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Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.25 23:54:00 -
[31] - Quote
One thing I have to point out. You say that one is "not hitting" someone yet getting the kill. However, that is the nature of the MD, the splash is what makes it powerful. Sure, the extra clip size is nice, but not all that much helpful. The MD is used to hit groups of enemies, but if there is one guy and I shoot 6 rounds at him, and kill him, I'd say I did alright. If he had an AR he could've finished me easily head on, but if he's unaware of me and I kill him, well he can **** off. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.26 00:06:00 -
[32] - Quote
Jesus OP, what a stupid idea.
Why the hell would a support weapon designed for laying down suppressive fire and pinning people in place need to reload after 2-3 shots? That's idiotic. Look at support weapons in the real world right now, typically they are high ROF, inaccurate and AOE if possible at all.
I can't understand why the hell you'd think that reducing clip size by 50% would be the solution. I've said for the last build or 2 that the MD needs looking at but not in the context you're suggesting. If anything it either needs a SLIGHT damage reduction or a SLIGHT AOE reduction and nothing more. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.26 00:12:00 -
[33] - Quote
Tectonious Falcon wrote:
Are you telling me you seriously expect a - grenade- launcher to be a direct hit weapon? Of course they're going to miss and kill you, who would waste time trying to get only direct hits?
^ This
and on the (game) battlefield we should expect to be hit, and killed, by variety of weapons.
Sadly, MD's are the only thing (besides Nova Knives) I haven't tested so far so I cannot speak from user's perspective - but from victim's I can! Even though ppl use MD's nowadays they seem more like a weak link in the armoury than a strong one. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.12.26 00:29:00 -
[34] - Quote
Read |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.12.26 00:30:00 -
[35] - Quote
damn, my post got drafted and I lost what I wrote after my the quote. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.26 01:04:00 -
[36] - Quote
I can speak as a MD user for the last three months easy. In Codex the MD was two weak. I could hit someone with splash from all four rounds and maybe get their shields down. Leaving me completely open for four seconds to be shot at, and four seconds for their shields to recharge if I didn't get them gone. Also as stated before they do 80% damage against shields, and everyone stacks shields. Now we are formidable and can be a force to reckon with especially if you don't know how to approach one.
We as stated before are extremely weak fighting up hill, with that though we can blow you up from behind cover if you are stupid and stand still(your own fault). In CQC combat I kill myself about 25% of the time, but I have learned to put the rounds behind you and not below you so I don't hit myself. In mid range which is anywhere between 20 to 60 meters we are just as balanced as an AR or a LR situationaly.
Dubbs I think what you are looking for is a decrease in fire rate not a reload every 1-2 shots that would make it a weaker gun not tweak it to balance it. Also I think maybe a decrease to radius would not be a bad idea since you would have to aim your shots better and not go on luck of you were just close enough.
With this stated I think of myself as a rather good MD user. So this is all from rather good experience. Lastly Dubbs have you tried it or are you just saying it because you have died from it a good bit.
Edit: if you would like to compare numbers I can go back and get a post I made about a couple days ago with the MD to AR with splash and direct taken into acount. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.26 01:04:00 -
[37] - Quote
oh yeahh I feel so bad already and I ENJOY it |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.26 01:09:00 -
[38] - Quote
After the missile nerf the MD is the ONLY area of effect weapon left in the game. It sounds like you want to remove the last one so it's all rifles all the time. More homogenization to go along with the request to make needles a standard part of every fit.
Your terminology reveals your bias. If you took damage, he didn't miss you! He meant to splash you and he managed to do so despite the need to visualize the launch arc and compensate for your movement and grenade travel time. That is not trivial at mid to long range. If you stood around long enough for someone to empty an entire clip at short range you are a very poor AR user as you have a significant DPS advantage over the MD.
If you were more concerned with shooting his teammates with ARs, then you are complaining about teamwork. The MD is a support weapon not suited to going solo or frontal assault. The first round alerts everyone around and the smoke trail points right to the launcher. Any AR being targeted will spin around and unload a full clip into the MD user and win.
Use a weapon before crying for a nerf. Find out what it's like to use before you assume it's OP.
|
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.12.26 01:46:00 -
[39] - Quote
Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think?
I don't think you understand the principles of Fragmenting grenades,
im going to explain this real slow
W H E N ----THEY--- E X P L O D E ---T H E Y ---L A U N C H ----L I T T L E ---B I T S- --O F --M E T A L-- A T ---Y O U -- C A U S I N G--- D A M A G E,
grenade launches hit there target my lobbing the grenade, the grenades are NOT subject to a fixed arc where as rounds fired by Assault rifles are (fixed arc: a pre determined path followed by an object"s" witch never changes)
it's a grenade launcher it is at this point a "spray and pray" weapon it takes great skill to hit a target at range.
i use mass drives they are a pain in the ass to learn to use i know i went through 40 of them before i got it down pat |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.26 01:46:00 -
[40] - Quote
My one and only complaint about the MDs is that I feel like the ROF is a slight touch too fast. I would slow them down a just a hair. Other than that,it's a grenade launcher,it should be doing massive damage to infantry. |
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.12.26 01:52:00 -
[41] - Quote
What? That's a horrible idea. MAYBE (if something is done at all) go back to last builds version, but not this reloading after 2 shots or direct hit business.
Mass Drivers are high skill sons a kittens. I decided to start using them so that I could fill out my logistics/support role (jumping from Assault Rifles) and got my synthetic clone donkey promptly handed to me. Most of those deaths had my brain telling me that clone would've been dead if I had been able to just SHOOT HIM. I started to get better, but got side-tracked by life and came back to them and started using them like I was drunk.
Sometimes you'll just come across somebody who's stacked and/or knows how to bob and weave, skip and jump like a pro. Once you have to hit that reload your pretty much SOL.
Respect to those that can make it look OP. I've only been up against one person like that. There was also one guy who was basically a one man mortar battery (sitting on top of those two buildings that are side by side with the letters under them), but that was an awesome tactic so it don't really count it as "almost OP like".
(Putting this here since I noticed who you were Ydubbs. Was good game today. Was my first game in a while and my first time trying out a Mouse and Keyboard set-up AND I just happened to look in the options and noticed that voice-chat is default "off" for some reason and flipped it on; so I thought it was going to be a good one and full of exciting discoveries. It was pitiful. I spent 75% that match not knowing how to do anything other than reload, walk, and shoot; the last 25% trying to get used to the way I access all my equipment while trying to actually use them to revive some guy that kept getting sniped, and I spent 90% of that match dead and being red-lined by you guys.) |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.26 02:22:00 -
[42] - Quote
if you're getting killed by 4 MD grenades you need to take cover after the first 2.....
or better yet kill the MDer before he launches the 4rth.......... |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 02:43:00 -
[43] - Quote
mass drivers are just fine, yes they do take skill, because while a an ar is hit or miss you can miss most of your rounds and still kill. also the instant hit, point and shoot, and high fire rate make it a relatively easy weapons to use, yes it has a learning curve that separates nubs from masters but it is really a nub weapon.
the mass drive is hard to land on target, a fire rate that is slow enough that if I don't hit you with the splash of a round you can kill me between shots if you have any skill at all, the travel time means I may be dead before my round even hits, the mass drive is highly positional, find some ground that block you feet from my view and i have to hit you dead on which is a one in a clip shot for even good mass drivers and you will kill me before I get even half my rounds off. I also have to be careful of my own splash damage.
truthfully I only break out mass drivers when people mob, they are just too finicky and require too much ammo to be practical weapons. I do much better with SMGs, LR, and ARs and quite easily kill MD with all of those.
sorry I think you need to play with MD before you complain about them, they are finally good for what they are meant for, breaking up crowds and support fire, but not much good for anything else.
|
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.26 02:46:00 -
[44] - Quote
I find them to be great lone wolf weapons. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 02:47:00 -
[45] - Quote
Gunner Visari wrote:6-8 per clip is way too many for the simple reason that it can be spammed at close range for kills. It is the very reason why you seem them more and more in CQC because you can fire off 6 of them in proximity without worry.
4-6 made them perfect as support role from a distance but a lot less OP in CQC. if the idea behind the increase was to make them better support weapons since 4 shots could often not be enough to suppress ppl at distance then make a variant that offers 6 and 8 shots respectively but at a much lower ROF or
some sort of distance delay needed to travel before exploding so that they can be spammed at CQ.
I disagree 4-6 made them useless for support and easier for CQC. Now you have enough rounds to provide a meaningful amout of DOA and support fire. that said in cqc its too easy to be sloppy with 6-8 where as 4-6 kept you focused and on point and gave you more clips to work with. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 03:07:00 -
[46] - Quote
Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so little skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread. Why are we comparing MDs to ARs?? You already got your AR nerf. People use ARs because that's how it has always been and will be. I've never seen a grenade launcher as a primary weapon until this game. All of what you wrote is extremely irrelevant. I'm talking about reloading and you're bringing up damage. Read before you comment instead of trying to be the first 'Anti-OP, all weapons are good as is fanboy, Poster' in the thread.
you know what I'm done being reasonable F**K YOU GO BACK TO COD! god forbid there is any usable weapon that not a rifle or smg HUH?? how dare they make a grenade luancher that is a primary weapons that isnt easy to kill. there is a reason very few people use it and they dont point well becuase its NOT OP!! you just hate it becuase you cant dance around it and kill it with your ar like every thing else.
I love that the MD is finally useful again even if only in the hands of a logi. I dont really use it for anything but crowd breaking but its fun having to use different tactics then dance and kill this guy dance and kill that guy it was boring, I like that I have to work for heavy kills, I like that I have to use the terrain to my advantage or god forbid work with my squad to take out a MD.
this guy got it exactly right! look at the dps hell look at the dmg per cilp it favored and still favors the AR, a gun that is easier to use. he read and under stood your comment better the you did you half wit. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.26 03:11:00 -
[47] - Quote
fred orpaul wrote:Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so little skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread. Why are we comparing MDs to ARs?? You already got your AR nerf. People use ARs because that's how it has always been and will be. I've never seen a grenade launcher as a primary weapon until this game. All of what you wrote is extremely irrelevant. I'm talking about reloading and you're bringing up damage. Read before you comment instead of trying to be the first 'Anti-OP, all weapons are good as is fanboy, Poster' in the thread. you know what I'm done being reasonable F**K YOU GO BACK TO COD! god forbid there is any usable weapon that not a rifle or smg HUH?? how dare they make a grenade luancher that is a primary weapons that isnt easy to kill. there is a reason very few people use it and they dont point well becuase its NOT OP!! you just hate it becuase you cant dance around it and kill it with your ar like every thing else. I love that the MD is finally useful again even if only in the hands of a logi. I dont really use it for anything but crowd breaking but its fun having to use different tactics then dance and kill this guy dance and kill that guy it was boring, I like that I have to work for heavy kills, I like that I have to use the terrain to my advantage or god forbid work with my squad to take out a MD. this guy got it exactly right! look at the dps hell look at the dmg per cilp it favored and still favors the AR, a gun that is easier to use. he read and under stood your comment better the you did you half wit.
What a horrid post, are you that childish and stupid you can't articulate your points better? |
KimPossible23
Imperfects Negative-Feedback
25
|
Posted - 2012.12.26 03:12:00 -
[48] - Quote
Agreed. No skill required. NERF THE NOOB TOOB!! |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.26 03:17:00 -
[49] - Quote
KimPossible23 wrote:Agreed. No skill required. NERF THE NOOB TOOB!!
Oh look, another child.
Go back to COD. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 03:18:00 -
[50] - Quote
KAGEHOSHI Horned Wolf wrote:Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so little skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread. Why are we comparing MDs to ARs?? You already got your AR nerf. People use ARs because that's how it has always been and will be. I've never seen a grenade launcher as a primary weapon until this game. All of what you wrote is extremely irrelevant. I'm talking about reloading and you're bringing up damage. Read before you comment instead of trying to be the first 'Anti-OP, all weapons are good as is fanboy, Poster' in the thread. Oh I read your OP. You're saying that "spraying" a magazine (6-8 grenades) for splash damage should not be enough to kill someone, I'm saying it still takes more skill to accomplish this then direct hits with the AR. If you want to talk about magazine size, then if course calculating the damage per magazine is necessary. Weapons cannot be discussed in a vacuum, weapons have to be balanced against and compared to other weapons, therefore comparison to other weapons (like the AR) is obviously. It is completely relevant what weapon people use most. If MD was overpowered like you're ttrying to imply (or any weapon), players would flock to it for easy kills. People look for the most effective shortcut. Where the hell are you getting the idea that I'm some fanboy who thinks all weapons are perfect the way they are? I stated an opinion about 1 weapon? actually I would prefer that being hit by mass driver grenades didn't have that annoying recoil effect, and there are a lot of other changes I would like for weapons in Dust. I'm not sure where you're getting the idea that I think nothing should be changed from, but its s stupid assumption. You exposed your bias; seems like your problem is that the mass driver is a light weapon at all. You have problems accepting that a grenade launcher can ever be balanced with others of such a weapon class. Bottom line is, stat wise (including magazine size and damage per magazine), its still pretty modest compared to other weapon of the same class, and still takes more skill (even with splash damage) then other weapons of the same class. EDIT: If MDs have to reload after every 2 shots, then that would make them pretty crappy, and require some other buff to make it a viable weapon... and people will say that buff will makes OP.
ty better thought out and said |
|
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 03:19:00 -
[51] - Quote
Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think?
this is funny.... its like 3 days after i kill you 3 times with a MD but your kdr that match was like 28/4 (a hell of a lot better than mine)
you got dead from being hit with flux grenades and mass drivers... granted one of those kills was pretty cheap, you spawned and no buddies around just me and you... i was actually amazed i got you considering my armor had been dropped down to almost nothing...
point is, it's not like i picked up a MD and all of the sudden I'm as good as you, leave md alone, the biggest reason you didnt see a lot of people using them before was because the rounds would fall through the map just like a regular hand thrown grenade |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 03:20:00 -
[52] - Quote
Cerebral Wolf Jr wrote:Jesus OP, what a stupid idea.
Why the hell would a support weapon designed for laying down suppressive fire and pinning people in place need to reload after 2-3 shots? That's idiotic. Look at support weapons in the real world right now, typically they are high ROF, inaccurate and AOE if possible at all.
I can't understand why the hell you'd think that reducing clip size by 50% would be the solution. I've said for the last build or 2 that the MD needs looking at but not in the context you're suggesting. If anything it either needs a SLIGHT damage reduction or a SLIGHT AOE reduction and nothing more.
BRAVO SIR BRAVO!!!! exactly that. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 03:24:00 -
[53] - Quote
fred orpaul wrote:Ydubbs81 RND wrote:[quote=KAGEHOSHI Horned Wolf]MD ......
you know what I'm done being reasonable F**K YOU GO BACK TO COD! god forbid there is any usable weapon that not a rifle or smg HUH?? how dare they make a grenade luancher that is a primary weapons that isnt easy to kill. there is a reason very few people use it and they dont point well becuase its NOT OP!! you just hate it becuase you cant dance around it and kill it with your ar like every thing else. I love that the MD is finally useful again even if only in the hands of a logi. I dont really use it for anything but crowd breaking but its fun having to use different tactics then dance and kill this guy dance and kill that guy it was boring, I like that I have to work for heavy kills, I like that I have to use the terrain to my advantage or god forbid work with my squad to take out a MD. this guy got it exactly right! look at the dps hell look at the dmg per cilp it favored and still favors the AR, a gun that is easier to use. he read and under stood your comment better the you did you half wit.
speaking of dancing around it.... I have had a lot of people able to dance around my fire even after getting hit with a flux. and they kill me. and they are good players. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 03:26:00 -
[54] - Quote
Skihids wrote:After the missile nerf the MD is the ONLY area of effect weapon left in the game. It sounds like you want to remove the last one so it's all rifles all the time. More homogenization to go along with the request to make needles a standard part of every fit.
Your terminology reveals your bias. If you took damage, he didn't miss you! He meant to splash you and he managed to do so despite the need to visualize the launch arc and compensate for your movement and grenade travel time. That is not trivial at mid to long range. If you stood around long enough for someone to empty an entire clip at short range you are a very poor AR user as you have a significant DPS advantage over the MD.
If you were more concerned with shooting his teammates with ARs, then you are complaining about teamwork. The MD is a support weapon not suited to going solo or frontal assault. The first round alerts everyone around and the smoke trail points right to the launcher. Any AR being targeted will spin around and unload a full clip into the MD user and win.
Use a weapon before crying for a nerf. Find out what it's like to use before you assume it's OP.
god so many good retorts I need to stop posting |
KimPossible23
Imperfects Negative-Feedback
25
|
Posted - 2012.12.26 03:26:00 -
[55] - Quote
Cerebral Wolf Jr wrote:KimPossible23 wrote:Agreed. No skill required. NERF THE NOOB TOOB!! Oh look, another child. Go back to COD.
I don't play COD, so guess again... |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 03:28:00 -
[56] - Quote
Ydubbs81 RND wrote:Obama DAT wrote:Takes about as much skill as it takes to us an Assault Rifle as I run both. Right....you have to actually aim and connect with an assault rifle. Aso opposed to a mass driver where you miss and still get the kill. I would respect it if guys killed you with one or two grenades. But when they pop 6 at you before killing you.....it is just a noobb weapon
you ever use one?
it takes a lot of different elements to get a direct hit with a MD...
i get direct hits now and then but the majority of the time its deliver the round as close to the target as possible... and people still kill me.
I think if someone were to be able to pick up a MD and have a 3.0+ kdr with it then there would be a problem but the matter of point is we get killed just as bad... not to mention you cannot carry enough rounds on hand.. you MUST use a nanohive no ifs ands or buts. cant relie on there being someone else with a nano around. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.12.26 04:37:00 -
[57] - Quote
The MD is fine. If people really wanna whine about it then go back to the 4/6 magazine from codex, but I'm betting that the data CCP is getting from this build is going to show that the MD is not OP. I've run it almost exclusively the last month and it definitely takes getting used to.
The fire rate is 1 round per second. I can 2 shot a scout if one of the rounds is a direct hit. Everything else is at least 3-6 rounds to kill. That means it takes me an average of 4 seconds to kill someone. Pretty much every other weapon drops people much quicker.
It really shines right now at picking of the "weak and the sick" as they try to run behind cover. 1 v 1 against an AR will always come down to skill. If the guy i'm facing has more skill with his AR than I do with my MD I will lose 100% of the time. I'd even venture to say that if the AR players is slightly less skilled they'll still win simply because I'm in a logi suit. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.26 04:51:00 -
[58] - Quote
Naming no names, a certain person in a proto suit one shotted me with the EXO Mass Driver the other day while I was in an A-Series Assault suit with 2 enhanced shield extenders, 1 enhanced armor plate, 1 armor repair module, and my mechanics skill is at 5 and my shield control is at 3. I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong. The proto drivers should be officer level weapons, the advanced should be proto, basic should be advanced, and a lower level should replace the basics.
TL;DR: Drivers need a minor drop in damage. DON'T REPEAT THE MISSILE NERF CRISIS WITH THESE WEAPONS. These weapons are perfect as are, but the damage is just slightly over the top. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 04:54:00 -
[59] - Quote
Overlord Ulath wrote:Naming no names, a certain person in a proto suit one shotted me with the EXO Mass Driver the other day while I was in an A-Series Assault suit with 2 enhanced shield extenders, 1 enhanced armor plate, 1 armor repair module, and my mechanics skill is at 5 and my shield control is at 3. I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong. The proto drivers should be officer level weapons, the advanced should be proto, basic should be advanced, and a lower level should replace the basics.
TL;DR: Drivers need a minor drop in damage. DON'T REPEAT THE MISSILE NERF CRISIS WITH THESE WEAPONS. These weapons are perfect as are, but the damage is just slightly over the top.
THE fact that you wrote "I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong."
means your argument is invalid you suppose you could have been hit by a flux grenade before you got hit with the MD (flux grenades do 1200 damage to shields) |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.26 05:00:00 -
[60] - Quote
Enji Elric wrote:Overlord Ulath wrote:Naming no names, a certain person in a proto suit one shotted me with the EXO Mass Driver the other day while I was in an A-Series Assault suit with 2 enhanced shield extenders, 1 enhanced armor plate, 1 armor repair module, and my mechanics skill is at 5 and my shield control is at 3. I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong. The proto drivers should be officer level weapons, the advanced should be proto, basic should be advanced, and a lower level should replace the basics.
TL;DR: Drivers need a minor drop in damage. DON'T REPEAT THE MISSILE NERF CRISIS WITH THESE WEAPONS. These weapons are perfect as are, but the damage is just slightly over the top. THE fact that you wrote "I suppose I may have been tapped by a bullet or two before it connected, but it was still far too strong." means your argument is invalid you suppose you could have been hit by a flux grenade before you got hit with the MD (flux grenades do 1200 damage to shields) Except as I die I would have easily seen a flux go off. Be sensible. In the instant before a grenade hits you can be tapped by a bullet without knowing it, but if anything that would have caused large damage had connected, it would have been noticed. You see the flux fields go off when you die right after a flux hits, same as you see an OB strike landing around you or see tank blaster rounds splash off of the surroundings when shot at by a tank.
Your point is poorly thought out and unreasonable. Think before you post negatively.
EDIT: I'm fully aware of the power of flux grenades, I use them myself on my driver fit. |
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