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Arkena Wyrnspire
Fatal Absolution
16941
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Posted - 2014.08.14 20:53:00 -
[31] - Quote
I wonder if this is possible for Delta or for some discussion by a dev?
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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Killer's Coys
Prima Gallicus
124
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Posted - 2014.08.14 22:19:00 -
[32] - Quote
Range ? AR is a CQC weapon Not a big range weapon...
Rof ? So more DPS ? Ok, but I want alsoo a DPS increasing for my RR.
My question, if you can answer me correctly, I'll just have to agree with this bonus : Why could AR have a bigger DPS while the other weapons don't ? EDIT: Because the AR has been buffed, and don't need to get more and more buff (passive) to be a good weapon.
Logibro, you're my boy
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Arkena Wyrnspire
Fatal Absolution
16943
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Posted - 2014.08.14 22:37:00 -
[33] - Quote
Killer's Coys wrote:Range ? AR is a CQC weapon Not a big range weapon...
Rof ? So more DPS ? Ok, but I want alsoo a DPS increasing for my RR.
My question, if you can answer me correctly, I'll just have to agree with this bonus : Why could AR have a bigger DPS while the other weapons don't ? EDIT: Because the AR has been buffed, and don't need to get more and more buff (passive) to be a good weapon.
The AR should have a greater DPS than the RR because it has a much shorter range than the other rifles. Other weapons have similar DPS levels while having a much, much greater range.
I'm not really sure where you're coming from here. The Gal and Calassaults have useless bonuses. I'm proposing ones which are actually useful. It's not a discussion of ARs vs RRs.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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Killer's Coys
Prima Gallicus
124
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Posted - 2014.08.14 22:54:00 -
[34] - Quote
Arkena Wyrnspire wrote:Killer's Coys wrote:Range ? AR is a CQC weapon Not a big range weapon...
Rof ? So more DPS ? Ok, but I want alsoo a DPS increasing for my RR.
My question, if you can answer me correctly, I'll just have to agree with this bonus : Why could AR have a bigger DPS while the other weapons don't ? EDIT: Because the AR has been buffed, and don't need to get more and more buff (passive) to be a good weapon. The AR should have a greater DPS than the RR because it has a much shorter range than the other rifles. Other weapons have similar DPS levels while having a much, much greater range. I'm not really sure where you're coming from here. The Gal and Calassaults have useless bonuses. I'm proposing ones which are actually useful. It's not a discussion of ARs vs RRs.
Ho no no no you haven't understood me You're proposal are great. The calda is great. The Gallente is also great, but so much great.
DPS is DPS, ok, but have you ever rushed an ennemy with a burst RR ? I know what I say, it's much easier to rush someone with the AR than the RR Why ? Because the AR is made for CQC. Not the RR. The difference between short range and long range is already made.
Just forget the difference beween light weapons... Those will NEVER be balanced... The Scrambler will always stay the best (for example) Imagine, an AR with MORE DPS than the Balac ? HAHAHAHA seriously... Galassault with Duvolle > others with Balac ? No... I think I've found the good example to show more RoF would unbalance the game... You have ideas, that's great, you want to improve the game, thank you for that, but more RoF isn't the good think for balance. That's not for anything this bonus idea has been deleted for 1.8
MY proposal for Gallente assault : + 5% reload time and +5% reduction kick per level => Stability, you loose your "bad hipfire", and you can reload fast.
Logibro, you're my boy
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Arkena Wyrnspire
Fatal Absolution
16943
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Posted - 2014.08.14 23:03:00 -
[35] - Quote
Killer's Coys wrote: Imagine, an AR with MORE DPS than the Balac ? HAHAHAHA seriously... Galassault with Duvolle > others with Balac ? No... I think I've found the good example to show more RoF would unbalance the game...
With a 2% RoF bonus per level, a bonused Galassault with a Duvolle would not outDPS any other suit using a Balac's. Although I'm a little curious - why should that be such a problem? There are already several incidences of damage bonuses in the game as well as other bonuses which greatly enhance damage application. The Amarr assault bonus in particular is so fantastically powerful for its weapons and it has a colossal effect on how they play. In most semi-auto operation with the SCR, you can forget about the overheat almost entirely because of the bonus.
There are so many useful bonuses that enhance killing power that I don't see how there's a problem with one that's actually comparatively mediocre.
Quote:
You have ideas, that's great, you want to improve the game, thank you for that, but more RoF isn't the good think for balance. That's not for anything this bonus idea has been deleted for 1.8
MY proposal for Gallente assault : + 5% reload time and +5% reduction kick per level => Stability, you loose your "bad hipfire", and you can reload fast.
There's no real kick to plasma weapons, though. The AR doesn't kick, the breach AR doesn't kick, the burst doesn't, the TAR does slightly but judging by the already existing recoil reduction bonus there's not much of a difference, and shotgun recoil is completely irrelevant.
Reload time is a poor bonus. Few people actually like it on the Calassault already, and this would be to a class of weapons with already fairly long firing times per clip and rapid reloads. It wouldn't be an effective bonus. It might have some minor effects, but it gets completely outclassed by the other assault bonuses.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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Killer's Coys
Prima Gallicus
124
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Posted - 2014.08.14 23:21:00 -
[36] - Quote
Arkena Wyrnspire wrote: With a 2% RoF bonus per level, a bonused Galassault with a Duvolle would not outDPS any other suit using a Balac's. Although I'm a little curious - why should that be such a problem?
You don't see the problem ? A Gallente would have a BETTER BALAC with ISK, hoooooooooooooooooooooooooooooooooooooooo ! I'm sorry, I would like have it on my Gallente assault, woaw, but NOT BALANCED Seriously, it would buff too much the AR, really... The difference between better clip size (minma) or charge time (calda) and Gallente (RoF) would be too big.
The problem : the AR is enought good at the moment (I wanna say : good hipfire, good kick, good clip size). So it's difficult to find a good bonus. But this one isn't the good one. With the RoF bonus, you could have the same DPS as the Commando. So, GalCommando would become usless. Less speed, stamina, regen, less mods and so less damager. Hummm...
Arkena Wyrnspire wrote: There are already several incidences of damage bonuses in the game as well as other bonuses which greatly enhance damage application. The Amarr assault bonus in particular is so fantastically powerful for its weapons and it has a colossal effect on how they play. In most semi-auto operation with the SCR, you can forget about the overheat almost entirely because of the bonus.
As I've said previously : The Amarr-scrambler bonus is too good, because the scrambler is too good at the begining.
Logibro, you're my boy
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Arkena Wyrnspire
Fatal Absolution
16946
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Posted - 2014.08.14 23:30:00 -
[37] - Quote
Killer's Coys wrote:Arkena Wyrnspire wrote: With a 2% RoF bonus per level, a bonused Galassault with a Duvolle would not outDPS any other suit using a Balac's. Although I'm a little curious - why should that be such a problem?
You don't see the problem ? A Gallente would have a BETTER BALAC with ISK, hoooooooooooooooooooooooooooooooooooooooo ! I'm sorry, I would like have it on my Gallente assault, woaw, but NOT BALANCED Seriously, it would buff too much the AR, really... The difference between better clip size (minma) or charge time (calda) and Gallente (RoF) would be too big. No, I don't see the problem. It equates to roughly a 10% DPS buff with the tradeoff that you run out of ammo quicker. There are already bonuses which have that much of an effect, for every weapon. It's just like a built in damage mod.
Calling it a 'better Balac with ISK' is sensationalist and exaggerated. An AR bonused in such a way would still have lower RoF than the Balac, still have a lower damage per bullet than the Balac, still have a lower clip size than the Balac, and have a significantly lower DPS. It's worse than the Balac.
And you're missing the point entirely. There are loads of bonuses out there that do things like this. There are already 10% damage bonuses which would have very similar effects to this one. And they're fine. Why wouldn't this one be?
Quote: The problem : the AR is enought good at the moment (I wanna say : good hipfire, good kick, good clip size). So it's difficult to find a good bonus. But this one isn't the good one. With the RoF bonus, you could have the same DPS as the Commando. So, GalCommando would become usless. Less speed, stamina, regen, less mods and so less damager. Hummm...
The Commando is not useless. The entire point of the commando is so you can carry 2 light weapons on the same suit. It's not to be a better assault, it's to carry two light weapons. It doesn't matter at all if it's outperformed by the Galassault in some other areas because it has a role that no assault can possibly do.
Quote:Arkena Wyrnspire wrote: There are already several incidences of damage bonuses in the game as well as other bonuses which greatly enhance damage application. The Amarr assault bonus in particular is so fantastically powerful for its weapons and it has a colossal effect on how they play. In most semi-auto operation with the SCR, you can forget about the overheat almost entirely because of the bonus.
As I've said previously : The Amarr-scrambler bonus is too good, because the scrambler is too good at the begining. Okay, and what if the scrambler were nerfed? It would still be a powerful bonus whether or not the scrambler was a good weapon. The Minmatar bonus is also very powerful. The only shortcoming of the CR is its short clip size and that's immediately overcome by that bonus. It's a great advantage.
The Calassault and Galassault should have their bonuses brought up to that level, rather than nerf the quite unique effects that you have on the Amarr/Min assaults.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Killer's Coys
Prima Gallicus
124
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Posted - 2014.08.14 23:51:00 -
[38] - Quote
Arkena Wyrnspire wrote:
Calling it a 'better Balac with ISK' is sensationalist and exaggerated. An AR bonused in such a way would still have lower RoF than the Balac, still have a lower damage per bullet than the Balac, still have a lower clip size than the Balac, and have a significantly lower DPS. It's worse than the Balac.
I've said Gallente + Duvolle > Minmassault (example) with Balac. Balac is 852(I think) RPM. Duvolle would be 880
Arkena Wyrnspire wrote: Okay, and what if the scrambler were nerfed? It would still be a powerful bonus whether or not the scrambler was a good weapon.
Good bonus, but don't increase DPS. That's all. Improve the weapon use. Not the damage.
Arkena Wyrnspire wrote: The Minmatar bonus is also very powerful. The only shortcoming of the CR is its short clip size and that's immediately overcome by that bonus. It's a great advantage.
The Calassault and Galassault should have their bonuses brought up to that level, rather than nerf the quite unique effects that you have on the Amarr/Min assaults.
Yes. I agree. But not RoF. Amarr bonus => you can shoot longer Minma bonus => you can shoot longer Calda bonus (futur probably) => you can shoot faster (don't wait charge time) Gallente => more RoF for more damage ? Hmmm...
You want to have more RoF ? Give it to all assault, with it, all assault could become better
I've just understand I've not said my reason -_- => Compared to all suit in this game, more RoF for Gallente is a good idea. My fear is about other assaults. You see, I'm a Caldassault, and between less cherge time or more RoF, my choose is already done... This bonus would not be balanced compared to others assaults bonus (except maybe the Amarr). More RoF ? Add this bonus to Assault. With that, all assault could have more RoF for all light weapon. And give particular bonus for race.
Idea :
Assault : +5% reductionPG/CPU for light/sidearm/grenade and +2%RoF of lght weapons per level**
Minma : +5% clip size projectil weapon and +1% explosive weapon per level Amarr : +5% heat reduction to laser weapon per level Calda: +5% kick reduction to hybrid/rail weapon and +5% reduction charge up time per level Gallente : +5% kick reduction and +5% reload time to hybrid/blaster weapon per level
Assaults => buffed Race => buffed / stay like now
** For Amarr : not useless : - for cheated people who use hipfire : good - for Assault Scrambler : usefull
Logibro, you're my boy
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Jack 3enimble
Vengeance Unbound Dark Taboo
168
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Posted - 2014.08.15 01:10:00 -
[39] - Quote
What annoys me is that there isn't a reaction from a CPM or DEV on this topic. Clearly there is a lot of feedback by experienced players who point out something and give the solution. Could there be at least some feedback that a DEV or CPM recognizes this? |
Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
67
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Posted - 2014.08.15 04:53:00 -
[40] - Quote
If you make the gallente assault bonus something like RoF or even optimal range, it makes it so that the only 'viable' option for using the weapon becomes the assault - which should *never* be the case, those are things that should be addressed on the gun themselves. Assault bonuses should always be about *performance*, and while you can argue for days about min + amarr assault bonuses neither of them actually alter the DPS of a weapon all they do is allow you to shoot for longer.
If you were to add a kick reduction to the caldari, you still have a weapon with the same DPS, but improved performance. If you keep the current bonuses on the gallente, you have a weapon with the same dps, but improved performance.
If the AR itself needs to be tweaked to bring it slightly more in line with other guns that's just fine, If SCR/RR/CR's need to be nerfed, that is also fine, but let's not shoehorn any one suit into outright being the best with them for any reason other than 'performance' or 'handling'. |
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Killer's Coys
Prima Gallicus
124
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Posted - 2014.08.15 09:23:00 -
[41] - Quote
Malleus Malificorum wrote:If you make the gallente assault bonus something like RoF or even optimal range, it makes it so that the only 'viable' option for using the weapon becomes the assault - which should *never* be the case, those are things that should be addressed on the gun themselves. Assault bonuses should always be about *performance*, and while you can argue for days about min + amarr assault bonuses neither of them actually alter the DPS of a weapon all they do is allow you to shoot for longer.
If you were to add a kick reduction to the caldari, you still have a weapon with the same DPS, but improved performance. If you keep the current bonuses on the gallente, you have a weapon with the same dps, but improved performance.
If the AR itself needs to be tweaked to bring it slightly more in line with other guns that's just fine, If SCR/RR/CR's need to be nerfed, that is also fine, but let's not shoehorn any one suit into outright being the best with them for any reason other than 'performance' or 'handling'.
+1
Logibro, you're my boy
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Arkena Wyrnspire
Fatal Absolution
16970
|
Posted - 2014.08.15 10:57:00 -
[42] - Quote
Malleus Malificorum wrote:If you make the gallente assault bonus something like RoF or even optimal range, it makes it so that the only 'viable' option for using the weapon becomes the assault - which should *never* be the case, those are things that should be addressed on the gun themselves.
Should we remove the commando bonuses? All of them increase DPS. Does that mean they're the only viable option for using that weapon?
No, it doesn't. There is no problem with the equivalent of 10% more damage.
Quote: Assault bonuses should always be about *performance*, and while you can argue for days about min + amarr assault bonuses neither of them actually alter the DPS of a weapon all they do is allow you to shoot for longer.
And yet they remain massively strong performance enhancers. If you're so dead set against DPS because somehow on the Galassault, unlike all other damage bonuses, it would make it 'the only viable option', optimal range doesn't increase DPS. It increases performance.
Quote: If you were to add a kick reduction to the caldari, you still have a weapon with the same DPS, but improved performance. If you keep the current bonuses on the gallente, you have a weapon with the same dps, but improved performance.
Except the current bonuses on the Gallente are so pathetic that it doesn't enhance performance. When has kick ever been a serious concern with the AR or shotgun? The hipfire difference is unnoticeable.
Meanwhile, the Amarr and Minmatar bonuses are immediately noticeable as incredibly strong 'performance enhancers'.
Quote: If the AR itself needs to be tweaked to bring it slightly more in line with other guns that's just fine, If SCR/RR/CR's need to be nerfed, that is also fine, but let's not shoehorn any one suit into outright being the best with them for any reason other than 'performance' or 'handling'.
There are so many suits with strong bonuses to weapons that I genuinely can't understand how you can possibly think a 10% DPS increase would make it 'the only viable option' because it's blatantly not. The Amarr commando has a 10% damage bonus. Does that mean it's the only suit you see laser weaponry used on? No, it doesn't.
Why would this one specific instance of a bonus break everything?
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Killer's Coys
Prima Gallicus
124
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Posted - 2014.08.15 11:42:00 -
[43] - Quote
Arkena Wyrnspire wrote: Should we remove the commando bonuses? All of them increase DPS. Does that mean they're the only viable option for using that weapon?
No, it doesn't. There is no problem with the equivalent of 10% more damage.
And if there's a problem with the bonus making weapons much more useful on the suit, perhaps we should remove the Amarr bonus? The bonus is so powerful that almost any serious SCR user goes to that suit.
No, because it's COMMANDO ! Commando is made to have a big DPS. Not Assault. And if you look at all commando's bonus, each commando has more DPS with his racial weapon. Calda => +10% Rail Minma => +10 explosive and projectil Amarr => +10% Laser Gallente => +10% blaster & plasma
So, with your proposal, JUST the Galassault would have a bigger DPS ? But not the other assaults ? Sorry, but that's not balanced... Gallente = more DPS but others = better using ? Like the other assaults bonus (Minma and Amarr) the Gallente should have a bonus which one facilitates the weapon using. Want more RoF for the AR ? Ok, but same thing for all other assaults.
Arkena Wyrnspire wrote: And yet they remain massively strong performance enhancers. If you're so dead set against DPS because somehow on the Galassault, unlike all other damage bonuses, it would make it 'the only viable option', optimal range doesn't increase DPS. It increases performance.
As I've said, AR is a CQC weapon, don't go it a long range weapon.
Arkena Wyrnspire wrote:Except the current bonuses on the Gallente are so pathetic that it doesn't enhance performance. When has kick ever been a serious concern with the AR or shotgun? The hipfire difference is unnoticeable. Meanwhile, the Amarr and Minmatar bonuses are immediately noticeable as incredibly strong 'performance enhancers'. Useless the Gal bonus ? The AR hasn't a lot of kick, so kick reduction => any kick. The AR doesn't move when you're shooting. I've tested that, and it's amazing, you can kill people at 60m without problem... Arkena Wyrnspire wrote: There are so many suits with strong bonuses to weapons that I genuinely can't understand how you can possibly think a 10% DPS increase would make it 'the only viable option' because it's blatantly not. The Amarr commando has a 10% damage bonus. Does that mean it's the only suit you see laser weaponry used on? No, it doesn't.
As I've said, that's Commando. Commando = DPS. ALL commando = DPS. You, you want to do that : Minma, Amarr and Calda = more performance and Gal = DPS ? ... [quote=Arkena Wyrnspire] Why would this one specific instance of a bonus break everything? Because of the other race. The idea increasing RoF for Assaults is a good idea, but for all assault. That's not balance add mor RoF for Gallente and not for others...
Logibro, you're my boy
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Joel II X
Dah Gods O Bacon
3022
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Posted - 2014.08.15 11:49:00 -
[44] - Quote
I've always mention shorter spool for Caldari and RoF increase for Gallente.
Those are my two iskies. |
Arkena Wyrnspire
Fatal Absolution
16972
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Posted - 2014.08.15 12:14:00 -
[45] - Quote
Killer's Coys wrote: Because of the other race. The idea increasing RoF for Assaults is a good idea, but for all assault. That's not balance add mor RoF for Gallente and not for others...
Perhaps we should remove the Minmatar bonus then. Adding more clip size for them, but not others?
The entire point of a bonus is to add something over other options...
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Killer's Coys
Prima Gallicus
124
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Posted - 2014.08.15 12:39:00 -
[46] - Quote
Arkena Wyrnspire wrote:Killer's Coys wrote: Because of the other race. The idea increasing RoF for Assaults is a good idea, but for all assault. That's not balance add mor RoF for Gallente and not for others...
Perhaps we should remove the Minmatar bonus then. Adding more clip size for them, but not others? The entire point of a bonus is to add something over other options...
Ok, I think we don't speak the same language (because of me I think)
Clip size = shoot LONGER Rof = shoot FASTER See the difference ? Clip size is an "help" But RoF to AR = if you want to play with the AR, it's obligatory to have the Gallente assault And not. Assault bonus is hier to help the player, not to make him a better direct slayer.
My other proposal Assault : +5% Clip Size light/sidearm weapon per vele + 5% PG/CPU reduction to light/sidearm/grenade weapon
Caldari : +5% reduction kick to rail weapon per level OR +5% reduction charge time to rail per level Gallente : +5% reduction kick to blaster/plasma per level Minma : +10% max ammo to projectil/explosive per level Amarr : +5% heat reduction to laser per level
Assault : Assaults are slayers, the are on the battlefront. Have a better clip size means you can kill more and more ennemies without reload, and so without risk to be killed
Caldari : Rail has a lot of kick, reduce it and have a better stability Gallente : The Assault Rifle hasn't a lot of kick, so this bonus means AR would no have kick any more. Very usefull against far ennemies Minmatar : More clip size (assault bonus) but the problem with the CR is the ammo, The RoF is so large that you haven't ammo any more after a few fights. Amarr : I don't have to explain why, this is the same bonus as now.
Thought ?
Logibro, you're my boy
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Arkena Wyrnspire
Fatal Absolution
16976
|
Posted - 2014.08.15 13:20:00 -
[47] - Quote
Killer's Coys wrote: But RoF to AR = if you want to play with the AR, it's obligatory to have the Gallente assault
See, this is where we disagree.
How does this make it 'obligatory' to use the Galassault?
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Killer's Coys
Prima Gallicus
124
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Posted - 2014.08.15 13:26:00 -
[48] - Quote
Arkena Wyrnspire wrote:Killer's Coys wrote: But RoF to AR = if you want to play with the AR, it's obligatory to have the Gallente assault
See, this is where we disagree. How does this make it 'obligatory' to use the Galassault?
Because... CR vs CR+minma bonus => nobody is sure to win Scrb vs Scrb+amarr bonus => nobody is sure to win RR vs RR+calda bonus => nobody is sure to win BUT AR vs AR+Gallente bonus (RoF) => the Gallente assault is sure to win
That's why I don't want this.
Logibro, you're my boy
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Francois Sanchez
What The French Red Whines.
74
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Posted - 2014.08.15 13:39:00 -
[49] - Quote
Personally I love the gallente bonus as it is now. For the Caldari I can't say, I don't use RR often, but as a commando I can tell you the reload speed bonus does make a difference on nearly all the guns. I still think a kick reduction would be fine though. |
Arkena Wyrnspire
Fatal Absolution
16977
|
Posted - 2014.08.15 13:41:00 -
[50] - Quote
Killer's Coys wrote: CR vs CR+minma bonus => nobody is sure to win Scrb vs Scrb+amarr bonus => nobody is sure to win RR vs RR+calda bonus => nobody is sure to win BUT AR vs AR+Gallente bonus (RoF) => the Gallente assault is sure to win
That's why I don't want this.
It's not sure to win, though...? There are already several examples of 10% damage bonuses in the game and damage mods, but they don't make the player 'sure to win'.
All of those bonuses give you an advantage. The Amarr one allows you to shoot much more freely without worrying about overheat and use a charge shot volley that's extended enough to kill more targets. The Minmatar one allows you to shoot more freely and because the CR's only weakness is a short clip, it often lets you get kills you otherwise wouldn't get with it.
The Calassault bonus is in the same boat as the Galassault one - it's pretty much worthless.
10% damage bonuses already exist - but they don't make the suits they're on instantly win.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Jack 3enimble
Vengeance Unbound Dark Taboo
174
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Posted - 2014.08.15 13:49:00 -
[51] - Quote
Reducing charge time for the Caldari has one major downside, it wil affect the charge sniper too. The results will be insta QQ and that would be rightious. Reduce the kick for the RR as assault bonus and it will be on par. The RR on the Cal assault should be better handling than the RR on other suits. Much like the Scr on the Amarr in comparison to the Scr on lets say the Cal. Both the Gal and Cal bonus are not on the same level as the Amarr and Min. |
Killer's Coys
Prima Gallicus
125
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Posted - 2014.08.15 14:04:00 -
[52] - Quote
Arkena Wyrnspire wrote:
It's not sure to win, though...? There are already several examples of 10% damage bonuses in the game and damage mods, but they don't make the player 'sure to win'.
All of those bonuses give you an advantage. The Amarr one allows you to shoot much more freely without worrying about overheat and use a charge shot volley that's extended enough to kill more targets. The Minmatar one allows you to shoot more freely and because the CR's only weakness is a short clip, it often lets you get kills you otherwise wouldn't get with it.
The Calassault bonus is in the same boat as the Galassault one - it's pretty much worthless.
10% damage bonuses already exist - but they don't make the suits they're on instantly win.
Sorry, I wasn't enought correct
1 vs 1 don't move just shoot, they begin shooting at the same time same HP The Gallente wins
But if you take the Minma and Amarr They aren't sure to win
But Gallente is sure
That's what I wanna say
Logibro, you're my boy
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1730
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Posted - 2014.08.15 15:15:00 -
[53] - Quote
Killer's Coys wrote:Arkena Wyrnspire wrote:
It's not sure to win, though...? There are already several examples of 10% damage bonuses in the game and damage mods, but they don't make the player 'sure to win'.
All of those bonuses give you an advantage. The Amarr one allows you to shoot much more freely without worrying about overheat and use a charge shot volley that's extended enough to kill more targets. The Minmatar one allows you to shoot more freely and because the CR's only weakness is a short clip, it often lets you get kills you otherwise wouldn't get with it.
The Calassault bonus is in the same boat as the Galassault one - it's pretty much worthless.
10% damage bonuses already exist - but they don't make the suits they're on instantly win.
Sorry, I wasn't enought correct 1 vs 1 don't move just shoot, they begin shooting at the same time same HP The Gallente wins But if you take the Minma and Amarr They aren't sure to win But Gallente is sure That's what I wanna say
Yes, that is true but it is far from a realistic example. When, in a game, would two players ever stand totally still, aim at eachother, start firing at the same time, and only stop when one is dead? Using this as the basis for your argument really doesn't create a compelling case. Additionally if any suit did this vs a commando with their preferred weapon the commando would already win.
There are already other suits that incentivize using one type of weapon over others. If you have such an issue with this concept shouldn't you be arguing for the removal of the entire commando class as well as the Amarr assault bonus? Honestly, a 10% buff to RoF (2% per level) would be about as effective as the Amarr assault's bonus and isn't that the gold standard we should be aiming for? Even when all the other assault suits were widely regarded as awful (until charlie dropped) the Amarr assault was usable for PC, the area of the game where only the most competitive gear gets brought out.
Fun > Realism
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Killer's Coys
Prima Gallicus
125
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Posted - 2014.08.15 16:10:00 -
[54] - Quote
Mobius Kaethis wrote:
Yes, that is true but it is far from a realistic example. When, in a game, would two players ever stand totally still, aim at eachother, start firing at the same time, and only stop when one is dead? Using this as the basis for your argument really doesn't create a compelling case. Additionally if any suit did this vs a commando with their preferred weapon the commando would already win.
There are already other suits that incentivize using one type of weapon over others. If you have such an issue with this concept shouldn't you be arguing for the removal of the entire commando class as well as the Amarr assault bonus? Honestly, a 10% buff to RoF (2% per level) would be about as effective as the Amarr assault's bonus and isn't that the gold standard we should be aiming for? Even when all the other assault suits were widely regarded as awful (until charlie dropped) the Amarr assault was usable for PC, the area of the game where only the most competitive gear gets brought out.
I've used this concept to show you the difference between minma & amarr bonus vs Gallente bonus I know nobody will kill like that, this was a concept But Commando is commando Assault is assault So, Commando has +10% damage Let's give 10% RoF to....... ALL Assault I'm sorry, but ALL my friend who are Gallente assault agree with me, a RoF increase just for Gallente Assault would unbalance this game bewteen assault the only solution, if you really want a RoF increasing for your little AR, is to put this bonus to ALL assault. You campare a RoF increase to the Amarr bonus, so Amarr will not ruin if we give this bonus to assault ?
I say it again, increase DPS just for Gallente Assault (with AR) is just an unbalanced idea People only want a cheated bonus to be the best slayer in this game, personnaly, I want to have a BALANCED game. The AR is good like now. Any need to increase the RoF for Gallente. Seriously, I don't understand how you can want a bonus like that just for 1 race, that's crazy... I don't want to create any conflict, just I say my opinion, and I think I'm right.
=> any RoF buff => RoF buff for all assault (put this bonus to assault bonus)
Logibro, you're my boy
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Scout Hunter II
Inner.Hell
36
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Posted - 2014.08.15 16:14:00 -
[55] - Quote
I think the recoil bonus would be really cool to have for the cal assault.
CEO of Inner.Hell
> Those who sacrifice freedom in the name of security, deserve neither.
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Myron Kundera
The Generals Anime Empire.
77
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Posted - 2014.08.15 16:27:00 -
[56] - Quote
If the ROF or Range Increase proposals don-Št pass, which i like in that order for Gallente Assault, at least give the current bonus when youre not hipfiring too, cause at the moment i think it only applies when hipfiring.
Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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NextDark Knight
Hellstorm Inc General Tso's Alliance
454
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Posted - 2014.08.15 16:43:00 -
[57] - Quote
Caldari Assault bonus is fine.. Only thing needed is more ammo capacity. I find myself having to go find more ammo at least half the game. I could nerf my fit to do a better nano hive cause I can only fit a compact hive. Which if I use a grenade I used all my ammo refill.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Jack 3enimble
Vengeance Unbound Dark Taboo
175
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Posted - 2014.08.15 17:42:00 -
[58] - Quote
NextDark Knight wrote:Caldari Assault bonus is fine.. Only thing needed is more ammo capacity. I find myself having to go find more ammo at least half the game. I could nerf my fit to do a better nano hive cause I can only fit a compact hive. Which if I use a grenade I used all my ammo refill.
Nerf your fit a bit to accept adv hives. It's what I did and works fine. The Cal need a bonus like the Amarr and Min that affects overall weapon performance. Kick reduction would be the best imho |
Killer's Coys
Prima Gallicus
125
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Posted - 2014.08.15 18:10:00 -
[59] - Quote
Jack 3enimble wrote:NextDark Knight wrote:Caldari Assault bonus is fine.. Only thing needed is more ammo capacity. I find myself having to go find more ammo at least half the game. I could nerf my fit to do a better nano hive cause I can only fit a compact hive. Which if I use a grenade I used all my ammo refill. Nerf your fit a bit to accept adv hives. It's what I did and works fine. The Cal need a bonus like the Amarr and Min that affects overall weapon performance. Kick reduction would be the best imho
Yes, I agree, but a charge time reduction would be fine too. That's difficult to choose :p But I personaly prefer the kick reduction
But, I've thought, if Caldassault get a kick reduction to Rail weapon, It would be fine more range for the AR so With it, all weapon (with each good racial suit) could be fine for short and long range.
Thought ?
Logibro, you're my boy
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Arkena Wyrnspire
Fatal Absolution
17001
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Posted - 2014.08.15 18:19:00 -
[60] - Quote
Killer's Coys wrote:Jack 3enimble wrote:NextDark Knight wrote:Caldari Assault bonus is fine.. Only thing needed is more ammo capacity. I find myself having to go find more ammo at least half the game. I could nerf my fit to do a better nano hive cause I can only fit a compact hive. Which if I use a grenade I used all my ammo refill. Nerf your fit a bit to accept adv hives. It's what I did and works fine. The Cal need a bonus like the Amarr and Min that affects overall weapon performance. Kick reduction would be the best imho Yes, I agree, but a charge time reduction would be fine too. That's difficult to choose :p But I personaly prefer the kick reduction But, I've thought, if Caldassault get a kick reduction to Rail weapon, It would be fine more range for the AR so With it, all weapon (with each good racial suit) could be fine for short and long range. Thought ?
I would honestly prefer to see the range bonus, but I had thought the RoF bonus a popular idea so I included that. Before this thread was created I hadn't seen much talk about range bonuses, but I'd seen a fair few posts about a RoF bonus.
I feel that a range bonus is in line with the other bonuses because it compensates for the main weakness of the weapon - just like the Amarr bonus compensates for overheat and the Minmatar bonus compensates for short clips. The Caldari bonus also kind of compensates for the slow reload of rail weaponry but it's just a lackluster bonus. Recoil probably suits the Caldari better because their weaponry actually does suffer from recoil.
So essentially:
Amarr bonus - compensates for overheat, the weakness of laser weaponry Minmatar bonus - compensates for short clips, the weakness of projectile weaponry Gallente bonus (if changed to range) - compensates for short range, the weakness of plasma weaponry Caldari bonus (if changed to recoil) - compensates for high recoil, the weakness of rail weaponry.
Sound reasonable?
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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