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261. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Banjo Robertson wrote: I guess it depends on the resale value of the LP store items. The most you'd ever get back from an item is 50% of isk value, thats after buying the AUR market agent and having max level Loyaly Rank. 20% of isk value if ...
- by Jadek Menaheim - at 2014.11.03 05:57:00
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262. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Wait a minute, we're gona need to buy a "Market Agent" with AUR in order to sell stuff for ISK? No, but it increases you sales rate by 15%. This is a one time purchase for AUR, but it's required in order to bring up you...
- by Jadek Menaheim - at 2014.11.03 05:50:00
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263. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Do you see an issue with the ISK generation capacity in being able to triple stack faction boosters which translate to greater amounts of LP which can now be sold now for ISK? I see a pay to win argument issue here in regards to the necessity of...
- by Jadek Menaheim - at 2014.11.03 04:32:00
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264. New Event: The purge - in Feedback/Requests [original thread]
Linking this to a Dev now. This is an awesome idea. What would you consider for rewards, besides ISK?
- by Jadek Menaheim - at 2014.10.28 22:44:00
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265. Why not rename the flux grenade? - in Feedback/Requests [original thread]
Don't flux with the name. I say it's good.
- by Jadek Menaheim - at 2014.10.28 22:41:00
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266. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
I thoroughly disagree. Unless, Rattati or another Dev maliciously messes up the balance factors they've been working after Fanfest to iron out, this automated respec system allows the developers and players to quickly root out flavor of the month ...
- by Jadek Menaheim - at 2014.10.28 22:39:00
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267. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: CCP Rattati wrote: Many of these changes will be implemented on Tuesday, with the rest. ARR keeps it's chargeup at old value, Damage increased to 40 and 42, and something else I can't remember, writing this from a hot...
- by Jadek Menaheim - at 2014.10.25 21:19:00
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268. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: I personally wouldnt mind having the "Heathen" vehicle models used as placeholders for the actual parity as long as the numbers are on par with the intended racial hp tanking types Same here. Just tweak values and...
- by Jadek Menaheim - at 2014.10.23 04:17:00
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269. quafe commando - in Feedback/Requests [original thread]
What I dream of is a possibility to change the color of the smoke effect on the mass driver to a gentle purple haze .
- by Jadek Menaheim - at 2014.10.22 03:38:00
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270. How about a paint job BPO? - in Feedback/Requests [original thread]
An interesting toss up. CCP might be making less money in that case of selling one $10 Quafe BPO paint bucket. I personally bought 3 and many purchased all 4 suits. Then again, if there were interesting paint kits to buy en mass I would be tempted...
- by Jadek Menaheim - at 2014.10.19 05:11:00
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271. How about a paint job BPO? - in Feedback/Requests [original thread]
It would certainly save on de-cluttering a possible BPO marketplace. How much would you be willing to spend on an across the board suit paint kit? $10? $20?
- by Jadek Menaheim - at 2014.10.19 03:05:00
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272. Mercenaries' Mêlée - in Feedback/Requests [original thread]
Single squad tourneys might be interesting too.
- by Jadek Menaheim - at 2014.10.10 07:12:00
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273. Mercenaries' Mêlée - in Feedback/Requests [original thread]
Reserved.
- by Jadek Menaheim - at 2014.10.09 22:55:00
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274. Amarr Heavy Weapon using Forge Gun art assets - in Feedback/Requests [original thread]
Here's an idea for you. Scale the animation of an EMP orbital down and have it fire like a machine gun forge. http://youtu.be/pvEhBbqdgnI?t=1m53s
- by Jadek Menaheim - at 2014.10.02 18:34:00
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275. [Request] API support via Taxes to measure player contribution - in Feedback/Requests [original thread]
Still seeking feedback. Key Points for design. -Allow EVE directors, CEO's or accountants connected to a Dust corp (or just in their EVE side corp) to see taxes collected from individuals players, not just "taxes for battle lost/won." Dust 514 or...
- by Jadek Menaheim - at 2014.09.30 18:58:00
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276. [Hotfix Echo] Commando class - in Feedback/Requests [original thread]
Question. Why leave out the reload speed bonus of commandos on that comparison list? I find the ability for quick re-engagements between reloads on both my Galmando Proto and Minmando Proto fits quite helpful. http://youtu.be/M6GGjpTQfFY?t=1m8s
- by Jadek Menaheim - at 2014.09.29 22:09:00
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277. A new battle type in the battle finder called "militia" - in Feedback/Requests [original thread]
Soraya Xel wrote: The question is, is this not just playing Call of Duty then? Is it an MMOFPS if the money, skills, and gear all don't matter? The other note, is that not only would this be a client patch thing. It'd likely be a substantial t...
- by Jadek Menaheim - at 2014.09.29 22:03:00
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278. Simulated Market - in Feedback/Requests [original thread]
@Alaika Arbosa Maybe this will help grab some attention. ;) https://forums.dust514.com/default.aspx?g=posts&t=175272&find=unread
- by Jadek Menaheim - at 2014.09.14 20:25:00
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279. make all suits and hulls cost the same price - in Feedback/Requests [original thread]
@xAckie Edit: Sweet!
- by Jadek Menaheim - at 2014.09.11 19:46:00
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280. make all suits and hulls cost the same price - in Feedback/Requests [original thread]
I think what the OP is getting at is leveling the price of suits but increasing the prices of tiered modules which is more in line with what they want to do with Legion.
- by Jadek Menaheim - at 2014.09.11 19:43:00
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