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Thread Statistics | Show CCP posts - 9 post(s) |
137H4RGIC
Bloodline Rebellion Capital Punishment.
339
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Posted - 2014.11.14 21:09:00 -
[151] - Quote
RKKR wrote:CCP Rattati wrote:equipment spam First CCP designs its game that rewards equipment spam (and rooftop maps, just look at how everyone still hates fracture road domination) and then switching out to a different role. Then they change the logi-class while completely ignoring feedback from the actual logi-players. Now logis with deployable equipment are even more useless with this new orbital system...if you want us to only use the reptool 100% of the time...just say so. Maybe you could finally consider changing the game mechanics instead of punishing the support role even more. Logis aren't being nerfed. Those who place themselves in places where others cannot reach because of AV spam by said rooftop campers are getting nerfed. And, that's only if you're stupid enough to stay up there. I love this idea and I can't wait for its implementation.
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Twelve Guage
Death Firm.
310
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Posted - 2014.11.14 21:27:00 -
[152] - Quote
All I want is an orbital strike made of confetti. That is all i'm asking for. Maybe making the lower based orbital strikes a skill that you have to sink skill ponits into to use. That would be nice for solo player.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
365
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Posted - 2014.11.15 12:40:00 -
[153] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while Just give us Eve dust players some toys also for our destroyers |
Sgt Kirk
Fatal Absolution
8460
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Posted - 2014.11.15 18:04:00 -
[154] - Quote
Luther Mandrix wrote:CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while Just give us Eve dust players some toys also for our destroyers Seriously, I'd love some more strikes on my Algos (The dones keep me from being lonely :(....)
Wouldn't it be awesome if I could send a drone to the battlefield. A light drone would be like the size of a Dropship I think.
CCP holds the Caldari's hand so this doesn't happen again.
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IAmDuncanIdaho II
R 0 N 1 N
991
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Posted - 2014.11.16 10:40:00 -
[155] - Quote
Sgt Kirk wrote:Luther Mandrix wrote:CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while Just give us Eve dust players some toys also for our destroyers Seriously, I'd love some more strikes on my Algos (The dones keep me from being lonely :(....) Wouldn't it be awesome if I could send a drone to the battlefield. A light drone would be like the size of a Dropship I think.
Hah yeah. Send a CRU and a Supply Depot too. Orbital reinforcements.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
366
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Posted - 2014.11.16 11:12:00 -
[156] - Quote
Sgt Kirk wrote:Luther Mandrix wrote:CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while Just give us Eve dust players some toys also for our destroyers Seriously, I'd love some more strikes on my Algos (The dones keep me from being lonely :(....) Wouldn't it be awesome if I could send a drone to the battlefield. A light drone would be like the size of a Dropship I think. I like these ideas ,Nice to see you Sgt Kirk been awhile friend you old Pro! |
NextDark Knight
Molon Labe. General Tso's Alliance
613
|
Posted - 2014.11.19 01:24:00 -
[157] - Quote
Oh boy I'm late to the party here...
What would it take to allow Eve toons to provide OB support to public contracts?
I'll write you a entire paper on how it should work if you can just tell me that it can happen in the near future.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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Bri Bub
Eternal Beings Dark Taboo
80
|
Posted - 2014.11.19 08:42:00 -
[158] - Quote
Solo versus Squad: If in a squad, can only the squad leader deploy the OB variants or could the individuals also execute strikes up to their personal WP earnings? If any squad member can, the squads available WPs should be reduced accordingly
Cost: "Squad Focused Strike - Very high WP" should equate to about 9,000+ WP imo; this will cause high WP-generating squads to decide if they need to continue to build on their WP to hopefully get to the threshold required to execute this MCC killer (which needs to be defined- some speak of a percentage or HP deduction from the MCC but I see it more in terms of bars, i.e. chop armor down by like 5 to 10 bars), or if they choose to drop the Squad Precision Strike to collect a few more kills toward cloning out the reds or clearing out a null cannon toward the effort of a more conventional attrition victory
Weaponry skill tree: would/could a new branch be added to allow access to these OB variants or to augment their effectiveness?
Spy Uplinks: allow them to look exactly like Drop Uplinks so d1ckh3ad spawn campers stare at them for as long as possible
Concern: potential that the battle theater will turn into an electrical storm that will negatively impact gameplay via heavy frame rate decay (discussion of limiting equipment spam on one hand but this may counter the efforts in that regard). I would imagine visual pops and fizzes eminating from all over the map, nearby and in the distance (if this would work without harming framerate it sounds terrific, no doubt). Would it make sense to limit the number of concurrent strikes of all levels occurring at a given moment, such as with RDVs deplying vehicles?
Misc: why has General John Ripper, of all forum warriors, not reared his head in this thread with Ratati having named it as such?
Be just and if you can't be just be arbitrary.
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Jadd Hatchen
KILL-EM-QUICK
646
|
Posted - 2014.11.19 16:53:00 -
[159] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while
While I like a lot of your OTHER ideas about hiding uplinks and such... You still miss the heart of the original issue. Uplinks in places where people are unable to easily counter them. In this specific case, uplinks on top of structures that were never meant to have people on top of them (hence no ladders to climb them). Obitals should not be so marginalized and commonplace as to make them "spammable". This would effectively ruin other parts of the game as eventually everyone will just put these on top of all towers all the time and then that emergent aspect of the game will just die and result in less players again. The communication facility with the "mushroom" rooftop... Yeah that will get hit ALL of the time. The map with the six towers around the tabletop... Yeah those towers will get hit ALL of the time. You don't fix the problem by adding in more orbital strikes. You just create more problems.
This came up in another topic that I addressed here: https://forums.dust514.com/default.aspx?g=posts&m=2443234#post2443234
But I would make two possible suggestions if you REALLY want to solve this issue by ADDING more to the game rather than subtracting from it.
1) jump-pack assault dropsuits (or JPA dropsuit for short) - Admittedly, this is the more radical and thus more difficult to implement of the two options, but it would also be the more game theory balanced option as well. Basically, its a new light/medium suit variant that is loosely based on the assault dropsuit, but a lot less powerful. The JPA dropsuit would have an ability to use a "super-jump" capability to propel the dropsuit a distance into the air in the direction the operator is looking while the jump-pack is activated or until it runs out of capacitance (a very short amount of time). This would be a very fast launch up into the air almost like an ejection seat out of a jet fighter. Then during the "free-fall" on the way down, the operator would guide it like normal with the dropsuit (maybe increase the physics so that the JPA dropsuit has more steer-ability in free-fall) and then still have to activate the inertial dampers like normal or suffer falling damage like normal. They would have to be limited to light and sidearm weapons only and possibly have only one equipment slot and one grenade slot. The rest of the high and low power slots would be fewer than an assault and the bonuses would have to be for like scanning + one racial addition. As for activation mechanics, two ideas come to mind: while in a JPA dropsuit you no longer have a normal jump, instead the jump button is the new "super-jump" when held down for a length of time; or, there is a permanent equipment item that you equip like the cloaking device that only JPA dropsuits would have, the left arm animation comes up with the forearm computer and you press a button to activate the "super-jump".
2) New grappling rope equipment item - This would be an equipment item that when readied it would equip a "grapple gun" that would fire a grapple plus rope/rope ladder that would only last until that same operator used another one (maximum of one line in existence at a time) or when someone shoots out the head of the grapple (so defenders can spot and remove them). After firing it, the operator or anyone can then start climbing it like a normal ladder with all the same issues and problems that normal ladders have. Just now you can create them anywhere. Just have to be careful that they only stick to structures and not vehicles etc.
But the main point is NONE of your originally suggested ideas actually fix or address the original problem!!!
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
366
|
Posted - 2014.11.19 20:42:00 -
[160] - Quote
NextDark Knight wrote:Oh boy I'm late to the party here...
What would it take to allow Eve toons to provide OB support to public contracts?
I'll write you a entire paper on how it should work if you can just tell me that it can happen in the near future. EVE Development idea here. AGENTS give orbital strike missions for pubs in high sec and low sec.when Eve player takes mission and goes through gate a dust mission is for them to support.Fight npcs in space get to beacon then battle spawn is at that location |
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Jathniel
G I A N T
1277
|
Posted - 2014.11.19 23:00:00 -
[161] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while
Let's shake up the meta a bit then.
This proposal doesn't really require any direct changes to already existing assets. But it does require a measure of content generation.
If this proposal is vague or hard to understand, please let me know. I'm working on a number of graphics and animations to better reflect how the proposal works, and how it COULD work. It expands on EWAR significantly.
Here it is: 3-Piece EWAR System
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Devadander
Woodgrain Atari
157
|
Posted - 2014.11.20 00:35:00 -
[162] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while
^ All of this. Plus a missile OB for installation destruction.
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
366
|
Posted - 2014.11.20 02:03:00 -
[163] - Quote
Devs we need in Eve in Empire Space (Agents) that can give us Eve Pilots missions for Orbital Support in the pubs. 1.Fight through Npcs then go to District beacon and the timer puts the district in a q for battles Dom,Skirmish,These Eve pilot OBs will timer not war point earned.So more drops can be deployed for Eve pilot enjoyment. |
Buwaro Draemon
WarRavens Capital Punishment.
452
|
Posted - 2014.11.20 22:41:00 -
[164] - Quote
When can we expect such system and OBs to be implemented to the game?
Will it take a hotfix? Or will it take another update?
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Mad Syringe
ReDust Inc.
345
|
Posted - 2014.11.25 11:46:00 -
[165] - Quote
I like the idea with the new OB's , especcially since you can do surgical sniper treatment...
Considering the EQ spam, it won't change too much, since if the logis spams EQ near the SD, he will just put more stuff donw if near.
This can only be prevented, when EQ that is deployed, actually is removed from the assets of the player. Even if you change a suit to resupply links and hives, these (just the used deployables) schould be taken from the assets (1 each).
This is the only way to reduce EQ spam!
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Corbina Ninja
Expert Intervention
1067
|
Posted - 2014.11.25 12:38:00 -
[166] - Quote
add flux remote explosive for cleaning droplink on a lower rooftop from ground floor damage 200 100% shield 0% armor 20/30m splash radius can pass through walls and ceilings like flux granade
at 90% rooftop camping is why this game is not much fun give the opportunity to those who normally plays the ability to counteract this cheap tactic or add stairs!!! stairs everywhere!!!
«Questa è l'Italia del futuro: un paese di musichette mentre fuori c'è la morte.»
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Haerr
2009
|
Posted - 2014.11.25 12:44:00 -
[167] - Quote
Something something VOID OB Disabled equipments / modules for ~10-15 secs
fighter jets
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
562
|
Posted - 2014.11.26 23:42:00 -
[168] - Quote
Got so wrapped up being pissed about the BandWidth proposal I completely neglected to sign and +1 this idea. Yes, add smaller, cheaper, individual-attainable OBs. This will:
-Give orbiting EVE pilots more to do, hopefully generating a little more interest for EVE originals and inspiring more DUST originals to EVE accounts
-Will add to the battlefield overall by giving us small-strike or Heavy-mortar types of capabilities using existing resources and not neccessitating a huge game overhaul
-Will give an option for relief from roof spam/campers to every merc on the field be available
-And will add another dimension to WarBarge strike economics beyond simple "Checkpoint" type gameplay.
Good stuff, I like it.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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VikingKong iBUN
T.H.I.R.D R.O.C.K
239
|
Posted - 2014.11.27 10:24:00 -
[169] - Quote
Yes, +1 for sure! With Artillery types too, more blast radius than hybrid and less than flux, but not very effective vs shields. |
GLOBAL fils'de RAGE
Consolidated Dust
56
|
Posted - 2014.11.27 16:55:00 -
[170] - Quote
FLUX strike?
Do you really want to hear what a shieldless logi holding a brokedick RR says after a FLUX strike? |
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vera reiss
Shining Flame Amarr Empire
4
|
Posted - 2014.11.29 08:34:00 -
[171] - Quote
I like the idea of smaller scale strikes being available for less war points. I solo a lot just to get into more matches and having some type of reward orbital strike set at 1500-2000 points would be awesome.
Also would be nice if while running a squad of 3 or fewer players the war point threshold to obtain an orbital strike set at 3000 would be cool too. Probably already been suggested but oh well. |
Bremen van Equis
BASTARDS OF BEDLAM
33
|
Posted - 2014.11.29 14:36:00 -
[172] - Quote
I think the soloist orbs and the equipment spamming that would make them attainable will become a cycle of spamGǪ Uplinks to get orbs to kill uplinks. More uplinks to replace lost uplinks to get orbs to kill uplinksGǪaaaaaaand so forthGǪ
This coming from a soloist.
Maybe instead of soloist orbs, you let us paint targets for squads dropping orbs! |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
570
|
Posted - 2014.12.02 22:28:00 -
[173] - Quote
How about tying the bandwidth idea to the MCC itself (logically, the field asset which would provide remote power realistically) and adding a catagory of cheap solo OBs that disrupt the MCC's ability to broadcast? MCC EMPs that interrupt the BW. And then instead of individual frames' BW, BW total is pooled so Logis can Logi and when the time comes anyone on the field can kill it all?
I realize how this could be considered off-topic, because the BW element, but the point is the BW-disrupting MCC OB. The BW thread was closed already so I can't comment further on the topic there.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1043
|
Posted - 2014.12.03 04:21:00 -
[174] - Quote
Quick question Rattati:
The 1.10 patch notes didn't mention a Focused Strike that could hit the MCC. I would still love for an option for this in order to turn battles into your favor (and/or kill tanks).
Was this still going to be implemented in 1.10? If not, is it still on the table or are you waiting after the first pass of the new Orbital Strikes to see how things go before putting this in?
While I saw the advantages of the other Orbital Strikes, I was excited about the Focused Strike the most.
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Maken Tosch
DUST University Ivy League
10405
|
Posted - 2014.12.04 23:35:00 -
[175] - Quote
Kaze Eyrou wrote:Quick question Rattati:
The 1.10 patch notes didn't mention a Focused Strike that could hit the MCC. I would still love for an option for this in order to turn battles into your favor (and/or kill tanks).
Was this still going to be implemented in 1.10? If not, is it still on the table or are you waiting after the first pass of the new Orbital Strikes to see how things go before putting this in?
While I saw the advantages of the other Orbital Strikes, I was excited about the Focused Strike the most.
Why the frakk do you want to waste something that can decimate a MCC on a tank?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Astr0 Knot
Algintal Core Gallente Federation
3
|
Posted - 2014.12.05 05:55:00 -
[176] - Quote
I would like to suggest change up/creating Orb Strike "Sizes."
So the small low WP strikes would be from "Small" turrets. The Medium to High would be from "Medium" turrets. And the Very High WP MCC Strike would be from "Large" turrets.
And obviously the MCC Strike would need to have some objectives fulfilled prior to action, and then some sort of "hold the line" mechanic or the strike fails to commence. It's gotta be rare and visually spectacular for both the Dusties and Bitter-vets.
And for something so match changing you'd at least need to put the value of a battleship on the line. |
hold that
Krusual Covert Operators Minmatar Republic
454
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Posted - 2014.12.05 06:52:00 -
[177] - Quote
you don't think this will cause gameplay issues when multiple ones are being spammed every 15 to 30 seconds? players like me will be able to spam them non stop, all solo players will spam them too because they have no chance to get 5k ones etc. 300 wp is way too low. |
IAmDuncanIdaho II
R 0 N 1 N
1019
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Posted - 2014.12.05 13:00:00 -
[178] - Quote
Maken Tosch wrote:Kaze Eyrou wrote:Quick question Rattati:
The 1.10 patch notes didn't mention a Focused Strike that could hit the MCC. I would still love for an option for this in order to turn battles into your favor (and/or kill tanks).
Was this still going to be implemented in 1.10? If not, is it still on the table or are you waiting after the first pass of the new Orbital Strikes to see how things go before putting this in?
While I saw the advantages of the other Orbital Strikes, I was excited about the Focused Strike the most. Why the frakk do you want to waste something that can decimate a MCC on a tank?
duna2002?
Tanker w@nkers?
Trolltastic tactics
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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