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Delanus Turgias
Subdreddit Test Alliance Please Ignore
222
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Posted - 2014.02.01 20:38:00 -
[91] - Quote
KingBabar wrote:Takahiro Kashuken wrote:OP does nothing but pub stomp
OP then complains about pub stomps
OP is complaining at himself
lol OP does much more than merely protostomp. There is lots of CBs (well not right now), and I've definately played my share of FW, mostly Caldari and Amarr. And then there is the various theme nights too... Op don't complain about pub stomps. I'm complaining about seasoned players like you, playing in a defensive manner not caring the slightest about winning or loosing, KDR seems to be more important. You were much more fun to play with or against in MAG, you used to care every game I played with you back then. You were an excellent platoon leader trying to fire up your side to stop those pesky SVER tryhards from taking our base. Lets drop everything else for a moment. What hapened to you dude? You used to be one of the guys I looked up to and I wanted to be as good as you back then. In Dust you've mostly been one of those morons staying at the outskirts taking potshots with you tank. I want the old, giving his all for the underdogs, never backing away from a fight EnglishSnake that we all respected in MAG. What happened to you dude? Is there any hope for seing the old you again? Man, do you even remember MAG? Take off those rose-tinted sunglasses. Sabotage was infested with skeet shooters once C was unlocked and they could paradrop. It was impossible to get on the ground unless you spawned a half mile back and ran to Charlie, only to get gunned down and have to repeat the process. Dom turned into a slaughter if both of the last objectives got taken and the attackers could take over the complex.
Sure it had it's moments, but it was just as stomptastic as Dust.
Closed Beta Vet since July, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2531
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Posted - 2014.02.01 20:48:00 -
[92] - Quote
Delanus Turgias wrote:KingBabar wrote:Takahiro Kashuken wrote:OP does nothing but pub stomp
OP then complains about pub stomps
OP is complaining at himself
lol OP does much more than merely protostomp. There is lots of CBs (well not right now), and I've definately played my share of FW, mostly Caldari and Amarr. And then there is the various theme nights too... Op don't complain about pub stomps. I'm complaining about seasoned players like you, playing in a defensive manner not caring the slightest about winning or loosing, KDR seems to be more important. You were much more fun to play with or against in MAG, you used to care every game I played with you back then. You were an excellent platoon leader trying to fire up your side to stop those pesky SVER tryhards from taking our base. Lets drop everything else for a moment. What hapened to you dude? You used to be one of the guys I looked up to and I wanted to be as good as you back then. In Dust you've mostly been one of those morons staying at the outskirts taking potshots with you tank. I want the old, giving his all for the underdogs, never backing away from a fight EnglishSnake that we all respected in MAG. What happened to you dude? Is there any hope for seing the old you again? Man, do you even remember MAG? Take off those rose-tinted sunglasses. Sabotage was infested with skeet shooters once C was unlocked and they could paradrop. It was impossible to get on the ground unless you spawned a half mile back and ran to Charlie, only to get gunned down and have to repeat the process. Dom turned into a slaughter if both of the last objectives got taken and the attackers could take over the complex. Sure it had it's moments, but it was just as stomptastic as Dust.
Every FPS has a stomp in it.
Remember the fishbowl from 1943? A good team could spawn trap that single flag so hard it wasn't even funny.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Michael Arck
Onuoto Uakan Huogaatsu
2975
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Posted - 2014.02.01 20:48:00 -
[93] - Quote
I'm appalled at the increasing of soft cored mercenaries that are multiplying. It wasn't always like this. We had the tears but now it just seems like an over abundance of kindergarten fighters in futuristic dropsuits.
Its like folks haven't played other FPS MP that has slaughtered them upon first entry. Yes, New Eden is a jagged pill to swallow but if I and so many others have done it, how come they can not?
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
uakanaunni@gmail.com
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I HateMyFace
FACTION WARFARE ARMY
65
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Posted - 2014.02.01 20:50:00 -
[94] - Quote
So I played you today king. And I always go hard in the paint trust me. I suck and I'm probably the worst commando ever but I try.
Less than halfway through the match my team was pigeon holed at our last uplink. I tried to run and grab another point but if I even moved from cover the two tanks on the hill would murder me instantly. If I ran around the other direction 8 would be cut down by your teammates. I tried changing my fits and tactics but I could barely stay alive for more than 60 seconds before I saw your proto suit come around the corner and own me. Props to you. You're good.
But you redlined my team. And they couldn't even come out from behind the red line hill we were all behind to even try to retaliate. I did manage to sneak away and throw down an uplink. My team started spawning on it then all of a sudden 1 OB tore my entire team to shreds. This happened twice.
The best score on my team was 4/12 400ish wp
It's disheartening to get shite stomped so hard you can't even really play the game |
Michael Arck
Onuoto Uakan Huogaatsu
2975
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Posted - 2014.02.01 20:54:00 -
[95] - Quote
Th3rdSun wrote:God Damn Overheat wrote:
I think you lack understanding, which makes for poor logic. People don't feel like being proto stomped into the ground, it's a waste of time, no fun, and a waste of ISK. The idea of less money for loser will push those who decide it aint worth it, to shy away even more.
This is where better matchmaking would come into play. People think that matches should be tiered by lifetime SP,but I think this is a bad idea and would further segregate the already paper thin player base. What should happen instead is that certain maps should be designated by a meta level cap.So basically,it would be the total meta level of a players suit including equipment and modules.This way,everyone can still play these maps,they just have to adjust and make suits to fit the map.Grand Turismo 5 had something like this where you couldn't just get a car and max it completely out to blow away the other racers.
Better matchmaking begins with the community. Let's just face the truth here. If you're a competitive player, your only option is PC (which is basically locked down) and maybe some FW. Other than that, pub matches are filled with players who play like big babies on the battlefield.
One good "punch" to the jawline and they run to the hills, not even attempting to fight. It's a shame. It wasn't always that bad but players need to start toughening up a bit.
It doesn't take much to let your merc gain passive SP or play a couple of matches, just to get a lvl 1 weapon that you can do some damage with. It's really not that hard.
But some of this mentality falls on the responsibility of some vets in the community who used the NPE and Protostomp examples to heighten the importance of their opinion of wanting PVE and changes in game. It didn't set a good example with new mercs and now they constantly play their violins.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
uakanaunni@gmail.com
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Michael Arck
Onuoto Uakan Huogaatsu
2975
|
Posted - 2014.02.01 20:59:00 -
[96] - Quote
I HateMyFace wrote:So I played you today king. And I always go hard in the paint trust me. I suck and I'm probably the worst commando ever but I try.
Less than halfway through the match my team was pigeon holed at our last uplink. I tried to run and grab another point but if I even moved from cover the two tanks on the hill would murder me instantly. If I ran around the other direction 8 would be cut down by your teammates. I tried changing my fits and tactics but I could barely stay alive for more than 60 seconds before I saw your proto suit come around the corner and own me. Props to you. You're good.
But you redlined my team. And they couldn't even come out from behind the red line hill we were all behind to even try to retaliate. I did manage to sneak away and throw down an uplink. My team started spawning on it then all of a sudden 1 OB tore my entire team to shreds. This happened twice.
The best score on my team was 4/12 400ish wp
It's disheartening to get shite stomped so hard you can't even really play the game
It's disheartening when your corp just recruits new players who aren't getting enough training. No offense, but your corp is like a zerg squad. Beyond that tactic, I see guys die brutally from FWA all the time. You really need to take this up with your CEO or start joining well developed corps in squads so your guys can learn.
I am willing to even start having special events where we can pool newer players together and have meetings discussing tactics and have squad runs.
I am totally serious about that. New or recent born mercs need to unlearn what they have learned from other FPS titles and be taught from the ground up.
If you like this idea, discuss it with your corporation and lets make things happen
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
uakanaunni@gmail.com
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
222
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Posted - 2014.02.01 21:02:00 -
[97] - Quote
For the record, this entire thread is disgusting. I always knew the protobears were a little bit autistic, but this is so, so far beyond what I imagined. He's literally complaining about winning.
He pretends his protostomping isn't even part of the problem (hint hint: it is, dumbass), and then he has the balls to complain about how players resort to the only effective tactic for low SP, non-ringing non-PC Corp characters against his kind.
He thinks it's a mentality problem, and he's right. The protobear mentality is killing this game, and if only it was killing you monstrous bastardi.
He claims that his "experiments" where he was just as successful in non-proto gear as in protogear justify his abuse of high-level gear. He's so far off the mark that I don't believe he's even capable of understanding why he's wrong.
And then all these other bittervets come in agreeing with him, going as far to say that they should get more ISK for protostomping and the losers should get less for not being capable of countering.
You assholes are killing the game. Just stop, for ****'s sake. Stop.
Closed Beta Vet since July, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Michael Arck
Onuoto Uakan Huogaatsu
2977
|
Posted - 2014.02.01 21:14:00 -
[98] - Quote
Alot of things are killing the game. Let's just be honest here. We are all are responsible. We are a community, are we not? Then let's start building the community. It's that simple. But the most difficult part is pooling humans together for a common cause. In this day and age, humans hardly ever do that and just rather complain about **** instead of fixing ****
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
uakanaunni@gmail.com
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mollerz
Minja Scouts
2203
|
Posted - 2014.02.01 21:29:00 -
[99] - Quote
Th3rdSun wrote: +1 for using the term "goat rodeo".
It's almost like I have a real life alter ego that wrote this post.
I'd have said 3 legged goat rodeo, but literally, certain communities here are the fourth leg. This game would remained deleted, for me, were it not for the cool people in the scouting community. Not to say other niches in this game don't have their cool aspects. There are plenty of small corps filled with super cool people. Dust makes it relatively easy to hunt until you find people you click with. they do their best to **** it up, but it's good enough.
For example, with 1.7 you spend no time in the war barge going into pub matches. Wut? Who's idiotic idea was that? That person should no longer be allowed to make decisions because that single change crippled new players, or old, to find a squad and play. Typically, once you find a good squad in this manner, you tend to stick with them. You end up talking smack, having fun, and boom friendships are born. Couple this change with the fact it takes upwards of 10 seconds to fill the team channel and it's impossible to get into a squad right away. You are literally left to choose between partaking in the match from jump or painfully trying to see if there *might* be a good squad to join.
As far as the protostomper players- There is no doubt in my mind that these are crutch players. Take away their proto equipment and put them in ADV suits and they will not win as much.Their K/D will drop. They know it. We all know it. They can deny it, but sorry, no one is buying it.
I was in a match the other day.. 4 vs 8. Us four were running basic or ADV gear (save my knives- that's right two minjas) and the other team brought in two blaster tanks and all proto gear. 2-1 odds, and they still needed proto gear and tanks to compete against two BPO suits and two minjas. We got a few kills, and they eventually won. Not a big surprise, and I had fun. I did send one of the tankers a message letting him know his odds, and asked if he could put the tank away.
He said no. Because he was pure tanker. Let me spell out how the protostomping team played:
2 blaster tanks 6 proto bears vs. 2 BPO heavies 2 ADV Minjas
So babar- what would you say about that match? How about the tanker who said, nah. I won't get out of my tank in this kind of match?
I do not see how any new players would tolerate this crap. I made an alt to take part in a certain corp, and tried out the academy. OMG what a fuckin joke. I told a few buddies to make toons and let em sit in the small chance this garbage transforms and it's worth playing. I tried getting a friend involved as an00b. It is impossible for him. He has nothing, I can't even give him anything to help out . I have all my ISK locked up in gear I can't use, but can't sell either. We are all just wallowing. So he parked his toon. Basically a lost player.
You gotta hustle if you wanna make a dolla
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Ayures II
Subdreddit Test Alliance Please Ignore
356
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Posted - 2014.02.01 21:34:00 -
[100] - Quote
Delanus Turgias wrote:For the record, this entire thread is disgusting. I always knew the protobears were a little bit autistic, but this is so, so far beyond what I imagined. He's literally complaining about winning.
He pretends his protostomping isn't even part of the problem (hint hint: it is, dumbass), and then he has the balls to complain about how players resort to the only effective tactic for low SP, non-ringing non-PC Corp characters against his kind.
He thinks it's a mentality problem, and he's right. The protobear mentality is killing this game, and if only it was killing you monstrous bastardi.
He claims that his "experiments" where he was just as successful in non-proto gear as in protogear justify his abuse of high-level gear. He's so far off the mark that I don't believe he's even capable of understanding why he's wrong.
And then all these other bittervets come in agreeing with him, going as far to say that they should get more ISK for protostomping and the losers should get less for not being capable of countering.
You assholes are killing the game. Just stop, for ****'s sake. Stop.
http://i.imgur.com/OjyRzJQ.gif |
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BLACKSTAR AND TSUBAKI
SVER True Blood Public Disorder.
160
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Posted - 2014.02.01 21:47:00 -
[101] - Quote
i belive this is the higher level scrubs who get all of their "tryhardedness" out in Pc and dont care bout wining or loosing pubs
also this is a characteristic that is the diference of scub and good player |
KEROSIINI-TERO
The Rainbow Effect
1004
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Posted - 2014.02.01 21:49:00 -
[102] - Quote
Shadow Archeus wrote:I believe that winning a match should yield more isk while losing should give some more sp..... Kind of like your character learning from mistakes in battle
I don't know much about the payout system but if wp is used to calculate isk AND so then I propose the following
Winning rewards 50% more isk from wp
Losing rewards 50% more sp from wp
There should be MARGINAL difference: enough to think "hey it's better to win, let's keep on going" and not enough difference to cause leaver epidemic. Trust me, leavers will ruin games when it becomes something profitable.
FEEDBACK: Analysis on 1.7 tank functionality
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Nothing Certain
Villore Sec Ops Gallente Federation
127
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Posted - 2014.02.01 21:56:00 -
[103] - Quote
Michael Arck wrote:I'm appalled at the increasing of soft cored mercenaries that are multiplying. It wasn't always like this. We had the tears but now it just seems like an over abundance of kindergarten fighters in futuristic dropsuits.
Its like folks haven't played other FPS MP that has slaughtered them upon first entry. Yes, New Eden is a jagged pill to swallow but if I and so many others have done it, how come they can not?
Because in Dust it is so much harder to level up equipment and abilities, the differential is wider, takes longer to close and is ever growing. The situation will only get worse, it is harder now for new players than when I started 3 months ago and if you started 6 months ago it was easier, if you've been playing longer you really won't understand. |
Nothing Certain
Villore Sec Ops Gallente Federation
127
|
Posted - 2014.02.01 21:59:00 -
[104] - Quote
I HateMyFace wrote:So I played you today king. And I always go hard in the paint trust me. I suck and I'm probably the worst commando ever but I try.
Less than halfway through the match my team was pigeon holed at our last uplink. I tried to run and grab another point but if I even moved from cover the two tanks on the hill would murder me instantly. If I ran around the other direction 8 would be cut down by your teammates. I tried changing my fits and tactics but I could barely stay alive for more than 60 seconds before I saw your proto suit come around the corner and own me. Props to you. You're good.
But you redlined my team. And they couldn't even come out from behind the red line hill we were all behind to even try to retaliate. I did manage to sneak away and throw down an uplink. My team started spawning on it then all of a sudden 1 OB tore my entire team to shreds. This happened twice.
The best score on my team was 4/12 400ish wp
It's disheartening to get shite stomped so hard you can't even really play the game
And if this were more of the exception rather than the rule this wouldn't be the problem it is. |
Nothing Certain
Villore Sec Ops Gallente Federation
127
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Posted - 2014.02.01 22:06:00 -
[105] - Quote
Michael Arck wrote:Alot of things are killing the game. Let's just be honest here. We are all are responsible. We are a community, are we not? Then let's start building the community. It's that simple. But the most difficult part is pooling humans together for a common cause. In this day and age, humans hardly ever do that and just rather complain about **** instead of fixing ****
You need to realize though that in the case of a person stomping the **** out of another person the solution can really only lie with the stomper, the stompee is already doing everything they can to not get stomped. Do you think they like it? Get Gud is not a solution, HTFU is not a solution. |
I HateMyFace
FACTION WARFARE ARMY
65
|
Posted - 2014.02.01 22:27:00 -
[106] - Quote
Michael Arck wrote:I HateMyFace wrote:So I played you today king. And I always go hard in the paint trust me. I suck and I'm probably the worst commando ever but I try.
Less than halfway through the match my team was pigeon holed at our last uplink. I tried to run and grab another point but if I even moved from cover the two tanks on the hill would murder me instantly. If I ran around the other direction 8 would be cut down by your teammates. I tried changing my fits and tactics but I could barely stay alive for more than 60 seconds before I saw your proto suit come around the corner and own me. Props to you. You're good.
But you redlined my team. And they couldn't even come out from behind the red line hill we were all behind to even try to retaliate. I did manage to sneak away and throw down an uplink. My team started spawning on it then all of a sudden 1 OB tore my entire team to shreds. This happened twice.
The best score on my team was 4/12 400ish wp
It's disheartening to get shite stomped so hard you can't even really play the game It's disheartening when your corp just recruits new players who aren't getting enough training. No offense, but your corp is like a zerg squad. Beyond that tactic, I see guys die brutally from FWA all the time. You really need to take this up with your CEO or start joining well developed corps in squads so your guys can learn. I am willing to even start having special events where we can pool newer players together and have meetings discussing tactics and have squad runs. I am totally serious about that. New or recent born mercs need to unlearn what they have learned from other FPS titles and be taught from the ground up. If you like this idea, discuss it with your corporation and lets make things happen
Well first of all your assuming I'm a new player and I am not.
Secondly my corporation has nothing to do with any of this. And I will say there is constant training going on. Honestly the only reason I joined Is because I came back from a year away from this game and found that my corporation no longer existed and FWA has a friendly enviroment.
And if it's about a lack of trying... People don't just quit trying like you claim. They get raped into a hole and can't clime out so they retreat in an attempt to find more favorable ground. Sometimes people end up red line sniping because they are trying to stop hemorrhaging isk.
The only reason I'm posting here is because the OP is being kind of hypocritical that's all.
That's all I was trying to point out.
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Himiko Kuronaga
Fatal Absolution Covert Intervention
2889
|
Posted - 2014.02.01 23:09:00 -
[107] - Quote
Meee One wrote:Nothing here but bitter vets wanting to rob noobs of any chance of competing.
And? |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
186
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Posted - 2014.02.01 23:42:00 -
[108] - Quote
KingBabar wrote:As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, there will always be an unguarded point etc. This means that we most of the time have players on the field to fight and we don't have to stand on the redline. It also means we'll get some truly awsome fights when we're up against stacked teams. You know, FUN!
So yeserday this is what we do. We're 3 players and we mostly played dom. And a trend was starting to reveal itself. Many corps and groups of players were "stuck in our queue", meaning that they were in our games for 2 hours more or less. So when put on our team they bring out their ARs, LAVs and playing the point and trying to win, nothing new about that.
The next game, when facing us, they never even leave the redline. And here we're talking about 6 dudes from the same corp a corp thats been here since beta ffs, all bringing out their snipers to sort of spite us I believe. And yes I do indeed see the joy in that. Off course this leads to a very boring game for us and I would believe the other 10 dudes having their prime group of that battle not taking part. And this repeated itself more or less several times with various groups of players.
I remember back in the early days of MAG, my first competitive shooter. I had a scrub clan, with scrubby players, myself included. We were normally very happy if we could do a game and not go negative KDR wise. So back then also, our little group of rag tag scrubs and houswives were set up against Q-synced teams from the best corps in the game. And what did we do?
We faught them with nails and teeth. We played as tight as we could, pure combat updates/tactics on coms. In short: we did all that we could and tried to make our organization count towards beating players with way better gungame. Trying to get into 2 vs 1 scenarios. Trying to outflank and hit one spot with our 8 man squad etc. Naturally we mostly failed horribly. We got stomped over and over. Slowly but steadily our performance got better, we got respected and eventually became a factor in MAG. This was mostly the trend in MAG, most battles were filled with fierce competition, or at least thats what my rosie memories tell me....
This is far from the average situation in Dust. This goes for both the less skilled and the pro tryhards. I've been in group with and seen so many players with 5+ KDR leave battles or spawn back into the warbarge as soon as the fighting gets though. The scrubs hide out for different reasons than the tryhards, they're mstly interrested in saving that KDR, they can put up a fight but just can't be bothered. Both of these mentalitie doesn't go well with me.
Fighting agaist better players, do you really think that its benefitial for your learning curve to: Stay at the redline sniping? Stay at some high point, a house or rail or whatever, taking the occational pot shot? You know popping your head up and shoot somone in the back while he's engaged in ground fighting... Same goes for the perifferee hero, sirkling the outskirts with a RR or Scr. Same goes for the logibro suddenly calling in a tank and drives aimlessly around. And so on.
Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
IMO the Dust community is the worst I have seen in terms of player skill and cheap "lets make the game boring" tactics. Way too few try to fight the odds and improve their gungame and tactics, its just safer and better to get defensive, even if the current battlfield dictates that you'll attack or lose the game.
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
4 people in your squad 2 in madrugars 1 in an assault dropship and you in full proto
Thats what you were running last time I played against you
I told you and your corp 2 months ago that if you continue to protostomp pub games no1 will play against you and I even implored new and intermediate players to just sit in the redline and snipe against you just so they don't give you the satisfaction of killing them
Seeing as your complaining about it now then clearly people listened to me and you know what ... its brilliant ...
Protostomping new players isn't the easy stat padding it used to be .. players are learning that they don't have to take part if they don't want too ...
Your corp is boring to fight against and seeing as I refuse to use proto in pubgames then there is no way I'll ever fight you in a balanced match .. alot of ppl share this mentality .. games are supposed to be fun if you know the game is going to be boring because x x x x are on the other team then .. you aren't obligated to play .. so don't
Hate to say this but .. Pub games are meaningless it doesn't matter if you win or lose .. this is why its stupid to use your best possible gear in such a pointless gamemode |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1515
|
Posted - 2014.02.01 23:58:00 -
[109] - Quote
Well peeps, there's a lot of good content in this thread as well as a lot of frustration. Solving the multiple problems we're talking about here won't be easy because there are multiple flawed or failed game systems/mechanics that are feeding directly into these problems.
But a fundamental starting point for the conversation has to be that we stop blaming players. Regardless of actions or squads or protogear, players are not, cannot be the problem. Responsibility for these problems lies with the game mechanics, and responsibility for the game mechanics belongs 100% to the DUST dev team and CCP as a whole.
It would be a tough design problem for any developer, there are problems inherent in setting an FPS in New Eden that no developer on the planet has faced before. I'm going to try and rank these in terms of importance:
- DUST is an FPS where differences in personal player skill are magnified by MMO skills. We can expect that this will be a very delicate balancing act, but I think we've already go enough evidence to know that it could be made to work. CCP got the most important thing right here: skills give linear benefits but have geometric costs.
- DUST is(or will be) both an arcadey lobby shooter(it pretty much has to be to get new players into the game) and simultaneously an ultra-hardcore resource-driven geopolitical economic and military simulator. At the moment we have both these groups crammed together in pub matches - It's really just a pit with rabid genetically engineered war-dogs thrown in with a flock of hand-fed spring lambs and just as ugly as you would expect that to be. This is due to several factors: multiple failed game modes, missing content and flawed mechanics.
- DUST is an economic simulator, which is a great long-term strength but also serves to magnify the frustrations generated in players by points 1 & 2 listed above.
- DUST is a combined-arms game. The synergies available to teams willing to think and experiment are tremendous. How do we allow player creativity and teamwork and simultaneously maintain good gameplay for all concerned? Another tough problem.
- As much as peeps call DUST a generic FPS, it has a lot of game-specific knowledge that is essential for a new player to survive and prosper. How do we get peeps who are coming in out of very different gaming cultures to stick it out long enough that there is enough time to get some New Eden education into them?
There's more, but that's enough. It's a hard problem for the playerbase, it's a hard problem for CCP. It's fitting the sandbox into a lobby shooter. It's a hard problem for anybody or any developer.
Where does the solution look like? Nobody knows yet. But i do think i know how it starts.
For us, the players, we have to stop blaming each other for destructive mechanics that CCP has designed and is intentionally leaving in the game.
For CCP it involves our new EP, CCP Rouge, forcibly extracting CCP's head from it's arse. That can't be an easy job and i'm sure that by now he's into it elbows-deep and has feet firmly planted on fleshy corporate buttocks. I just hope to god somebody high up in head office is in there pulling with him.
I support SP rollover.
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Michael Arck
Onuoto Uakan Huogaatsu
2977
|
Posted - 2014.02.02 00:40:00 -
[110] - Quote
Nothing Certain wrote:Michael Arck wrote:I'm appalled at the increasing of soft cored mercenaries that are multiplying. It wasn't always like this. We had the tears but now it just seems like an over abundance of kindergarten fighters in futuristic dropsuits.
Its like folks haven't played other FPS MP that has slaughtered them upon first entry. Yes, New Eden is a jagged pill to swallow but if I and so many others have done it, how come they can not?
Because in Dust it is so much harder to level up equipment and abilities, the differential is wider, takes longer to close and is ever growing. The situation will only get worse, it is harder now for new players than when I started 3 months ago and if you started 6 months ago it was easier, if you've been playing longer you really won't understand.
Yea because I can't remember how it was when I first started. Please, I understand greatly. When we were rookies, we didn't cry as much as you guys are doing now on the forums. The main argument was protostomping. Other than that, we didn't seek ways to have the game assist us in getting better. We aligned with established corps, asked questions, squad up with more experience players to help keep us from dying much-we made a substantial effort to be a lethal factor in New Eden.
It's not much harder to level up. It takes longer. There's a difference.
Plus, you guys have a wide variety of choice when it comes to weapons and dropsuits...compared to when I got here and you had few items...all that were used by vets that tore us to shreds.
Its not hard to play a few matches, gain some SP, let some passive SP gain, (can't even forget that you guys now get daily bonuses compared to when we didn't get any daily bonuses) and to level up some core skills that will give you some more time on the field. Not forgetting that you can pick up a lvl 1 weapon besides miltia and get going.
It doesn't take long to get a GEK, a CR or a RR. All three weapons are critical to your success
I understand its rough but its not as bad as it once were. Stop playing so many ambushes. All new players just run to ambush. Play dom where the SP stacks, you can join random squads, and you won't die as quick cause not all the mercs are in your face. There you will learn strategy and such.
So I don't understand sometimes. If you have the will to succeed, you will succeed. There are ways to get around it rookies, you have to want it instead of having it given to you.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
uakanaunni@gmail.com
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Drud Green
Royal Uhlans Amarr Empire
209
|
Posted - 2014.02.02 01:33:00 -
[111] - Quote
Michael Arck wrote:Nothing Certain wrote:Michael Arck wrote:I'm appalled at the increasing of soft cored mercenaries that are multiplying. It wasn't always like this. We had the tears but now it just seems like an over abundance of kindergarten fighters in futuristic dropsuits.
Its like folks haven't played other FPS MP that has slaughtered them upon first entry. Yes, New Eden is a jagged pill to swallow but if I and so many others have done it, how come they can not?
Because in Dust it is so much harder to level up equipment and abilities, the differential is wider, takes longer to close and is ever growing. The situation will only get worse, it is harder now for new players than when I started 3 months ago and if you started 6 months ago it was easier, if you've been playing longer you really won't understand. Yea because I can't remember how it was when I first started. Please, I understand greatly. When we were rookies, we didn't cry as much as you guys are doing now on the forums. The main argument was protostomping. Other than that, we didn't seek ways to have the game assist us in getting better. We aligned with established corps, asked questions, squad up with more experience players to help keep us from dying much-we made a substantial effort to be a lethal factor in New Eden. It's not much harder to level up. It takes longer. There's a difference. Plus, you guys have a wide variety of choice when it comes to weapons and dropsuits...compared to when I got here and you had few items...all that were used by vets that tore us to shreds. Its not hard to play a few matches, gain some SP, let some passive SP gain, (can't even forget that you guys now get daily bonuses compared to when we didn't get any daily bonuses) and to level up some core skills that will give you some more time on the field. Not forgetting that you can pick up a lvl 1 weapon besides miltia and get going. It doesn't take long to get a GEK, a CR or a RR. All three weapons are critical to your success I understand its rough but its not as bad as it once were. Stop playing so many ambushes. All new players just run to ambush. Play dom where the SP stacks, you can join random squads, and you won't die as quick cause not all the mercs are in your face. There you will learn strategy and such. So I don't understand sometimes. If you have the will to succeed, you will succeed. There are ways to get around it rookies, you have to want it instead of having it given to you.
Dust is a broken fps that fk all people play. "will to succeed" are you ******* joking? Get yor head out of your ass you ******* numpty. |
Heathen Bastard
The Bastard Brigade
839
|
Posted - 2014.02.02 01:42:00 -
[112] - Quote
Yeah, gotta love the protostomper saying everyone else isn't trying hard enough.
Sorry that YOU'RE killing noobs in militia gear by Q-syncing and stacking 6-16 people in YOUR favor to win. Then saying that those randoms aren't trying hard enough when you're using the best versions of the most OP gear in the game.
Here's an idea: que solo and only use your freebie fit from your noob days. doing well? great. now fight 12 protostompers, basically alone because your team has suddenly all decided to take up sniping. in your militia suit.
then again, unless CCP gets off their "we need at least a week an a half a month of off time" ass and does something to even remotely balance this game, in about 6 months, it'll be nothing but a circlejerk of you protostomping ****s. and you'll finally have your "balanced" fights since you won't have any noobs left to stomp. then the servers will be shut down because only about 40 odd people are playing the game anymore.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Michael Arck
Onuoto Uakan Huogaatsu
2979
|
Posted - 2014.02.02 01:46:00 -
[113] - Quote
Drud Green wrote:Michael Arck wrote:Nothing Certain wrote:Michael Arck wrote:I'm appalled at the increasing of soft cored mercenaries that are multiplying. It wasn't always like this. We had the tears but now it just seems like an over abundance of kindergarten fighters in futuristic dropsuits.
Its like folks haven't played other FPS MP that has slaughtered them upon first entry. Yes, New Eden is a jagged pill to swallow but if I and so many others have done it, how come they can not?
Because in Dust it is so much harder to level up equipment and abilities, the differential is wider, takes longer to close and is ever growing. The situation will only get worse, it is harder now for new players than when I started 3 months ago and if you started 6 months ago it was easier, if you've been playing longer you really won't understand. Yea because I can't remember how it was when I first started. Please, I understand greatly. When we were rookies, we didn't cry as much as you guys are doing now on the forums. The main argument was protostomping. Other than that, we didn't seek ways to have the game assist us in getting better. We aligned with established corps, asked questions, squad up with more experience players to help keep us from dying much-we made a substantial effort to be a lethal factor in New Eden. It's not much harder to level up. It takes longer. There's a difference. Plus, you guys have a wide variety of choice when it comes to weapons and dropsuits...compared to when I got here and you had few items...all that were used by vets that tore us to shreds. Its not hard to play a few matches, gain some SP, let some passive SP gain, (can't even forget that you guys now get daily bonuses compared to when we didn't get any daily bonuses) and to level up some core skills that will give you some more time on the field. Not forgetting that you can pick up a lvl 1 weapon besides miltia and get going. It doesn't take long to get a GEK, a CR or a RR. All three weapons are critical to your success I understand its rough but its not as bad as it once were. Stop playing so many ambushes. All new players just run to ambush. Play dom where the SP stacks, you can join random squads, and you won't die as quick cause not all the mercs are in your face. There you will learn strategy and such. So I don't understand sometimes. If you have the will to succeed, you will succeed. There are ways to get around it rookies, you have to want it instead of having it given to you. Dust is a broken fps that fk all people play. "will to succeed" are you ******* joking? Get your head out of your ass you ******* numpty.
Calm down your aggressive behavior. It creates no type of constructive discussion. If Dust is so broken then why do you bother with the forums?
Dust has its ups and downs but I enjoy the game.
But the subject is not about the game, its about players who like to play Dust but are upset with their current skillsets.
That's the subject of the thread. Not your personal rag tag opinion on Dust and me. Try to be less of a raging 12 year old and more of an educated adult, if that's possible.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
uakanaunni@gmail.com
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Drud Green
Royal Uhlans Amarr Empire
209
|
Posted - 2014.02.02 02:13:00 -
[114] - Quote
Such a delicate flower.
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KingBabar
The Rainbow Effect
1734
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Posted - 2014.02.02 02:52:00 -
[115] - Quote
Delanus Turgias wrote:For the record, this entire thread is disgusting. I always knew the protobears were a little bit autistic, but this is so, so far beyond what I imagined. He's literally complaining about winning.
He pretends his protostomping isn't even part of the problem (hint hint: it is, dumbass), and then he has the balls to complain about how players resort to the only effective tactic for low SP, non-ringing non-PC Corp characters against his kind.
He thinks it's a mentality problem, and he's right. The protobear mentality is killing this game, and if only it was killing you monstrous bastardi.
He claims that his "experiments" where he was just as successful in non-proto gear as in protogear justify his abuse of high-level gear. He's so far off the mark that I don't believe he's even capable of understanding why he's wrong.
And then all these other bittervets come in agreeing with him, going as far to say that they should get more ISK for protostomping and the losers should get less for not being capable of countering.
You assholes are killing the game. Just stop, for ****'s sake. Stop.
Perhaps you need to up that reading comprehension of yours.
I'm talking about a string of games 2 days ago where 3 of us faced a 6 man squad from a corp that has been here since early Beta. The so called "intermediate to experienced" playerbase, I'm not talking about a scenario where we have 6 + another 6 from another tryhard corp is put against 16 dudes coming straight from the academy.
If you read through the thread you'll also see that the isk part is rejected in favor of a removal of passive ingame WP gain and any sort of redline WP gain. Basically: if you're not active doing anything worthwhile you'll get less SPs.
We've also come to the conclusion that killing a proto fit with a militia fit should grant much isk and killing a militia fit with proto should grant next to no reward.
Try and be constructive and read stuff twice if you can't get the neuances in one reading, try and be constructive instead of that sort of blatant QQ. Thank you.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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KingBabar
The Rainbow Effect
1734
|
Posted - 2014.02.02 03:08:00 -
[116] - Quote
Heathen Bastard wrote:Yeah, gotta love the protostomper saying everyone else isn't trying hard enough.
Sorry that YOU'RE killing noobs in militia gear by Q-syncing and stacking 6-16 people in YOUR favor to win. Then saying that those randoms aren't trying hard enough when you're using the best versions of the most OP gear in the game.
Here's an idea: que solo and only use your freebie fit from your noob days. doing well? great. now fight 12 protostompers, basically alone because your team has suddenly all decided to take up sniping. in your militia suit.
then again, unless CCP gets off their "we need at least a week an a half a month of off time" ass and does something to even remotely balance this game, in about 6 months, it'll be nothing but a circlejerk of you protostomping ****s. and you'll finally have your "balanced" fights since you won't have any noobs left to stomp. then the servers will be shut down because only about 40 odd people are playing the game anymore. Perhaps you need to up that reading comprehension of yours.
I'm talking about a string of games 2 days ago where 3 of us faced a 6 man squad from a corp that has been here since early Beta. The so called "intermediate to experienced" playerbase, I'm not talking about a scenario where we have 6 + another 6 from another tryhard corp is put against 16 dudes coming straight from the academy.
If you read through the thread you'll also see that the isk part is rejected in favor of a removal of passive ingame WP gain and any sort of redline WP gain. Basically: if you're not active doing anything worthwhile you'll get less SPs.
We've also come to the conclusion that killing a proto fit with a militia fit should grant much isk and killing a militia fit with proto should grant next to no reward.
Try and be constructive and read stuff twice if you can't get the neuances in one reading, try and be constructive instead of that sort of blatant QQ. Thank you.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Heathen Bastard
The Bastard Brigade
839
|
Posted - 2014.02.02 03:12:00 -
[117] - Quote
How's about you actually come up with more than boiler plate insults? I prefer to be insulted on a personal level. I know you guys have no individuality with your gun or suit choices, but people really take better to being insulted or argued with based on what was said, rather than a double posted boilerplate response.
So again, you want to protostomp harder, add more disincentives for noobs, and basically kill the game in favor of feeling big by killing crappy suits.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Michael Arck
Onuoto Uakan Huogaatsu
2983
|
Posted - 2014.02.02 03:20:00 -
[118] - Quote
These discussions never end well...
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
uakanaunni@gmail.com
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KingBabar
The Rainbow Effect
1735
|
Posted - 2014.02.02 03:30:00 -
[119] - Quote
Heathen Bastard wrote:How's about you actually come up with more than boiler plate insults? I prefer to be insulted on a personal level. I know you guys have no individuality with your gun or suit choices, but people really take better to being insulted or argued with based on what was said, rather than a double posted boilerplate response.
So again, you want to protostomp harder, add more disincentives for noobs, and basically kill the game in favor of feeling big by killing crappy suits.
1. You claim that we're Qsyncing to stack our team. This has as far as I know never happened. This is a blatant lie on your part or a mere un-educated guess as to what we do. Get your facts straight. Besides, as mentioned, this is about when 3 of us face a 6 man squad from a corp thats been here since early beta, they never left the redline the entire game.
2. When I left SI I had it really rough mostly playing against stacked proto teams solo. My KDR and wallet did drop, a lot. But you never saw me running from a fight and start to snipe or whatever just to pad my stats. In a period of about 3 months I lost 200 million isk and my KDR dropped from over 7 to a little over 5, in this case I have definately been practicing what I've been preaching.
3. You say you know "you have no individuality with your gun choice" do you care to elaborate on this? Yet again you toss out an assumption you know nothing about, and on top of it you expect me to take you seriously and come up with a proper responce.
4. You refer to a scenario where most of your team gets stomped and starts to redline snipe and your left alone to push the points. And there lies the nature of my issue, what if these dudes hadn't given up so fast and actually tried and co-ordinate and push? So is it just the protobears fault? Or is there some thruth to the fact that people's defeatist attitudes has a sort of snowball effect on itself?
- And another point entirely. I wouldn't have made this thread if PC wasn't so damned ****** up. I used to play 3-5 PC games every night but now 90% is locked and I'm lucky to get 1 game a week. By fixing PC more vet players would stay of the pub games making it much easier for new players to avoid the big stomps.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Meeko Fent
State Patriots
1737
|
Posted - 2014.02.02 04:26:00 -
[120] - Quote
Sigh.
PEOPLE IN MILITIA AND STANDARD ARE GOING TO GET KILLED NO MATTER ******* WHAT BY PROTOBEARS.
NO ******* MATTER WHAT.
If somebody with good GG kills you, its all good.
If a Bear with all proto kills you even though you landed every shot and started firing first, kills you, that's when people take to the forums and "QQ"s over radically imbalanced tiers.
Because the tiers are radically unbalancing.
No amount of teamwork and Voice chat will refute that a q-sync'd team of all proto vs. a Random team of standards will be one-sided.
In order to give new players the chance they need, it needs to come a age of tiericide, where SP and gear only accounts for niche, not effectiveness.
DUST is a half decent game.
Be happy its free.
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