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3801. [Feedback] A change to shotguns - in Feedback/Requests [original thread]
Shotguns are pretty ok in the current arsenal of weapons - they pay the price of doing NOTHING most of the time. I remember when I started using shotguns long ago: I was first surprised by both clip size and fire rate. So if there's a need to ...
- by KEROSIINI-TERO - at 2012.12.30 20:44:00
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3802. SMG considered a light weapon and or a sidearm weapon? - in General Discussions [original thread]
it can be checked with the sidearm upgrades skill. If cpu amount decreases, it's a sidearm.
- by KEROSIINI-TERO - at 2012.12.30 01:07:00
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3803. Laser Rifle DIscourse [Logic Bomb Edition] - in General Discussions [original thread]
Leither Yiltron wrote: You know that the only thing wrong with the LR right now is that you can boost its range to the absurd with the sharpshooter skill. Everything else is pretty much fine. The heat buildup might need to be sped up a tiny bit...
- by KEROSIINI-TERO - at 2012.12.29 23:55:00
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3804. [Request] Mouse target movement when calling orbital / precision strikes - in Feedback/Requests [original thread]
+1
- by KEROSIINI-TERO - at 2012.12.29 23:12:00
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3805. Quit your jibber jabber with heavy's - in General Discussions [original thread]
I would emphasize that higher training multiplier for heavy weapons. It really is one of the biggest disadvantage for heavies. Heavies feel still fine btw.
- by KEROSIINI-TERO - at 2012.12.29 23:06:00
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3806. With Cap in place Active boosters are worthless - in General Discussions [original thread]
Enji Elric wrote: Active Boosters are Worthless.... Passive boosters work well though.... I dont see the point in Active boosters they are wasted at day 3 and I only play like 2 hours 2-3 times a week I guess all that AUR will be spent on p...
- by KEROSIINI-TERO - at 2012.12.29 23:03:00
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3807. Automatic turret fire - in General Discussions [original thread]
Expected the post to be about how weak the turrets are... They are pretty okay, even though way too weak (that 2-3 forge or even swarms take em out). Also, hardly anyone gets killed by auto turrets - those which kill are manned. Auto turrets ar...
- by KEROSIINI-TERO - at 2012.12.29 22:18:00
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3808. Revives shouldn't count as deaths - in General Discussions [original thread]
Close this thread, this is the same topic in 2 days. My response in it: https://forums.dust514.com/default.aspx?g=posts&m=446199#post446199
- by KEROSIINI-TERO - at 2012.12.29 21:57:00
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3809. [petition] CCP, you need to elect some User moderators. - in General Discussions [original thread]
out of this playerbase? Ouch...
- by KEROSIINI-TERO - at 2012.12.29 16:36:00
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3810. SP cap for long-term consideration - in Feedback/Requests [original thread]
@Deveshi: How about the case when after four months you have everything, EVERYTHING there is to invest SP in? Now that means that instead of (perhaps painfully) slowly getting more new skills, you will have absolutely nothing new to play for. Co...
- by KEROSIINI-TERO - at 2012.12.29 05:23:00
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3811. Orbital strike message needs to be clearer - in Feedback/Requests [original thread]
A building sized bolded +1 with pimp neon lightning.
- by KEROSIINI-TERO - at 2012.12.29 05:17:00
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3812. WAIT, WAIT, WAIT.... - in Feedback/Requests [original thread]
Hmm... Gives me an idea (a rare thing): Predator Disc like nova knives (if that's not what op meant already)
- by KEROSIINI-TERO - at 2012.12.29 05:16:00
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3813. [feedback] Cover for objectives from sniping - in Feedback/Requests [original thread]
-1. That's a one very purpose of snipers. A good team can deal with it. Bad ofc can't.
- by KEROSIINI-TERO - at 2012.12.29 05:15:00
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3814. [Suggestion] 1-Week Rolling SP cap - in Feedback/Requests [original thread]
@Deveshi and some others: The OP didn't discuss whether or not SP Cap is needed or not, he compared different models and offered new one. That's an another topic. Initially it seemed that OP was just one of those forever rolling models, but afte...
- by KEROSIINI-TERO - at 2012.12.29 05:14:00
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3815. Remote explosion detonation wheel - in Feedback/Requests [original thread]
Something like this would be cool. More control on an otherwise marginal item.
- by KEROSIINI-TERO - at 2012.12.29 04:33:00
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3816. Spawn Invincibility - in Feedback/Requests [original thread]
No it shouldn't as nobody deserves an invulnarability shield just to be able to kill others. Because that's what it would be for. As stated in dozens of similar threads berfore: A) Spawn somewhere else B) Train your squadmates to deploy uplinks ...
- by KEROSIINI-TERO - at 2012.12.29 04:32:00
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3817. [Request] Wider variety of racial ouposts (building complexes) - in Feedback/Requests [original thread]
yes please, but not a priority. Testing-wise it's still good to have multiple different building types to see how they interact (which is happening)
- by KEROSIINI-TERO - at 2012.12.28 06:00:00
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3818. [Bug] 0 SP + 0 ISK after a Skirmish - in Technical Support/Bugs [original thread]
Have had the same issues, like in following order: 3 games no rewards 1 game ok 2 games no rewards 2 games ok 3 games no rewards or something of the like. Happened probably on tuesday 25th. Definately not any cases of fighting on both sides. ...
- by KEROSIINI-TERO - at 2012.12.28 05:31:00
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3819. [Request] Make officer items more rare. - in Feedback/Requests [original thread]
+1 for the rarity, although everyone's have to live with officer items around - those really wanting to use them WILL get 'em as soon as items start moving...
- by KEROSIINI-TERO - at 2012.12.28 03:01:00
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3820. [SUGGESTION] First thoughts into being Team Commander (or Commander Mode) - in Feedback/Requests [original thread]
Thanks for the input. I also urge everyone to throw their ideas, doesn't really matter how wild they are at this stage. So there's really no need to start bashing anyone for giving their ideas. That's how brainstorming works!
- by KEROSIINI-TERO - at 2012.12.28 02:59:00
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