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281. Simulated Market - in Feedback/Requests [original thread]
Bright Steel wrote: We don't have to over complicate it: Make the prices based on actual use in game not purchases, this helps curve the FOTM. ... Now after this very simple variable market is in place for a while we can make changes and twea...
- by Jadek Menaheim - at 2014.09.11 19:40:00
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282. Simulated Market - in Feedback/Requests [original thread]
Maken Tosch wrote: /realizes he just bought 100 units of 'Pyrus' Nova Knives of varying tiers I knew it was a good idea to suggest bringing those back. CCP marketing can thank me sometime.
- by Jadek Menaheim - at 2014.09.11 19:33:00
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283. Myo stim idea: Reduce jump stamina usage? - in Feedback/Requests [original thread]
Float like a Butterfly, Sting like a Bee. -Cassius Commando approves.
- by Jadek Menaheim - at 2014.09.11 07:00:00
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284. [Request] API support via Taxes to measure player contribution - in Feedback/Requests [original thread]
Bump for feedback.
- by Jadek Menaheim - at 2014.09.11 02:52:00
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285. Simulated Market - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: it wont take long for players to collectively influence the market in their favour to save themselves a lot of isk That doesn't sound like a bad thing to me.
- by Jadek Menaheim - at 2014.09.09 22:47:00
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286. Simulated Market - in Feedback/Requests [original thread]
Fox Gaden wrote: Lets take it one step further. Have Infantry gear only sold in the 48 DUST systems. Have the cost of infantry gear in each system affected by how many of each item is purchased by DUST players in that system. A consideration ...
- by Jadek Menaheim - at 2014.09.09 22:45:00
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287. Simulated Market - in Feedback/Requests [original thread]
Alaika Arbosa wrote: OP updated, I like this idea though I will say that IMHO, the eve side buys/sales should modify our own ebb and flow. Ideally, interaction would somehow work both ways. Our use affects their prices and their sales and tra...
- by Jadek Menaheim - at 2014.09.09 22:35:00
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288. Simulated Market - in Feedback/Requests [original thread]
For reference these are NPC trade goods in EVE Online. https://wiki.eveonline.com/en/wiki/Item_Database:Trade_Goods:Consumer_Products
- by Jadek Menaheim - at 2014.09.09 22:26:00
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289. Simulated Market - in Feedback/Requests [original thread]
Fox Gaden wrote: Lets take it one step further. Have Infantry gear only sold in the 48 DUST systems. Have the cost of infantry gear in each system affected by how many of each item is purchased by DUST players in that system. Have Infantry gea...
- by Jadek Menaheim - at 2014.09.09 22:20:00
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290. Simulated Market - in Feedback/Requests [original thread]
TechMechMeds wrote: So I'll never run logi again?. Do you realise how expensive the repair tool would be?, or is this just for weapons?. That's where either running FW or special community reclamation contracts could come in. Reclamation co...
- by Jadek Menaheim - at 2014.09.09 15:25:00
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291. Simulated Market - in Feedback/Requests [original thread]
The one class that would be regularly effected is sentinals and hmgs pushing a lot of players specifically into Mimatar FW
- by Jadek Menaheim - at 2014.09.09 15:20:00
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292. Simulated Market - in Feedback/Requests [original thread]
Fox Gaden wrote: AEON VINTOREZ wrote: I've noticed that the prices of Infantry gear in Eve online are fixed at Dust prices. It would be interesting to see prices fluctuate in Eve as currently there is no incentive to buy or sell infantry gea...
- by Jadek Menaheim - at 2014.09.09 15:11:00
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293. Simulated Market - in Feedback/Requests [original thread]
I like it. There's room for good manipulation here, even from an occasional lore event perspective. The special contracts tab is very underutilized. Structure events every once in a while where player are defending a weapons supply factory. Depend...
- by Jadek Menaheim - at 2014.09.09 12:49:00
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294. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Actually, I forgot to write the ISK reduction, we are thinking 250k ISK? On this point, are you considering adding ADS to the loyalty store? That might change the dynamic here a little.
- by Jadek Menaheim - at 2014.09.05 22:39:00
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295. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
John Psi wrote: Dear Rattati.... What about delay before remote explosive activation? What about delay after decloaking before first shot? What to do about melee in the case of a delay? I don't think they can disable a button with a se...
- by Jadek Menaheim - at 2014.08.31 06:09:00
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296. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Very good call on reducing incentive to farm accounts with the reduction of starter ISK in balance with skils and mlt weapons.
- by Jadek Menaheim - at 2014.08.31 00:55:00
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297. PC fix, a Market and a new feature for Corps. - in Feedback/Requests [original thread]
I tried to start up some converstation regarding this point in the Legion discussion forum. It didn't particularly gain much traction there either. Regardless I do really like your idea. https://forums.dust514.com/default.aspx?g=posts&t=1724...
- by Jadek Menaheim - at 2014.08.29 07:42:00
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298. [Suggestion] Cloak Delay Idea - in Feedback/Requests [original thread]
Cass Caul wrote: True invisibility while moving, no sprinting while cloaked unless using the PRO cloak, the chevorn, name, and HP bars being removed regardless of being scanned or not though you'd still appear on the TacNet. Much longer delay....
- by Jadek Menaheim - at 2014.08.28 19:38:00
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299. [Suggestion] Cloak Delay Idea - in Feedback/Requests [original thread]
Zatara Rought wrote: I'd prefer whenever a scout decloaks, out of juice or not you couldn't do anything combat or equipment related for 1 second. But I also don't think cloaks should play a part in the e-war game. Okay. As for E-War is this...
- by Jadek Menaheim - at 2014.08.28 06:46:00
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300. [Suggestion] Cloak Delay Idea - in Feedback/Requests [original thread]
@Cass I did state there were really good bonuses (codebreakers and racial bonus) for the minmatar scout for increasing silent decloak speed. At the moment I don't have concrete numbers. That's all up for discussion. Hypothetically, a level 5 min s...
- by Jadek Menaheim - at 2014.08.28 06:34:00
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