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141. Plasma Cannon Broken - Evidence (video #2) - in Feedback/Requests [original thread]
That's not the only bug this weapon has, unfortunately. I tend to fire blank shots frequently, as well as having a delay in my shots (as in, it does the fire animation, but the projectile doesn't leave the barrel until a few moments later). Wha...
- by Joel II X - at 2014.07.02 02:12:00
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142. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Zatara Rought wrote: The dark cloud wrote: I looked at the scan profile and precision of both scouts. The galente scout beats the precision from a caldari scout by 0.3DB. Which means that a caldari scout will not see a galente scout without ...
- by Joel II X - at 2014.05.25 14:12:00
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143. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I feel changing the gal and caldari scouts suits bonuses to module efficacy bonuses for scan range and profile reduction are a good idea for all scouts. It would mean that armor bricked tanked scouts would be sacrificin...
- by Joel II X - at 2014.05.24 13:39:00
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144. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Aeon Amadi wrote: shaman oga wrote: Eliminate caldari and gallente scan range bonus. Why those 2 scouts are so effective? Because they can permascan you at almost 40 meters, that is the real advantage of these 2 scout suits. Eliminate the b...
- by Joel II X - at 2014.05.24 13:37:00
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145. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
When is this being released?
- by Joel II X - at 2014.05.24 13:06:00
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146. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
I'm liking the numbers Perhaps I'll come back to test stuff out and possibly give feedback on the appropriate forum. Cheers!
- by Joel II X - at 2014.05.23 15:41:00
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147. [request] Buff scouts fitting ability - in Feedback/Requests [original thread]
I think it's alright where we are at now. Scouts got enough of a buff. Only thing we might need us a speed bonus but it's whatever.
- by Joel II X - at 2014.03.25 20:06:00
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148. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
Agreed.
- by Joel II X - at 2014.03.09 23:50:00
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149. Sniper Rifle Proficiency Post-1.8 - in Feedback/Requests [original thread]
Megaman Trigger wrote: Given that the Sniper Rifles are rail tech from Caldari, it makes sense to be more effective (and get bonuses again) armour. No weapon should be excluded from the rebalance, since that would just make the untouched weapon...
- by Joel II X - at 2014.03.09 21:45:00
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150. Scout sensor bonus in HAVs - in Feedback/Requests [original thread]
I can't even see a damn tank unless they're 5m away. And I have Gallente Scout 5, Precision 2 and range 2.
- by Joel II X - at 2014.03.09 21:43:00
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151. Would be cool if we had Nova Knives Fitting Optimization skill - in Feedback/Requests [original thread]
Skare-Krow wrote: surely nova knife should remove the ability of having to charge them, they should be automatically fully charged when they are drawn as they are knifes and should do more damage or have a kind of leap effect when you are reall...
- by Joel II X - at 2014.03.08 16:59:00
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152. Would be cool if we had Nova Knives Fitting Optimization skill - in Feedback/Requests [original thread]
Bump
- by Joel II X - at 2014.03.08 08:34:00
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153. Request:Proficiency upgrade for defense modules - in Feedback/Requests [original thread]
You already get these when skilling into the modules themselves. On a side note, when are going to getting fitting optimization for Knives?
- by Joel II X - at 2014.03.08 08:29:00
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154. Make Pg upgrade a high slot module - in Feedback/Requests [original thread]
jaksol returns wrote: Draxus Prime wrote: For players to have a higher CPU they have to give up one low So for players who want a higher PG they should have to give up a high slot or you cud just buy the related skill and boost it 15% ...
- by Joel II X - at 2014.03.08 06:19:00
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155. Not nerfing the Breach AR would make it balanced in 1.8 - in Feedback/Requests [original thread]
Still liking this. Bump.
- by Joel II X - at 2014.03.08 06:17:00
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156. haggling / trading skill - in Feedback/Requests [original thread]
So, like EvE? Sure. Those skills reduce taxes on the things you buy, though, not give a discount. Let's say you want to buy a militia AR for 100 isk. Without skills, it would cost 110 isk because of taxes if you don't have your skills maxed out....
- by Joel II X - at 2014.03.08 06:11:00
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157. A Hang out for Corp memebers to meet - in Feedback/Requests [original thread]
I know corps have facilities where they are supposed to be stationed in. Now, if only we could all just chill there...
- by Joel II X - at 2014.03.08 06:10:00
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158. Headshot = Instant Death - in Feedback/Requests [original thread]
Um, no. That's why we have protection. BUT let's say you die from a headshot, you shouldn't be able to get back up. This, I could get behind.
- by Joel II X - at 2014.03.08 06:08:00
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159. why cant we sell our unusable assets? - in Feedback/Requests [original thread]
Spectre-M wrote: Don't worry. Once p2p market and manufacturing happens the gear won't be provided infinitely by npc sources. But in the meantime, it would be nice to be able to manage my inventory to keep it from being 8 pages long of red it...
- by Joel II X - at 2014.03.08 06:06:00
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160. sniper profeciency skill - in Feedback/Requests [original thread]
Yup. Sniper rifles will suck once 1.8 hits. I just hope the Kaalakiota will still be able to counter snipe tanked snipers.
- by Joel II X - at 2014.03.08 06:02:00
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