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2661. How you know you p*ssed off the other team - in General Discussions [original thread]
Fun fact: If every orbital would be used to kill of thale snipers, thale's would become extinct. With orbies to spare.
- by KEROSIINI-TERO - at 2013.10.29 05:11:00
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2662. How you know you p*ssed off the other team - in General Discussions [original thread]
OP, orbitals are indeed free - so there's no resources lost. Naturally it's a choice on what to kill.
- by KEROSIINI-TERO - at 2013.10.29 05:10:00
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2663. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
OP, it's not realistic for any developer to deliver thousands of features or new content at the same time. Nor would it be wise - any attempt to maintain gameplay balance would be utter chaos as there would be too many new variables. So, havin...
- by KEROSIINI-TERO - at 2013.10.28 10:47:00
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2664. Announcement:Weapon stats! - in General Discussions [original thread]
Aeon Amadi wrote: Take a look at the Plasma Cannon with it's 0.6 charge-up time and you'll change your mind, lol. 0.2 seconds is nothing, the human eye blinks at a speed of 0.4 seconds. [/quote] In buiilt-up corner to corner fighting...
- by KEROSIINI-TERO - at 2013.10.28 01:41:00
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2665. Announcement:Weapon stats! - in General Discussions [original thread]
Fizzer94 wrote: I know! I don't think CCP remembers that DPS needs to be sacrificed when you make a ranged weapon. Not quite that simple. There are many other attributes to weight in. Like kick, dispersion, cooldowns, the sight quality etc.
- by KEROSIINI-TERO - at 2013.10.27 23:04:00
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2666. Announcement:Weapon stats! - in General Discussions [original thread]
Soraya Xel wrote: Swarm nerf is once again, way too large, way too fast. I can see a damage nerf, but the lock-on nerf? That pretty much renders dropships invincible and non-removable, and the same goes for sniper tanks behind redlines. Whi...
- by KEROSIINI-TERO - at 2013.10.27 16:33:00
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2667. The real logi balance thread. - in General Discussions [original thread]
TechMechMeds wrote: KEROSIINI-TERO wrote: In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced? Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks o...
- by KEROSIINI-TERO - at 2013.10.26 04:05:00
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2668. The real logi balance thread. - in General Discussions [original thread]
In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced? Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks of complex HIs and LOs. 2) Leave EQs empty. 2) F...
- by KEROSIINI-TERO - at 2013.10.25 03:16:00
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2669. Here's the solution for the Logi problem ! - in General Discussions [original thread]
Patrick57 wrote: Mordecai Sanguine wrote: Sorry i didn't understand can you explain ? :/ A logi can't fit more than 2 of the same equipment type. Example: Fitting 4 different Drop Uplinks on the suit, then dropping them all to get major ...
- by KEROSIINI-TERO - at 2013.10.25 02:51:00
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2670. Here's the solution for the Logi problem ! - in General Discussions [original thread]
Adding artificial constraints is usually not good. While making it mandatory to fit each and every EQ slot would help, it would not still be a best possible solution. It's true that logis using their very high pg+cpu values to fit proto combat ...
- by KEROSIINI-TERO - at 2013.10.25 02:48:00
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2671. PC lag and you. - in General Discussions [original thread]
Welll... Design a better system.
- by KEROSIINI-TERO - at 2013.10.20 19:17:00
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2672. [Request]Auto-restocking - in Feedback/Requests [original thread]
That would be great, and it would also bring a feature which I've seen players requesting for more than 18 months now: End of battle info on lost isk. Automatic restocking with report would do that. Now the reason why CCP hasn't used either of ...
- by KEROSIINI-TERO - at 2013.10.20 13:23:00
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2673. Solutions for Team Killed (TKd) Suicide Abusers - in Feedback/Requests [original thread]
Person team killed being kicked after a number of TK deaths at least this issue: Example: I am in a squad of six. We all have some standing. On the blue team is person we don't like, called "Bieber". We all down "Bieber" several times, yet with...
- by KEROSIINI-TERO - at 2013.10.20 13:07:00
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2674. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: KEROSIINI-TERO wrote: If after spending big time playing the game the difference between health would be also big, then this would be a bad game. One of the best things in Dust is that if you are using even a militia AR skil...
- by KEROSIINI-TERO - at 2013.10.20 05:45:00
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2675. [Request] Home District for corperation - in Feedback/Requests [original thread]
Levithunder wrote: This will be a feature when PC expands to more regions idea. A corperation can rent a home district (5-50mill a week to rent) but the district would still generate clones making the corperation some money. This district woul...
- by KEROSIINI-TERO - at 2013.10.20 02:38:00
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2676. idea: Officer Dropsuits - in Feedback/Requests [original thread]
Niuvo wrote: These babies will be rare and all roles will have one. When the game gets balanced , unleash these suits. Maybe you can customize the suit and put slots where you want them. Or they come equipped with an extra H or L slot. Here's...
- by KEROSIINI-TERO - at 2013.10.20 02:28:00
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2677. reduce scan range of scanner - in Feedback/Requests [original thread]
OP, is there something wrong that you were scanned by flanking red, also outside main battle? Because 100m isn't that long a distance. And yes there exists a special proto 200m scanner but it is not as good in other regards. Agreeing with Mr Osw...
- by KEROSIINI-TERO - at 2013.10.20 02:18:00
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2678. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: . . Aside from the fact that his aim was all over the place and he was barely hitting him, it's even quicker to kill people in Dust, a game where you can fit armor/shield modules and be customized after MONTHS of play. The ...
- by KEROSIINI-TERO - at 2013.10.20 00:32:00
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2679. Match Making too Good?? - in General Discussions [original thread]
Stile451 wrote: Please explain why I sometimes wait in excess of 2 minutes searching for battle. I can cancel then try again and am waiting for deployment within 15 seconds. Yup. Same for me, sometimes I've waited over 3mins and canceled, t...
- by KEROSIINI-TERO - at 2013.10.18 16:27:00
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2680. So, are the weapons that were scheduled or 1.6 pushed to 1.7 now? - in General Discussions [original thread]
This game does not yet need more weapons. This game needs even better balance on current ones and general gameplay, fixes to performance and plenty of those simple easy improvements which should've been done a long ago. More weapons at later dat...
- by KEROSIINI-TERO - at 2013.10.18 01:20:00
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