Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Tesfa Alem
Death by Disassociation
452
|
Posted - 2014.11.27 03:54:00 -
[31] - Quote
Ripley Riley wrote:[ Tesfa Alem wrote:Flaylock does have 5% per level, newberries haven't got the flaylock skill to adv or pro yet to take advantage of that. The militia flaylock is still hot garbage. Try running around with an unspecced flaylock. A militia SMG is by far superior. Bare in mind, we are not trying to min-max a fitting sometimes. We are also trying to expose a new player to a race's weaponry. The ACR hints at the Minmatar's high RoF weaponry while the flaylock denotes their tendency to favor things that go boom (mass driver, for example).
Why not give the medic or one of the variants a militia mass driver?
The suits need not be identical.
Redline for Thee, but no Redline for Me.
|
Ripley Riley
Incorruptibles
5127
|
Posted - 2014.11.27 04:09:00 -
[32] - Quote
Tesfa Alem wrote:Why not give the medic or one of the variants a militia mass driver?
The suits need not be identical. There seems to be a theme where CCP puts the racial rifle in the light weapon slot. For the 'Frontline' starter fitting I am 100% for that. Assault and commando dropsuits excel with their racial rifles.
But for the 'Support' fitting I don't see why we couldn't vary it up. Minmatar Support C now features a mass driver.
My advice to you, playa...
|
Sequal Rise
Les Desanusseurs
345
|
Posted - 2014.11.28 00:46:00 -
[33] - Quote
Just bring this up as no one commented on it and I find this proposal really nice. Though I also find the original post's ideas nice so vote for the best ones!
I dont really like having a MLT sniper suit anyway.
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1236
|
Posted - 2014.11.28 16:25:00 -
[34] - Quote
Here is my suggestion. https://docs.google.com/spreadsheets/d/t_t50nnaSSgBu9CD0D7gLaQ/htmlview
Please, make my Opus pretty...
|
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
56
|
Posted - 2014.11.30 06:38:00 -
[35] - Quote
If we are trying to make newbies experiences better, we should be looking at suit tiericide. Not small band aids to the starting fits. Much as said bandaids will improve the game. Giving all suits of the same role/race the same number of slots will massively improve the newbies game experience, and avoid the current exponential style power gain curve from militia to proto. Where you not only get better gear, but you get more gear. So your (lets just say .5) better gear is multiplied by the .5 more slots. Giving you 1.5*1.5=2.25.
Instead if slots are the same and it's just about better gear and being able to fit the better gear on your suit, (Don't change basic suit PG/CPU when adding slots or not by much, make it hard to max out the slots if you start putting any Adv gear on a basic suit even if it's well skilled) then you just get a straight additive power curve. This also doesn't actually affect how good the proto suits are, just how bad (or not bad) the basic suits are. |
Ripley Riley
Incorruptibles
5169
|
Posted - 2014.11.30 06:54:00 -
[36] - Quote
Tiericide would be interesting and probably great for the game, but it's not happening in the near future as far as we can tell. If it does happen it won't be until Legion, more than likely.
That being said, the focus of this thread is to work with what we have: starter fittings.
My advice to you, playa...
|
Viktor Hadah Jr
Negative-Impact
6234
|
Posted - 2014.11.30 21:50:00 -
[37] - Quote
take away that needle from the medic and give him a damn rep tool already.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15232
|
Posted - 2014.11.30 22:03:00 -
[38] - Quote
Ripley Riley wrote:Tiericide would be interesting and probably great for the game, but it's not happening in the near future as far as we can tell. If it does happen it won't be until Legion, more than likely.
That being said, the focus of this thread is to work with what we have: starter fittings.
Depends.
Tanks were tiericided and they've never been more boring and uninspired.
It's a great buzzword that....... but doesn't always work in practice.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4761
|
Posted - 2014.11.30 22:16:00 -
[39] - Quote
Ripley Riley wrote:John Demonsbane wrote:Die! Explain something to me, why does the Amarr logi need to be special? It is the only logi to receive a sidearm. That causes some odd balancing issues. Imagine if only the Gallente Assault received two light weapons instead of a light and a sidearm... wouldn't that be strange and kind of silly? I don't want to derail the thread too much. If you want to reply in-game that's fine by me.
To a great extent, it doesn't matter and I'm not sure why CCP decided to give it a sidearm. The simple fact is that it has had it from it's inception and is a large part of the reason why many of us use it.
A return question (not that I want to derail the thread either so I'll drop it here), what is the unsolveable gordian knot of imbalance it poses? Is it really that hard to just sacrifice a slot somewhere else?
It's not like the Amarr logi has ever been FoTM or the main killer bee (that would be Caldari, followed by Gallente) so I simply don't see how a sidearm on one of them completely breaks the logistics class. If you want to give one to the Caldari to make it a 2x2 grid I can live with it but the whole issue seems to be overblown and mostly driven by Rattati's OCD.
(The godfather of tactical logistics)
|
Ripley Riley
Incorruptibles
5172
|
Posted - 2014.11.30 23:27:00 -
[40] - Quote
True Adamance wrote:Depends. Tanks were tiericided and they've never been more boring and uninspired. It's a great buzzword that... but doesn't always work in practice. Tiericide is great, it didn't work with HAVs largely because we still don't have a grasp of what the HAV role is supposed to be. Super slayer? Then why have infantry. Anti-vehicle vehicle? I thought that was the ADS niche, even if it isn't, why not just have infantry do it since they are more agile and don't cost as much. Plus, their aren't multiple roles for the HAV to fill really. Infantry has plenty of roles so dropsuits would be easier to tiericide (since it is a verb now )
Can't view it. Make the doc available to anyone with the link and I'll check it out. Also, I have updated my doc with potential light fittings titled 'Recon'.
Viktor Hadah Jr wrote:Take away that needle from the medic and give him a damn rep tool already. What is your argument for the repair tool vs. the needles? Why does the repair tool benefit the newberry more?
My advice to you, playa...
|
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1291
|
Posted - 2014.12.01 00:18:00 -
[41] - Quote
Ripley Riley wrote:Can't view it. Make the doc available to anyone with the link and I'll check it out. Also, I have updated my doc with potential light fittings titled 'Recon'. Hopefully it works now...
Please, make my Opus pretty...
|
Bojo The Mighty
Condor Squad
5185
|
Posted - 2014.12.05 04:17:00 -
[42] - Quote
God damn dude can we just jump back in time to when we had a scout starter, a logi starter, a heavy starter, and an assault starter?
I hate how all the starter fits were converted, at Codex I think, to medium frames except class fits. I want 4 starter fits folks, the scout sniper, the logibro, the classic assault, and the heavy with a forge.
That way you get to dabble with each suit risk free.
Bojo For CPM
|
TheD1CK
Dead Man's Game RUST415
1525
|
Posted - 2014.12.06 11:13:00 -
[43] - Quote
The 'Medic' being altered to a MLT Logistics styled suit would be great.. ie. for Minmatar there is a MLT BPO with 1H/2L 1LW 2EQ this could be used racial versions added (they recieve no skill bonus) With the EQ, I would maybe go with Reptool and Nanohive OR Uplink (no needle)
^ Becomes a Starter 'Support' Fitting
The Frontline gets a 'Dirty Needle' added.
^ Medic Fitting
Anti-Armour - not sure if removing the SL add adding a Mlt Heavy/Mlt FG is the best option, but it is one Or customizing the current fit to have mlt AV nades and a mlt hive could ge good
^ AV fitting
Put the sniper on a Mlt light frame, it's not really going to change how often the suit is insta-popped while it would give better EWAR and speed so I think it's a good option, adding a mlt Hive/Link
^ Recon fitting
- To me this seems like a pretty small edit to the current suits, But it adds enough for 'Starter Fits' to have a roie in combat which is good for NPE |
Symbioticforks
Kinsho Swords Caldari State
945
|
Posted - 2014.12.07 20:00:00 -
[44] - Quote
Remove the Sniper fitting.
I've been saying this forever.
CCP had a problem with red line snipers, a large portion of them were in starter fits.
I should I know, they fueled my rampage.
|
Jathniel
G I A N T
1340
|
Posted - 2014.12.20 06:44:00 -
[45] - Quote
Agree on everything except the removal of the Sniper fit. So long as Sniper rifles are in the game, newbs should be aware of them, and how to use them.
Removing it serves no objective purpose. Let them fall back on it when they're in over their head in a match. They need to save all the isk they can in the beginning. What is annoying to other players, is irrelevant to newbs.
Every decent sniper started out with one of those fits, and for every few scrubs we always at least get one that can snipe decently. Good snipers are a rare enough breed. We don't need to discourage it further.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
|
Ripley Riley
Incorruptibles
5697
|
Posted - 2014.12.20 07:47:00 -
[46] - Quote
Jathniel wrote:Agree on everything except the removal of the Sniper fit. So long as Sniper rifles are in the game, newbs should be aware of them, and how to use them. I'm not suggesting the removal of the sniper rifle skills or militia sniper rifle, just the free fitting. If a new player has the urge to attempt the sniper role he/she can fit a militia sniper to one of the existing starter fittings.
Jathniel wrote:Removing it serves no objective purpose. It prevents new players from recognizing the sniping role as common role. Snipers should be uncommon; 1 - 2 on a team, max. With a free fitting from day 0 they may believe snipers make up a much larger portion of a team than that. This is bad. Very bad. Encouraging this belief leads to matches where I have an ENTIRE SQUAD of blueberries sitting in the hills.
Maybe you haven't been in a match where a third of your team was sniping, but believe me when I tell you, it is infuriating.
Jathniel wrote:Let them fall back on it when they're in over their head in a match. Being in over your head is the status quo during your first month in Dust 514 Removing or retaining the sniper fitting won't change that.
Jathniel wrote:They need to save all the isk they can in the beginning. All starter fittings allow new players to conserve their ISK.
My advice to you, playa...
|
Talon Paetznick II
Royal Uhlans Amarr Empire
56
|
Posted - 2014.12.20 17:32:00 -
[47] - Quote
Ripley Riley wrote:A new player's first experience playing Dust 514 should be with the starter fittings. The 'Frontline' fitting is meant to offer a view of a race's tanking style and weapon choices. For half of these dropsuits, this is true. For the other half... not so much. Current starter fitting scenarios in a handy Google doc...Special thanks to One Eyed King, Edgar Reinhart, and Joseph Ridgeson for getting me the 'Medic' fittings while I was trapped at work.Updated docu with a new tab: 'Recon' starter fitting for light dropsuits.
The Minmatar frontline starter fitting currently features three high slots, zero low slots; two shield extenders and one shield recharger. Minmatar in Dust 514 use a hybrid tanking style coupled with their innate walk/sprint speed advantages and hellish stamina regeneration. Frontline A has the extender and recharger suggesting the shield tanking preference of the Minmatar. None of the modules reduce the speed of the dropsuit which is paramount on Minmatar fittings. The armor repairer allows the Minmatar to disengage from a fire fight, repair to 100% armor, then re-engage the enemy quicker. In Frontline B, replacing the repairer with the reactive plate will allow for a tiny bit more eHP while still leaving the walk/sprint speed untouched. Since there is no militia version of this module, I'm not certain it can be placed in a starter fitting or not. Rattati is currently experimenting with strafe speed penalties being added to HP modules (extenders and armor plates). Removing one of the extenders will lessen the blow to this dropsuit's strafe speed if that change goes live.
Amarr tanking style favors massive amounts of armor HP coupled with resistances. For some ungodly reason, the Amarr frontline fitting features two high slots and zero lows; two shield extenders... the polar opposite of what you would expect from a slow, brick armor tanking dropsuit. The Amarr frontline fitting is missing a slot as well. Frontline A emphasizes the Amarr armor tanking doctrine. High slots are removed altogether, as literally every other Amarr dropsuit features more lows than highs. The Frontline B allows the new player to retain walk/sprint speed. The removal of the armor repairer keeps this dropsuit from infringing on the Gallente's tanking style. Again, since ferroscale plates are not available in a militia form, this may not be possible.
The Minmatar 'Medic' fitting features the 3H/0L design; shield extender, shield recharger, and... this can't be right... can it? A myofibril stimulant. Yes, because when I think of a medic I imagine someone punching a hostile in the face /s In Support A the extender sticks around to add HP and the armor repairer is added for the same reasons detailed above. The precision enhancer may allow a new player to spot hostile threats before needling a downed ally. Support B is similar, but swaps the armor repairer for a reactive plate. The extra armor HP could be the different between surviving a run across enemy fire to needle an ally or not. Finally, exchange the plasma rifle with the militia assault combat rifle.
I support both the removal of the 'Sniper' starter fitting as well as the renaming of 'Medic' to 'Support'. Thank you for reading and I welcome any feedback. I personally do not fit Minmatar dropsuits so suggestions in fitting their starter fitting would be appreciated. Please keep in mind that these fittings are intended to teach a new player how a race should fit their dropsuit, not the current metagame.
should we just throw in a starter hmg (defendor) and scout (operative)
I am scout and the bane of heavys since 1.6
|
taxi bastard
Amarr Templars Amarr Empire
296
|
Posted - 2015.01.12 22:08:00 -
[48] - Quote
tired, can't be arsed to read, but why the *#%&* has the amarr starter fits got 2 highs 150 shields and 300 Armour - but no space for a rep......useless bro |
Ripley Riley
Incorruptibles
6592
|
Posted - 2015.01.13 13:27:00 -
[49] - Quote
taxi bastard wrote:tired, can't be arsed to read, but why the *#%&* has the amarr starter fits got 2 highs 150 shields and 300 Armour - but no space for a rep......useless bro It really, really is. I wholeheartedly agree with you. The Amarr starter is a travesty.
In my suggested Amarr Frontline fitting I give it three lows, no highs. One frontline suggestion features armor plate x2 and an armor repairer. The other suggestion has ferroscale plates x2, and an armor plate. I think I prefer the second fitting, personally.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
|
CCP Rattati
C C P C C P Alliance
14739
|
Posted - 2015.01.14 08:47:00 -
[50] - Quote
Thanks, these are on our todo lists and we will use this feedback as the benchmark.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |