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141. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
You're not killed by skills on the skill tree. Even if you had a maxed skill tree it does not guarantee you are going to be any better at defeating an enemy in combat with say 10m SP. The only advantage you have is 'personally' being able to respo...
- by Jadek Menaheim - at 2015.04.17 13:08:00
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142. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Pokey Dravon wrote: What stops someone from making 50+ PSN accounts, accumulating SP and transferring it to a central account in order to have a perma-booster on their main? Setting the module far enough down the warb...
- by Jadek Menaheim - at 2015.04.17 09:59:00
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143. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
@SgtMajSquish MLBJ For 1 and 2, I'd argue we shouldn't box ourselves into design conventions when different ways of thinking may offer dynamic and engaging ways for more people to engage with gameplay. In regards to point 3, "The only people to ...
- by Jadek Menaheim - at 2015.04.17 08:59:00
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144. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Pokey Dravon wrote: What stops someone from making 50+ PSN accounts, accumulating SP and transferring it to a central account in order to have a perma-booster on their main? Setting the module far enough down the warbarge progression path. If...
- by Jadek Menaheim - at 2015.04.17 08:53:00
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145. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
SgtMajSquish MLBJ wrote: NO Doesn't give me much feedback to work off on. Do you feel this can be exploited?
- by Jadek Menaheim - at 2015.04.17 08:32:00
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146. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Personally, I would suggest removing the weapon damage warbarge module and replacing it with this. Having a weapon damage modifier that much more quickly accessible for $$$ compared to slow progression without $$$ payment are risky waters to tread.
- by Jadek Menaheim - at 2015.04.17 08:31:00
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147. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Regis Blackbird wrote: Not really fond of the idea, sorry. SP is (and should remain) character specific. How I imagine skill application works you wouldn't be transferring skills between players. 1. System removes skill points (function pla...
- by Jadek Menaheim - at 2015.04.17 07:18:00
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148. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Corporations could also use this as a system to pool SP resources to create skill-maxed champions that wage bloody omni solider war for them. Others like Viktor Hadah Jr may use their wealth to become an omni super mercenary by harnessing the SP ...
- by Jadek Menaheim - at 2015.04.17 06:07:00
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149. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Process may encourage some vets to buy respec tokens in order to free up sp to use as new source of income via trade. Players scammed in deals for their SP will produce the greatest tears.
- by Jadek Menaheim - at 2015.04.17 05:58:00
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150. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Yes, unallocated sp goes into a booster. Size of booster is determined by your warbarge module level. Takes 2 days to produce. You sell it. New owner plugs it in and full amount of SP in implant becomes available after 1 day.
- by Jadek Menaheim - at 2015.04.17 05:54:00
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151. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
After a point there's little you can really do with megatons of Skill Points. This allows veterans to sell off brain matter to support more continuous proto suit play in a specialize role...until the day of reckoning comes when you've sold off you...
- by Jadek Menaheim - at 2015.04.17 05:27:00
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152. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Inspired by a conversation with Eruditus 920 . Working on the same principle of SP production component, a reaver shard builds at an incrimental level each day (capping out at 2 days). When activated it absorbs a set amount of unallocated sp (...
- by Jadek Menaheim - at 2015.04.17 04:37:00
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153. [Module Idea] Grapple module in grenade slot. - in Feedback/Requests [original thread]
Ku Shala wrote: bionic commando 514 lolz You could also toss in a Just Cause 514 reference as well. No, I'm not thinking this would look like a grapple hook. More like a close proximity homing mechanic that has you stick to a surface or veh...
- by Jadek Menaheim - at 2015.04.09 13:52:00
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154. [Module Idea] Grapple module in grenade slot. - in Feedback/Requests [original thread]
The Dark Cloud wrote: You mean something that this game here has? https://www.youtube.com/watch?v=4uDzF9kJy08 In a way, yes. It wouldn't be a Spiderman-esq web sling. It could possibly involve a small homing range like AV grenades use.
- by Jadek Menaheim - at 2015.04.09 02:11:00
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155. [Module Idea] Grapple module in grenade slot. - in Feedback/Requests [original thread]
CLONE117 wrote: id rather use this on other infantry. Welcome to the circus!
- by Jadek Menaheim - at 2015.04.08 22:50:00
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156. [Module Idea] Grapple module in grenade slot. - in Feedback/Requests [original thread]
Terry Webber wrote: I think it's better as equipment using R1. Either changing it from grenade slot to equipment slot would determine if heavies or commandos could use the grapple which could be pretty significant for their mobility. I opted...
- by Jadek Menaheim - at 2015.04.08 21:15:00
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157. [Module Idea] Grapple module in grenade slot. - in Feedback/Requests [original thread]
Tangentially you could alleviate some of the vehicle lock issues with blueberries trying to catch a ride on dropships if you simply allow them to grapple to the outside of a ship at the LZ.
- by Jadek Menaheim - at 2015.04.08 09:57:00
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158. [Module Idea] Grapple module in grenade slot. - in Feedback/Requests [original thread]
I'm not sure how CCP devs code for the sticky mechanic of RE or homing mechanics of AV grenades. Makes me curious if those item properties can be applied to player with a button hold mechanic.
- by Jadek Menaheim - at 2015.04.08 09:54:00
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159. [Module Idea] Grapple module in grenade slot. - in Feedback/Requests [original thread]
Module equipped in grenade slot. Grapple is activated by holding down grenade button and allows users cling to structures or vehicles for a limited amount of time. Uses a stamina gauge with a minimum activation amount similar to cloaking device. ...
- by Jadek Menaheim - at 2015.04.08 08:34:00
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160. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
That's a good addition.
- by Jadek Menaheim - at 2015.04.07 14:19:00
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