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161. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
That would work. Let people sort out the betting mechanics. How would you add to or change any match/socket or spawning mechanics.
- by Jadek Menaheim - at 2015.04.06 17:52:00
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162. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
bump
- by Jadek Menaheim - at 2015.04.06 10:09:00
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163. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Rattati already covered different skyboxes. Targeted Ads Other visual immersive ways of doing this could be targeted ads on your merc quarters screen depending on the types of battles you fight and the faction you run with. NPC mail spam fo...
- by Jadek Menaheim - at 2015.03.20 04:31:00
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164. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
The 420 swag, get rekt noobs 'style' can even be seen in Dust vids to excellent effect. TOP KEK!
- by Jadek Menaheim - at 2015.03.15 05:23:00
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165. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
That there is the art of being a quickscoper.
- by Jadek Menaheim - at 2015.03.15 04:19:00
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166. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
Maybe I'm trying to play the long game Greiv. Take everyone's iskies with my obvious MLG level gun-game.
- by Jadek Menaheim - at 2015.03.15 02:10:00
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167. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
I'm honestly unsure how that building is put together, but the Devs showed with the new MCC construction yard that they can mix together a bunch of existing assets.
- by Jadek Menaheim - at 2015.03.14 23:58:00
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168. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
Agreed. Just considering low hanging fruit here.
- by Jadek Menaheim - at 2015.03.14 22:02:00
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169. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
Think about it. This is a perfect socket in terms of evenly matched arena play. The rooms are exactly the same size with enough verticality to accommodate this new found community joy of jumping. However, the catwalks still provide an excellent ch...
- by Jadek Menaheim - at 2015.03.14 21:08:00
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170. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
Absolutely.
- by Jadek Menaheim - at 2015.03.14 21:00:00
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171. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
How to make a simple sudden death arena in 6 easy steps -Set up a betting payment system like the early beta corporation battles with a minimum entry fee of 500k ISK. -Stick two Gallente Communications buildings together so they connect the b...
- by Jadek Menaheim - at 2015.03.14 20:44:00
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172. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
I gladly look forward to players being able to provide weapon support from the top of dropships. It'll be easier for a scout at least to jump on a landed dropship according to your earlier remarks on jump height. First squad to run 5 PLC scouts ...
- by Jadek Menaheim - at 2015.03.05 09:32:00
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173. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Rattati did you ever get a chance to test equipment throw distance modification with these new myofib modules active? If so, did it make a significant difference?
- by Jadek Menaheim - at 2015.03.05 08:00:00
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174. [IDEA]Simple Trading - in Feedback/Requests [original thread]
dy5t0pia wrote: Gyn Wallace wrote: With respect to # 1 and 2, people selling me gear have to send the gear to me before I pay them. People buying gear from me have to pay me first. Full payment, not half before/half after delivery. So l...
- by Jadek Menaheim - at 2015.02.12 06:17:00
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175. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Pokey Dravon wrote: Jadek Menaheim wrote: Kane alluded to something in the chat. Components can be the thing districts produce en-mass, however you'd need to speed command points naturally to extract them. That brings up another point I f...
- by Jadek Menaheim - at 2015.02.07 22:34:00
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176. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Agreeing with Kane. Districts are the production houses for components en-mass, however you'd need to speed command points naturally to extract them.
- by Jadek Menaheim - at 2015.02.07 22:27:00
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177. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Alright Pokey, if a player can farm +19200 (~$53 in AUR) components over waiting two days alt farming, we'll need to figure out how to make actively playing on a single character more lucrative.
- by Jadek Menaheim - at 2015.02.07 22:19:00
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178. Can I buy another hot chick to.... - in Feedback/Requests [original thread]
JUDASisMYhomeboy wrote: 2 holograms 1 cup Gives a new meaning to database dump.
- by Jadek Menaheim - at 2015.02.05 03:49:00
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179. [Important Request] Warbarge Spinning in Warlords 1.1 - in Feedback/Requests [original thread]
Every dictator is crazy bout a shark dressed man.
- by Jadek Menaheim - at 2015.02.04 03:53:00
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180. [Important Request] Warbarge Spinning in Warlords 1.1 - in Feedback/Requests [original thread]
Pokey Dravon wrote: Monitization Idea: Spin Counter for AUR Loyalty Rank Idea: Increase Loyalty Rank by 1 every 10 million spins. Only 10 million spins? I've made contacts in South Korea to fulfill this assignment.
- by Jadek Menaheim - at 2015.02.03 23:37:00
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