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941. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Bendtner92 wrote: I'll quote Trollsroyce, the guy that's probably spent the most time with the Thale's this build, because that's also what I want the Thale's to be fixed to (because it's broken right now). trollsroyce wrote: 240 damage Tha...
- by Jathniel - at 2013.03.08 01:54:00
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942. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Patoman Radiant wrote: Jathniel wrote: As it stands now. I have a strongly held viewpoint that ARs need to be nerfed. I find it ridiculous that the Officer ARs get 72 and 90 round clips. Clip size as big as an SMG? I've never used the Th...
- by Jathniel - at 2013.03.07 21:59:00
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943. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Bendtner92 wrote: Two troll posts in a row, you just won't stop? I'm not trolling you. I'm disagreeing with you. You don't want me to troll you. That would be unkind, and counter-productive, since that would simply lead to getting banned. ...
- by Jathniel - at 2013.03.07 20:40:00
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944. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Heimdallr69 wrote: Jathniel wrote: As it stands now. I have a strongly held viewpoint that ARs need to be nerfed. I find it ridiculous that the Officer ARs get 72 and 90 round clips. Clip size as big as an SMG? I've never used the Thale'...
- by Jathniel - at 2013.03.07 20:03:00
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945. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: 2100 Angels wrote: Bendtner92 wrote: Django Quik said it nicely in the post just above. You don't even need to "test" it as you can easily see it just from numbers. No matter how you put it the Thale's will a...
- by Jathniel - at 2013.03.07 19:59:00
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946. [REQUEST] Dinosaurs and Giant Insects - in Feedback/Requests [original thread]
Fighting alien life would be cool. :) Starship Troopery. <3
- by Jathniel - at 2013.03.07 02:00:00
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947. Make Breach variants actually worth using. - in Feedback/Requests [original thread]
Yeah, the Breach AND the Tactical ARs have been hurt a good bit. ADS with the Breach is absolutely ridiculous. You get the kicking animation for the standard AR, and it can really throw you off. The Tactical either needs a damage boost to match ...
- by Jathniel - at 2013.03.07 01:25:00
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948. democracy is not fair - in Feedback/Requests [original thread]
+1 for Charlotte O'Dell Buster Friently wrote: Who said life, or Dust, was fair? Life is what you make of it. Dust in its beta, is what we make of it. If we want "fair", we make a system that delivers it. Or would you rather just bend ove...
- by Jathniel - at 2013.03.07 01:17:00
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949. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
(Hm. You seemed reasonable enough to deal with a contrary viewpoint before.) Getting 10, 20, 30 thales translates into getting a pack of thale's 1, 2, or 3 times. Considering how long people have played the game, that is NOT a lot. For me that t...
- by Jathniel - at 2013.03.06 23:55:00
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950. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
SickJ wrote: Jathniel wrote: Attrition warfare... How many players would be allowed in? How many vehicles will be allowed? Simply put, what are the parameters for the infinite battle, and if there are none, how do you implement boundless co...
- by Jathniel - at 2013.03.06 23:16:00
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951. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Bendtner92 wrote: Sinboto Simmons wrote: as I said the few points in damage the other officer weapons have goes a long way along with their other benefits your example on the officer hmg is one of these as the rof on a hmg (and other weapons...
- by Jathniel - at 2013.03.06 22:55:00
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952. [Feedback & Request] Personal and Corporate financial/asset control. (Detailed) - in Feedback/Requests [original thread]
This has been spoken of before. I felt the need to list it here. But in light of the dev feedback given here in Mithridates VI's awesome thread. It's good if we are more specific about things, that CAN be implemented here on the PS3. (For humo...
- by Jathniel - at 2013.03.06 22:27:00
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953. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
Attrition warfare... Another person mentioned a similar idea to this. There has to be a way to balance and set grounds for the fight BEFORE we start talking about its economic effects. Besides server downtime, there are other questions that mus...
- by Jathniel - at 2013.03.06 20:22:00
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954. [Request] anti-sniper shields - in Feedback/Requests [original thread]
Odyllic wrote: Good idea, adding my thoughts... Support Drones. Fills equipment slot. Different varieties to choose from depending on "Drones" Skill level or some such. Once deployed, stays in the location that it was deployed. Similar in size...
- by Jathniel - at 2013.03.05 01:36:00
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955. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
lolololol! Sniping railgun tanks make good company for snipers.
- by Jathniel - at 2013.03.04 10:21:00
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956. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: A. There is currently no persistent sway in any Sniper Rifles while standing still. He did not suggest the reduction of scope sway in Prototype weapons, he suggested the addition of scope sway into Militia and Standard, an...
- by Jathniel - at 2013.03.04 10:06:00
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957. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Hagintora wrote: +1 for this idea. Specializing into any weapon or class should mean something, and there should be a clear difference in the different Tiers of each. I feel that the more damage the weapon can do to a target, the longer the ran...
- by Jathniel - at 2013.03.03 23:27:00
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958. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Lykos Pyro wrote: i think there should be more difference between baseline and proto snipers, not sure if your suggestion is the best way about it though. i do agree that militia sniper should have a range that is by far shorter than a proto e...
- by Jathniel - at 2013.03.03 23:23:00
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959. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
trollsroyce wrote: Snipers are fine as they are. A sniper should ALWAYS be on top of the kill count, otherwise another class is doing the sole job of snipers - killing enemies - better. The other classes offset this killing perk of the sniper b...
- by Jathniel - at 2013.03.03 22:20:00
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960. Never ending game mode - in Feedback/Requests [original thread]
Oh man... Non-stop combat? Where all districts are open? Non-stop pub match... This would only work once we hit the 128-player mark. At this point we're not even at the 64-player mark. An everlasting pub match, should try to squeeze in as many ...
- by Jathniel - at 2013.03.03 21:23:00
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