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81. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
@Adipem Nothi Same feeling here.
- by Jadek Menaheim - at 2015.05.25 15:11:00
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82. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Bright Cloud wrote: Nope. Dont want to see guys with 6 alts in the corp to passively boost their SP gain by ridicoulus numbers. As stated in bold in the OP, passive sp gain cannot be extracted.
- by Jadek Menaheim - at 2015.05.25 15:01:00
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83. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is ...
- by Jadek Menaheim - at 2015.05.25 14:43:00
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84. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Luther Mandrix wrote: Luther Mandrix wrote: CCP Rattati wrote: We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended,...
- by Jadek Menaheim - at 2015.05.25 14:38:00
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85. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Viktor Hadah Jr wrote: So the payout for mercs is going to be pretty much the same as it currently is with nothing else added from what im understandings? PC victors also get what used to be the losing sides' share of salvage.
- by Jadek Menaheim - at 2015.05.25 14:15:00
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86. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Jadek Menaheim wrote: There are five grades of SP Reaver Implants: These amounts are the activation costs, but final amounts will be lower due to wastage in player chosen production time. E - 50,000 SP D - 100,000 SP C - 250,000 SP B - 50...
- by Jadek Menaheim - at 2015.05.25 13:58:00
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87. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
[Idea] Use District Kredits to sell your unallocated skill points (this excludes passively gained SP). https://forums.dust514.com/default.aspx?g=posts&t=199395&find=unread
- by Jadek Menaheim - at 2015.05.25 13:43:00
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88. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Looking for things to spend District Kredits on from PC, use them to purchase the equipment and production slots in skill harvesting.
- by Jadek Menaheim - at 2015.05.25 13:34:00
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89. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Luther Mandrix wrote: Please correct me if I am wrong 1.PC Corp player plays pubs only 24 hours a day seven days a week generating CP for His PC active Corp playing THE DUST514 GAME but he doesn't Deploy into PC matches for his Corps district....
- by Jadek Menaheim - at 2015.05.25 12:51:00
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90. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Maybe the bottom module slots on your warbarge are unlocked with using District Kredits...not sure what bonuses they could be at the moment.
- by Jadek Menaheim - at 2015.05.25 12:33:00
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91. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Got it. Will brainstorm.
- by Jadek Menaheim - at 2015.05.25 12:24:00
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92. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits?
- by Jadek Menaheim - at 2015.05.25 12:15:00
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93. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Pseudogenesis wrote: Are there any systems in place to prevent huge megacorporations which dominate the playing field through sheer numbers? This system seems like it encourages PC-ready players to seek out powerful/successful corporations. If ...
- by Jadek Menaheim - at 2015.05.25 12:08:00
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94. Sticky:[Update] Factional Warfare and Planetary Conquest Payouts - in Feedback/Requests [original thread]
Interesting. I assume you are funded 40% of the ISK value of faction suits. This may make it nicely profitable for players to run FW and invest their LP into faction gear. Edit: I forgot that faction gear is worth half (or less) the ISK than its...
- by Jadek Menaheim - at 2015.05.25 08:43:00
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95. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Curious to see what the Command Point numbers for these are going to be.
- by Jadek Menaheim - at 2015.05.25 07:45:00
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96. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Pairing those mechanics really seem like they'll promote player activity. Good job think tank.
- by Jadek Menaheim - at 2015.05.25 07:36:00
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97. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: Command Points b)The players contribution can be tracked on a separate UI page accessible by the corporation members. Holy smokes! Thanks for this Rattati. This will be invaluable for running inner-corp reward systems.
- by Jadek Menaheim - at 2015.05.25 07:30:00
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98. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Players will reach that ceiling soon enough. We should be proactive in considering options of what to do will excess skill points you keep earning past the max. https://pbs.twimg.com/media/CDInZ7SWMAQLxSI.png
- by Jadek Menaheim - at 2015.05.20 06:19:00
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99. Idea to Make LP Marine SKINs More Appealing - in Feedback/Requests [original thread]
Booby Tuesdays wrote: 25% may be too high, as the suits aren't that hard to get. To get all 3? Yes, that takes quite a grind, but it's doable. What about a % increase per faction SKIN purchased? Have all 3? Permanent 25% LP increase. So, roughl...
- by Jadek Menaheim - at 2015.05.15 23:34:00
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100. [Module Idea] Grapple module in grenade slot. - in Feedback/Requests [original thread]
Talon Paetznick II wrote: What about a multiple cable variant allowing a double or even triple traversal Stairs pssh who uses those anymore Another thing to look into for this would be a range progression instead of lifetime For lifetime 60...
- by Jadek Menaheim - at 2015.05.08 18:33:00
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