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21. Squad Gameplay - in Feedback/Requests [original thread]
Sergeant Sazu wrote: Step 1: Remove shared passive scans. Step 2: Add the ability to mark/spot enemies. That'd be grand!
- by Joel II X - at 2015.05.21 19:12:00
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22. Squad Gameplay - in Feedback/Requests [original thread]
Right now, only leaders are allowed to do anything squad related. Why can't all members of a squad have "grunt calls". Instead of issuing orders, they can't point out enemies, ask for cover, etc. Srsly, guis.
- by Joel II X - at 2015.05.21 18:26:00
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23. The TL;DR of the Power Core Discussion - in Feedback/Requests [original thread]
Still too long to read.
- by Joel II X - at 2015.05.21 17:58:00
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24. Just camped enemy spawn in Acquisition - in Feedback/Requests [original thread]
It was horrible. This game mode needs to be both more dynamic (more frequent hacking terminal changes) AND have more ground spawns or a redline. Don't let me camp it again. I felt horrible.
- by Joel II X - at 2015.05.01 02:30:00
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25. Amarr Scout Bonus Proposal - in Feedback/Requests [original thread]
You mean a potential of AT LEAST a 25% bonus to precision isn't good enough? And that's without stacking penalties. What I wish was for slot parity between the Amarr and Gallente scouts. One of them should be 5 lows, 1 high at proto, and the oth...
- by Joel II X - at 2015.03.31 19:35:00
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26. What if aim-assists was removed. - in Feedback/Requests [original thread]
I believe the assist was there to accommodate the KB/M controls. I mean, you could seriously have some awesome macros set up on those things. Heck, I have r room for 8 on my mouse, and 20 on my keyboard usable with one hand and not much effort (I ...
- by Joel II X - at 2015.03.31 19:28:00
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27. The shotgun needs a better sight - in Feedback/Requests [original thread]
Cyzad4 wrote: Vicious Minotaur wrote: Shotgun? Ranged combat? Sights? Shirley, you can't be serious! Don't call him Shirley Sure, Lee.
- by Joel II X - at 2015.02.21 16:03:00
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28. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
CCP Rattati wrote: Honestly, the idea was to have fun, and not "I need to get all these now and since I can't I need to pay". Our design was, take it slow and it will be awesome when it happens. The rates and what is given in the boxes is wha...
- by Joel II X - at 2015.02.06 05:08:00
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29. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
CCP Rattati wrote: This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons. Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread,...
- by Joel II X - at 2015.02.06 05:03:00
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30. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
The problem with the ScR is that it isn't being used in their intended ranges because they lack the efficiency to (in terms of usage).
- by Joel II X - at 2015.02.02 12:04:00
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31. How to fix grenades... - in Feedback/Requests [original thread]
Yokal Bob wrote: I do not mind the cooking of grenades, it is a common feature in many games. Whats is needed is some form of indicator showing the grenade. I get killed so many times by invisible core nades that I have no idea where they came ...
- by Joel II X - at 2015.02.02 11:56:00
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32. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
Good to see ladders are in your notes.
- by Joel II X - at 2015.01.29 20:22:00
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33. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Incomplete idea, and as such, it's a bad idea. First of all, locking vehicles to a certain suit is a bad idea. Second, the skill is a pretty bad idea. Third, what would be the incentive of using a suit above STD if at full level? Forth, why m...
- by Joel II X - at 2015.01.29 20:08:00
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34. Exotic colors for the Officer Scrambler! - in Feedback/Requests [original thread]
I thought they were going to be silver, like the other Officer weapons.
- by Joel II X - at 2015.01.29 20:02:00
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35. FW underdog bonus? - in Feedback/Requests [original thread]
I hope we get a system similar to the first one, where a single faction is able to dominate the whole galaxy if they had the power to. Remember when Caldari only had 6%? Lol
- by Joel II X - at 2015.01.29 20:00:00
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36. Different types of NULL CANNONS (Rail and Laser) - in Feedback/Requests [original thread]
Amarr and Minmatar MCC now pl0x
- by Joel II X - at 2015.01.29 19:55:00
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37. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
Too late for a fix now. We'll be getting the lab thingy and hopefully a patch will add what you're listing. I would happily go for more sprint speed, as long as it's actually worth using instead of having a .5% bonus.
- by Joel II X - at 2015.01.29 19:52:00
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38. Daily missions... Vehicle rewards? - in Feedback/Requests [original thread]
I've received a few Gunnlogis. Not sure if I've seen turrets or not.
- by Joel II X - at 2015.01.25 07:09:00
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39. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
Fizzer XCIV wrote: If we get Light Melee weapons, they'd better be a little more creative than racial swords. Amarr: Some sort of electrical lance/spear. Maybe a double-ended spear like this weapon? Gallente: Plasma Mace. Like a Plasma Canno...
- by Joel II X - at 2015.01.21 06:12:00
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40. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Dropsuit Command: Unlocks Lights, Mediums, abs Heavies at their respective levels. +2% resell value of suit [Racial] [Size] Frames: Unlocks tiers. Improves Loyalist Module Performance per level. (For example, a Gallente Medium would get ...
- by Joel II X - at 2015.01.21 06:07:00
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