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321. [Feedback] Dust 514 on PC, please. - in Feedback/Requests [original thread]
I just built a new sli gaming rig a few days ago... After playing a number of shooters, then coming back to Dust... The difference is astounding. When people say the aiming is bad in Dust, it's BAD. I don't mean auto assist or acceleration issue...
- by Jathniel - at 2013.08.29 04:13:00
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322. IF ccp introduces a shield based heavy should i skill into it? - in Feedback/Requests [original thread]
Ren Ratner wrote: A shield heavy will only be good for long range, which works out well since the forge gunners are loving their stupid tower camping games right now. Close range = flux range = useless heavy shield. Why a forge sniper would b...
- by Jathniel - at 2013.08.25 01:07:00
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323. Ccp when can we be expecting 24 vs 24? - in Feedback/Requests [original thread]
The next time the universe / multiverse implodes on itself aka "The End of Time" or "The End of Eternity".
- by Jathniel - at 2013.08.25 00:59:00
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324. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
Trey Hardin wrote: Jathniel wrote: I was a defender of the forge gun as it currently works, but after using it... Something is off. The weapon is too precise. I took a small piece of clear tape, and balled it up. I made it small like an ai...
- by Jathniel - at 2013.08.18 19:30:00
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325. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
lol a forge gunner doesn't need splash damage with how fkin accurate they are now.
- by Jathniel - at 2013.08.18 18:37:00
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326. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
Beeeees wrote: They are long range anti material rifles. Ofcourse they are precise. Working as intended. Then change the reticule. Or don't. Doesn't change the fact, that this weapon as it currently is, is going to become a problem unless it...
- by Jathniel - at 2013.08.18 18:32:00
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327. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
Lynn Beck wrote: Back in chromosome, we had a feature: Standing still? Point right in the middle. Movin to the side? Point the forge to the other part of the inside reticule, example: strafe right, aim left to compensate rigt spin. Hittingjump ...
- by Jathniel - at 2013.08.18 18:27:00
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328. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
I was a defender of the forge gun as it currently works, but after using it... Something is off. The weapon is too precise. I took a small piece of clear tape, and balled it up. I made it small like an aim reticule dot, and I placed it right in ...
- by Jathniel - at 2013.08.18 16:38:00
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329. what does 5% reduction to weapon feedback damage per level mean? - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: Reduction to damage from weapons like the scrambler rifle and laser rifle when they overheat. You might be thinking, "Well thats lame, those aren't even heavy weapons. Why have that on a heavy suit?" Rest assured, the...
- by Jathniel - at 2013.08.17 23:40:00
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330. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
I don't like knowing that PvE is on HOLD. That really discourages me. That's something I was better off NOT knowing. You can tell they have a long way to go on it, though. Just look at RDV pilots. Dramatically improved, but they've turned into...
- by Jathniel - at 2013.08.17 23:30:00
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331. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
lol... Rogue Saint wrote: OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a rethink. Personally...
- by Jathniel - at 2013.08.17 21:50:00
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332. Recommended Alterations To Burst Assault Rifle - in Feedback/Requests [original thread]
I agree the Burst could be polished a bit. But I don't think raising the number of shots will do that, nor will increasing the damage. Either give the Burst the same range as the tactical, OR reduce the scope zoom by about 20%. Finally give the...
- by Jathniel - at 2013.08.17 20:58:00
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333. [Feedback] Shield Extenders, Armor plates and Upcoming Plate buff - in Feedback/Requests [original thread]
pegasis prime wrote: I love the idea of this thread . QQ shield tankers can equip armour plates snif snif. Wow you acctually are crying because some mercs can fit effective tank I.e. hybrid tanking is something that takes heavy sp investment to...
- by Jathniel - at 2013.08.16 14:33:00
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334. [Feedback] Shield Extenders, Armor plates and Upcoming Plate buff - in Feedback/Requests [original thread]
Blade Masterson wrote: Text Grant wrote: This would help gal and cal but screw minis. No thank you Also with Amarr since thwy are dual tankers 180 base shield and armor Hence why the OP also mentioned better passive skill racial bonuses...
- by Jathniel - at 2013.08.16 14:25:00
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335. NERF - in Feedback/Requests [original thread]
bad troll post is bad.
- by Jathniel - at 2013.08.15 22:39:00
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336. [Request] dropship passenger gunning - in Feedback/Requests [original thread]
Yes, sir. This has been taught of. Not really any major technical hurdles, imo. In Chromosome, you could "surf" on top of a dropship and fire down at hostiles. The big problem was hit detection; your gun fire would hit the dropship. I've used s...
- by Jathniel - at 2013.08.15 22:38:00
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337. Request - Need long-range active scanner - in Feedback/Requests [original thread]
I love active scanners. In fact, I'm amazed they aren't getting nerfed. lol An active scanner enables you to see nearly every hostile player around you instantly, to the very edge of weapon's range... What major shooter right now gives you that...
- by Jathniel - at 2013.08.15 21:59:00
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338. sheild recharge delay - in Feedback/Requests [original thread]
All that said, it would be nice to see a tiny countdown in your hud to see how long til your shields start bouncing back.
- by Jathniel - at 2013.08.15 00:23:00
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339. Shield regulators - in Feedback/Requests [original thread]
Funkmaster Whale wrote: pseudosnipre wrote: Stacking is required for any complex module to be effective. Want to talk about my 12% complex kincats and their stacking penalty? If you want AMAZING shield regeneration, can I tempt you to come ...
- by Jathniel - at 2013.08.15 00:21:00
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340. Shield regulators - in Feedback/Requests [original thread]
XiBravo wrote: I-Shayz-I wrote: Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 25% Im thinking something like 15, 30, 45 That high a bonus would make shields totally OP. Not to mention that two skilled players that kn...
- by Jathniel - at 2013.08.15 00:19:00
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