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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
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Posted - 2013.12.05 01:50:00 -
[1] - Quote
Problems with HAVs: -Enforcer tanks -34% movement penalty (why make a shield tank slower than a heavy?) -Not enough Ehp to survive onslaughts from entrenched enemies like said in description -Tank is only worth 1/8 of its actually cost -It's so expensive that everyone on the team switches to AV to get a juicy prize in the end of the match
Problems with Shield and armor HAVs- -Shield regen rate is ******** (fixed in 1.7) -too expensive to run and not worth the price -soloable -turrets are more expensive than the tank its self -no engineering skill of vehicles -Av to potent -Too slow to get away from anything (armor HAVs better fit to put on nitros- shield HAVs have to give up a lot of resistance) -Impossible to aim down with turret on shield tanks, literally, people run up to my shield tank to defend themselves rather than run way
What we need- -everything above fixed - Sagaris and Suyra back - Proto tanks ^ 5H/3L 3H/5L modules, more shield for sagaris, more armor for surya, higher regen rates and lower recharge delays for shields, More cpu and pg, more built in resistance to variant. ( CCP, if your going to ask a player to grind isk for 15 matches against proto suits with milita gear to afford a 2.5 mil isk tank, it better be fking worth it) Increased speed and maneuverability. 1.2mil isk hull
Sagaris lover!!!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1173
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Posted - 2013.12.05 01:53:00 -
[2] - Quote
Have you done some of the calcs for a Missile Shield tank in 1.7? *shudders* so much burst DPS....puts a railgun to shame.
ADS Reports - Defining Racial Themes
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Leithe Askarii
Isuuaya Tactical Caldari State
62
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Posted - 2013.12.05 01:55:00 -
[3] - Quote
Pokey Dravon wrote:Have you done some of the calcs for a Missile Shield tank in 1.7? *shudders* so much burst DPS....puts a railgun to shame.
Give me the juicy numbers....
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
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Posted - 2013.12.05 01:55:00 -
[4] - Quote
Pokey Dravon wrote:Have you done some of the calcs for a Missile Shield tank in 1.7? *shudders* so much burst DPS....puts a railgun to shame.
sir, i give no sh*ts about 1.7 and i never said that anything was wrong with the turrets damage...
Sagaris lover!!!
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
525
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Posted - 2013.12.05 01:56:00 -
[5] - Quote
Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
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Posted - 2013.12.05 01:58:00 -
[6] - Quote
Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more.
your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu...
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
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Posted - 2013.12.05 02:00:00 -
[7] - Quote
Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more.
Also have you ever considered that a militia AR with a dmg mod is a duvolle and with pro 4 its god mode? htfu again...
Sagaris lover!!!
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
525
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Posted - 2013.12.05 02:04:00 -
[8] - Quote
Anmol Singh wrote:Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu...
Balancing things based on cost is stupid, just say tanks need to be cheaper. |
Leithe Askarii
Isuuaya Tactical Caldari State
63
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Posted - 2013.12.05 02:07:00 -
[9] - Quote
Justin Tymes wrote:Anmol Singh wrote:Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu... Balancing gameplay based on cost is stupid, just say tanks need to be cheaper.
Your logi suit also does not weigh 60 tonnes and have the power plant of a small colony generating its power..... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
|
Posted - 2013.12.05 02:09:00 -
[10] - Quote
Justin Tymes wrote:Anmol Singh wrote:Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu... Balancing things based on cost is stupid, just say tanks need to be cheaper.
Do you agree a scr beats shields, but a mass driver beats armor? ok then, now put the same perspective into tanks, tanks go down fast (just as fast as heavy goes down to an AR) when fighting other tanks, to best way to kill a tank is anti-tank turret. best way to kill a tank should be another tank. Balance should be done around isk because why pay more if you profit from paying less? Why should i drive a tank only to have it blown up every match to a solo proto AV, ( losing millions of isk) when i can just run infantry and save myself the stress?
All in all: this game is about making money, and if my tank is to go down to a solo player with OP Av, that is unacceptable unless i stood there like a noob making huge mistakes, why would i continue to run tanks?
Sagaris lover!!!
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
525
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Posted - 2013.12.05 02:20:00 -
[11] - Quote
Anmol Singh wrote:Justin Tymes wrote:Anmol Singh wrote:Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu... Balancing things based on cost is stupid, just say tanks need to be cheaper. Do you agree a scr beats shields, but a mass driver beats armor? ok then, now put the same perspective into tanks, tanks go down fast (just as fast as heavy goes down to an AR) when fighting other tanks, to best way to kill a tank is anti-tank turret. best way to kill a tank should be another tank. Balance should be done around isk because why pay more if you profit from paying less? Why should i drive a tank only to have it blown up every match to a solo proto AV, ( losing millions of isk) when i can just run infantry and save myself the stress?
So you want the game to be an SP battle instead of a skill battle? There isn't anything wrong with one man being able to solo another man, you don't get free rides just because you've played the game for X amount of time. SP only should marginally increase the difficulty, not make it virtually impossible to do so.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
142
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Posted - 2013.12.05 02:20:00 -
[12] - Quote
Message from Godin: I want my Kubera back. 4 lows,3-4 hi's, and designed like this. As for the Suyra, 3-5 lows, 1 Hi, and designed like this. I don't care for the Vayu. |
Benjamin Ciscko
The Generals General Tso's Alliance
268
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Posted - 2013.12.05 02:48:00 -
[13] - Quote
+1
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
368
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Posted - 2013.12.05 03:30:00 -
[14] - Quote
Roger Cordill wrote:Message from Godin: I want my Kubera back. 4 lows,3-4 hi's, and designed like this. As for the Suyra, 3-5 lows, 1 Hi, and designed like this. I don't care for the Vayu.
Black ops HAVs were ****, i want my chromosome HAVs back, the real HAV that were actually worth the isk, the sp...
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
368
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Posted - 2013.12.05 03:34:00 -
[15] - Quote
Justin Tymes wrote:Anmol Singh wrote:Justin Tymes wrote:Anmol Singh wrote:Justin Tymes wrote:Yes, I should be immune to Militia ARs because my Logi suit costs 250k and is worth more. your logi suit put you back 15 games after you die once? not my fault your not using a scanner to see the noobs coming? Anyway, our tanks arent immune to other tanks either so htfu... Balancing things based on cost is stupid, just say tanks need to be cheaper. Do you agree a scr beats shields, but a mass driver beats armor? ok then, now put the same perspective into tanks, tanks go down fast (just as fast as heavy goes down to an AR) when fighting other tanks, to best way to kill a tank is anti-tank turret. best way to kill a tank should be another tank. Balance should be done around isk because why pay more if you profit from paying less? Why should i drive a tank only to have it blown up every match to a solo proto AV, ( losing millions of isk) when i can just run infantry and save myself the stress? So you want the game to be an SP battle instead of a skill battle? There isn't anything wrong with one man being able to solo another man, you don't get free rides just because you've played the game for X amount of time. SP only should marginally increase the difficulty, not make it virtually impossible to do so. \
your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp...
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
370
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Posted - 2013.12.05 03:49:00 -
[16] - Quote
+1 for understanding?
Sagaris lover!!!
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
527
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Posted - 2013.12.05 03:51:00 -
[17] - Quote
Anmol Singh wrote:your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp...
You brought up tank v tank which is naturally going to cost alot of SP way above the range of new or even intermediate players. "Screw everything you want to do and customize and SP sink if you want to have a chance against me" isn't the direction the game should go.
And yes, that the way it should happen, if you have a problem with ISK /SP costs fine, but that's just the Forge Gun working as intended. Cost should be irrelevant to gameplay. |
Benjamin Ciscko
The Generals General Tso's Alliance
270
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Posted - 2013.12.05 03:51:00 -
[18] - Quote
+1 for not being ignorant and making a constructive argument it's more than most AV complainers can say.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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True Adamance
Amarr Templars Amarr Empire
4551
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Posted - 2013.12.05 03:51:00 -
[19] - Quote
What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Benjamin Ciscko
The Generals General Tso's Alliance
270
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Posted - 2013.12.05 03:54:00 -
[20] - Quote
Justin Tymes wrote:Anmol Singh wrote:your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp... You brought up tank v tank which is naturally going to cost alot of SP way above the range of new or even intermediate players. "Screw everything you want to do and customize and SP sink if you want to have a chance against me" isn't the direction the game should go. And yes, that the way it should happen, if you have a problem with ISK /SP costs fine, but that's just the Forge Gun working as intended. Cost should be irrelevant to gameplay. So we should have to grind endlessly for our tanks while you can restock 1 fit every good ambush so that when I have one solid tank you have 15+ drop suits this game is all about the economy if it wasn't tanks and drop suits would be free.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
527
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Posted - 2013.12.05 03:55:00 -
[21] - Quote
True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP
Dust is a FPS first and foremost, and FPS is always balanced on gameplay. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
371
|
Posted - 2013.12.05 03:58:00 -
[22] - Quote
Justin Tymes wrote:True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP Dust is a FPS first and foremost, and FPS is always balanced on gameplay.
AV ( cheap isk wise and sp wise) > tanks ( expesive sp and isk wise) where is balance?
Sagaris lover!!!
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True Adamance
Amarr Templars Amarr Empire
4554
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Posted - 2013.12.05 03:58:00 -
[23] - Quote
Justin Tymes wrote:True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP Dust is a FPS first and foremost, and FPS is always balanced on gameplay.
Its supposed to be an FPSMMORPG. Its supposed to be all of these things, and if it isn't in keeping with the vision it painted in 2009 of an economically player driven game fitting to EVE its parent, what point is there in playing this over Battlefield 4.
HTFU Skill is always going to be a key part of this game, but like in all other RPG skills allow you to unbalance things in your favour.
Dark Souls was and intensely skill driven game, like all souls game before it, and puts Dust to shame, however no matter how skilled you are if you come at me with non upgraded equipment, and im running im Lightning Great Scythe +5, Hollow Theifs Gear +10 and Havels legs....you don't stand a chance.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
371
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Posted - 2013.12.05 04:00:00 -
[24] - Quote
True Adamance wrote:Justin Tymes wrote:True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP Dust is a FPS first and foremost, and FPS is always balanced on gameplay. Its supposed to be an FPSMMORPG. Its supposed to be all of these things, and if it isn't in keeping with the vision it painted in 2009 of an economically player driven game fitting to EVE its parent, what point is there in playing this over Battlefield 4. HTFU Skill is always going to be a key part of this game, but like in all other RPG skills allow you to unbalance things in your favour.
Tanker support :D
Sagaris lover!!!
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Tch Tch
Red Shirts Away Team
40
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Posted - 2013.12.05 04:00:00 -
[25] - Quote
A counter to a tactic should not only be the same tactic. That leads to predictable games.
If only tanks can beat tanks and snipers beat redline snipers it would/will lead to a boring game.
If there is only one or a few ways to defeat someone then they can build, position or predict how to avoid that.
So no tanks should not only go down to tanks. That's not even real in today's weapons let alone future ones.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
371
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Posted - 2013.12.05 04:02:00 -
[26] - Quote
Tch Tch wrote:A counter to a tactic should not only be the same tactic. That leads to predictable games.
If only tanks can beat tanks and snipers beat redline snipers it would/will lead to a boring game.
If there is only one or a few ways to defeat someone then they can build, position or predict how to avoid that.
So no tanks should not only go down to tanks. That's not even real in today's weapons let alone future ones.
What im saying is, A tank should take a tank out better than AV, just like a sniper should take out a sniper better than typing to sniper a guy with an assault rifle... not saying Av shouldn't be really bad, but its just really overpowered because its very cheap isk and sp wise...
Sagaris lover!!!
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Benjamin Ciscko
The Generals General Tso's Alliance
271
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Posted - 2013.12.05 04:02:00 -
[27] - Quote
True Adamance wrote:Justin Tymes wrote:True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP Dust is a FPS first and foremost, and FPS is always balanced on gameplay. Its supposed to be an FPSMMORPG. Its supposed to be all of these things, and if it isn't in keeping with the vision it painted in 2009 of an economically player driven game fitting to EVE its parent, what point is there in playing this over Battlefield 4. HTFU Skill is always going to be a key part of this game, but like in all other RPG skills allow you to unbalance things in your favour. Dark Souls was and intensely skill driven game, like all souls game before it, and puts Dust to shame, however no matter how skilled you are if you come at me with non upgraded equipment, and im running im Lightning Great Scythe +5, Hollow Theifs Gear +10 and Havels legs....you don't stand a chance. Are you British?
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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True Adamance
Amarr Templars Amarr Empire
4554
|
Posted - 2013.12.05 04:04:00 -
[28] - Quote
Tch Tch wrote:A counter to a tactic should not only be the same tactic. That leads to predictable games.
If only tanks can beat tanks and snipers beat redline snipers it would/will lead to a boring game.
If there is only one or a few ways to defeat someone then they can build, position or predict how to avoid that.
So no tanks should not only go down to tanks. That's not even real in today's weapons let alone future ones.
Dunno about that, I keep coming back to DKS because it was that good a deep a game.
But in DKS you had hard counters to certain manoeuvres.
AKA the back stab, dubbed the counter backstab, which could be achieved in one of ways.
Rolling Counter Backstab, Forward Counter Backstab, Reverse Camera Backstab, and Reverse Rolling Backstab.
All these hard counter moved had hard counter moves of their own.....
So yeah I get AV should be Vehicles Hard Counter, however there should be counter moved to those counter moves.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
Amarr Templars Amarr Empire
4554
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Posted - 2013.12.05 04:04:00 -
[29] - Quote
Benjamin Ciscko wrote:True Adamance wrote:Justin Tymes wrote:True Adamance wrote:What Justin doesn't understand is how the universe Dust is set in Works.
ISK is power.
The fleet that brings 20 T1 frigs no matter how good the players are, does not mean it can or should ever beat a fleet of Cruisers kitted out T2 for Anti Frig combat.
That's not how it works.
Dust 514 is logistics> Skill> SP Dust is a FPS first and foremost, and FPS is always balanced on gameplay. Its supposed to be an FPSMMORPG. Its supposed to be all of these things, and if it isn't in keeping with the vision it painted in 2009 of an economically player driven game fitting to EVE its parent, what point is there in playing this over Battlefield 4. HTFU Skill is always going to be a key part of this game, but like in all other RPG skills allow you to unbalance things in your favour. Dark Souls was and intensely skill driven game, like all souls game before it, and puts Dust to shame, however no matter how skilled you are if you come at me with non upgraded equipment, and im running im Lightning Great Scythe +5, Hollow Theifs Gear +10 and Havels legs....you don't stand a chance. Are you British?
Yes and no.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
527
|
Posted - 2013.12.05 04:05:00 -
[30] - Quote
Benjamin Ciscko wrote:Justin Tymes wrote:Anmol Singh wrote:your totally right, a 2.5 mil sik tank with 9 mil sp should go down to 900k sp 47k isk forgegun in a matter of seconds... The game is about profit, there is no profit when you tank.
Edit: also- if you could read better, none of the paragraph you replied to refereed to sp... You brought up tank v tank which is naturally going to cost alot of SP way above the range of new or even intermediate players. "Screw everything you want to do and customize and SP sink if you want to have a chance against me" isn't the direction the game should go. And yes, that the way it should happen, if you have a problem with ISK /SP costs fine, but that's just the Forge Gun working as intended. Cost should be irrelevant to gameplay. So we should have to grind endlessly for our tanks while you can restock 1 fit every good ambush so that when I have one solid tank you have 15+ drop suits this game is all about the economy if it wasn't tanks and drop suits would be free.
The game will be balanced based on skill or time spent, you can't it both ways. If you chose time spent, you might be saying F-U new players for at least 3 months(realistically more). This isn't EVE, you're not playing this game to look at graphs. This is a FPS you'll never get anyone to hop aboard this game when it's balanced by how long you've been playing while you're waiting 3+ months to be competitive against the end-gamers. |
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