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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
46
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Posted - 2013.03.03 13:05:00 -
[31] - Quote
Yes games would reset at downtime would help maybe balance some more teams but as i said before plays can cash in war points at bases. |
Jathniel
G I A N T
54
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Posted - 2013.03.03 21:23:00 -
[32] - Quote
Oh man... Non-stop combat? Where all districts are open?
Non-stop pub match...
This would only work once we hit the 128-player mark. At this point we're not even at the 64-player mark.
An everlasting pub match, should try to squeeze in as many players as possible. As it stands now, there is too high a chance, for one team to be totally red lined. I understand that the red zone you propose would be huge, but still, there wouldn't be enough variety in players. |
Odyllic
Nova Tech Marines Hephaestus Forge Alliance
2
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Posted - 2013.03.03 22:33:00 -
[33] - Quote
Throwing in my thoughts...
Keeping with an existing concept, think of Eve player owned structures. I admit that I'm not 100% up to speed with the ins-and-outs of them but here goes; they can withstand concentrated fire for variable amount of time, groups can attempt to attack them whenever they want though it may be futile depending on fleet make-up vers what defenses. With those thoughts in mind...
Corporations can pay ISK/AUR to settle and build in a district. Lets say that the basic terrain layer is generated using whatever system is now in-place. Corp leaders spend currency to place the building modules that we seen in the game now where they are allowed. They spend currency to place turrets where they are allowed. If we have drones/npc's at that time they can use currency and place these as appropriate. Say that maybe drone/npc's and turrents come in groups of (insert # here) and use part of the Corps max allowed members. Guess you might have to have a force field type object that needs breaking. (objectives maybe) Set it up like a corp battle so that there is price tag and something to be lost on the attackers side. Link Merc quarters to a building in the base or give the option to change your Merc quarters to the base. Under battles --> Mercenary Battles, add a "Defend" battle once someone challenges your base. (maybe corp leaders have to agree to the fight) Group up and leave quarters to fight off the bad guys. We can say that the "shields" that protect the base are reduced depending on how many mercs head out to fight so that if no one is on-line to play, base is mostly safe.
Anyway, just some thoughts |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
48
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Posted - 2013.03.04 09:55:00 -
[34] - Quote
any more comments the one we have are so suggestive and give great feedback. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
48
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Posted - 2013.03.04 10:13:00 -
[35] - Quote
some more ideas
giant bubbles around both teams main bases making sure absolutely no spawn kill can happen if you know about the eve almost unbreakable bubbles you'll get the idea game resets every 4 hours to stop complete player stumping teams would be reset and 4 hour games are quite lengthy
read all comments it will help you get a better idea of what this thread about and the feedback that has been posted might help answer some questions. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
48
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Posted - 2013.03.04 10:15:00 -
[36] - Quote
a who owns how much of the map shown right below the map and mcc health bars
would be factored by how far infantry has gone to the opossite side, how many hackable points (fortified bases) each team owns, and instillation and other structure control. |
Pent'noir
Algintal Core Gallente Federation
66
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Posted - 2013.03.04 13:09:00 -
[37] - Quote
I think I agree the only way help prevent non-stop pub mashing and farming (without making it corny) is to have a huge player count. A large group of militia fits would be a tough fight for anyone because after a certain number of them, it really doesn't matter if they are in militia or proto, they will still do huge amounts of dmg. The chaos of the blob would kill everyone.
Although, I don't think the ps3 could handle that many players all on one map, in one match, fighting side by side. Maybe the ps4. Otherwise, they would have to do something corny like separating the map into sections where only 48 ppl can play at once in each section. However, this could be what they have in mind anyways until they update to the new platform. |
Hunter Junko
WARRIORS 1NC
46
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Posted - 2013.03.04 22:24:00 -
[38] - Quote
How about a training map? A LARGE training map. Mercs can go and leave as they please, you can discuss tactics with your fellow allies and try out some newer modules for your gear.
Lore wise, this could take on the form of Virtual worlds, like in Templar One. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
51
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Posted - 2013.03.05 06:51:00 -
[39] - Quote
ha I had thought up a training simulator earlier |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
51
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Posted - 2013.03.06 05:07:00 -
[40] - Quote
any more feed back and ideas hope we can get a dev post? |
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kyan west
D3ath D3alers RISE of LEGION
20
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Posted - 2013.03.06 06:07:00 -
[41] - Quote
love the idea and the bubble idea sounds like the bubbles in ps2. this game mode would also make dropships much more relevant |
kyan west
D3ath D3alers RISE of LEGION
20
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Posted - 2013.03.06 06:08:00 -
[42] - Quote
i made the 3rd page! |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
51
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Posted - 2013.03.06 07:09:00 -
[43] - Quote
hehe ^_^ |
CrAZy BaNaNaZZ
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2013.03.06 12:58:00 -
[44] - Quote
YES , this game could be a mmo. Just make the land like Planetside . And the news on who is winning the war like wwllonline . |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
52
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Posted - 2013.03.07 05:45:00 -
[45] - Quote
gazoooooo |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
52
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Posted - 2013.03.07 09:39:00 -
[46] - Quote
any more comments ? |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
53
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Posted - 2013.03.08 11:38:00 -
[47] - Quote
^_^ |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
56
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Posted - 2013.03.09 12:10:00 -
[48] - Quote
eeee |
Aginor Damodred
Subdreddit Test Alliance Please Ignore
0
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Posted - 2013.03.14 14:48:00 -
[49] - Quote
This sounds amazing, I would love to see this in Dust. This with the current game types would mean something for everybody. |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
44
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Posted - 2013.03.14 17:18:00 -
[50] - Quote
Jathniel wrote:Oh man... Non-stop combat? Where all districts are open?
Non-stop pub match...
This would only work once we hit the 128-player mark. At this point we're not even at the 64-player mark.
An everlasting pub match, should try to squeeze in as many players as possible. As it stands now, there is too high a chance, for one team to be totally red lined. I understand that the red zone you propose would be huge, but still, there wouldn't be enough variety in players.
No bc if the redzone was HUGE, lavs could.sneak through and weak players.would leave and good ones could take their.place
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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
156
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Posted - 2013.03.14 17:30:00 -
[51] - Quote
My alternative, if anyone is interested. |
G Torq
ALTA B2O
97
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Posted - 2013.03.14 17:31:00 -
[52] - Quote
An endless battle ? No Thank You.
What is the reason for the battle? Who is sponsoring it? Who is providing the biomass? If you cannot say who would place the contract for the battle, and why, then it doesn't really fit in I think.
If, instead, it was a larger Ambush with a higher clone-count and extended time-limit, then it could make sense. |
CODE Breaker93
Planetary Response Organisation Test Friends Please Ignore
16
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Posted - 2013.03.14 17:47:00 -
[53] - Quote
If the games don't end, we would need to get the isk and sp in game, instead of when we leave. In a long battle like this we'd use and lose more than we can replace if not paid correctly.
Example: you start the game with 30 suits. You end up using all of them. You restock 30 more from the respawn. You're doing pretty good in the game, buy you die ever so often and use another 30. Then you get to a point where you can't afford to restock.
If you continually get money as you play you won't have that problem. |
CODE Breaker93
Planetary Response Organisation Test Friends Please Ignore
16
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Posted - 2013.03.14 17:48:00 -
[54] - Quote
+1 though love the idea |
Salt Dog 76
Red Star.
8
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Posted - 2013.03.14 19:49:00 -
[55] - Quote
+1 love the idea of large scale battles, Biger maps with like multiple facitities, with installations and control points.
Would be even sweeter if a match could be setup, were your corp could choose a map, the size the amount of players 8v8 16v16 and so on, then fill the rest in as needed with randoms under mercenary-battle finder, you can pick your side. This would be awesome for corporation training nothing would have to be purchased because its for trianing only no isk wp, sp, no gear lost just holligrams basically. And has been asked for b4 but not at this level.
Some of my ideas.
Maybe ability to make your own defences as defender u pick were the instalations are placed, resupplies, bunkers, sniper towers etc. Move the MCC's to different spawn points, different game modes......
Like escort - (defenders defend a very slow moving tank/train,etc from point A to B), The attackers must destroy it b4 it makes it to B.
Capture the flag - steal a nullcannon computer chip from enemy base and return it to your base to gather points, game ends after 10 or whatever chips are returned. etc.
Conquer - (Defenders Corp) Picks a map, make there defences and have unlimited time to buy and place equipment and defences. Then a 5 to 10 minute timer b4 the battle begins to buy more installations, resupply, place HAV's, Lav's, Explosives, proximity mines, Bunkers, sniper towers, etc...and then place them all around a facility with a special item (like a fighter plane) in a Hanger/Bunker that the enemy must destroy. The Hanger/Bunker would have huge amount of HP and would be attackable by all weapons, rails, blasters, grenades, etc. (Attackers Corp) As the battle begins with the timer they have time to place installation's, vehicles and other equipment and there mission would be to destroy the hanger and then the fighter plane inside it to win, and if they dont they loose. I see this being cool because if the defenders just sit and do nothing the attackers can rail the Hanger/bunker to death over time so the defenders would have to mount a counter attack against the tank's/Dropships/Lav's Drones etc. And the Attackers would have to make sure to have some defences as well. Could be setup with or without a timer, and the option to allow mercenaries or not. There should be a installation cap for each team/a little less for the attacking corp but more cap room for vehicles. These would be epic vehicle battles from air and ground.
This would give corporations/alliences more CB games to play with different modes to learn strategies. |
YourDeadAgain76
Red Star.
138
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Posted - 2013.03.14 19:53:00 -
[56] - Quote
+1 on all these ideas. +1 to infinity on my Alts ideas also. |
YourDeadAgain76
Red Star.
138
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Posted - 2013.03.14 19:56:00 -
[57] - Quote
G Torq wrote:An endless battle ? No Thank You.
What is the reason for the battle? Who is sponsoring it? Who is providing the biomass? If you cannot say who would place the contract for the battle, and why, then it doesn't really fit in I think.
If, instead, it was a larger Ambush with a higher clone-count and extended time-limit, then it could make sense.
Yeah but my idea it corp based for training or isk basically like CB's now on crak. I can see epic battles insued and usefull for training corp members or newberries. |
YourDeadAgain76
Red Star.
138
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Posted - 2013.03.14 20:01:00 -
[58] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:
+1 on this idea also both are good ideas. |
Eris Ernaga
HAV Deployment Organization
66
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Posted - 2013.03.16 04:36:00 -
[59] - Quote
hey guys just wanna let you know we made it Devs have taken the idea but they needa work on their system so it can hold more players. |
Eris Ernaga
HAV Deployment Organization
66
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Posted - 2013.03.16 04:42:00 -
[60] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=63749&find=unread |
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