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![Jason Pearson Jason Pearson](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.12.25 17:14:00 -
[31] - Quote
aden slayer wrote:KingBabar wrote:aden slayer wrote:KingBabar wrote:aden slayer wrote:Do you know that there is a nanohive that restores both health and Ammo? You mean armor perhaps.... Yes. Did you check the market? No This is an awkward moment because you just realized medic-kits exists in the game.
That moment when you realize you're an idiot for not reading the OP correctly
/claps
Gonna have to disagree with the more slots for other Assault Suits Babar, it'd take away any reason I have to try and get to Protosuits. |
![Logi Bro Logi Bro](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.12.25 17:39:00 -
[32] - Quote
No to everything you said. You are an assault, if you want to run medic you can use logistics like the rest of us. You are asking for benefits to your assault suit that would make our logistics suit null and void. Making people REQUIRED to carry a nanite injector takes away from customization, it doesn't add to it. |
![KEROSIINI-TERO KEROSIINI-TERO](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.25 18:01:00 -
[33] - Quote
NovaShadowStorm wrote:
Finally can you use Dust terminology, we don't use medkits we use nano injectors and nano hives. You're playing Dust and posting in a Dust forum theres really very little sense in trying to use your own lingo when the rest of the community calls things as they are actually named.
Actually, Nanite Injectors.
But they ARE a confusing name so also in 'my way' the name is medkit in combat language. Even on forums as readers are still confusing nanite injector to nanohive as they only see the word 'nano'. |
![KEROSIINI-TERO KEROSIINI-TERO](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.25 18:22:00 -
[34] - Quote
KingBabar wrote:
What Id like to see that would fix this issue really easy, A. Give us an Advanced level AR suit with two equipment slots, it can be compansated by removing something else or in some other way take something from it. I can afford to go gwith a 25K type-B, but not with a 90K protosuit. B. Make the assault class have a dedicated medkit slot that cant be used for anything else. In my oppinion carrying a medkit should be as natural as carrying a gun if youre beside me in my trench. C. Make a series of medkits that can be allowed to be fitted in the sidearm slot.
4. The inevital uggliness of the thruth. CCP is trying to make a great game as a main priority, but they also need to make some money too, and each time someone picks me and my AUR stuff up, CCP in a way lost a little money. So here is the conundrum. The more the game caters to the medics, the less money they make so why even bother...
5. What kind of game will we have... As a former MAG player Im used to a game sentered around the medkit. Not having a medkit, or not even having the best one got you labeled as a tryhard and you werent welcome in most clans. The medic game was almost as important as the gungame. In MAG hiting someone with a medkit was really easy, people sprang to life instantly with full health and no one ever complained. Not saying that a 1200 HP fatty should spring back fully charged, but I do question the standard 30%. Shooting dead enemies on the ground to bleed them out was an essential part of defending an objective.
So the question is really, what kind of game do we want.... A game were the medkit is an equipment just as the rest, or could we lift it up and make it more accessable and common, I would like that a lot...
Sorry KingB, but I'm gonna disagree on couple of points. We agree on the cruciality of medkits in keeping the momentum of the squad - and the benefit of the whole team.
3: A. - No. I even question the existence of 2 eq slots on proto assault. The should be some compromise on some other regard and price is not the one (even though in our limited beta environment it suffices).
B. - Probably no. Almost the same as having two normal eq slots, just for the same reason as medkit would be probably the other choice anyways.
C. - Maybe yes. That would be an ok tradeoff.
4. A Very interesting point. I wonder how much they've thought about that already...
5. It's a better gamewise to have healed person to be crippled to some extend, perhaps even with some new mechanic.
And finally, I don't want to see teams rich with medkits by default. I want to see them rich with medkits by choice! |
![Skihids Skihids](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2012.12.26 00:28:00 -
[35] - Quote
I avoid the word 'Nano' use the terms 'Hives', 'Needle', 'Uplink', and 'Repper' to make things clear.
DUST supports multiple roles, and you are asking for one role to rule them all. Give every suit two equipment slots and you make everyone equivalent to a militia logi out of the box. At that point you make the logi role redundant and everyone becomes a frontline assault.
I understand the desire to do it all, but that homogenizes the game which is bad for it long term. |
![Rugman91 Rugman91](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Rugman91
Deep Space Republic
143
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Posted - 2012.12.26 05:51:00 -
[36] - Quote
I like the current system. It puts more emphasis on teamwork |
![TheReaper852 TheReaper852](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
TheReaper852
Imperfects Negative-Feedback
62
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Posted - 2012.12.26 06:40:00 -
[37] - Quote
I like the main idea KingB has, who wouldn't want to have that extra responsibility and role in matches?
Unfortunetly the concept just won't work, it makes Logi suits not needed and proto assault suits less significant. Of course the idea could work, but it would take a lot better brainstorming than what was stated. You would have to add more perks to Logis and a proto suit to balance it back but then you'd have to do more with other suits (such as scouts and heavies) to put them up to the same level. |
![EGOMAN VIV EGOMAN VIV](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
EGOMAN VIV
Amarr Templars Amarr Empire
20
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Posted - 2012.12.26 14:02:00 -
[38] - Quote
J'Jor Da'Wg wrote:I am all for more suit variants, but making it a standard feature negates the role of logi. Maybe an assault suit with no sidearm, one less high slot but an extra equipment slot and higher CPU/PG?
Sure, make a broad spectrum of suits, where some even blur the lines between the euit classes but don't ruin one suits fous to make it convienient for another ^this |
![Mavado V Noriega Mavado V Noriega](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.26 14:50:00 -
[39] - Quote
Dumb suggestion OP as stated by many it negates the role of any logi want a nanite injector? drop the nanohive and have someone in ur squad run nanohives. Not hard tbh |
![Sentient Archon Sentient Archon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Sentient Archon
Red Star.
690
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Posted - 2012.12.26 15:00:00 -
[40] - Quote
An in addition to that you can think about using CPU and PG upgrades. As a logi you are always on the run. Its better you dont have all that armor on. In my Type A I fit in 3 Complex shield extenders, 1 armor repair, I cardiac stimulant, 1 codex, a sub mach, emp granades,a nanohive, nanite injector and a repair tool.
You sir are doing something wrong if you cant fit all you stuff in a proto suit. ![Bear](https://forums.dust514.com/Images/Emoticons/ccp_bear.png) |
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![Th3rdSun Th3rdSun](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.12.26 15:08:00 -
[41] - Quote
Well here we go again.Another person trying to make DUST 514 into a game that they are more familiar with,instead of a new gaming experience that the devs want to give us.
Everyone wants this game to be easy,and I wish those people would just go away.I use a nanite injector with an AR on one of my fits,and I have no problem with it.The only problem with the nanite injectors is that the actual mechanics of using them are still a bit broken right now,other than that,get use to them,or go play something else. |
![Sobriety Denied Sobriety Denied](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.12.26 15:10:00 -
[42] - Quote
EnglishSnake wrote:AR suits having a dedicated medkit slot? lolno
Next you will be asking for an AR suit to be able to weild a HMG
Logi suits are made for carrying all items, AR has one slot and if you choose a nanohive then so be it but no are you trying to make the logi suit redundent?
What is it with AR users wanting it to do everything? its already the jack of most trades as it is
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![Sobriety Denied Sobriety Denied](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2012.12.26 15:12:00 -
[43] - Quote
Th3rdSun wrote:Well here we go again.Another person trying to make DUST 514 into a game that they are more familiar with,instead of a new gaming experience that the devs want to give us.
Everyone wants this game to be easy,and I wish those people would just go away.I use a nanite injector with an AR on one of my fits,and I have no problem with it.The only problem with the nanite injectors is that the actual mechanics of using them are still a bit broken right now,other than that,get use to them,or go play something else.
the nightmare has only begin bro.. get ready for the flood gates to open- noobs are still tearing wrapping paper off their new PS3s... it worries me to think CCP will actually try to juggle all their stupid requests |
![KingBabar KingBabar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2012.12.26 15:58:00 -
[44] - Quote
Ill stick with my killing then, and only the killing, not much else I can do in an assault suit that isnt a proto.
Playing with an AR without a nanohive just doesnt work for me.
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![Th3rdSun Th3rdSun](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.12.26 16:40:00 -
[45] - Quote
KingBabar wrote:Ill stick with my killing then, and only the killing, not much else I can do in an assault suit that isnt a proto.
Playing with an AR without a nanohive just doesnt work for me.
But you can't equip a nonohive on a non proto assault fit!
You problem is a problem that doesn't really exist.
Lean how to upgrade your skills and maximize your CPU and PG properly before complaining about something that you perceive to be a problem,that actually isn't. |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.04 12:49:00 -
[46] - Quote
1. Smoothness
=> I'm not getting what you mean there. Is it about the time it takes to actually heal and start moving again ? If yes, well i'd say Dust model is better than MAG's where you could get massive heal fest that made no sense. This model forces medic to think before healing, clearing the area. More brain is good.
2. Being a medic is really fun! => Agreed there. It is fun. And regarding the fact that you're using a 80% medkit, yes it is a small club. I'll get back to that.
3. Annoying limitations. => I tend to go with the general opinion there. Playing as an assault is limited to one equipment unless proto. And it should stay that way. Assault suits deserves some more attention but not on that matter. Either go with a nanohive or a medkit depending on what your squad mate have. Or go logi like you intend to.
Regarding assaults, i think there aint enough progression in every tier compared to say a logi. Logi wins much more CPU\PG, slots, and also base and sprint speed. Where assault only gets very few improvements.
4. The inevital uggliness of the thruth. => Meh, people will still die. Not worried there
5. What kind of game will we have... MAG's model, especially regarding medic, killed the specialization side of levelling up. I'm glad it is more noticeable in Dust where there aint nothing that's mandatory for every player.
Finally, i think the only real problem with medkit is WP reward. There is NO incentive in using that 80% medkit you were talking about. MAG was well done on that matter. Healing more HP was earning you more EXP. Makes sense to follow that path in DUST as you :
1) heal more 2) invested more SP 3) invested more ISK
Also, nanite injector are focused on armor. I think we should also see some shield oriented nanohive as a large portion of infantry players are focused on shield. Also, a medic with say a 70% shield nano-hive AND a repair gun for armor would be a very complete role to play.
So here are my suggestion :
1) More advanced injectors, more WP when used. (take down the basic NI to 30 WP. advanced to 60 and proto to 80-90 WP) 2) Add shield variant that would heal very small armor amount (say 10%) and instant boost 20% shield for basic, 45% for advanced and 70% for proto.
This would actually help in giving more depth to medic and incentize player in using those as they could be a real WP pool. |
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![GM Hercules GM Hercules](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
GM Hercules
Game Masters C C P Alliance
335
![](/images/icon_dev.gif)
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Posted - 2013.01.04 14:45:00 -
[47] - Quote
Good topic. Very constructive and straight to the point. |
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