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trollsroyce
Seraphim Initiative. CRONOS.
164
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Posted - 2012.12.19 12:30:00 -
[1] - Quote
I wonder if the fitting options have been carefully pondered here. A heavy suit sniper with a rack of 10% damage amps and armor tank is looking to be the only viable option for field contol sniping, oneshotting rest of the suits while sustaining a headshot from enemy snipers. The only thing lacking seems to be nanohive. With the sniper game being much about controlling field and hack points, heavies can do with the slightly worse mobility. Could this put all other sniping into a niche role? A possible fix would be to improve detection so, that scan resolution literally improves enemy suit visibility. Thus, a scout suit could be near invisible to bad scanres heavies from 600m distance.
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NovaShadowStorm
The Southern Legion
63
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Posted - 2012.12.19 12:43:00 -
[2] - Quote
trollsroyce wrote:I wonder if the fitting options have been carefully pondered here. A heavy suit sniper with a rack of 10% damage amps and armor tank is looking to be the only viable option for field contol sniping, oneshotting rest of the suits while sustaining a headshot from enemy snipers. The only thing lacking seems to be nanohive. With the sniper game being much about controlling field and hack points, heavies can do with the slightly worse mobility. Could this put all other sniping into a niche role? A possible fix would be to improve detection so, that scan resolution literally improves enemy suit visibility. Thus, a scout suit could be near invisible to bad scanres heavies from 600m distance.
Heavy snipers are rare because it takes far too long to move around and heavy suits have a huge profile the point of the sniper is to stay hidden and snipe consistantly which heavies can't do because of said huge profile leading them to be found quickly and counter sniped and as you mentioned lack of a nanohive so once they're spent they have to climb down from said sniper spot to find ammo then run all the way back up which just isn't feasible for a sniper |
Nova Knife
Seituoda Taskforce Command Caldari State
783
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Posted - 2012.12.19 12:49:00 -
[3] - Quote
Guy above me pretty much nailed it.
Heavies can snipe, but they get more HP for sacrificing the ability to use equipment. Further, you're missing one key thing. Sure... A heavy has more HP. But consider how long it takes for him to recover that HP when he starts getting countersniped. Then consider how easy it is for him to get flanked. Even if he's paying attention, he has much less escape options than a sniper running a scout setup.
To be frank... The absolute most effective sniper in dust is the logistics suit. At proto level you get 4 high, 4 low, and 4 equipment slot.
That means you can get A shield extender + 3 damage mods, two plates, a complex armor rep, and a CPU upgrade. You can then rock 2x nanohive, 1x remote explosive, 1x drop uplink.
With that fit you can oneshot pretty much any suit in the game except the really beefy heavies, and have enough HP to survive most other snipers, if you have cover to duck back behind once you get shot. |
NovaShadowStorm
The Southern Legion
63
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Posted - 2012.12.19 13:04:00 -
[4] - Quote
Nova Knife wrote:Guy above me pretty much nailed it.
Heavies can snipe, but they get more HP for sacrificing the ability to use equipment. Further, you're missing one key thing. Sure... A heavy has more HP. But consider how long it takes for him to recover that HP when he starts getting countersniped. Then consider how easy it is for him to get flanked. Even if he's paying attention, he has much less escape options than a sniper running a scout setup.
To be frank... The absolute most effective sniper in dust is the logistics suit. At proto level you get 4 high, 4 low, and 4 equipment slot.
That means you can get A shield extender + 3 damage mods, two plates, a complex armor rep, and a CPU upgrade. You can then rock 2x nanohive, 1x remote explosive, 1x drop uplink.
With that fit you can oneshot pretty much any suit in the game except the really beefy heavies, and have enough HP to survive most other snipers, if you have cover to duck back behind once you get shot.
Almost right but don't add the shield extender it adds to your profile if you're spotted and shot unless it's a headshot you'll survive if it is a headshot even that extender won't save you. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.12.19 14:33:00 -
[5] - Quote
Wouldn't a Logi sniper be a sitting duck for an SMG scout or anyone else who can get in close? |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.12.19 15:49:00 -
[6] - Quote
Not having a nano hive is a serious shortcoming. You will be wasting a hell of a lot of time as a heavy sniper trundling from your sniping spot to a supply depot every few minutes. Heavies are certainly viable if you have a friend sniping with you who can carry equipment, though. Having a friend there would make the need to ever run away considerably less as well, further mitigating the disadvantages of the heavy suit for sniping.
Knarf Black wrote:Wouldn't a Logi sniper be a sitting duck for an SMG scout or anyone else who can get in close?
They'd have a harder time on account of lacking a sidearm, but until hit detection is fixed (is it this build?) grenades are still the best way to deal with scouts who get up close to you anyway.
Nova Knife wrote:Heavies can snipe, but they get more HP for sacrificing the ability to use equipment. Further, you're missing one key thing. Sure... A heavy has more HP. But consider how long it takes for him to recover that HP when he starts getting countersniped.
Not really a very important issue. Most snipers, I'd say, relocate to a different place safe from wherever they were being shot from after the first enemy sniper round hits them. Unless you're a really bad sniper, or there are just a ton of enemy snipers, you can usually reposition and start sniping safely while you regen over the next couple minutes.
At any rate, the point really is that it isn't a liability. A longer time to regen because you took a ton of damage isn't a negative to the suit, as whatever damage you withstood probably would have killed someone in a lesser suit. Being alive and taking some time to regen is probably better than being dead, right? |
trollsroyce
Seraphim Initiative. CRONOS.
164
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Posted - 2012.12.19 17:07:00 -
[7] - Quote
The logistics suggestion sounds pretty awesome. Sig is a non-issue as any decent player can spot the pixels instantly on screen. this is what i'd like sig affect; the visibility of suits. Moving around as a sniper is not contributing to team, the efficient way to snipe is akin to q1 team fortress, where sniper supremacy reduces enemy attack strenght. That's where logistics nanohive would rock as the longer the sniper can stay stationary flinging shots off, the more he is affecting the match outcome. |
Finn Kempers
BetaMax.
222
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Posted - 2012.12.19 21:40:00 -
[8] - Quote
I heavy snipe recently, with an armour rep it actually really works, as it means I dont get OHK'ed by eveything. |
trollsroyce
Seraphim Initiative. CRONOS.
164
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Posted - 2012.12.25 20:20:00 -
[9] - Quote
I have created a monster... The better snipers that I used to dominate with this lame fit are now all running heavy suits :(
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Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
8
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Posted - 2012.12.25 20:50:00 -
[10] - Quote
trollsroyce wrote:The logistics suggestion sounds pretty awesome. Sig is a non-issue as any decent player can spot the pixels instantly on screen. this is what i'd like sig affect; the visibility of suits. Moving around as a sniper is not contributing to team, the efficient way to snipe is akin to q1 team fortress, where sniper supremacy reduces enemy attack strenght. That's where logistics nanohive would rock as the longer the sniper can stay stationary flinging shots off, the more he is affecting the match outcome. If on mics a sniper can follow the team and call out reds sneaking up on your squad, counter snipe, and help take reds out around your team. Now given most snipers are only interested in kills but that is one way it should be done. |
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Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
8
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Posted - 2012.12.25 20:55:00 -
[11] - Quote
Double post |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.12.25 20:57:00 -
[12] - Quote
The magic of dust 514 is slowly revealed. |
Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
8
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Posted - 2012.12.25 21:09:00 -
[13] - Quote
Fail triple post |
Ribbons Reborns
Doomheim
68
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Posted - 2012.12.25 21:52:00 -
[14] - Quote
lolHeavySnipers |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.25 22:10:00 -
[15] - Quote
Knarf Black wrote:Wouldn't a Logi sniper be a sitting duck for an SMG scout or anyone else who can get in close?
Very so yes. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.25 22:13:00 -
[16] - Quote
trollsroyce wrote: (OP post)
It's a perfectly acceptable solution. A heavy sniper cannot do mountaingoating so it sacrifices abililty to get onto natural sniping positions on it's own. (Buildings with ladders are different) |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2012.12.25 23:07:00 -
[17] - Quote
trollsroyce wrote:I wonder if the fitting options have been carefully pondered here. A heavy suit sniper with a rack of 10% damage amps and armor tank is looking to be the only viable option for field contol sniping, oneshotting rest of the suits while sustaining a headshot from enemy snipers. The only thing lacking seems to be nanohive. With the sniper game being much about controlling field and hack points, heavies can do with the slightly worse mobility. Could this put all other sniping into a niche role? A possible fix would be to improve detection so, that scan resolution literally improves enemy suit visibility. Thus, a scout suit could be near invisible to bad scanres heavies from 600m distance.
getting into position and evading the enemy make the scout best suited for the sniper role.Scouts have the highest stamina therefore move the quickest and jan jump more often should terrain get into the way.Heavies cannot.It is cool that you are trying new things with different classes as this what is cool about DUST.But a heavy is not the suit for this role.
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Raxsus1
Doomheim
42
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Posted - 2012.12.25 23:17:00 -
[18] - Quote
Why do I feel this is directed at me? |
SickJ
French unchained corporation
48
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Posted - 2012.12.25 23:46:00 -
[19] - Quote
Knarf Black wrote:Wouldn't a Logi sniper be a sitting duck for an SMG scout or anyone else who can get in close?
KEROSIINI-TERO wrote:A heavy sniper cannot do mountaingoating so it sacrifices abililty to get onto natural sniping positions on it's own. Solution: Logi-sniper gets into postion and drops uplink beacon, Heavy-sniper spawns and acts as a body guard if anyone comes close. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.26 17:44:00 -
[20] - Quote
NovaShadowStorm wrote:trollsroyce wrote:I wonder if the fitting options have been carefully pondered here. A heavy suit sniper with a rack of 10% damage amps and armor tank is looking to be the only viable option for field contol sniping, oneshotting rest of the suits while sustaining a headshot from enemy snipers. The only thing lacking seems to be nanohive. With the sniper game being much about controlling field and hack points, heavies can do with the slightly worse mobility. Could this put all other sniping into a niche role? A possible fix would be to improve detection so, that scan resolution literally improves enemy suit visibility. Thus, a scout suit could be near invisible to bad scanres heavies from 600m distance.
Heavy snipers are rare because it takes far too long to move around and heavy suits have a huge profile the point of the sniper is to stay hidden and snipe consistantly which heavies can't do because of said huge profile leading them to be found quickly and counter sniped and as you mentioned lack of a nanohive so once they're spent they have to climb down from said sniper spot to find ammo then run all the way back up which just isn't feasible for a sniper Not only huge profile: they also have a high (bad) scan profile and low scan radius. |
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