .02 ISK. Those who favor the daily cap because they say it gives them incentive to play because earning SP is a reward to you let me ask you what is SP used for? Leveling up right?
Okay well here is the thing sorry if this is restating the obvious. By creating a daily CAP, you are in fact limiting your ability to level up your character because you will hit the CAP daily but if there is still a HARD CUMULATIVE CAP then it won't matter if you earn them daily or weekly. In fact by having them daily you will not be able to level up skills until the end of the week for some of the larger SP consuming skills. As it stands now you can hit the CUMULATIVE CAP in a day or two and then allocate them to your character in a SHORTER duration of time in a day or two as opposed to at the end of the week.
The fundamental flaw in the logic of the daily cap is that if CCP doesn't lift the Cumulative CAP then in effect all it is is a rationing system that rations your SP on a daily basis. This is counterintuitive to your end goal which is earning SP to progress you character.
I think this is the flaw in the terminology you are all using. What you want is a minimum guaranteed gain for each match played. What you really want is for there to be no Cap at all. Now whether CCP wants to do that or not is up to them.
But requesting a daily cap instead of a weekly Cap will not make any difference if there is an upper limit to what you can reach and in fact is counterproductive to the whole reason we want SP in the first place to apply them to our skills and progress our character.
Now regards to having a rollover system that is an entirely separate issue and something that could be set in place to address the time gap between new and veteran players this has no benefit to veteran players except in only allowing them some downtime in which they could earn the SP they missed out on during the time in which they werent playing, however the main aim is to assist new players to at least earn a portion of the global SP cap back. (I for one am a new player and would love to have this so i can catch up and compete with some of the vets, but i don't think i feel i need all the SP they have accumulated just a portion of it, dont get me wrong catching up entirely would be nice but not at all necessary.)
Also i think Tiel mentioned this earlier but if we have other things to do in this game besides leveling and progressing our character that will keep the interest alive. Fact is for those who say they want to progress through your character as quickly as possible, ask yourself this after you did reach that level in other games how much more did you want to play it? Why did games start adding prestige? See what i mean?
Sorry for the CAPS they are for emphasis on key terms not me yelling at you.
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YourDeadAgain76
Red Star.
133
|
Posted - 2012.12.27 18:44:00 -
[78] - Quote
HECATONCHIRES GYGES wrote:I heard numerous people in Local,Team,forums,IRC talking about a daily cap.Without insulting anyone and trying to be as nice as possible this thread is being directed at those individuals that think this would be a good idea. Ill try to break this down in a method that explains how this is a very bad idea,and how moronic the pros are for this way of thinking.
- CCP has never claimed that your combined weekly SP payout would ever exceed 500k.The week starts over every WED day so from there you play to the next weekly down time.(at your leisure)
- 500k/7days=71,428.571 roughly 71,429 SP.That is what you would get on a daily basis.Thats it.
- EXAMPLE: So WED you play get your daily(71,429)THUR day you have to go pick up the kids,dry cleaning,clean your house,work overtime because a co worker called in sick so you had to cover for them,you wanna watch the superbowl,wife wants you to take her out for dinner and a movie,a million other RL things.So you dont play on THUR......you will not be able to make up those points on FRI when you have more time to play.Now youve got time to play the game and it ordinarily takes you will say 2 hours to get 71,429 since you missed THUR you will or could play for 4 hours and make up for that and get FRI days out of the way.WEEKLY CAP
With a daily cap you would never be able to do that.FRI you would play hit 71,429 and the server would slow you down to 100 SP matches.THUR and its SP would never be able to be made up ever.
Some of us are busier than others the weekly payout is fine.The passive booster assures that if you gonna miss a day you wont totally get screwed. Before you comment on this thread really read it and the example I ve given you if not dont bother posting.I could go on and on with example that might keep you from playing,your kids birthday,you and your wifes anniversary....a million other things.A daily cap would (in my opinion) only reward the mothers basement dwelling troll with no RL and the game junkie...the guy who hangs himself over a video game.... I and many others are neither of those 2.
+1+1+1 |
BMSTUBBYx
Doomheim
83
|
Posted - 2012.12.27 19:11:00 -
[79] - Quote
Chunky Munkey wrote:SILENTSAM 69 wrote:The dark cloud wrote:no dayly cap just weekly cap. Simple cause i get no SP at all and hit the cap after 3 days. I would suggest that those who play the game enough to get to their cap that quickly make another character. We do get 3 slots. This way you can level up more than one character at a time, and then when you go into battles you have a pick of two specialized characters, each good for their own situation. Say you know your corp is missing a vehicle guy, or sniper, and that is what your second character is specced for. For those of us who dont have the time we can still level up one character just fine. This.
Yep, this.
I am leveling up all 3 of my characters at once and all of them have separate specializations for the good of the Corp and beta testing.
Oh yeah and my other motivation other than SP is ISK gain so that I can donate it to my Corp.
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Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.12.27 19:56:00 -
[80] - Quote
I support a weekly cap on SP (whether 500k or 1 mil...whatever is determined best). I support this for previous reasons stated in this thread, namely that not everyone can play 23/7 and it would help even the playing field in the long run.
I support the use of boosters. CCP needs to make money and boosters are a good avenue in my opinion. Whether the booster raises a players cap (ex: 500k weekly cap is raised to 750k) or is the cap is still 500k but the player can reach the cap twice as fast).
I support not having a grind. Let a player earn what they earn (10 war points = 100 skill points or whatever the math turns out to be) and when they reach the cap, zero out the SP gain for the rest of the week. No one likes playing those final 20 matches for 14 SP each.
I support having a global SP minimum. By this I mean that at the end of every month, if a player who is not at a minimum level of SP will be allowed to play "cap-free" until they reach that minimum SP level. Once the reach that minimum, the cap will go back into affect. An example would be 500k per week times 4 weeks per month is 2mil. After the first month at launch, going into month two, a player who has less that 2mil can play cap free until they reach 2 mill. Going into the third month, a player can play cap free until they reach 4 mil. (*** the numbers can be adjusted but you get the premise [hopefully]***) |
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HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.28 05:19:00 -
[81] - Quote
Maximus Stryker wrote:I support a weekly cap on SP (whether 500k or 1 mil...whatever is determined best). I support this for previous reasons stated in this thread, namely that not everyone can play 23/7 and it would help even the playing field in the long run.
I support the use of boosters. CCP needs to make money and boosters are a good avenue in my opinion. Whether the booster raises a players cap (ex: 500k weekly cap is raised to 750k) or is the cap is still 500k but the player can reach the cap twice as fast).
I support not having a grind. Let a player earn what they earn (10 war points = 100 skill points or whatever the math turns out to be) and when they reach the cap, zero out the SP gain for the rest of the week. No one likes playing those final 20 matches for 14 SP each.
I support having a global SP minimum. By this I mean that at the end of every month, if a player who is not at a minimum level of SP will be allowed to play "cap-free" until they reach that minimum SP level. Once the reach that minimum, the cap will go back into affect. An example would be 500k per week times 4 weeks per month is 2mil. After the first month at launch, going into month two, a player who has less that 2mil can play cap free until they reach 2 mill. Going into the third month, a player can play cap free until they reach 4 mil. (*** the numbers can be adjusted but you get the premise [hopefully]***)
I have to disagree.When I first starting playing this beta I didnt and there wasnt any instructions or tutorials.I didnt even know the buttons.Most people interested in FPS games know that when they start out they are going to die alot.If we look at HALO everyone was the same.Same shields same armor when playing online.The industry added the whole idea of character advancement as time went on with various games.There are some FPS out there that are still like that and some that give some form a temporary "power up" ie run faster,jump higher,move guicker,more ammo.Those games are alright but the resent trend in online fps games non is "unlockables" xp or charater advancement....shinnies.
This makes your guy stand out from the rest and at its primordial,psychological core makes other like minded people wish to attain that status.....us Americans are the worst at this because of media, movies.Everyone wants to be the Captain of the football team.Some will work hard to stand next to there peers and some will quit but not all.Those people that quit are quitters in there nature and there is nothing that can be done about that.CCP has done many things to help 'in game" to help the new player.Tutorials,video,loading hints.....I and alot of us didnt have any of that information.CCP has made the hints available in game for the non PC owning stand alone PS3 player.
The cap works . Its there for a reason. To make you feel like you accomplished something.To make you feel like a veteran.Like I said before.You are getting ISK.You can play with BPO'S and everything after the cap is net profit gain.CCP has given us BPO'S to use.Even for the f2p people.Skinweaves,EXILE,They give you starter fit BPOS.The new person can join a Corp.If the new person is dedicated there corp will answer there questions and help them out.Maybe even give them ISK from there corp wallet to buy a skill book that can be paid back later on.They could LOGI for there corp till they get some SP built up.
But as far as a catch up...1 guy spends 60 dollars on Merk packs 1 a month for 3 months, for the 30 day Active booster , and this new guy buys 1 and catches up to the guy that has played for 3 months in 1 month for 20 dollars...... nah I dont think so.
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2012.12.28 05:38:00 -
[82] - Quote
i would like to see a daily cap with a 14 day roll over, the only way you would loose out on skill points is if you failed to play for a full 2 weeks, which seems fair. even to the busiest among us. |
PIMP MAC DADDY
A.I.
41
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Posted - 2012.12.28 11:05:00 -
[83] - Quote
I like G-sLiCk! He motivated me to play better at this game, and well.. He did! I'm doing a lot better than I did back in the other builds because G-slick motivated me to be better!. Because of him now im going 17/0 most of my matches. No need to hate on hardcore players |
MrBeeEU
HavoK Core
0
|
Posted - 2012.12.28 11:22:00 -
[84] - Quote
There's no daily cap on EvE i can learn what i want when i want, even though the training on there is different and it works on RL time, On Dust you should be able to get as much sp as possible for the hardcore players, as for not been able to catch up to some one from day 1 you can't catch up to a 2002 player on EvE so why change that approach in Dust if your just playing for the FPS this shouldn't make a difference if your playing for a corp then you will play from day 1 anyways. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.12.28 23:12:00 -
[85] - Quote
MrBeeEU wrote:There's no daily cap on EvE i can learn what i want when i want, even though the training on there is different and it works on RL time, On Dust you should be able to get as much sp as possible for the hardcore players, as for not been able to catch up to some one from day 1 you can't catch up to a 2002 player on EvE so why change that approach in Dust if your just playing for the FPS this shouldn't make a difference if your playing for a corp then you will play from day 1 anyways.
____ = False
What if you are a 17 year old kid playing Halo and CoD right now with your friends but in five years want something new as your gaming interest change and move over too Dust...you may play for a corp but were not in from day 1.
Sidenote, it is my opinion that to continually appeal to the FPS demographic, the game will need to somehow make a person first turning on Dust in 2015 still feel that if they play for 6 months they can compete with people who have been playing from day one. I believe that FPSers will be turned off if they realize that nothing they can do will make them competitive with someone who has been playing for 3 years.
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HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.29 02:46:00 -
[86] - Quote
DUST 514 isnt just a game.....we are beta testing the beginnings of a franchise. |
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