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661. Enemy Orientation from scans is being removed? - in General Discussions [original thread]
Nocturnal Soul wrote: For the love of god RP aside stop with the "Oh my suit is so weak becuze iz a murtar" you got so many inherent bonuses shoved up your ass it should be a crime to ***** about it. The only matar suit that could complain is m...
- by Imp Smash - at 2014.12.09 06:07:00
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662. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: CCP Rattati actually directly addressed this on Biomasses Podcast this weekend. I asked him about it and he is iterating on an idea with the CPM but he's generally looking at changing the base squad size to 4x players a...
- by Imp Smash - at 2014.12.09 06:00:00
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663. about the new wp mechanic - in General Discussions [original thread]
Well, theoretically that means counter snipers will be needed. The sniper class has trouble being useful as part of a team in dust. However, this gives them a job when both on offense and defense. More to the point, with the new OB options (laser ...
- by Imp Smash - at 2014.12.09 05:56:00
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664. about the new wp mechanic - in General Discussions [original thread]
He makes a fair point. Some guns are long range. Snipers, lasers, RRs, Scramblers, etc. They shouldn't be penalized for playing the outside. Seems to me, to be fair, killing FROM the point (your person is standing in the circle) no matter the targ...
- by Imp Smash - at 2014.12.09 01:31:00
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665. Remember the Ck.0 scout? - in General Discussions [original thread]
Cal scouts did not have a broken hit box. ALL SUITS with high speeds in any sort of lag conditions have broken hit boxes. This extends to assaults too. The netcode in Dust is subpar. That is all. The reason that people were freaking out over the c...
- by Imp Smash - at 2014.12.09 00:58:00
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666. Who the hell designed this shield tank - in General Discussions [original thread]
Swarms are explosive. -20% damage to shields. Shield repper and hardener. so...forgegun or plasma cannon ftw.
- by Imp Smash - at 2014.12.09 00:52:00
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667. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Imp Smash wrote: Disadvantages: --Corps and Large groups of mercs will not be able to go, as a large group, and pub stomp all on the same team. This is wrong... Because it's an advantage of the system, not a di...
- by Imp Smash - at 2014.12.08 23:18:00
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668. CCP Rattati - why did they switch Amarr and Gal sentinel slots? - in General Discussions [original thread]
Jynx'D wrote: It makes no sense. Amarr gets resistance to HMG - right? Plus more base armor? A what, 50 or so shield difference? and way more stamina? It used to be pretty balanced, choose Minmatard heavy for flanking and speed, Caldari for A...
- by Imp Smash - at 2014.12.08 08:05:00
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669. Let's talk dust: The big four. (Races) - in General Discussions [original thread]
Sinboto Simmons wrote: In new eden there are four superpowers, no the ORE corporation doesn't count. Matari: Undesputed masters of torture, the warmongering republic isn't shy about engaging in combat, any means necessary to further thier tri...
- by Imp Smash - at 2014.12.08 08:01:00
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670. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
So there has been a bit of talk about squad sizes here and there and CCP has mentioned that they are discussing it as well. Squad size will have an effect on FW and (so some small extent) PC. I have an opinion on it, which I will soon explain, but...
- by Imp Smash - at 2014.12.08 07:38:00
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671. To Rattati: Bandwidth numbers make no sense. - in Feedback/Requests [original thread]
You guys do know that the aforementioned info about who has more/less bandwidth was a mistake right? They have it set as Amarr/Cal getting more BW for their deployables and Min/Gal getting less.
- by Imp Smash - at 2014.12.08 05:34:00
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672. Crazy thought for Basic Suits - in Feedback/Requests [original thread]
I think they get higher Bandwidth and Higher PG/CPU for fittings and deployables...
- by Imp Smash - at 2014.12.08 05:29:00
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673. About those mini flux OBs.. - in General Discussions [original thread]
calvin b wrote: All I can say is Shield(Cal) suits will be useless when this happens. The flux will change the aspect of the game, mark my word. Depends on how you look at it. It could also be a buff for shield suits depending on situation. ...
- by Imp Smash - at 2014.12.08 00:47:00
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674. Capcom pushes for Cross Platform play, Street Fighter V won't be... - in General Discussions [original thread]
NextDark Knight wrote: Street Fighter V is PlayStation V exclusive with cross PC play. Go Capcom and Sony <3 Street Fighter Street Fighter 5 is a Playstation 5 exclusive? Damn, now I gotta go get that PS5! And I JUST GOT a PS...
- by Imp Smash - at 2014.12.08 00:43:00
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675. If we still get lag after bandwidth then what clowns? - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Maybe remove vehicals, scans, lock server regions? I have personally put out 117 pieces of equipment in one round and got no lag. When you have every type of suit to proto all the equipment and vehicals but can only take...
- by Imp Smash - at 2014.12.07 23:35:00
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676. [Request] Weapon range info - in Feedback/Requests [original thread]
Don't forget the Damage fall off curve. CCP hasn't stated this directly that I have seen -- but in my (possibly incorrect) experience weapons have a 'rate' at which the damage falls off from 100% as you pull from Optimal to Effective to Absolute. ...
- by Imp Smash - at 2014.12.06 02:42:00
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677. How not to get your *ss kicked by the poli...Breach AR - in General Discussions [original thread]
Mejt0 wrote: THUNDERGROOVE wrote: Arkena Wyrnspire wrote: I prefer the straightforward option of simply shooting them in the face until they die. Despite many claims that the weapon grants immortality, godhood, and a number of similar pe...
- by Imp Smash - at 2014.12.06 02:39:00
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678. Breach AR - in General Discussions [original thread]
I can't see the charts sadly. However I DO see a graph representing weapon sales over the past half year. http://dust.thang.dk/market_historycategory.php which may or may not display properly when clicked. Interesting to note that the AR in ge...
- by Imp Smash - at 2014.12.05 01:59:00
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679. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
Thaddeus Reynolds wrote: CCP Rattati wrote: Zeylon Rho wrote: As a side note, I'm curious if Scrambler/LR beams are going to be changing as you move up tiers, are going to have fixed colors, or... what. I always loved the color variety i...
- by Imp Smash - at 2014.12.05 01:42:00
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680. Overused Gëá Overpowered - in General Discussions [original thread]
Funkmaster Whale wrote: While people may claim that on average people get similar K/Ds compared to other rifles, the fact remains that the current iteration of the BAR feels damn near as close to the Uprising 1.0 Duvolle TAC as any weapon bef...
- by Imp Smash - at 2014.12.05 01:32:00
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