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621. I plead for GORE. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: please no we dont need dust 514 banned in certain countries. Maybe have them turn into dust. Thinking much, much farther down the development pipeline. I wonder how feasible it would be to create Nanite clouds of clo...
- by Jadek Menaheim - at 2013.06.13 06:27:00
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622. [Request] - Betrayal For Hire - in Feedback/Requests [original thread]
Vermaak Doe wrote: It's not meta game if it's this artificial. Well yes, that does seem the case if you label a feature of the game 'betrayal'. However, the introduction of some tools have great potential to expand a very real and juicy meta...
- by Jadek Menaheim - at 2013.05.21 16:48:00
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623. [Request] - Betrayal For Hire - in Feedback/Requests [original thread]
Daedric Lothar wrote: Well I was thinking about it and you don't want to give to much away to the corp a merc is in, because that would definately promote less teamwork. I think that for this to work that it would also be good for the Dust Mer...
- by Jadek Menaheim - at 2013.05.21 15:53:00
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624. [Request] Optional Skill Resets for Post Release Mercs - in Feedback/Requests [original thread]
Thanks for the great input RedBleach LeSnaglant.
- by Jadek Menaheim - at 2013.05.21 06:42:00
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625. [Request] - Betrayal For Hire - in Feedback/Requests [original thread]
"MCFLY!!!! I was monitoring that scan you just interfaced...YOU ARE TERMINATED!" http://www.youtube.com/watch?v=UlEFqR4SaVA
- by Jadek Menaheim - at 2013.05.21 06:31:00
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626. [Request] - Betrayal For Hire - in Feedback/Requests [original thread]
I love these ideas! There should be some 'difficult' way for corporations and alliances to perform counter-intelligence on your clandestine activities. This may play into a merc security rating. There may be a payable isk/aur service that corpor...
- by Jadek Menaheim - at 2013.05.21 06:29:00
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627. [Request] Active Scanners should reveal deployed equipment - in Feedback/Requests [original thread]
While it is fun as a Remote Explosives expert to detonate countless red lemmings that rush objectives without proper sweeps, I'm fully on board with anything that provides more tactical play to this game. If you are given an active scanner to vi...
- by Jadek Menaheim - at 2013.05.18 04:56:00
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628. [Request] Extend Y Axis for True Vertical View of Dropship - in Feedback/Requests [original thread]
As a Dropship pilot, I would love the ability to see what's directly below me in order to give my passengers a precise high-incursion drop.
- by Jadek Menaheim - at 2013.05.16 04:38:00
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629. AUR identification in dropsuit fitting/edit marketplace tab - in Feedback/Requests [original thread]
I love the usefulness of the marketplace integration to the dropsuit fitting window; however, I would recommend adding a gold highlight to aur specific items for easier identification of those items. Another minor nuisance also involves the edit m...
- by Jadek Menaheim - at 2013.05.14 22:30:00
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630. [Request] Capturing Enemy vehicles - in Feedback/Requests [original thread]
+1 I tried this out yesterday in hope that it was a feature in the build. Nope. Would love to see it though.
- by Jadek Menaheim - at 2013.05.08 18:59:00
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631. [Feedback] Module/Weapon Wheel not working properly - in Feedback/Requests [original thread]
This has bugged me too. It's far less responsive. Additionally, with the equipment menu I'm also missing an item counter for such things as nanohives and droplinks which were present in the last build.
- by Jadek Menaheim - at 2013.05.08 18:54:00
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632. A Second Respec - in Feedback/Requests [original thread]
This point was brought up in another feedback thread. In a way to satisfy both players and CCP, this is a possible system for 'unlimited' skill resets. Quote: In addition to a moderate isk or aur payment, your new clone is penalized with a red...
- by Jadek Menaheim - at 2013.05.07 19:31:00
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633. [Feedback & Request] SP Reset - in Feedback/Requests [original thread]
This point was brought up in another feedback thread. In a way to satisfy both players and CCP, this is a possible system for 'unlimited' skill resets. Quote: In addition to a moderate isk or aur payment, your new clone is penalized with a redu...
- by Jadek Menaheim - at 2013.05.07 19:26:00
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634. [Request] Optional Skill Resets for Post Release Mercs - in Feedback/Requests [original thread]
XANDER KAG wrote: Maybe if you could limit how much sp the buyer had for example you have 3mil, you can reset that but the guy with 6mil can't. Or it will reduce the amount of sp you get back. Say guy A has 9 mil sp, if he uses the paid reset h...
- by Jadek Menaheim - at 2013.05.07 18:53:00
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635. [Request] Optional Skill Resets for Post Release Mercs - in Feedback/Requests [original thread]
I am figuring this is not a one-time optional reset. A player can reset their SP as frequently as they like; call it a miracle of sleeper cybernetics. I feel 2.5 million isk or 500 aur is reasonable enough. It offers some leeway to switch out ski...
- by Jadek Menaheim - at 2013.05.01 18:15:00
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636. [Request] Optional Skill Resets for Post Release Mercs - in Feedback/Requests [original thread]
Is anyone inclined to having the option to pay a set amount to reset your skill tree? I could certainly see this being a helpful feature for new players coming on board after the official release on May 14th. What is a fair isk or aurum value?
- by Jadek Menaheim - at 2013.04.29 08:19:00
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637. Implementation of VR Basic Training in Character Classes and Vehicle Opperation - in Feedback/Requests [original thread]
Regardless of CCP's perceived track record of building games with steep learning curves and semi-functional tutorials, I would immensely appreciate the addition of a VR training module which allows access for nearly all skill books, leveling mecha...
- by Jadek Menaheim - at 2012.10.19 08:18:00
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