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Nothing Certain
Villore Sec Ops Gallente Federation
123
|
Posted - 2014.02.01 17:17:00 -
[61] - Quote
KingBabar wrote:Kierkegaard Soren wrote:King, I think what you're getting at here -and correct me if I'm wrong, but I did read all of that wal of text ;) - is "why don't scrubs use tactics and slowly scrub up to something better?"
And the answer, roughly speaking, is gear, skill points and mechanics. Especially from equipment. Especially from scanners. I play a lot of solo, in a slow suit that's **** at frontline assault. I will flank entire groups and drop uplinks, assault point, provide covering fire. And all of it is often for naught if I come up your kind of corp, or Dunas, etc etc.
Active scanners essentially killed tactics. Ambush? No. Flank? No. Stack the odds in your favour? They know. So no. Fit dampeners to get under them? Great, you just sacrificed hp to do that, hope you can melt that proto suits massive hp buffer with your advanced weapon before they turn around and melt you en masse!
It just feels very futile these days. Case in point; I came up against one of your guys a few nights ago, he was trying to redline my team in a dom and we had one spawn point out of the redline that I was defending furiously because Christ, I hate being redlined. He had full proto fit, including that bastard proto rr. I would be scanned, found, killed. Spawn. Rinse, repeat. I had no counter, except to run. Hated it. Multiple blues would assail him. He would take them. He was, in fairness,very good. But the difference in effectiveness that gear and skill points provide is exponential, not incremental, when compared to what a guy who can only fit standard can bring to the field. Non vets are just outclassed in every respect. Sometimes, it's just less stress to redline snipe. I wish this wasn't the case.
Tiercide for all things, damage reduction to weapons to tighten up TTK and some core mechanics need a solid kick up the arse. That's what we need to make people feel like they've always got a chance. You make several good points sir. On the point of the scanners I don't agree that much. Most of my fots are running with 2 proto dampeners these days. Yes thats at least a sacrifice of almost 200 HP, well worth it IMO. But then again, I can still have 700 HP on my suit so I guess the point is void. So we're back to splitting up this already tiny playerbase as the only viable sollution? Anyone got any better idea?
This is funny, it is like a working class guy trying to explain to a millionaire that he can't just buy a new car because he can't afford to fix his old one. I don't have proto anything, your scanners WILL pick me up, then your proto rifle WILL kill me and I have nothing to stop you from doing it, pair that with less experience and familiarity with the maps and even if I'm otherwise as good as you are (which I doubt) then there isn't much I can do. Scanners take away most of the options that give me a chance to make a difference. If I drop an uplink, you see it. Try and surprise you, forget it.
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Himiko Kuronaga
Fatal Absolution Covert Intervention
2884
|
Posted - 2014.02.01 17:24:00 -
[62] - Quote
KingBabar wrote:As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, there will always be an unguarded point etc. This means that we most of the time have players on the field to fight and we don't have to stand on the redline. It also means we'll get some truly awsome fights when we're up against stacked teams. You know, FUN!
So yeserday this is what we do. We're 3 players and we mostly played dom. And a trend was starting to reveal itself. Many corps and groups of players were "stuck in our queue", meaning that they were in our games for 2 hours more or less. So when put on our team they bring out their ARs, LAVs and playing the point and trying to win, nothing new about that.
The next game, when facing us, they never even leave the redline. And here we're talking about 6 dudes from the same corp a corp thats been here since beta ffs, all bringing out their snipers to sort of spite us I believe. And yes I do indeed see the joy in that. Off course this leads to a very boring game for us and I would believe the other 10 dudes having their prime group of that battle not taking part. And this repeated itself more or less several times with various groups of players.
I remember back in the early days of MAG, my first competitive shooter. I had a scrub clan, with scrubby players, myself included. We were normally very happy if we could do a game and not go negative KDR wise. So back then also, our little group of rag tag scrubs and houswives were set up against Q-synced teams from the best corps in the game. And what did we do?
We faught them with nails and teeth. We played as tight as we could, pure combat updates/tactics on coms. In short: we did all that we could and tried to make our organization count towards beating players with way better gungame. Trying to get into 2 vs 1 scenarios. Trying to outflank and hit one spot with our 8 man squad etc. Naturally we mostly failed horribly. We got stomped over and over. Slowly but steadily our performance got better, we got respected and eventually became a factor in MAG. This was mostly the trend in MAG, most battles were filled with fierce competition, or at least thats what my rosie memories tell me....
This is far from the average situation in Dust. This goes for both the less skilled and the pro tryhards. I've been in group with and seen so many players with 5+ KDR leave battles or spawn back into the warbarge as soon as the fighting gets though. The scrubs hide out for different reasons than the tryhards, they're mstly interrested in saving that KDR, they can put up a fight but just can't be bothered. Both of these mentalitie doesn't go well with me.
Fighting agaist better players, do you really think that its benefitial for your learning curve to: Stay at the redline sniping? Stay at some high point, a house or rail or whatever, taking the occational pot shot? You know popping your head up and shoot somone in the back while he's engaged in ground fighting... Same goes for the perifferee hero, sirkling the outskirts with a RR or Scr. Same goes for the logibro suddenly calling in a tank and drives aimlessly around. And so on.
Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
IMO the Dust community is the worst I have seen in terms of player skill and cheap "lets make the game boring" tactics. Way too few try to fight the odds and improve their gungame and tactics, its just safer and better to get defensive, even if the current battlfield dictates that you'll attack or lose the game.
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
You cannot and will not enforce, police, or encourage "honorable" play among the playerbase. People are going to play how they want to play. Soloists like myself are going to continue to solo. Nyain San are going to continue holding each others hands and tank zerging to compensate for their lack of individual skill.
If you are looking to change the way the game is played then you have to change the core of the game itself, not the playerbase. You will not, ever, under any circumstances, change the playerbase. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2526
|
Posted - 2014.02.01 17:39:00 -
[63] - Quote
KingBabar wrote:As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, there will always be an unguarded point etc. This means that we most of the time have players on the field to fight and we don't have to stand on the redline. It also means we'll get some truly awsome fights when we're up against stacked teams. You know, FUN!
So yeserday this is what we do. We're 3 players and we mostly played dom. And a trend was starting to reveal itself. Many corps and groups of players were "stuck in our queue", meaning that they were in our games for 2 hours more or less. So when put on our team they bring out their ARs, LAVs and playing the point and trying to win, nothing new about that.
The next game, when facing us, they never even leave the redline. And here we're talking about 6 dudes from the same corp a corp thats been here since beta ffs, all bringing out their snipers to sort of spite us I believe. And yes I do indeed see the joy in that. Off course this leads to a very boring game for us and I would believe the other 10 dudes having their prime group of that battle not taking part. And this repeated itself more or less several times with various groups of players.
I remember back in the early days of MAG, my first competitive shooter. I had a scrub clan, with scrubby players, myself included. We were normally very happy if we could do a game and not go negative KDR wise. So back then also, our little group of rag tag scrubs and houswives were set up against Q-synced teams from the best corps in the game. And what did we do?
We faught them with nails and teeth. We played as tight as we could, pure combat updates/tactics on coms. In short: we did all that we could and tried to make our organization count towards beating players with way better gungame. Trying to get into 2 vs 1 scenarios. Trying to outflank and hit one spot with our 8 man squad etc. Naturally we mostly failed horribly. We got stomped over and over. Slowly but steadily our performance got better, we got respected and eventually became a factor in MAG. This was mostly the trend in MAG, most battles were filled with fierce competition, or at least thats what my rosie memories tell me....
This is far from the average situation in Dust. This goes for both the less skilled and the pro tryhards. I've been in group with and seen so many players with 5+ KDR leave battles or spawn back into the warbarge as soon as the fighting gets though. The scrubs hide out for different reasons than the tryhards, they're mstly interrested in saving that KDR, they can put up a fight but just can't be bothered. Both of these mentalitie doesn't go well with me.
Fighting agaist better players, do you really think that its benefitial for your learning curve to: Stay at the redline sniping? Stay at some high point, a house or rail or whatever, taking the occational pot shot? You know popping your head up and shoot somone in the back while he's engaged in ground fighting... Same goes for the perifferee hero, sirkling the outskirts with a RR or Scr. Same goes for the logibro suddenly calling in a tank and drives aimlessly around. And so on.
Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
IMO the Dust community is the worst I have seen in terms of player skill and cheap "lets make the game boring" tactics. Way too few try to fight the odds and improve their gungame and tactics, its just safer and better to get defensive, even if the current battlfield dictates that you'll attack or lose the game.
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
Not everyone has the sand to say "F--K YOU" and proceed to go negative in both ISK and KDR just to spite the enemy team, and to try and take as many Red dots down as they can.
It's a rare trait.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Nothing Certain
Villore Sec Ops Gallente Federation
123
|
Posted - 2014.02.01 17:45:00 -
[64] - Quote
KingBabar wrote:Matticus Monk wrote:KalOfTheRathi wrote:[quote=Matticus Monk]
(I'm not thanking these guys, they are still try-hard, cry-baby, pansy-ass tools who I don't respect even an ounce). So, proto-chumps: show us your real skill you baby-faced, snot nosed, security blanket using limp daisies and bring us a real battle. But you'll get your **** handed to you. I know plenty of scouts that would easily tear you to ribbons using standard gear and militia weapons.... Yeah yeah heard it all before. The funny thing is that this mentality seems to be the leading one for such a large part of the comunity. We've done test after test running cheaper fits with merely any difference in results. Teamwork, gungame and fighting spirit wins the battles, gear is merely the top of the iceberg. Actually I did another 10 game test 2 days ago. ( I do this from time to time, I play 10 games, solo in cheap fits and notice the scores to see how bad I'd play without team support and with cheap fits.) I ended up with more kills and a better KDR on average compared to my usual stats. Why? Well I played smart for once, no crazy stuff, and I didn't have 3 experienced dudes around me competing for the kills. I did it in a 35K isk enhanced suit with basic weapons. Best game was 40-4 and the worst was 13-5. I know I can play well without my fanzy gear, and no I still won't do it, protogear makes me able to play more recklessly and makes the game more fun cause a loss of 10 suits in a game sort of hurts. So take that "you need your crutch" attitude and stuff it. Do you really think that the dudes fighting at the top end in PC has no real skills and are merely being carried by their gear and skills? STFU
There you go, there is your answer. "No, I will protostomp and blew those I stomp for the problem" |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1509
|
Posted - 2014.02.01 18:26:00 -
[65] - Quote
I agree with your OP KingBabar.
I think CCP has made two errors with the way they dispense match rewards.
Error number one is merely fundamental: ISK payouts. Simply put, there should be an ISK reward for the win, and it should be big enough to matter to peeps.
Error number two, however, is flat-out poisonous: Passive time-based in-match sp rewards. This mechanic sends a message to every single player that the game does not walk the New Eden talk. After a few matches, whether they understand the sp mechanics or not, players realize that their effort or lack of it does not really matter very much in terms of skillpoints paid out for a match. It's a particularly crushing realization for new players, and i believe it sucks the romance right out of the space opera.
That realization, when it comes, destroys any credibility DUST might have in the mind of a player. It's a message that speaks to the core of the gaming experience and what it tells peeps is that CCP does not respect them as hard-ass immortal mercenary soldiers, but rather sees players as rather delicate creatures that need to be taken care of and have their egos stroked by the game mechanics because they can't handle New Eden as it is.
Some peeps are able to recognize, analyze and dissect these sp payout mechanics almost immediately, some peeps only sense the problem intuitively and 'smell' that the situation is somehow distasteful, but i contend that it deeply effects every single player and sets the 'moral tone' for mercenary soldiers in New Eden. Hence my use of the word 'poisonous'.
Somebody at CCP thinks that these things don't matter or that peeps don't notice, i say that in the long run it is a primary limiting factor on the quality of the merc experience, the size of the playerbase and bears directly on the survival of DUST in the New Eden universe.
What can be done? First and foremost somebody at CCP needs to champion the players and realize that peeps are up to the challenge of living and dying and earning a buck in New Eden. And also to do something about the nanny-state interventions that CCP is perpetrating on the players.
Once the will is there it's not hard at all to improve the situation. There are so many solid suggestions on these forums, all of which have been read and discussed by CCP on multiple occasions.
My personal choice for things done right would be to remove the sp dole and replace it with differential WP rewards - noob taking down 40 million sp vet running full proto should be damn well rewarded for it, that same vet should get fractional payouts for harvesting that same noob. But what we should all be rewarded handsomely for is the win.
I support SP rollover.
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KingBabar
The Rainbow Effect
1722
|
Posted - 2014.02.01 18:38:00 -
[66] - Quote
Vrain Matari wrote:I agree with your OP KingBabar.
I think CCP has made two errors with the way they dispense match rewards.
Error number one is merely fundamental: ISK payouts. Simply put, there should be an ISK reward for the win, and it should be big enough to matter to peeps.
Error number two, however, is flat-out poisonous: Passive time-based in-match sp rewards. This mechanic sends a message to every single player that the game does not walk the New Eden talk. After a few matches, whether they understand the sp mechanics or not, players realize that their effort or lack of it does not really matter very much in terms of skillpoints paid out for a match. It's a particularly crushing realization for new players, and i believe it sucks the romance right out of the space opera.
That realization, when it comes, destroys any credibility DUST might have in the mind of a player. It's a message that speaks to the core of the gaming experience and what it tells peeps is that CCP does not respect them as hard-ass immortal mercenary soldiers, but rather sees players as rather delicate creatures that need to be taken care of and have their egos stroked by the game mechanics because they can't handle New Eden as it is.
Some peeps are able to recognize, analyze and dissect these sp payout mechanics almost immediately, some peeps only sense the problem intuitively and 'smell' that the situation is somehow distasteful, but i contend that it deeply effects every single player and sets the 'moral tone' for mercenary soldiers in New Eden. Hence my use of the word 'poisonous'.
Somebody at CCP thinks that these things don't matter or that peeps don't notice, i say that in the long run it is a primary limiting factor on the quality of the merc experience, the size of the playerbase and bears directly on the survival of DUST in the New Eden universe.
What can be done? First and foremost somebody at CCP needs to champion the players and realize that peeps are up to the challenge of living and dying and earning a buck in New Eden. And also to do something about the nanny-state interventions that CCP is perpetrating on the players.
Once the will is there it's not hard at all to improve the situation. There are so many solid suggestions on these forums, all of which have been read and discussed by CCP on multiple occasions.
My personal choice for things done right would be to remove the sp dole and replace it with differential WP rewards - noob taking down 40 million sp vet running full proto should be damn well rewarded for it, that same vet should get fractional payouts for harvesting that same noob. But what we should all be rewarded handsomely for is the win.
That was so beautiful I got a tear in my eye!
+1
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2528
|
Posted - 2014.02.01 18:45:00 -
[67] - Quote
Vrain Matari wrote: -snip-
That was very well written. +1
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Sgt Kirk
Fatal Absolution Covert Intervention
4324
|
Posted - 2014.02.01 18:51:00 -
[68] - Quote
I think this thread is cancer. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2529
|
Posted - 2014.02.01 18:56:00 -
[69] - Quote
Sgt Kirk wrote:I think this thread is cancer.
Call the Medic Dev and surgically remove it right?
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Rei Shepard
The Rainbow Effect
1556
|
Posted - 2014.02.01 18:59:00 -
[70] - Quote
KingBabar wrote:As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, there will always be an unguarded point etc. This means that we most of the time have players on the field to fight and we don't have to stand on the redline. It also means we'll get some truly awsome fights when we're up against stacked teams. You know, FUN!
So yeserday this is what we do. We're 3 players and we mostly played dom. And a trend was starting to reveal itself. Many corps and groups of players were "stuck in our queue", meaning that they were in our games for 2 hours more or less. So when put on our team they bring out their ARs, LAVs and playing the point and trying to win, nothing new about that.
The next game, when facing us, they never even leave the redline. And here we're talking about 6 dudes from the same corp a corp thats been here since beta ffs, all bringing out their snipers to sort of spite us I believe. And yes I do indeed see the joy in that. Off course this leads to a very boring game for us and I would believe the other 10 dudes having their prime group of that battle not taking part. And this repeated itself more or less several times with various groups of players.
I remember back in the early days of MAG, my first competitive shooter. I had a scrub clan, with scrubby players, myself included. We were normally very happy if we could do a game and not go negative KDR wise. So back then also, our little group of rag tag scrubs and houswives were set up against Q-synced teams from the best corps in the game. And what did we do?
We faught them with nails and teeth. We played as tight as we could, pure combat updates/tactics on coms. In short: we did all that we could and tried to make our organization count towards beating players with way better gungame. Trying to get into 2 vs 1 scenarios. Trying to outflank and hit one spot with our 8 man squad etc. Naturally we mostly failed horribly. We got stomped over and over. Slowly but steadily our performance got better, we got respected and eventually became a factor in MAG. This was mostly the trend in MAG, most battles were filled with fierce competition, or at least thats what my rosie memories tell me....
This is far from the average situation in Dust. This goes for both the less skilled and the pro tryhards. I've been in group with and seen so many players with 5+ KDR leave battles or spawn back into the warbarge as soon as the fighting gets though. The scrubs hide out for different reasons than the tryhards, they're mstly interrested in saving that KDR, they can put up a fight but just can't be bothered. Both of these mentalitie doesn't go well with me.
Fighting agaist better players, do you really think that its benefitial for your learning curve to: Stay at the redline sniping? Stay at some high point, a house or rail or whatever, taking the occational pot shot? You know popping your head up and shoot somone in the back while he's engaged in ground fighting... Same goes for the perifferee hero, sirkling the outskirts with a RR or Scr. Same goes for the logibro suddenly calling in a tank and drives aimlessly around. And so on.
Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
IMO the Dust community is the worst I have seen in terms of player skill and cheap "lets make the game boring" tactics. Way too few try to fight the odds and improve their gungame and tactics, its just safer and better to get defensive, even if the current battlfield dictates that you'll attack or lose the game.
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
Can't agree more with this post or make a better one even if i tried!
Its the reason you see me solo the entire time, its the only way in this game to get a good game once in a while and ill take all my bad ones just to get that one really good one.
But lately even entire teams stay either in their redline or bail out if they see me, i had Ceo_Pyrex's team drop from a game when i entered, i mean its been 2 months since i fought him and his team, but he's still b*tthurt from one beating.
I cant remember the amount of games where i went x/8-12 deaths to give the opposition a though time, when i look at the map to check why i was getting flanked from all sides, my entire team would be in our redline because they had a team.
This is the first FPS games ive come across where everyones KDR means so much, it would be better for this game if they deleted that statistic.
I come from PC and i do not understand this mentality of not wanting to get better at the game, i mean i have roughly 50-60% loss of fine motor control in my wrists and hands and its taken me a couple of years to adapt to it since i got back into the FPS scene (Carpal Tunnel gone bad from excessive FPS gaming when i was 21-24, at the end point i had to put my hands in cold water for 5 minutes to play 15 minutes and then they would feel completely numb, i quit too late with permanent damage) but i worked on it and i can play decently again, if i don't play too much.
So yeah i don't get it either why people don't want to work on "getting" better, though you don't want to play too much to catch Carpal tunnel, but then again its a KBM disease, not DS3.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Meee One
The dyst0pian Corporation Zero-Day
262
|
Posted - 2014.02.01 19:01:00 -
[71] - Quote
Nothing here but bitter vets wanting to rob noobs of any chance of competing. "Increase wins,Decrease loss LOL" New player goes 0/10 first match after the academy,feels defeated and robbed uninstalls Dust the same day,and plays another more satisfying FPS. There is no "welcome to new eden" "get gud newb" or "htfu". You are all idiots...this game is trying to appeal to FPS gamers not MMO gamers. It hooks players with the FPS and keeps them interested with the customization and freedom(MMO). If you make the hook dull (HURR LOWEER DUH REWARDZ) then it won't stick. FPS gamers are used to fast rewards,and fair but challenging game play,with these suggestions in any form you support FOTM fittings because most FPS gamers don't have the patients to "grind" when they get stomped every match with reduced rewards. CCP would never commit suicide like that.
Sexy jutsu
Time to jaaam!
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
570
|
Posted - 2014.02.01 19:03:00 -
[72] - Quote
Alaika Arbosa wrote: 1) Cease allowing us to spawn on Objectives in all gamemodes. There should be specific set spawn points for each side as well as Drop Uplinks which can be custom placed by players and CRU's which can be hacked by either team.
2) When we are the Attackers, we should be attacking and we should hold nothing on the field aside from our footspawn and the MCC spawn. When Defending, we should hold everything on the field until the Attackers have destroyed it or seized control of it (in which case we can always hack it back).
3) Change the payout for losing. As it is now, the losers still get a cookie for showing up. They shouldn't get a cookie, they should get maybe some crumbs but nothing more, slant ISK payouts towards the winners 85/15. Give more gravity to winning the match. Give us standings for the other NPC corps aside from the Militia corps and adjust our ISK payouts accordingly taking into consideration the NPC corps we are working for (multiply our individual payouts by 1.XX where XX is equal to our X.X standing with the corporation). If our standings are low enough for a particular corp, we will not be queued into matches for them since they'd rather spit on us rather than employ us.
4) Add a method by which System Security Status is accounted for and which blocks the use certain equipment for those matches (i.e. metalevel based entry restrictions) as well as blue-on-blue fire. If I go into a match in a 0.7, I can't use as wide a variety of equipment (nor will my bluefire register) as I can if I go into a match in a 0.2 (where my bluefire will register).
5) Allow squads to be loaded into battles, though there should be no "No Squad" guys as well as no "Locking" mechanic for squads. Anyone who is a solo rambo should be loaded into preformed squads if there are no squads on the team with room for anyone. This will incentivize grouping up since no one will want to be forced to squad with John Rando who spins in circles in the MCC while blaring Rick Astley over comms.
Implement these changes and watch the battlefield dynamics change for the better. Incentivize fighting and people will fight, hand out cookies and milk to all and give everyone a pat on the back and a "good work, try better, you'll get it next time" at the end of the battle and watch people blueball their enemies and pull stupid **** instead of staying focused.
1)I understand what you are saying,but this would only encourage more camping of spawn points,like it did in the E3 build.What should happen is spawns should be similar to Starhawk,where you can actually drop into the battlefield.
2)This would be predicated on a different game mode,ala Skirmish 1.0.This game desperately needs it back.
3)Couldn't agree more.There's no real penalty for losing as it stands,unless you are running high priced gear and dying a lot.I would add that the complete removal of player KDR stat tracking,and KDR leaderboard rankings would completely change the dynamic of squad functionality.Giving a better incentive to win,like higher ISK payout+better and more frequent salvage would be best for this game.
4)This would be done by having the ability to actually play in nullsec areas for the most part.
5)Totally agree,there's no reason that players should be without a squad in match.This goes into a bigger issue though that CCP just can't seem to figure out this far into development.Grouping,matchmaking,and in match leadership roles.MAG had that structure down perfect and it's something that CCP just just flat out ripoff.If you are running solo,you should be auto squaded while in match,and when the match is over,then you should be given the option to stay in squad or leave,simple as that.
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Rei Shepard
The Rainbow Effect
1556
|
Posted - 2014.02.01 19:08:00 -
[73] - Quote
Quote:My personal choice for things done right would be to remove the sp dole and replace it with differential WP rewards - noob taking down 40 million sp vet running full proto should be damn well rewarded for it, that same vet should get fractional payouts for harvesting that same noob. But what we should all be rewarded handsomely for is the win.
This right here +1.
I personally don't want to run Proto 24/7, i want to be able to cry when i lose a proto suit or shake from the adrenaline of saving my suit from destruction, instead of the "Meh, i got 9000 more of those suits", but then they just made Tanks cost pennies.
so yeah...
Militia Gear should be dirt cheap Standard gear should be, you know the standard everyone is running Advanced gear should bite you in the wallet for dying in one Proto gear should be something you talk about seeing on the field like they talk about how real the Lochness Monster really is Officer gear should be like loosing your Capital Ship in Eve
But loosing a 230k suit tingles a little, witch sadly does not prevent me from running mine 24/7.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Patrick57
Fatal Absolution Covert Intervention
4527
|
Posted - 2014.02.01 19:13:00 -
[74] - Quote
Piraten Hovnoret wrote:Lets have a full reset of isk and sp to level the play field. What a stupid idea. |
Spectre-M
The Generals General Tso's Alliance
235
|
Posted - 2014.02.01 19:31:00 -
[75] - Quote
Eve security space mechanics would help.
Public = high sec ( up to adv gear)
PC/FW = low sec ( any tier gear )
I don't see why something like this hasn't been implemented yet. If we want proto stomping to stop, we need to limit its use. Does anyone have more info on how the space security works in Eve, and if we could mirror the idea.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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shaman oga
Nexus Balusa Horizon
1522
|
Posted - 2014.02.01 19:34:00 -
[76] - Quote
KingBabar wrote:shaman oga wrote:Come on, i've played against your team yesterday with my alt, don't try to lie, you were just proto stomping like you always do, one guy was playing with an almighty gar21 balac, then you come here on the forums and play the part of the offended.
Play without your team if you can, it's always EZ and boring when matchmaking put another full squad with you and squad. Yeah well granted. We did play for 2-3 hours as a 3 man team. Later on (I was getting seriously drunk and ended with a 10-8 game vs nobody and called it a night) before that point we did indeed roll with 4 and then 5. This is a notorious problem. You are 3 in squad and after a batlle you see this single dude in your cop not having any to play with. You shrugit off and play another game and after the game the same dude is still waiting for someone to play with. So your squad gets filled eventually. And I've stated that we do this, but it doesn't include all of us and definately not all the time. Calling me out as a liar because you saw me in a game with a full squad was uncalled for. I don't say that you can't play with your friends or invite your corpmates and obviously i can't blame you for winning a game, if you play better than someone else you deserve to win.
I understand that teamwork work better than proto suit, but if you add teamwork to proto and multiply it for 2 (not your fault, this is CCP matchmaking that stacks 2 squads on the same side), your team will obviously stomp the other team (usually random or a single squad that can hold 1 point till all the other team push on them).
Of course you can play your part and play in STD or ADV gear, instead of PRO even if you can afford PRO 24/7, again you are not problem but you are part of it. You have to change mentality and give other players a chance and you can give them a chance, simply by wearing cheaper gear.
It's not such an effort.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Takahiro Kashuken
Red Star. EoN.
2354
|
Posted - 2014.02.01 19:34:00 -
[77] - Quote
Spectre-M wrote:Eve security space mechanics would help.
Public = high sec ( up to adv gear)
PC/FW = low sec ( any tier gear )
I don't see why something like this hasn't been implemented yet. If we want proto stomping to stop, we need to limit its use. Does anyone have more info on how the space security works in Eve, and if we could mirror the idea.
If you do that tryhards complain that they cant use the gear they unlocked
Frankly pub games make them basic only thats sorts it all out
Intelligence is OP
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1035
|
Posted - 2014.02.01 19:36:00 -
[78] - Quote
I'm honestly trying to wraggle up newberries and get them to do that with my Suicide Squadron. Getting them into the right mentality early on helps them later down the road. One of the biggest issues with Dust is it's learning curve and the SP gap. Players who don't know how to manage their SP, their chosen role, and ISK feel the hit harder than before since a good majority of players have 10+ Mil SP with a lot of that portion having experience in competitive realms(PC, tournies, yada-yada).
Those that do stick around usually have to learn on their own because most corps either want someone already experienced, which these new players can't get because no one wants them, or someone whose personal skills are actually above par.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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mollerz
Minja Scouts
2198
|
Posted - 2014.02.01 19:37:00 -
[79] - Quote
I don't blame any part of the playerbase for how ****** up this whole goat rodeo of a game is.
CCP just has no clue. And when they get one, they move painfully slow to correct anything. Not even small changes that could at least alleviate issues are made.
As an example: Tank spam- Why do tanks cost as much as a honda civic again? Shouldn't tanks cost a few million? An M1 Abrams costs the US Government $6 million or so. Change the price to reflect some sense of scale, economy, and mimic reality a little bit and tank spam will vanish. No one could beef about AV power as much.. not to say it shouldn't still be tweaked mind you. At the same time, people who've skilled deep into tanks will have some sense of accomplishment.
Then there are all the bugs. I die more to bugs than proto suits IMO. I don't mind getting cut down by a stronger foe at all. But when I die to that foe because I stick to terrain and can't escape, can't jump a railing, can't even ******* sprint after i use my weapon, etc. Then you toss on all the protostomping with the shitshow matchmaking and there is no way this game has any chance.
It seems like the ship might finally being righted, and we might all just start sailing smoother. However, they've not only squandered 1.0-1.7 so far, over the course of a year, they've left long standing severe issues that have the playerbase having this discussion. When your customers are discussing and fighting about self policing and gimping play styles and what not- well, that's a developer fail right there.
MY pS4 is finally in the mail. My friends all have them. Better games are on the way.... CCPs lucky breaks are dwindling and they are just going to get washed over by hungrier and better developers. From every angle it looks as if CCP plans to let Eve perpetually subsidize dust with dust comprised of the same protostomping corps circlejerking each other. That, babar, is what dust is on it's way to becoming. So enjoy the fact there are newberries to stomp while you can. One day they will vanish to better things and you won't have to worry about it.
You gotta hustle if you wanna make a dolla
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1800
|
Posted - 2014.02.01 19:39:00 -
[80] - Quote
Rei Shepard wrote:Quote:My personal choice for things done right would be to remove the sp dole and replace it with differential WP rewards - noob taking down 40 million sp vet running full proto should be damn well rewarded for it, that same vet should get fractional payouts for harvesting that same noob. But what we should all be rewarded handsomely for is the win. This right here +1. I personally don't want to run Proto 24/7, i want to be able to cry when i lose a proto suit or shake from the adrenaline of saving my suit from destruction, instead of the "Meh, i got 9000 more of those suits", but then they just made Tanks cost pennies. so yeah... Militia Gear should be dirt cheap Standard gear should be, you know the standard everyone is running Advanced gear should bite you in the wallet for dying in one Proto gear should be something you talk about seeing on the field like they talk about how real the Lochness Monster really is Officer gear should be like loosing your Capital Ship in Eve But loosing a 230k suit tingles a little, witch sadly does not prevent me from running mine 24/7.
Excellent idea. It would also be nice if an ISK differential stat was available, to give people besides lolKDR to focus on and take the sting out of losing... I may have lost but I cost you a lot of money, jerk!
One big issue is how to do what you propose. Just increasing costs won't work because there are still the Nyain San and AEs who print their own money, so even if you triple the cost, they can still run proto but nobody else will be able to.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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KEROSIINI-TERO
The Rainbow Effect
1004
|
Posted - 2014.02.01 19:40:00 -
[81] - Quote
shaman oga wrote:Try to wear ADV sometime.
I can't. There's no fitting slots left to do that.
Support this thread and this post to reduce protosuit amounts even a bit: https://forums.dust514.com/default.aspx?g=posts&m=1540828#post1540828
FEEDBACK: Analysis on 1.7 tank functionality
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Scheneighnay McBob
Learning Coalition College
3871
|
Posted - 2014.02.01 19:40:00 -
[82] - Quote
I like exploiting the current player mentality.
While you all zerg and counterzerg, I run around the action and turn everything blue.
I am your scan error.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
570
|
Posted - 2014.02.01 19:45:00 -
[83] - Quote
mollerz wrote:I don't blame any part of the playerbase for how ****** up this whole goat rodeo of a game is.
CCP just has no clue. And when they get one, they move painfully slow to correct anything. Not even small changes that could at least alleviate issues are made.
As an example: Tank spam- Why do tanks cost as much as a honda civic again? Shouldn't tanks cost a few million? An M1 Abrams costs the US Government $6 million or so. Change the price to reflect some sense of scale, economy, and mimic reality a little bit and tank spam will vanish. No one could beef about AV power as much.. not to say it shouldn't still be tweaked mind you. At the same time, people who've skilled deep into tanks will have some sense of accomplishment. EDIT: They also have to fix their economy or only the same old OG corps will be the only ones able to afford them.
Then there are all the bugs. I die more to bugs than proto suits IMO. I don't mind getting cut down by a stronger foe at all. But when I die to that foe because I stick to terrain and can't escape, can't jump a railing, can't even ******* sprint after i use my weapon, etc. Then you toss on all the protostomping with the shitshow matchmaking and there is no way this game has any chance.
It seems like the ship might finally being righted, and we might all just start sailing smoother. However, they've not only squandered 1.0-1.7 so far, over the course of a year, they've left long standing severe issues that have the playerbase having this discussion. When your customers are discussing and fighting about self policing and gimping play styles and what not- well, that's a developer fail right there.
My pS4 is finally in the mail. My friends all have them. Better games are on the way.... CCPs lucky breaks are dwindling and they are just going to get washed over by hungrier and better developers. From every angle it looks as if CCP plans to let Eve perpetually subsidize dust with dust comprised of the same protostomping corps circlejerking each other. That, babar, is what dust is on it's way to becoming. So enjoy the fact there are newberries to stomp while you can. One day they will vanish to better things and you won't have to worry about it. +1 for using the term "goat rodeo".
It's almost like I have a real life alter ego that wrote this post.
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Nothing Certain
Villore Sec Ops Gallente Federation
125
|
Posted - 2014.02.01 19:46:00 -
[84] - Quote
Vrain Matari wrote:I agree with your OP KingBabar.
I think CCP has made two errors with the way they dispense match rewards.
Error number one is merely fundamental: ISK payouts. Simply put, there should be an ISK reward for the win, and it should be big enough to matter to peeps.
Error number two, however, is flat-out poisonous: Passive time-based in-match sp rewards. This mechanic sends a message to every single player that the game does not walk the New Eden talk. After a few matches, whether they understand the sp mechanics or not, players realize that their effort or lack of it does not really matter very much in terms of skillpoints paid out for a match. It's a particularly crushing realization for new players, and i believe it sucks the romance right out of the space opera.
That realization, when it comes, destroys any credibility DUST might have in the mind of a player. It's a message that speaks to the core of the gaming experience and what it tells peeps is that CCP does not respect them as hard-ass immortal mercenary soldiers, but rather sees players as rather delicate creatures that need to be taken care of and have their egos stroked by the game mechanics because they can't handle New Eden as it is.
Some peeps are able to recognize, analyze and dissect these sp payout mechanics almost immediately, some peeps only sense the problem intuitively and 'smell' that the situation is somehow distasteful, but i contend that it deeply effects every single player and sets the 'moral tone' for mercenary soldiers in New Eden. Hence my use of the word 'poisonous'.
Somebody at CCP thinks that these things don't matter or that peeps don't notice, i say that in the long run it is a primary limiting factor on the quality of the merc experience, the size of the playerbase and bears directly on the survival of DUST in the
What can be done? First and foremost somebody at CCP needs to champion the players and realize that peeps are up to the challenge of living and dying and earning a buck in New Eden. And also to do something about the nanny-state interventions that CCP is perpetrating on the players.
Once the will is there it's not hard at all to improve the situation. There are so many solid suggestions on these forums, all of which have been read and discussed by CCP on multiple occasions.
My personal choice for things done right would be to remove the sp dole and replace it with differential WP rewards - noob taking down 40 million sp vet running full proto should be damn well rewarded for it, that same vet should get fractional payouts for harvesting that same noob. But what we should all be rewarded handsomely for is the win.
What this would mean in practice is that the proto stompers would not even leave things like hacking CRU's to the new guys on their teams. there would be competition for every WP and the protostompers would stomp their teammates.
I like the idea of differing payouts based on different suits you kill, but there is much more to the game than killing.
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Spectre-M
The Generals General Tso's Alliance
236
|
Posted - 2014.02.01 19:46:00 -
[85] - Quote
Takahiro Kashuken wrote:Spectre-M wrote:Eve security space mechanics would help.
Public = high sec ( up to adv gear)
PC/FW = low sec ( any tier gear )
I don't see why something like this hasn't been implemented yet. If we want proto stomping to stop, we need to limit its use. Does anyone have more info on how the space security works in Eve, and if we could mirror the idea. If you do that tryhards complain that they cant use the gear they unlocked Frankly pub games make them basic only thats sorts it all out
Let them complain, then I'll tell them to HTFU. Proto should be used for high stakes. Would someone use the most expensive ship to fight newbies in eve high-sec. I'm sure I've heard that concord enforces these areas without prejudice.
This game either grows or dies, it's really up to the larger corps what fate brings for Dust, because CCP doesn't GAF. They've proven so with PC districts printing isk for proto squads.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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God Damn Overheat
SLAPHAPPY BANDITS
1
|
Posted - 2014.02.01 19:50:00 -
[86] - Quote
KingBabar wrote:
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
I think you lack understanding, which makes for poor logic. People don't feel like being proto stomped into the ground, it's a waste of time, no fun, and a waste of ISK. The idea of less money for loser will push those who decide it aint worth it, to shy away even more. The ISK payouts all together are pathetic, on my heavy earlier I run a match, non stop defending/pushing the objective, 30+kills, but 10 deaths, my 1st 5 suits cost me 30k a pop so 150k, then I dropped to 10k suits, another 50k. The game ends the other side win, 10/16 easily running all proto. I get 197k ISK, so I lose ISK for actually trying.... or I can sit in the redline with a ****** sniper fir, go 4/0 and make 197k.
I'll entertain your thoughts though. So say we do this 3:1 ratio, I play my heart out, spending 200k to get rewarded 197k, a loss of 3k. You(The stomper) gets near enough 600k, enough to fund more proto suits, where as my loss reduces me into MLT suits, totry make ends meat. So now your playing players who can only afford to run a MLT suit, this will improve your fun?
The game needs to have a way to understand effort and how valuable or critical certain kills are, Ifi spend an entire match within 100m of an objective always dealing and recieving damage, I should get more than 197k.
The mental shift you seek is blocked by your own activities of stomping. How many fights do you see where a full squad of Ancient Exiles or Nyian lagswitch are dominating and decide to run MLT gear to try even the odds?.....you don't they make a point of running their most exspensive gears to make sure there is NO chance of an enemy resurgance. Rail tanks parked up ready to destroy anything called in, full proto logis weilding rail rifles sideto side on the redline.
The games was designed very badly, big lapses in judgemeent, allowing the strong to always be strong, and the weak to push through months and months of "New Eden" just so they can one day do the same things: Reinforce poor matchmaing. Destroy NPE Act like they actually have some kind of gungame. |
Dericha
A.N.O.N.Y.M.O.U.S.
20
|
Posted - 2014.02.01 20:04:00 -
[87] - Quote
KingBabar wrote:As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, there will always be an unguarded point etc. This means that we most of the time have players on the field to fight and we don't have to stand on the redline. It also means we'll get some truly awsome fights when we're up against stacked teams. You know, FUN!
So yeserday this is what we do. We're 3 players and we mostly played dom. And a trend was starting to reveal itself. Many corps and groups of players were "stuck in our queue", meaning that they were in our games for 2 hours more or less. So when put on our team they bring out their ARs, LAVs and playing the point and trying to win, nothing new about that.
The next game, when facing us, they never even leave the redline. And here we're talking about 6 dudes from the same corp a corp thats been here since beta ffs, all bringing out their snipers to sort of spite us I believe. And yes I do indeed see the joy in that. Off course this leads to a very boring game for us and I would believe the other 10 dudes having their prime group of that battle not taking part. And this repeated itself more or less several times with various groups of players.
I remember back in the early days of MAG, my first competitive shooter. I had a scrub clan, with scrubby players, myself included. We were normally very happy if we could do a game and not go negative KDR wise. So back then also, our little group of rag tag scrubs and houswives were set up against Q-synced teams from the best corps in the game. And what did we do?
We faught them with nails and teeth. We played as tight as we could, pure combat updates/tactics on coms. In short: we did all that we could and tried to make our organization count towards beating players with way better gungame. Trying to get into 2 vs 1 scenarios. Trying to outflank and hit one spot with our 8 man squad etc. Naturally we mostly failed horribly. We got stomped over and over. Slowly but steadily our performance got better, we got respected and eventually became a factor in MAG. This was mostly the trend in MAG, most battles were filled with fierce competition, or at least thats what my rosie memories tell me....
This is far from the average situation in Dust. This goes for both the less skilled and the pro tryhards. I've been in group with and seen so many players with 5+ KDR leave battles or spawn back into the warbarge as soon as the fighting gets though. The scrubs hide out for different reasons than the tryhards, they're mstly interrested in saving that KDR, they can put up a fight but just can't be bothered. Both of these mentalitie doesn't go well with me.
Fighting agaist better players, do you really think that its benefitial for your learning curve to: Stay at the redline sniping? Stay at some high point, a house or rail or whatever, taking the occational pot shot? You know popping your head up and shoot somone in the back while he's engaged in ground fighting... Same goes for the perifferee hero, sirkling the outskirts with a RR or Scr. Same goes for the logibro suddenly calling in a tank and drives aimlessly around. And so on.
Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good team you play? Really?
IMO the Dust community is the worst I have seen in terms of player skill and cheap "lets make the game boring" tactics. Way too few try to fight the odds and improve their gungame and tactics, its just safer and better to get defensive, even if the current battlfield dictates that you'll attack or lose the game.
Conclusion:
Isk payout and perhaps even skillpoints should be affected by winning or losing a battle. This difference should be large enough to matter. At least a 3 to 1 difference. Hopefully this will lead to a mental shift of the general community giving us back more intense and fun battles, and that is the most important improvement of Dust IMO.
I like the solution- give us more kills and gimp the other players more by limiting their ISK payouts and SP, thereby making them less competitive. If you want a better game, go in with blueprint gear and an adv weapon like I do instead of mk.0 logi suits full of damage mods. Perhaps the problem isn't everyone else. |
Bar Be
Circle of Huskarl Minmatar Republic
21
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Posted - 2014.02.01 20:09:00 -
[88] - Quote
Rei Shepard wrote:But loosing a 230k suit tingles a little, witch sadly does not prevent me from running mine 24/7.
This. This is a problem. And the huge SP gap.
Some can afford to roll Proto all the time. I have a single Proto weapon that I can't afford to run.
People talk about the "risk" of running Proto a lot. But if you've got 100s of millions of ISK, where's the risk?
I don't care about KDR. I'll keep coming as long as I'm having fun.
But in a battle when I'm constantly being scanned, being torn apart by Proto Rail Rifles I haven't seen, being decimated by a tank that I can't scratch, getting ripped up by a Proto heavy that's just hopped out of a LAV... You get the point.
ItGÇÖs a game. It needs to be fun.
Oh and by the way, don't forget: core skills, proficiencies and map knowledge. Just because someoneGÇÖs in a basic suit and ripping up noobs doesn't mean they're good.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
571
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Posted - 2014.02.01 20:23:00 -
[89] - Quote
God Damn Overheat wrote:
I think you lack understanding, which makes for poor logic. People don't feel like being proto stomped into the ground, it's a waste of time, no fun, and a waste of ISK. The idea of less money for loser will push those who decide it aint worth it, to shy away even more.
This is where better matchmaking would come into play.
People think that matches should be tiered by lifetime SP,but I think this is a bad idea and would further segregate the already paper thin player base.
What should happen instead is that certain maps should be designated by a meta level cap.So basically,it would be the total meta level of a players suit including equipment and modules.This way,everyone can still play these maps,they just have to adjust and make suits to fit the map.Grand Turismo 5 had something like this where you couldn't just get a car and max it completely out to blow away the other racers.
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shaman oga
Nexus Balusa Horizon
1525
|
Posted - 2014.02.01 20:24:00 -
[90] - Quote
IMO, the only tolerable proto suits in public are scouts and commando because those suit are playable only at proto level.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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