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961. [Request] anti-sniper shields - in Feedback/Requests [original thread]
Rachoi wrote: sounds to me like a hardlight hex sheild, sounds grand, and possible, but we gotta find out if CCP is willing to do this. and Jath, that sounds interesting, but the Armored shield looks like it would take a weapon slot Yeah, I'...
- by Jathniel - at 2013.03.03 21:12:00
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962. [Request] anti-sniper shields - in Feedback/Requests [original thread]
lol, "anti sniper shields". It really won't help you against snipers at all. Especially, if it doesn't cover your head. Good snipers don't have much problem landing a headshot at 400+ meters. lol Just call it what you want it to be: a riot shield...
- by Jathniel - at 2013.03.03 21:03:00
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963. [Request] Infantry Proximity Explosives - in Feedback/Requests [original thread]
Is there really any need for profiles when it comes to explosives? I don't think detecting the mines would be problem, if they work anything like the current explosives. They just sit out in the open, and people still walk/drive right into them a...
- by Jathniel - at 2013.03.03 07:10:00
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964. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
If the player retention really is that poor, please show us the numbers. Last I heard, we crossed over 1 million active players last month. Or at least, please direct us to where we can hear about it. Was this on a CCP broadcast of some sort? Bec...
- by Jathniel - at 2013.03.02 22:09:00
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965. Pay and fundraising in Dust - the Corporation as employer - in Feedback/Requests [original thread]
gbghg wrote: Jathniel wrote: What would be nice however, is if we could all get an ISK Account Management System. (IAMS) Where we can configure it to direct earned money wherever we see fit. Examples: 1. Automatically allocating a set %age...
- by Jathniel - at 2013.03.02 22:04:00
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966. Pay and fundraising in Dust - the Corporation as employer - in Feedback/Requests [original thread]
What would be nice however, is if we could all get an ISK Account Management System. (IAMS) Where we can configure it to direct earned money wherever we see fit. Examples: 1. Automatically allocating a set %age or amount to donate to any of your...
- by Jathniel - at 2013.03.02 21:14:00
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967. Pay and fundraising in Dust - the Corporation as employer - in Feedback/Requests [original thread]
Since you mentioned real-life, I'd like to add that in a lot of countries, becoming an employee to deliberately sabotage the corporation you work for is considered "Corporate Espionage" and CAN often lead to HEAVY criminal charges. Again, penalti...
- by Jathniel - at 2013.03.02 21:01:00
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968. Pay and fundraising in Dust - the Corporation as employer - in Feedback/Requests [original thread]
Im not entirely sure what your point is... :( Corp Missions are NOT lucrative for individual players. Players don't get paid for Corp Missions... That money goes straight to the Corporation's pocket. If one of it's mercs happen to take heavy mone...
- by Jathniel - at 2013.03.02 20:58:00
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969. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Dominus Fatali wrote: Ha. Considering that they have nearly double the CPU requirement, they are nearly impossible to fit onto a Scout dropsuit with anything that would help you survive. The problem isn't with the weapon, it is with the user. R...
- by Jathniel - at 2013.03.02 20:09:00
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970. [feedback] Forge Guns - in Feedback/Requests [original thread]
Coleman Gray wrote: Jathniel wrote: Are you trolling? Or do you honestly NOT realize that the forge gun is primarily an anti-vehicle weapon? Being genuine, I understand its more an AV than troop killer but for a weapon that needs weaopna...
- by Jathniel - at 2013.03.02 00:40:00
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971. [Proposal] Tank Balance - in Feedback/Requests [original thread]
I like your idea OP. I really do. I don't however think you need a new class of tanks to pull it off though. Simply adding those illustrated options to currently existing tanks would be great, and I'm sure tank users would agree. Swap out the 8...
- by Jathniel - at 2013.03.02 00:30:00
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972. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Heard about some upcoming changes to the AR, where the militia and standard variants will be receiving an accuracy reduction and prototypes, will be receiving an accuracy increase. I didn't look to confirm, but I loved the idea. If someone wants ...
- by Jathniel - at 2013.03.02 00:17:00
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973. [REQUEST] Add Ability to take Screenshots - in Feedback/Requests [original thread]
+1 jeez, even cell phones can take screenshots without being rooted now. Necro'd, yet ye lives...
- by Jathniel - at 2013.03.01 23:44:00
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974. [feedback] Forge Guns - in Feedback/Requests [original thread]
Are you trolling? Or do you honestly NOT realize that the forge gun is primarily an anti-vehicle weapon?
- by Jathniel - at 2013.03.01 23:40:00
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975. [Request] Do not do matchmaking to split k/m and controllers - in Feedback/Requests [original thread]
+1 for the OP. There are people on gamepad, that are actually better than folks on KB/M. Let people play together as they see fit.
- by Jathniel - at 2013.03.01 23:39:00
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976. Only Feedback I'll ever give. - in Feedback/Requests [original thread]
Don't bother argue with the OP, folks. He'll be back to Dust in a couple of months tops. They ALWAYS come back... No gamer worth his own system walks away from a challenge. Especially, a shooter. If someone leaves a game because it kicks them i...
- by Jathniel - at 2013.03.01 23:32:00
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977. Derpships - in Feedback/Requests [original thread]
I feel for the OP. When someone mounts a CRU on a dropship, he is providing a VERY helpful service to the match. He should get points for those spawns, and if the enemy doesn't want him earning one orbital too many, they better shoot him down. A...
- by Jathniel - at 2013.03.01 02:02:00
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978. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
Tidaen wrote: See, I like the idea of being able to run while cloaked but I feel like there needs to be some element of danger that runs the risk of decloaking early. Perhaps an active scanner module would be the suitable hard counter instead....
- by Jathniel - at 2013.03.01 01:47:00
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979. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Tidaen wrote: Jathniel wrote: On-topic: I really think a cloaking device for the scout suit would make it more useful overall vs. other scout suits. There was another thread where someone had some excellent ideas, well thought-out ideas fo...
- by Jathniel - at 2013.03.01 01:42:00
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980. [Feedback] Awesome job on the changes Ambush maps. Great job, CCP! - in Feedback/Requests [original thread]
Excellent work on the new red zones for the Ambush maps. Experienced my first match at the New Manus' Peak OMS... Absolutely, excellent work. Excellent, excellent work. Not too much space, not too little. Every play style is fully accommodated...
- by Jathniel - at 2013.03.01 01:05:00
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