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61. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Joel II X wrote: Your Tactical Combat Rifle seems a little too, how do I put this... horribly thought out? Uh, care to elaborate? I'd prefer it if you pointed out something I might have missed, so I can correct it. R...
- by Joel II X - at 2014.12.05 03:26:00
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62. So, about the Dren items... - in Feedback/Requests [original thread]
They have lower CPU/PG requirements for the cost of less damage (except the SG and AR, I think). Is this intentional, or...?
- by Joel II X - at 2014.12.05 03:17:00
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63. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
Zindorak wrote: Cloak + Hive Cloak + Link Cloak + RE Cloak + Rep Tool Cloak + Active Scanner Cloak + Needle Options, thats why I should really read others' posts before adding my own.
- by Joel II X - at 2014.12.05 03:14:00
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64. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
Because we thought we were going to all use a cloak and Uplinks or something. Instead, I ended up using the extra CPU/PG for better mods.
- by Joel II X - at 2014.12.05 03:13:00
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65. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Your Tactical Combat Rifle seems a little too, how do I put this... horribly thought out?
- by Joel II X - at 2014.12.05 02:45:00
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66. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Atiim wrote: The Logistics' slot layouts need to match their Assault counterparts. Only if my Caldari Logi gets another equipment sot and a CPU buff. Currently I have to run a complex CPU to fit everything. I feel...
- by Joel II X - at 2014.12.04 20:34:00
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67. NEW EWAR NUMBERS ARE POINTLESS / RUBBISH - in Feedback/Requests [original thread]
Fox Gaden wrote: Once the system is introduced, then we can work on convincing Rattati to teak the numbers. Better to bring in a new system with numbers close to what we have already, and look at how that plays out, so we understand the unantic...
- by Joel II X - at 2014.12.04 04:46:00
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68. New FoTM and broken suit - in Feedback/Requests [original thread]
No.
- by Joel II X - at 2014.12.04 04:45:00
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69. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
Thing with Fluxes, is that it serves as an Anti-Vehicle shield destroyer, as well as infantry. As a result, no dropsuit may have the shield HP of, say, a tank, or a shield LAV. Because of that, they wipe off your shields no matter what tier. HOW...
- by Joel II X - at 2014.12.04 04:44:00
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70. We Should Be Allowed To Bail Off A Ladder When Climbing It Goes Bad. - in Feedback/Requests [original thread]
That reminds me. I WANT JUMP PADS!
- by Joel II X - at 2014.11.28 04:58:00
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71. The Scrambler Pistol - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Espla El espia wrote: Terry Webber wrote: Isn't there a tactical scrambler pistol too? Yes, but is is salvage only. I have not used it much as a result, but it is almost literally a straight upgrade to the re...
- by Joel II X - at 2014.11.28 04:53:00
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72. The Scrambler Pistol - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Assault is good if you have a good trigger finger and twitch reaction. The Burst is good if you understand the recoil pattern and if you understand the hipfire mechanics of the weapon. It's definitely tricky but rewarding a...
- by Joel II X - at 2014.11.28 04:52:00
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73. Breach AR > Assault HMG - in Feedback/Requests [original thread]
While we're at it, Assault weapons should decrease range in favor of more damage, so for consistency's sake, let's do that for the HMG as well.
- by Joel II X - at 2014.11.27 02:53:00
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74. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Ripley Riley wrote: Is it not possible to have a sort of inertia-based system? An acceleration speed when you change direction sharply. Making the "end" of a strafing line a slow, vulnerable state. Not saying I don't think this is a good idea....
- by Joel II X - at 2014.11.27 02:52:00
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75. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
If they should have better profiles, they should only be decreased by 5 dB, not 10. If an equipment is 35, chances are heavies will never be able to spot them unless in direct sight. I assume we don't want that. If the progression is 55/50/45, ...
- by Joel II X - at 2014.11.27 02:50:00
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76. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
What does it mean for the Proximity Mine Fields? Or a net consisting of both Proxies and REs?
- by Joel II X - at 2014.11.27 02:29:00
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77. Gallente Logistics Role - in Feedback/Requests [original thread]
el OPERATOR wrote: Joel II X wrote: Racro 01 Arifistan wrote: I agree. although my only problem and question is. do you want me to be rewared/point ***** for using 4 creodron flux active scanners on my gk.o logi? personally I woulodnt ...
- by Joel II X - at 2014.11.21 23:55:00
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78. Gallente Logistics Role - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: I agree. although my only problem and question is. do you want me to be rewared/point ***** for using 4 creodron flux active scanners on my gk.o logi? personally I woulodnt mind like +5wp or even +10wp per team inte...
- by Joel II X - at 2014.11.21 15:46:00
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79. Gallente Logistics Role - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: many a game we have been loseing till i bust out an A-19 or something.. the information REALLY helps the tunnel visioned slayers and can turn the tide in a battle. learn to appreciate your specialty. But, unless you'r...
- by Joel II X - at 2014.11.21 15:42:00
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80. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Flux, then Drive. Or use the Plasma Cannon.
- by Joel II X - at 2014.11.21 14:08:00
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