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pseudosnipre
DUST University Ivy League
116
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Posted - 2013.08.14 23:15:00 -
[31] - Quote
Stacking is required for any complex module to be effective. Want to talk about my 12% complex kincats and their stacking penalty?
If you want AMAZING shield regeneration, can I tempt you to come scout? |
Funkmaster Whale
0uter.Heaven EoN.
227
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Posted - 2013.08.14 23:31:00 -
[32] - Quote
pseudosnipre wrote:Stacking is required for any complex module to be effective. Want to talk about my 12% complex kincats and their stacking penalty?
If you want AMAZING shield regeneration, can I tempt you to come scout? Not until their supposed buffs in 1.5, sorry.
As for shield regulators, I see nothing wrong with them. The upgrade to prototype isn't supposed to be gamebreakingly huge in order to not make prototype modules "God mode" against everything else. They give you just enough edge to make you that tiny bit more effective, which is what most upgrades after about ~10m SP do. Besides, going from enhanced to complex gives you about 0.3/0.5 seconds increase on delay/depleted. Those tenths of a second can mean life or death in a hectic situation... |
Jathniel
G I A N T EoN.
773
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Posted - 2013.08.15 00:19:00 -
[33] - Quote
XiBravo wrote:I-Shayz-I wrote:Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 25% Im thinking something like 15, 30, 45
That high a bonus would make shields totally OP. Not to mention that two skilled players that know how to move and fight would be damn near incapable of killing each other. You'd have to double the cpu/pg requirements per module in order to justify an increase like that, OR prevent stacking.
If I could stack 2 of those 45%ers, on a cal assault. Just give me one good energizer, and i'll be immortal.
Around 80% off of shield recharge delay? Break 40 or 50 hp/s shield regen and you'll be in a God mode.
If anything I'd nerf regulators. 10%, 15%, 20%. Because enhanced regulators are just so much more damn cost effective than complex.
But regulators with higher than 25% bonus?
That's insane. |
Jathniel
G I A N T EoN.
773
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Posted - 2013.08.15 00:21:00 -
[34] - Quote
Funkmaster Whale wrote:pseudosnipre wrote:Stacking is required for any complex module to be effective. Want to talk about my 12% complex kincats and their stacking penalty?
If you want AMAZING shield regeneration, can I tempt you to come scout? Not until their supposed buffs in 1.5, sorry. As for shield regulators, I see nothing wrong with them. The upgrade to prototype isn't supposed to be gamebreakingly huge in order to not make prototype modules "God mode" against everything else. They give you just enough edge to make you that tiny bit more effective, which is what most upgrades after about ~10m SP do. Besides, going from enhanced to complex gives you about 0.3/0.5 seconds increase on delay/depleted. Those tenths of a second can mean life or death in a hectic situation...
This.
Having used both, the difference between enhanced regulators and complex is noticeable per circumstance.
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lithkul devant
Legions of Infinite Dominion
23
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Posted - 2013.08.15 00:21:00 -
[35] - Quote
Shield regulators are very strong as it is, if you put the shield regulator up to lvl 5 you already know this fact. perhaphs a prototype shield regulator should get more of a bonus over the advanced but not to 45% that would make it a game breaking item to anyone who does not have one or did not know to spec into them like many new people. My proposal would be to keep the proto reg the same level it is and just balance out the other's to cut them in 3rd's full 3rd obviously being the prototype and being the best. Though in all honesty I like the gear as it is, prototype isn't supposed to be overwhelmingly powerful compared to all the other types. |
low genius
the sound of freedom Renegade Alliance
294
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Posted - 2013.08.15 00:21:00 -
[36] - Quote
XiBravo wrote:Just finished the 728k sp grind to get complex regulators and other than being harder to fit, i have not noticed a difference. I think they need a performance increase across the board especially considering the value of other modules...
Current: 6sec regen lvl 3 reg= 20% + 6% efficiency= 21.2% reduction or a little under 1.3 seconds 3 weeks / 700k SP later 6sec regen lvl 5 reg= 25% + 10% efficiency= 27.5% reduction or about 1.6 seconds A mere .3 seconds...
Im thinking: Basic regulator: 15% Enhanced regulator: 30% Complex Regulator: 45% With a stacking penalty to make a second one near useless.
they provide a decrease on maxed shields too. what could be more useful for getting you back into the fight than that?
i'm assuming you're not using them right. |
XiBravo
TeamPlayers EoN.
160
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Posted - 2013.08.15 08:24:00 -
[37] - Quote
^Your assumptions are correct...
@jath in op i mention the stacking penalty. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
620
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Posted - 2013.08.15 08:38:00 -
[38] - Quote
XiBravo wrote:I-Shayz-I wrote:Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 30% Im thinking something like 15, 30, 45
45% with 3 modules would be over 100% even with stacking penalties. That means that shields would instantly start charging back up...which would be WAY overpowered.
right now you can stack 4 of them on a suit to have 100%, but after stacking penalties it wouldn't be. |
XiBravo
TeamPlayers EoN.
160
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Posted - 2013.08.15 08:44:00 -
[39] - Quote
I-Shayz-I wrote:XiBravo wrote:I-Shayz-I wrote:Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 30% Im thinking something like 15, 30, 45 45% with 3 modules would be over 100% even with stacking penalties. That means that shields would instantly start charging back up...which would be WAY overpowered. right now you can stack 4 of them on a suit to have 100%, but after stacking penalties it wouldn't be.
Read op... |
pseudosnipre
DUST University Ivy League
117
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Posted - 2013.08.15 14:38:00 -
[40] - Quote
XiBravo wrote:I-Shayz-I wrote:XiBravo wrote:I-Shayz-I wrote:Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 30% Im thinking something like 15, 30, 45 45% with 3 modules would be over 100% even with stacking penalties. That means that shields would instantly start charging back up...which would be WAY overpowered. right now you can stack 4 of them on a suit to have 100%, but after stacking penalties it wouldn't be. Read op... Although OP can only fit 1x, other players have no such limitation and could fit 2x, 3x.
Although 0s delay is not possible mathmatically (sorry Shay), a 75% or better reduction could be achieved if your suggested values were used = shields up on enemy reload.
Also, until profile signature and shields become linearly related its just ANOTHER instance for CCP to step over armor and speed tankers to give shields even more options...
And then the nerfs come and i have to wade through a fresh wave of qq/respec threads. |
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