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Jadek Menaheim
Xer Cloud Consortium
3532
|
Posted - 2014.08.28 01:00:00 -
[1] - Quote
As a cloaked Gallente shot-gunner aficionado I love the ability to rush up behind someone, decloak before they can react and pump several round into them. Admittedly, this doesn't feel particularly fair from a gameplay standpoint for the victim. Here are my suggestions to possibly address the matter in a constructive way.
1. When a cloak is activated, either disable the R2 button (the weapon quickswap button) or link the R2 button to the decloak animation that is started when pressing R1 (while cloaked).
2. Manual decloak introduces a high level ping which identifies you on the radar and general HUD, similarly to an active scanner. Natural cloak depletion introduces a mild level suit db ping. *Please see descriptions below.
3. Strength of penalty db Ping can be reduced to zero by holding down decloak button for a given period of time. Base time is initially dependent on cloak module class (std-9sec, adv-7sec, pro-5sec). Codebreaker modules and the Minmatar hack bonuses additionally may also reduce decloak hold time.
4. Manual decloaks have two sounds. An initial beep and silent decloak to signify you can let go of R1 to auto switch to weapon (although incur db ping if you let go before cooldown) and cloak cooldown sound to signify that if you let go you won't incur a db ping spike if you let go of R1 to auto weapon swap.
/ / / / /
Penalty Db Ping: A high spike that is equal to 100% of the value of your current db level. Lasts for 8 to 15 seconds depending on module type. So if you are a 14.95 db Gal Scout with a proto cloak module. A penalty ping would bring you to 29.9 db for 8 seconds
Cloak Depletion Db Ping: A mid spike that is equal to 60% of your current suit db level. Trigger when module naturally runs out of juice. Last between 2-5 seconds. Encourages tight management of cloak to not be stuck with an inopportune suit ping.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
939
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Posted - 2014.08.28 01:03:00 -
[2] - Quote
does it have a longer cool down time than use time like the scanners?
scanners used to have positive use. they lasted longer than they had to cool down so they were always on essentially. now they take longer to cool down than their windows of use.
this needs to be the same for the cloak, or unnerf the scanner so it can compete
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Jadek Menaheim
Xer Cloud Consortium
3533
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Posted - 2014.08.28 01:09:00 -
[3] - Quote
These numbers are attached to the current properties/numbers of cloaks. It's just that you are visible while holding down the button to decloak in order to cool down the cloak to avoid a ping which could have you show up on many of your enemies' HUD.
You can decloak at the current speed that pressing R1 to come out of cloak does, however you would show up to players for a brief period of time.
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TheEnd762
SVER True Blood Public.Disorder.
591
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Posted - 2014.08.28 01:11:00 -
[4] - Quote
No. |
Jadek Menaheim
Xer Cloud Consortium
3533
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Posted - 2014.08.28 01:12:00 -
[5] - Quote
@TheEnd762 Oh, please elaborate.
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Cass Caul
944
|
Posted - 2014.08.28 01:13:00 -
[6] - Quote
First off, I'd like ot point out that today I got some rage mail : ******* cloak ***** ***** fun fact: I was in an ADV Assault suit with a compact nanohive for my only equipment.
This looks like a well written troll post. You either don't care about the infiltrator role that places uplinks, clears enemy equipment, and hacks points. Or you just want to pretend that the cloak is the reason you're getting popped from behind when really it's alpha damage weapons mixed with improved movement speed.
I blame her for nova knife kills on tanks
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Jadek Menaheim
Xer Cloud Consortium
3534
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Posted - 2014.08.28 01:27:00 -
[7] - Quote
@Cass Caul I appreciate your confidence in my ability to troll, but this is not one. The infiltrator role is still viable here. If you want to decloak faster and silently fit a codebreaker mod. Or if you want to take you chances on altering yourself to scouts and other mid frames, stack dampening mods so your added penalty percentage is lower.
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medomai grey
WarRavens
932
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Posted - 2014.08.28 01:32:00 -
[8] - Quote
Cass Caul wrote:First off, I'd like ot point out that today I got some rage mail : ******* cloak ***** ***** fun fact: I was in an ADV Assault suit with a compact nanohive for my only equipment. This also happens when I'm running a Scout without a cloak, but today was special in that I was using an Assault suit.
This looks like a well written troll post. You either don't care about the infiltrator role that places uplinks, clears enemy equipment, and hacks points. Or you just want to pretend that the cloak is the reason you're getting popped from behind when really it's alpha damage weapons mixed with improved movement speed. I wouldn't say your troll post is well written.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Adipem Nothi
Nos Nothi
4557
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Posted - 2014.08.28 01:38:00 -
[9] - Quote
Is this a Legion suggestion?
Shoot scout with yes.
- Ripley Riley
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TheEnd762
SVER True Blood Public.Disorder.
592
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Posted - 2014.08.28 01:41:00 -
[10] - Quote
Jadek Menaheim wrote:@TheEnd762 Oh, please elaborate.
The cloak/shotgun scout is one of the only viable counters to the insta-death burst HMG heavy in close quarters. And it's not even THAT great of one. Don't want to get ghosted? Use an active scanner, visually scan the area, throw out some grenades, or have someone watching your back. The cloak/shotgun scout is a perfectly reasonable glass cannon. |
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Rusty Shallows
Caldari State
2032
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Posted - 2014.08.28 01:46:00 -
[11] - Quote
Cass Caul wrote:First off, I'd like ot point out that today I got some rage mail : ******* cloak ***** ***** fun fact: I was in an ADV Assault suit with a compact nanohive for my only equipment. This also happens when I'm running a Scout without a cloak, but today was special in that I was using an Assault suit.
This looks like a well written troll post. You either don't care about the infiltrator role that places uplinks, clears enemy equipment, and hacks points. Or you just want to pretend that the cloak is the reason you're getting popped from behind when really it's alpha damage weapons mixed with improved movement speed. Actually his first suggestion is in-line with what the Dev Blog right before Uprising 1.8 claimed. Although from the original presented cloaking bonuses CCP had planned to allow some level of DPS before forcibly decloaking. If the forums hadn't exploited in rage we'd be having very different discussions now.
It was a good blog. A whole lot of our problems could have been avoided if the field use of cloaks had behaved like that Dev claimed they would. Speaking as the anti-nerf the only changes needed are those to address the publicly stated design parameters by CCP. Suggestion #1 fulfills the not firing while cloaked.
I'd be very careful about any sound notifications given for decloaking. The post has some interesting ideas but frankly it scares the **** out of me.
Delays on weapon firing is more in-line with Eve and lends credence to the, "eyeballs & pulling security," position.
I have a lot of respect for Classic Logis. New Eden could use more Healers.
Forums > Game: Biggest understatement ever
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Cass Caul
949
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Posted - 2014.08.28 04:16:00 -
[12] - Quote
Jadek Menaheim wrote:@Cass Caul I appreciate your confidence in my ability to troll, but this is not one. The infiltrator role is still viable here. If you want to decloak faster and silently fit a codebreaker mod. Or if you want to take you chances on altering yourself to scouts and other mid frames, stack dampening mods so your added penalty percentage is lower.
Let's start off with this: Why do you think Scouts should be penalized by increasing their profile when using a Cloak Field?
As it stands, the only reason I bother with the Cloak Field on my Minmatar or Amarr Scout suit is because I need the Ishukone Cloak Field's dampening bonus. The number of Cloaked Scouts that I have killed in PC matches is up in the hundreds, the number of cloaked scouts I've killed in pubs is absurdly high.
I blame her for nova knife kills on tanks
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Jadek Menaheim
Xer Cloud Consortium
3536
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Posted - 2014.08.28 04:43:00 -
[13] - Quote
@Adipem Yeah, realistically it would be a Legion thing but discussion is dead there atm.
@Rusty These sound notifications are for your ears only, call it bone conduction. It's there as a reminder that you've properly cooled down your cloak generator.
@Cass Again the penalty is not during active use of the cloak, but rushed decloaking. You're cooling down the cloak. The reason I am targeting profile is because if you go to an immediate weapon swap, you'll still very likely get the drop on a player. CQC shotgunning won't change much from the initial 1v1 suprise attack. It's just now you have to deal will the consequences of other people spotting you on the radar for the next few seconds because you decloaked too fast.
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Cass Caul
951
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Posted - 2014.08.28 05:28:00 -
[14] - Quote
Jadek Menaheim wrote:@Adipem Yeah, realistically it would be a Legion thing but discussion is dead there atm.
@Rusty These sound notifications are for your ears only, call it bone conduction. It's there as a reminder that you've properly cooled down your cloak generator.
@Cass Again the penalty is not during active use of the cloak, but rushed decloaking. You're cooling down the cloak. The reason I am targeting profile is because if you go to an immediate weapon swap, you'll still very likely get the drop on a player. CQC shotgunning won't change much from the initial 1v1 suprise attack. It's just now you have to deal will the consequences of other people spotting you on the radar for the next few seconds because you decloaked too fast.
You understand how the passive scanning skills work? Scan Precision and Scan profile values round to the nearest whole, whole ties favor precision.
If there's an Amarr Scout present, which there are now and will be more of by the end of the week, then I need to be running 2 complex profile dampeners and an Ishukone Cloak Field to avoid detection on the tacnet. Right now, as soon as the cloak field deactivates I appear on the enemy tacnet for the Amarr Scout and their squad.
If I appear on the tacnet the moment I decloak, then the optimal target should be the scout in the squad. However, assuming it's not a bunch of randoms but a coherent squad on mic, they'll notice their walking-active scanner was killed as soon as it happens. That'll put them on guard, increasing the difficulty of sneaking up on someone and taking another person out from behind.
The other option is to select a VIP and take them out then try and run away while they can already see me because the Amarr Scout is alive.
Forcing an increase in profile makes the first option pointless. It's no longer a viable suit for assassination, you would be forcing the user to be a suicide bomber because it no longer matters if you take someone that could scan you without the cloak or not because any penalty would mean suits that are not proficient or dedicated to Precision can see you on the tacnet.
I want you to try this: The next time you see a Squad of Nyain San, Fatal Absolution, Pure Evil, or 0uter.Heaven or whoever else runs in full-proto squads of 6 with an Amarr Scout in their midst, try running a Gallente Scout with a Single profile dampener.
Static Profile is 20 dB, so you're immune to Gallente and Minmatar Scouts but not Amarr. If you use an Ishukone Cloak Field you have a dynamic profile of 18 dB, which can still be detected by the Amarr Scout the whole while. I'm sure that will make the event feel very fair.
Alternatively, run your Gallente Scout with 2 Complex Profile Dampeners and no Cloak Field. You're completely immune to passive scans and only a Gal-Logi with a Focused scanner can detect you. Unless you try and sabotage yourself, I'm willing to bet you'd do just as well with 2 damps and no cloak as you do with whatever fit you're running now. That's because most people in this game have virtually zero spacial awareness (or zero virtual spacial awareness).
Instead of maintaining the utility of the cloak as some predator-style ambush equipment and then adding on things to punish people, why not push for mirroring the cloak after EVE's?
I blame her for nova knife kills on tanks
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Zatara Rought
Fatal Absolution General Tso's Alliance
3994
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Posted - 2014.08.28 06:18:00 -
[15] - Quote
Adipem Nothi wrote:Is this a Legion suggestion?
Edit: I support the idea of increasing delay between decloak and action; why not just extend the delay between decloak and action? I'm concerned that the suggestion as presented is beyond the capability of server-side tweak.
This is the simplest solution.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Jadek Menaheim
Xer Cloud Consortium
3536
|
Posted - 2014.08.28 06:21:00 -
[16] - Quote
@Zatara How much delay time would you suggest for the manual decloak and when the module runs out of juice?
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Zatara Rought
Fatal Absolution General Tso's Alliance
3994
|
Posted - 2014.08.28 06:33:00 -
[17] - Quote
I'd prefer whenever a scout decloaks, out of juice or not you couldn't do anything combat or equipment related for 1 second.
But I also don't think cloaks should play a part in the e-war game.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Jadek Menaheim
Xer Cloud Consortium
3536
|
Posted - 2014.08.28 06:34:00 -
[18] - Quote
@Cass I did state there were really good bonuses (codebreakers and racial bonus) for the minmatar scout for increasing silent decloak speed. At the moment I don't have concrete numbers. That's all up for discussion. Hypothetically, a level 5 min scout could have a 2 second cloak cool down speed (having a proto cloak equiped) without the need for code breaker mods thus keeping the space for damps. Other races would need to fit codebreaker mods in order to reduce silent cooldown speed. This makes min scouts the best assassins for their role.
In regards to Eve style cloaking what are you thinking specifically? We don't have modules necessarily that you could activate after several seconds of being cloaked. Laying equipment might be nifty, but the blowback comes from remotes use. Proximity decloaking seems pretty inconvenient given the smaller engagements unless the radius was really small or players had to physically hit you.
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Jadek Menaheim
Xer Cloud Consortium
3536
|
Posted - 2014.08.28 06:46:00 -
[19] - Quote
Zatara Rought wrote:I'd prefer whenever a scout decloaks, out of juice or not you couldn't do anything combat or equipment related for 1 second.
But I also don't think cloaks should play a part in the e-war game. Okay. As for E-War is this mainly a concern of having too many factors to balance between races? The only race I really see suffering from this is the Caldari. Small cloak delay bonuses could be allocated that way.
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Meee One
Hello Kitty Logistics
1020
|
Posted - 2014.08.28 07:59:00 -
[20] - Quote
Jadek Menaheim wrote:As a cloaked Gallente shot-gunner aficionado I love the ability to rush up behind someone, decloak before they can react and pump several round into them. Admittedly, this doesn't feel particularly fair from a gameplay standpoint for the victim. Here are my suggestions to possibly address the matter in a constructive way.
1. When a cloak is activated, either disable the R2 button (the weapon quickswap button) or link the R2 button to the decloak animation that is started when pressing R1 (while cloaked).
2. Manual decloak introduces a high level ping which identifies you on the radar and general HUD, similarly to an active scanner. Natural cloak depletion introduces a mild level suit db ping. *Please see descriptions below.
3. Strength of penalty db Ping can be reduced to zero by holding down decloak button for a given period of time. Base time is initially dependent on cloak module class (std-9sec, adv-7sec, pro-5sec). Codebreaker modules and the Minmatar hack bonuses additionally may also reduce decloak hold time.
4. Manual decloaks have two sounds. An initial beep and silent decloak to signify you can let go of R1 to auto switch to weapon (although incur db ping if you let go before cooldown) and cloak cooldown sound to signify that if you let go you won't incur a db ping spike if you let go of R1 to auto weapon swap.
/ / / / /
Penalty Db Ping: A high spike that is equal to 100% of the value of your current db level. Lasts for 8 to 15 seconds depending on module type. So if you are a 14.95 db Gal Scout with a proto cloak module. A penalty ping would bring you to 29.9 db for 8 seconds
Cloak Depletion Db Ping: A mid spike that is equal to 60% of your current suit db level. Trigger when module naturally runs out of juice. Last between 2-5 seconds. Encourages tight management of cloak to not be stuck with an inopportune suit ping. +1 If I as a logistics must be forced to sit through a full 1 SECOND animation when trying to swap from my rep tool to my weapon,scouts should to.
Currently scouts can swap and shoot from cloak almost instantly. I've seen decloaking scouts shoot SGs mid swap and seem to be shooting straight up,yet it kills me.
Yet when i swap from my rep tool to my weapon i am forced to sit through a 'power down and withdraw' animation. Where the glow ends and my clone retracts his hands,this animation lasts for a full 1-2 seconds leaving me defenseless.
The bad part? Logistics is supposed to be the best with equipment,but this horrible flaw was left in.
tl;dr add a delay leaving scouts defenseless,fair is fair
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Apothecary Za'ki
Biomass Positive
656
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Posted - 2014.08.28 09:55:00 -
[21] - Quote
+1 for recloaking durations after i mentioned the idea maybe less then 24 hours ago <,<
[[LogiBro in Training]]
Level 1 Forum Pariah
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Cass Caul
963
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Posted - 2014.08.28 15:21:00 -
[22] - Quote
Jadek Menaheim wrote: In regards to Eve style cloaking what are you thinking specifically? We don't have modules necessarily that you could activate after several seconds of being cloaked. Laying equipment might be nifty, but the blowback comes from remotes use. Proximity decloaking seems pretty inconvenient given the smaller engagements unless the radius was really small or players had to physically hit you.
True invisibility while moving, no sprinting while cloaked unless using the PRO cloak, the chevorn, name, and HP bars being removed regardless of being scanned or not though you'd still appear on the TacNet.
Much longer delay. It's currently at 0.5 seconds, closer to 5 seconds, and removing the "must have 50% to use" limitation - though that would be a mute point because after 5 seconds you would have 50%.
While the Skill would be -10% cloak delay per level so even at proto you have a 2.5 second delay
I blame her for nova knife kills on tanks
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
19
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Posted - 2014.08.28 17:25:00 -
[23] - Quote
Cass Caul wrote:[quote=Jadek Menaheim]@Adipem
[...]
Forcing an increase in profile makes the first option pointless. It's no longer a viable suit for assassination, you would be forcing the user to be a suicide bomber because it no longer matters if you take someone that could scan you without the cloak or not because any penalty would mean suits that are not proficient or dedicated to Precision can see you on the tacnet.
[...]
This is +1
Very important point made here. |
Jadek Menaheim
Xer Cloud Consortium
3542
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Posted - 2014.08.28 19:38:00 -
[24] - Quote
Cass Caul wrote:True invisibility while moving, no sprinting while cloaked unless using the PRO cloak, the chevorn, name, and HP bars being removed regardless of being scanned or not though you'd still appear on the TacNet.
Much longer delay. It's currently at 0.5 seconds, closer to 5 seconds, and removing the "must have 50% to use" limitation - though that would be a mute point because after 5 seconds you would have 50%.
While the Skill would be -10% cloak delay per level so even at proto you have a 2.5 second delay I really like that. Solid points. Linked your reply to the first post.
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