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121. Dying in Redline with plenty of time left - in Feedback/Requests [original thread]
Spademan wrote: I always get a different redline bug, which is after I journey into the redline and come out, the timer persists for like 3-5 seconds. I've died a few times from that. This happens to me around 50% of the time, but I've never ...
- by Joel II X - at 2014.09.07 22:44:00
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122. Dying in Redline with plenty of time left - in Feedback/Requests [original thread]
Seriously, what the hell? So, I'm in Manus Peak hunting a sniper over at the Redline with the hills near B. I spot him and run up to the guy, getting a couple of headshots when all of a sudden, I commit suicide with 7 seconds left on the clock. ...
- by Joel II X - at 2014.09.07 18:04:00
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123. Federal Defense Union Scout G-I - in Feedback/Requests [original thread]
It has 2 highs and 2 lows, when it should have 3 lows and 1 high slot.
- by Joel II X - at 2014.09.07 17:17:00
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124. Hotfix Delta Ion Pistol - in Feedback/Requests [original thread]
Edit your posts so that you put the changes in a list, so that it's easier on the eyes. Increase the RoF to old Carthum Assault ScP levels. Increase damage to 60, 62, 64 per tier.
Lower dispersion a little bit.
Add heat sink bonus for ope...
- by Joel II X - at 2014.09.03 16:54:00
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125. Dust needs a better in-game soundtrack! - in Feedback/Requests [original thread]
The only music I know are the login and the victory ones... if I could call it music. Surplus of Rare Artifacts was great, though. I remember hearing back then when my friend had the game during closed beta. I couldn't bring myself to get the ga...
- by Joel II X - at 2014.09.02 01:56:00
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126. [Rattati please glance] Laser damage profile to +15%/-15% - in Feedback/Requests [original thread]
ImIvan wrote: I don't understand, why is projectitle -15/+15? Should it not be 10/10? or 5/5? I mean, mins dual tank, if anything, Rail should be 15/15 and projectile 10/10 Because they wouldn't design a weapon that's specified to kill them? ...
- by Joel II X - at 2014.09.02 01:15:00
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127. Ads balance hotfix delta - in Feedback/Requests [original thread]
Lies. An adv swarm won't kill an ads with three err swarms. At least the Pythons. Then again... 0 prof and not on a minmatar Commando...
- by Joel II X - at 2014.09.02 01:10:00
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128. Regarding SMGs - in Feedback/Requests [original thread]
CCP Rattati wrote: what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? Removing it in its entirety. Not only is it the same exact thing as the original one, but it is much better in almost e...
- by Joel II X - at 2014.08.27 01:58:00
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129. Rifle variations:Who dominates? - in Feedback/Requests [original thread]
No. Just lower ACR RoF to 1000, and damage by 2. Buff AR RoF slightly (don't know the current values so i can't comment on it).
- by Joel II X - at 2014.08.27 01:51:00
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130. [opinion request] strafe is broken - in Feedback/Requests [original thread]
Soldiers (at least in the American Army) are trained to strafe quickly in real life. Whether that has an actual use besides building up muscle or being able to remember to stage successfully in battle, is another story. Those soldiers are fighting...
- by Joel II X - at 2014.08.27 01:42:00
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131. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
Ripley Riley wrote: SponkSponkSponk wrote: Ripley Riley wrote: Anti-Vehicle grenades will curve towards your target. Be advised: Anti-vehicle grenades will not damage dropships. lies If you have ever gotten one to actually ex...
- by Joel II X - at 2014.08.21 19:04:00
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132. Sticky:Hotfix Charlie - Sniper Crosshair change feedback - in Feedback/Requests [original thread]
I don't understand why you guys can't create a new reticle, rather than recycling old ones. That said, I'm liking the Plasma Cannon reticle, but the spread out one. Not liking that it's not a new one, but whatever. I'm, also, liking that the L...
- by Joel II X - at 2014.08.21 16:57:00
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133. Assault bonuses - in Feedback/Requests [original thread]
Bump
- by Joel II X - at 2014.08.20 00:26:00
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134. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
Harpyja wrote: I feel like quite the oddball... I have 30 armor/s and 438 armor on my advanced Amarr assault. Nevertheless, I love it, because I've been able to engage multiple opponents in quick succession. At other times, I can rep up enough ...
- by Joel II X - at 2014.08.20 00:20:00
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135. Delta [commandos] - in Feedback/Requests [original thread]
My Gallente Assault at ADV has 21 more armor than my STD Commando, BUT less shields and reps. And that's because I rep tank my Commando, whereas I reactive plate tank my Assault.
- by Joel II X - at 2014.08.15 11:54:00
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136. Assault bonuses - in Feedback/Requests [original thread]
I've always mention shorter spool for Caldari and RoF increase for Gallente. Those are my two iskies.
- by Joel II X - at 2014.08.15 11:49:00
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137. Factional Warefare "Punish" button - in Feedback/Requests [original thread]
Why? Just die from them 4x and get them removed. I usually don't mind because I know my Gallente brethren didn't mean it. Any other faction, and I'll hunt you down like a dog.
- by Joel II X - at 2014.08.15 11:43:00
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138. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Bormir1r wrote: CCP Logibro wrote: Brokerib wrote: CCP Logibro wrote: I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage? Just curious Logibro, do you know what the multiplie...
- by Joel II X - at 2014.07.22 01:40:00
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139. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Finally! Fitting optimization! Anyways, as someone brought up hit detection, the second slash almost always gets blue shields if the first slash doesn't connect, even if the second one does. The extra range and adhesion is meh. Don't know how ...
- by Joel II X - at 2014.07.20 15:28:00
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140. Plasma Cannon Broken - Evidence (video #2) - in Feedback/Requests [original thread]
Crimson ShieId wrote: Not to mention shots having a tendency to go straight through targets without doing any damage. This, too.
- by Joel II X - at 2014.07.02 02:13:00
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