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Meeko Fent
Seituoda Taskforce Command Caldari State
620
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Posted - 2013.08.16 15:37:00 -
[31] - Quote
THE TRAINSPOTTER wrote:i cant remember when was the last time i got killed by a FG
Yeah, I would applause the user for valid tactics, if only they didn't use the proto variant in pubs.
That's their only offense in my book
C'mon, be nice to the newberries, use proto in Merc battles, not in pubs! |
Meeko Fent
Seituoda Taskforce Command Caldari State
620
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Posted - 2013.08.16 15:41:00 -
[32] - Quote
The-Errorist wrote:Forlorn Destrier wrote:As a vehicle driver and non-heavy player, I have no issues with the current state of forge guns. People with assault forge guns get on high places and easily kill people with splash damage alone in a variety of ranges and way/situations where the gun isn't intended to be used. That's video games on consoles buddy.
We work extremely hard to find little loopholes to give us edges in battle.
Nerf console gamers, not the FG. |
Meeko Fent
Seituoda Taskforce Command Caldari State
621
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Posted - 2013.08.16 16:02:00 -
[33] - Quote
Lynn Beck wrote:Pfft aim assist, i run 100% sensitivity and i can snipe people at around 100+m thx to NO recoil past lv3. We need to make this a CQC weapon, not a psuedo sniper Wait, the FG?
I refuse to speak of you if that's what your talking about.
I don't quite know what weapon your talking about, but I am assuming not the FG. |
The-Errorist
Mannar Focused Warfare Gallente Federation
111
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Posted - 2013.08.17 12:36:00 -
[34] - Quote
Why a lot of you are against lowering the splash damage of the FG baffles me. Sure there's other things that make the FG a weapon a lot of people prefer to go on high and get kills with, but thats what I'm addressing.
What I'm saying is that compared to large railguns and plasma cannons, its splash damage is too high for an AV weapon. Making it have a lower splash damage is not going to affect its Anti-Vehicle performance. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
167
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Posted - 2013.08.17 13:08:00 -
[35] - Quote
My only problem with the forgegun is the range of it . The sight helps to reduce its sniping ability but it is something you can compensate for. Anyway long range hits on a tank only make it run and hide so a closer range would actually help users finish them off IMO |
Powerh8er
DIOS EX. Top Men.
44
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Posted - 2013.08.17 15:42:00 -
[36] - Quote
Without the splashdamage the forge gun is almost helpless in close combat against shotgunners or assault rifles. |
Trey Hardin
REAPERS REPUBLIC
19
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Posted - 2013.08.17 16:05:00 -
[37] - Quote
The-Errorist wrote: (half the time in my light suits).
That is ur problem you have low ehp |
Trey Hardin
REAPERS REPUBLIC
19
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Posted - 2013.08.17 16:17:00 -
[38] - Quote
The-Errorist wrote:Why a lot of you are against lowering the splash damage of the FG baffles me. Sure there's other things that make the FG a weapon a lot of people prefer to go on high and get kills with, but thats what I'm addressing.
What I'm saying is that compared to large railguns and plasma cannons, its splash damage is too high for an AV weapon. Making it have a lower splash damage is not going to affect its Anti-Vehicle performance. Where do u people keep getting tha the FG is an AV weapon. I have said this on at least 3 other threads but even if it was an AV weapon taking the splash damage down would reduce the effectiveness on LAV |
Sean Mcbride
0uter.Heaven EoN.
18
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Posted - 2013.08.17 18:01:00 -
[39] - Quote
This is taken word from word Right from the description of the game.
Adapted from Deep Core Mining Inc.'s proprietary technology.The DCMA S=1 subverts the conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite it's excessive weight and extended recharge time, the "Forge Gun" as it has become known is regarded as the most as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Powered by a Gemini microcapacitor. The forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,0000 m/s. Enough to penetrate even augmented armor systems.
There is more there but do I really need to go on because no where in that does it say the Forge gun is supposed to be Anti Vehicle only. it says Anti Material.......
You got forge gun snipped well damn good shot from the heavy takes a minimum of 3 seconds to charge and on some of the variants you are locked in one place effectively immobilizing you. Most heavies running a forge gun as of late are well part of the FOTM crowd that didn't go MD.
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CLONE117
Planetary Response Organization Test Friends Please Ignore
147
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Posted - 2013.08.17 18:12:00 -
[40] - Quote
that reminds me we need an anti material rifle..
that can carry 20 rounds... . |
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Salt Dog 76
Red Star. EoN.
54
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Posted - 2013.08.17 18:16:00 -
[41] - Quote
LOL Just for this thread im gonna do some FG sniping from towers tonight. Anyone else want in.. |
Lynn Beck
Granite Mercenary Division
118
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Posted - 2013.08.18 16:57:00 -
[42] - Quote
martinofski wrote:Lynn Beck wrote:Pfft aim assist, i run 100% sensitivity and i can snipe people at around 100+m thx to NO recoil past lv3. We need to make this a CQC weapon, not a psuedo sniper Not a good solution, remember it's a AV weapon. Not sure you want to stand 20m away from that LAV to be able to hit him. You said recoil, why not keep it for all forge then. I remember someone was pissed in another thread and proposed to reduce damage to 300hp on direct hit so it doesn't 1hit kill infantry...well, it is a AV weapon. I don't want to shoot my 16 shots at a tank to get is shield down. I do have a proto forge, with prof. lvl4, so I have been using this since a while now. I agree it is easier now, but you got 16 bullets, so unless you got nanohives, you wont do long on top of this tower. Since they fixed the mass driver splash registry, it is alot easier to get kills, even from direct hits for some reason. They added the blast visual to the forge, easier to see where it came from, which is good for countering them. They will most likely tweek a little the forge damages and splash radius in 1.4, which I would be fine with, but the forge will still snipe 400hp infantry then. Unless they do make 10-20% dmg to infantry, like AV nades doing 0% dmg. plasma cannon damage to infantry? hmm this one will need rethinking if they go that route. 1.5 will be the vehicle update, where they will most likely look at AV weapons in the same time. It would make sense at least. Was talkn bout ar's "skill" at range, ppl complain about forge, me with a mlt forge i get a hit every clip, which is 1/3, and i cant solo mlt tanks that well, but thats expected? |
Jathniel
G I A N T EoN.
779
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Posted - 2013.08.18 18:37:00 -
[43] - Quote
lol a forge gunner doesn't need splash damage with how fkin accurate they are now. |
The-Errorist
Mannar Focused Warfare Gallente Federation
112
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Posted - 2013.08.18 20:53:00 -
[44] - Quote
Jathniel wrote:lol a forge gunner doesn't need splash damage with how fkin accurate they are now. Exactly, thats one reason why reducing the splash damage wont be a bad thing. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
148
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Posted - 2013.08.18 20:54:00 -
[45] - Quote
u can nerf the higher tiered varients..just leave std and mlt alone... |
The-Errorist
Mannar Focused Warfare Gallente Federation
112
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Posted - 2013.08.18 20:57:00 -
[46] - Quote
Powerh8er wrote:Without the splashdamage the forge gun is almost helpless in close combat against shotgunners or assault rifles. Thats not intended range the FG is supposed to be effective at or the role its supposed to play, the an AV weapon. |
The-Errorist
316
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Posted - 2013.10.29 18:41:00 -
[47] - Quote
Thanks CCP, the splash radius reduction is great :D! |
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