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Tesfa Alem
Death by Disassociation
517
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Posted - 2014.12.08 19:42:00 -
[31] - Quote
Most of the AV guesswork (Looking at you Atiim ) is flat out wrong. Proto AV swarms will hurt a single hardened gunlogi plenty enough to make them run. If your story is true, there are two possible fits
2 hardener 1 shield extender
Never going to break through that. But considering the duration, it was more likely
Hardener extender booster
Take a couple hits, when your shield goes too far down vs swarms, activate hardener, take a bit more damage, then throw up booster: That way even if you had him at less than half shields, when the booster goes up you are back at square one, and the tanker has more time to escape.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
517
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Posted - 2014.12.08 19:48:00 -
[32] - Quote
Vesta Opalus wrote:
Until tankers start calling for vehicles that can actually be killed by AV as easily as vehicles can kill infantry, they will get zero respect from me.
You know where you can shove your "respect."
Three XT-1 missiles to kill a heavy/ three forge rounds to kill a dropship.
3 remotes and a flux to kill any tank.
If only infantry had acess to giant installation with 12 hitpoints with free large turrets and unlimited ammo...
really dude, get good.
Redline for Thee, but no Redline for Me.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15595
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Posted - 2014.12.08 19:54:00 -
[33] - Quote
Vesta Opalus wrote:Its not even about damage profiles. HAVs are overpowered and AV cannot compete without a ton of AV alpha striking the tank to death before it can move around a corner or duck behind a hill.
Meanwhile any infantry including AV can be absolutely slaughtered by a tanker with any brains at all. The "anti vehicle" rail turret absolutely wrecks infantry with a little target practice, and the HP totals make it so stupidly difficult to kill vehicles that the pilot has to be braindead to die. There is no balance to V vs. AV as long as a forge gunner has to hit a tank 4 times to kill even the worst fit tank, and even the worst rail turret around can kill a forge gunner in 2 hits.
The reality of the situation is that the Madruger sucks right now (sucks compared to the Gunnlogi, not compared to AV) because its natural turret (blaster) was overnerfed and because armor hardeners got nerfed into the ground. Its still damn near invincible to AV if fitted well, even if it is food for any rail gunnlogi with a halfway decent fit.
AV sucks against vehicles, it sucks against infantry. The funniest part is that AV actually has a better chance of killing infantry than it does of killing vehicles, **** is completely backwards. Vehicles are completely dominant over infantry and can still beat the heck out of their in game counter (AV).
This is not balanced.
Until tankers start calling for vehicles that can actually be killed by AV as easily as vehicles can kill infantry, they will get zero respect from me. Yes if this happens vehicles should cost alot less. Yes it will be so sad that it doesnt take 3+ AV to take down a good tank. But it will be balanced.
Meanwhile I will continue to log on to my vehicle alt every few days to play a few games in my gunnlogi with my friends in my small turrets. Its boring to do it every day but it really is fun turning on god mode every now and then and run around one shotting everyone with the proto rail turret while any vehicle that comes against us gets absolutely wrecked by all our damage output and we rack up massive amounts of war points from all the absurd vehicle assists/kill assists/squad commendations system.
2 Enhanced extenders, 1 shield hardener (I think its enhanced), 2 rail turret ammo extensions, 2 adv. railgun turrets, 1 proto railgun turret, Im sure someone could make a better fit, but why bother when it demolishes everything that tries to fight it?
We've even beaten double gunnlogis coming at us in a game until they ragequit a few minutes in (I think they werent very good pilots though).
Tanks are a bad joke. The whole V vs. AV dynamic needs to be entirely overhauled with a new concept of how disposable vehicles are and how vehicles should be used.
As I've said before you are asking for something that cannot or will not happen until Rattati actually sits down and engages pilots and AV.... he said he might be doing this but currently there is no sign of this starting.
The trick as I see it is to allow HAV the flexibility and given the a role on the battlefield which allows then to engage other tanks, vehicles, and objectives as their primary focus and with a secondary focus on infantry units if threatened. We also need to know what kinds of skill tree and tiered variations/specialisations of Tank hulls we can expect before we can get to balancing properly.
Before we start talking EHP nerfs I'd rather approach HAV rebalancing by standardising mobility values, adjusting and slowing acceleration, adjusting their regenerative capacities (mainly so that damage applied stays applied for longer and so that is) heck even proper barrel sway would be nice.
In previous builds AV dealt less damage per shot and HAV had more EHP....yet AV dominated the field I want to find our what it was about the old pre 1.6 model and return to a V vs AV climate like that.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
178
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Posted - 2014.12.08 19:55:00 -
[34] - Quote
Just out of curiosity, how much does one of these tanks cost? |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
229
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Posted - 2014.12.08 20:00:00 -
[35] - Quote
Tesfa Alem wrote:Vesta Opalus wrote:
Until tankers start calling for vehicles that can actually be killed by AV as easily as vehicles can kill infantry, they will get zero respect from me.
You know where you can shove your "respect." Three XT-1 missiles to kill a heavy/ three forge rounds to kill a dropship. 3 remotes and a flux to kill any tank. If only infantry had acess to giant installation with 12 hitpoints with free large turrets and unlimited ammo... really dude, get good.
Since when are the current large missile turrets anti infantry? You are really going to complain about not being able to kill a heavy unless you hit him 3 times when you have like 9 (or whatever, I dont use large missiles much) more missiles in your clip? And yes I agree forge vs. dropship is much more balanced, but if your dropship is getting killed by 3 shots of anything but a breach forge gun, you need to refit.
And are you seriously telling me to get good while you're implying that you regularly get killed by remotes and turret installations?
Remotes: Use your ears. No one should ever be able to attach more than one remote to you. The only time a remote should ever kill you is if a jihad jeep rams them into your tank or if there is a bunch of other AV pecking at you and the remote gets the last hit.
Installations? I mean wow, you get killed by immobile installations that spawn in the same spot in every match? I dont even.
The only time I ever die to either of them is if I'm not paying attention at all. Unlike most tankers I am perfectly comfortable saying it was my fault, not some imbalance in the game, especially since the rest of my game experience both in and out of tanks points directly to the opposite: that tanks are incredibly imbalanced and overpowered.
Hell the only time I remember being killed by non-jihad remotes in the past year is when my friend was trolling me by throwing equipment near my tank so I kept moving, until I finally started ignoring it and sure enough some scout came along and got me. Again my mistake because I stopped moving away from equipment drops. |
Her Nibs
G0DS AM0NG MEN General Tso's Alliance
173
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Posted - 2014.12.08 20:06:00 -
[36] - Quote
Cat Merc wrote:I have no idea what the dude was running, but I literally unloaded every single swarm I had + swarms in my nanohive and that shield tank ended up with half shield HP.
It literally did not care.
How the fuck.
Anyone has any idea what he was running that he just ate my proto swarms for breakfast?
We tested my swarms against the "Shield Tank". Shields up...not much damage, even throwing 2 Lai Dai's did very little. BUT, the minute the shield was down, BOOOM, 2 vollies. I also tried Proxies and they too had little effect on the tank. All you can do is keep hunting and lay in wait for your prey to run out of shield hardeners. BTW I cost the tanker 8000m while I was testing. Glorious. LOL
OOPS, I'm sorry. Did I just blow up your Python
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15597
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Posted - 2014.12.08 20:07:00 -
[37] - Quote
JUDASisMYhomeboy wrote:Just out of curiosity, how much does one of these tanks cost?
My current one?
700,000 ISK
But you can make significantly cheaper ones these days. Pre 1.7 each tank was a 1.5-3 Million ISK investment (and that was bad ass!)
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1628
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Posted - 2014.12.08 20:26:00 -
[38] - Quote
Cat Merc wrote:I have no idea what the dude was running, but I literally unloaded every single swarm I had + swarms in my nanohive and that shield tank ended up with half shield HP.
It literally did not care.
How the fuck.
Anyone has any idea what he was running that he just ate my proto swarms for breakfast?
was it stoned spy hiding in the redline with a 6644 shield gunnlogi...something stupid like that, absolute coward.
DUST VIDEOS
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2682
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Posted - 2014.12.08 20:31:00 -
[39] - Quote
Heimdallr69 wrote:Seriously you guys are going to nerf tanks again? Ffs take tanks out the game and refund the sp.
I for one would hate to see tanks nerfed even in the slightest. It was a refreshing change to come up against a tank that had some real tank.
People saying that AV is underpowered right now are for lack of a better term, fools.
Please dont mistake our awe of a well fit tank as a call to have them nerfed. NO.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
229
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Posted - 2014.12.08 20:37:00 -
[40] - Quote
CommanderBolt wrote:Heimdallr69 wrote:Seriously you guys are going to nerf tanks again? Ffs take tanks out the game and refund the sp. I for one would hate to see tanks nerfed even in the slightest. It was a refreshing change to come up against a tank that had some real tank. People saying that AV is underpowered right now are for lack of a better term, fools. Please dont mistake our awe of a well fit tank as a call to have them nerfed. NO.
So why should something in this game be virtually immune to its direct counter? The only thing that kills these super gunnlogis these days is other super gunnlogis. Thats straight up imbalanced. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15597
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Posted - 2014.12.08 20:50:00 -
[41] - Quote
CrotchGrab 360 wrote:Cat Merc wrote:I have no idea what the dude was running, but I literally unloaded every single swarm I had + swarms in my nanohive and that shield tank ended up with half shield HP.
It literally did not care.
How the fuck.
Anyone has any idea what he was running that he just ate my proto swarms for breakfast? was it stoned spy hiding in the redline with a 6644 shield gunnlogi...something stupid like that, absolute coward.
Y'know someone should tell him that he'd get better EHP values with 2 Complex Extenders and 1 Hardener.....
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15597
|
Posted - 2014.12.08 20:55:00 -
[42] - Quote
Vesta Opalus wrote:CommanderBolt wrote:Heimdallr69 wrote:Seriously you guys are going to nerf tanks again? Ffs take tanks out the game and refund the sp. I for one would hate to see tanks nerfed even in the slightest. It was a refreshing change to come up against a tank that had some real tank. People saying that AV is underpowered right now are for lack of a better term, fools. Please dont mistake our awe of a well fit tank as a call to have them nerfed. NO. So why should something in this game be virtually immune to its direct counter? The only thing that kills these super gunnlogis these days is other super gunnlogis. Thats straight up imbalanced.
Indeed Gunnlogi's are imbalanced but primarily so because
a.) Too few AV options are anti Shield and no current options offer 2000+ damage values like the Forgegun does for armour HAV
b.) Passive reps are too effective right now.
c.) Their fitting capacity allows them to stack armour if they choose not to roll small turrets.
Which is why I am asking Rattati to consider adjusting these values when he starts to look at tanks. You'd be damn wrong to assume that there are pilots out there overlooking how powerful Gunlogi are right now. I want to bring armour HAV back into usability and bring Gunnlogi/ Shield HAV to and equally competitive level which functions differently to armour HAV.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Joel II X
Bacon with a bottle of Quafe
4972
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Posted - 2014.12.08 20:58:00 -
[43] - Quote
Swarms? Lol
Use the Plasma Cannon. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15597
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Posted - 2014.12.08 21:09:00 -
[44] - Quote
Joel II X wrote:Swarms? Lol
Use the Plasma Cannon.
Yeah never get to arrogant with those bloody things. Ceej almost wrecked me the other day in a Scout suit because I underestimated the PLC and how its bonuses somewhat negate Shield hardeners.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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xavier zor
Molon Labe. General Tso's Alliance
340
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Posted - 2014.12.08 21:17:00 -
[45] - Quote
Atiim wrote:2 Shield Hardeners and 1 Shield Extender.
More likely than anything it was this fit the tank used. Does infantry have a shield-based AV weapon? Flux grenades count
1.10 will kill stealthy scouts
time to respec into an assault :D
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15598
|
Posted - 2014.12.08 21:19:00 -
[46] - Quote
xavier zor wrote:Atiim wrote:2 Shield Hardeners and 1 Shield Extender. More likely than anything it was this fit the tank used. Does infantry have a shield-based AV weapon? Flux grenades count
Plasma Cannon is essentially the only other Anti Shield AV weapon.
Also for reference do Fluxes have their damage affected by shield hardeners or do they ignore them entirely?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Lloyd Orfay
Kinsho Swords Caldari State
260
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Posted - 2014.12.08 21:35:00 -
[47] - Quote
Cat Merc wrote:I have no idea what the dude was running, but I literally unloaded every single swarm I had + swarms in my nanohive and that shield tank ended up with half shield HP.
It literally did not care.
How the fuck.
Anyone has any idea what he was running that he just ate my proto swarms for breakfast?
Could've been me.
I have two advanced heavy shield extenders on my tank. Speccing into shield modules for vehicles is a good bargain, since almost every AV method is effective to armour. My shield tank has 4600+ HP and I can even get it to reach 5000+ and with this HP even plasma cannons can't really hurt me(At 5k hp it does barely a quarter of damage depending on the plasma cannon tier)
It's actually a good thing, since the majority of AV methods are overpowered(it's also hard to fight infantry with MLT turrets and sometimes because the tank can't look down. If one isn't working, try another.) Plus, vehicles can keep the battle going in terms of distraction/ team defense/ anti- rooftopcamping as you can shoot DS down(good for rooftop camping and otherwise unfair) etc.
"Scout" An ancient Terran word. In their tounge, this notorious word has the meaning of "useless parasite"
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Bright Cloud
Namtar Elite Gallente Federation
619
|
Posted - 2014.12.08 21:41:00 -
[48] - Quote
Cat Merc wrote:Lupus Wolf wrote:What was your suit? Also, did he have a hardener on? Galmando, damage modded. lol scrub. So you thought a single damage modded swarm launcher will do any good vs a shield tank? You either take a tripple damage modded calmando or a damage modded minmando. Both have the best damage output for swarms (caldari only cause of 3X damage mods). So you sir are officially a scrub, a hardcore scrub to be precise. Take some dignity and use a plasma cannon on your galmando cause for that you get damage bonus for.
Bright is the opposite of dark! Who would have thought of that?!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15598
|
Posted - 2014.12.08 21:43:00 -
[49] - Quote
Lloyd Orfay wrote:Cat Merc wrote:I have no idea what the dude was running, but I literally unloaded every single swarm I had + swarms in my nanohive and that shield tank ended up with half shield HP.
It literally did not care.
How the fuck.
Anyone has any idea what he was running that he just ate my proto swarms for breakfast? Could've been me. I have two advanced heavy shield extenders on my tank. Speccing into shield modules for vehicles is a good bargain, since almost every AV method is effective to armour. My shield tank has 4600+ HP and I can even get it to reach 5000+ and with this HP even plasma cannons can't really hurt me(At 5k hp it does barely a quarter of damage depending on the plasma cannon tier) It's actually a good thing, since the majority of AV methods are overpowered(it's also hard to fight infantry with MLT turrets and sometimes because the tank can't look down. If one isn't working, try another.) Plus, vehicles can keep the battle going in terms of distraction/ team defense/ anti- rooftopcamping as you can shoot DS down(good for rooftop camping and otherwise unfair) etc.
Hardener on it might to a quarter.... I kinda wish PLC did more damage for how tricky they are to use.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
229
|
Posted - 2014.12.08 21:44:00 -
[50] - Quote
Bright Cloud wrote:Cat Merc wrote:Lupus Wolf wrote:What was your suit? Also, did he have a hardener on? Galmando, damage modded. lol scrub. So you thought a single damage modded swarm launcher will do any good vs a shield tank? You either take a tripple damage modded calmando or a damage modded minmando. Both have the best damage output for swarms (caldari only cause of 3X damage mods). So you sir are officially a scrub, a hardcore scrub to be precise. Take some dignity and use a plasma cannon on your galmando cause for that you get damage bonus for.
Just so everyone knows, this is bullshit. I have triple damage modded caldari commando and Ive used it against this fit of tank, it doesnt do jack.
Even if it did, the idea that you have to have the absolute best optimized fit to even have a weapon capable of killing something is a really good indicator that the weapon is dramatically underpowered or what you are using it on is dramatically overpowered.
In any case it doesnt actually work, which is an even better indicator.
Edited to add: inb4 some jackass claims that you just have to use the MINMITAR commando, THATS the one that works, thats the ticket! Also bullshit. |
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Heimdallr69
Nyain San General Tso's Alliance
3856
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Posted - 2014.12.08 22:06:00 -
[51] - Quote
Vesta Opalus wrote:CommanderBolt wrote:Heimdallr69 wrote:Seriously you guys are going to nerf tanks again? Ffs take tanks out the game and refund the sp. I for one would hate to see tanks nerfed even in the slightest. It was a refreshing change to come up against a tank that had some real tank. People saying that AV is underpowered right now are for lack of a better term, fools. Please dont mistake our awe of a well fit tank as a call to have them nerfed. NO. So why should something in this game be virtually immune to its direct counter? The only thing that kills these super gunnlogis these days is other super gunnlogis. Thats straight up imbalanced. Try a forge mate. Or maybe don't try to solo it from a rooftop? If you were in a lav it wouldn't have time to get outta range now would it?
Removed inappropriate content - CCP Logibro
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15598
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Posted - 2014.12.08 22:07:00 -
[52] - Quote
I've just compared the Kubo's to the current Allotek...... perhaps Plasma Cannons either need to function more like it with 2 shots, or simply be brought closer to its projectile damage.
If I am not wholly mistaken the Kubo's shoots a single projectile for rought 1651 and has a magazine size of 2.
With Proficiency and Galmando thats 2089 per shot unmodified, and against shields that's 2235.6 per shot.
Vs a 40% Hardener that is 1341.4 per bolt (2682.8 for both) Vs a 30% Hardener that is 1564.9 per bolt (3129.8 for both)
The alteration of Shield Hardeners from 40% to the old 30% value would certainly do wonders are reducing Shield HAV TTK but certainly does not resolve the issue completely.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Commander Noctus
Gallente Loyalist
152
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Posted - 2014.12.08 23:06:00 -
[53] - Quote
I haven't face a tank like that, but I've heard it's something like 1 Extender, 2 Hardeners, and some armor/reps. Even with dual Kubo's, I imagine a fit like that would not fall quickly. HOWEVER, this does NOT call for more vehicle tanks. This fit sounds like the only fit that will provide a real fight to AV users. And I like that.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
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Heimdallr69
Nyain San General Tso's Alliance
3857
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Posted - 2014.12.08 23:11:00 -
[54] - Quote
We need more tank variants to not just more AV at least we have proto AV. I'd like an Amarr tank and AV (Both proto)
Removed inappropriate content - CCP Logibro
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15602
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Posted - 2014.12.08 23:15:00 -
[55] - Quote
Heimdallr69 wrote:We need more tank variants to not just more AV at least we have proto AV. I'd like an Amarr tank and AV (Both proto)
Don't ask for that..... they'd cry too hard.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
230
|
Posted - 2014.12.09 00:42:00 -
[56] - Quote
True Adamance wrote:Vesta Opalus wrote:Its not even about damage profiles. HAVs are overpowered and AV cannot compete without a ton of AV alpha striking the tank to death before it can move around a corner or duck behind a hill.
Meanwhile any infantry including AV can be absolutely slaughtered by a tanker with any brains at all. The "anti vehicle" rail turret absolutely wrecks infantry with a little target practice, and the HP totals make it so stupidly difficult to kill vehicles that the pilot has to be braindead to die. There is no balance to V vs. AV as long as a forge gunner has to hit a tank 4 times to kill even the worst fit tank, and even the worst rail turret around can kill a forge gunner in 2 hits.
The reality of the situation is that the Madruger sucks right now (sucks compared to the Gunnlogi, not compared to AV) because its natural turret (blaster) was overnerfed and because armor hardeners got nerfed into the ground. Its still damn near invincible to AV if fitted well, even if it is food for any rail gunnlogi with a halfway decent fit.
AV sucks against vehicles, it sucks against infantry. The funniest part is that AV actually has a better chance of killing infantry than it does of killing vehicles, **** is completely backwards. Vehicles are completely dominant over infantry and can still beat the heck out of their in game counter (AV).
This is not balanced.
Until tankers start calling for vehicles that can actually be killed by AV as easily as vehicles can kill infantry, they will get zero respect from me. Yes if this happens vehicles should cost alot less. Yes it will be so sad that it doesnt take 3+ AV to take down a good tank. But it will be balanced.
Meanwhile I will continue to log on to my vehicle alt every few days to play a few games in my gunnlogi with my friends in my small turrets. Its boring to do it every day but it really is fun turning on god mode every now and then and run around one shotting everyone with the proto rail turret while any vehicle that comes against us gets absolutely wrecked by all our damage output and we rack up massive amounts of war points from all the absurd vehicle assists/kill assists/squad commendations system.
2 Enhanced extenders, 1 shield hardener (I think its enhanced), 2 rail turret ammo extensions, 2 adv. railgun turrets, 1 proto railgun turret, Im sure someone could make a better fit, but why bother when it demolishes everything that tries to fight it?
We've even beaten double gunnlogis coming at us in a game until they ragequit a few minutes in (I think they werent very good pilots though).
Tanks are a bad joke. The whole V vs. AV dynamic needs to be entirely overhauled with a new concept of how disposable vehicles are and how vehicles should be used. As I've said before you are asking for something that cannot or will not happen until Rattati actually sits down and engages pilots and AV.... he said he might be doing this but currently there is no sign of this starting. The trick as I see it is to allow HAV the flexibility and given the a role on the battlefield which allows then to engage other tanks, vehicles, and objectives as their primary focus and with a secondary focus on infantry units if threatened. We also need to know what kinds of skill tree and tiered variations/specialisations of Tank hulls we can expect before we can get to balancing properly. Before we start talking EHP nerfs I'd rather approach HAV rebalancing by standardising mobility values, adjusting and slowing acceleration, adjusting their regenerative capacities (mainly so that damage applied stays applied for longer and so that is) heck even proper barrel sway would be nice. In previous builds AV dealt less damage per shot and HAV had more EHP....yet AV dominated the field I want to find our what it was about the old pre 1.6 model and return to a V vs AV climate like that.
Unfortunately I dont think we will have a real balance solution until we give up on the idea that tanks should cost more and should dominate everything. Expanding the frames/modules/functionality would be great but the core problem in vehicles vs. AV is that AV doesnt work and vehicles cant play in a fun way without prohibitive expenses. So lets solve both problems by making tanks cheaper and making AV work.
I have alot of faith that the current team making decisions at CCP really wants to get Dust into a more fun state though, so Im not really too grumpy about any of this. Hopefully they will get vehicles right next iteration. |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
230
|
Posted - 2014.12.09 00:44:00 -
[57] - Quote
Heimdallr69 wrote:Vesta Opalus wrote:CommanderBolt wrote:Heimdallr69 wrote:Seriously you guys are going to nerf tanks again? Ffs take tanks out the game and refund the sp. I for one would hate to see tanks nerfed even in the slightest. It was a refreshing change to come up against a tank that had some real tank. People saying that AV is underpowered right now are for lack of a better term, fools. Please dont mistake our awe of a well fit tank as a call to have them nerfed. NO. So why should something in this game be virtually immune to its direct counter? The only thing that kills these super gunnlogis these days is other super gunnlogis. Thats straight up imbalanced. Try a forge mate. Or maybe don't try to solo it from a rooftop? If you were in a lav it wouldn't have time to get outta range now would it?
I have a forge, and they are not as **** against this kind of fit, but not viable either. If I have to reload 2 times to kill the damn thing, it has enough time to run off any time. In addition if it shoots me ONE TIME Im done. Not balanced.
And lol at the LAV. I have to have a vehicle to counter a vehicle, I might as well just run a tank. If a forge gunner rolled up to me in an LAV I would just pop it in two shots and roll away if I felt threatened at all after that. |
Forlorn Destrier
Havok Dynasty
3073
|
Posted - 2014.12.09 00:47:00 -
[58] - Quote
Thaddeus Reynolds wrote:Cat Merc wrote:I have no idea what the dude was running, but I literally unloaded every single swarm I had + swarms in my nanohive and that shield tank ended up with half shield HP.
It literally did not care.
How the fuck.
Anyone has any idea what he was running that he just ate my proto swarms for breakfast? I saw a tank like that relatively recently, shield tanked Gunnlogi had a Prof V Minmando Wyrkomi firing at it, a PLC on a Gallmando and an 80GJ Railgun firing at it...it just refused to die...might just have been bad hit detection/hit application server side (we did finally take it down with 3 simultaneous jihad jeeps...and then we called in an OB on where it died...just to be sure)
Overkill is best kill.
I am the Forgotten Warhorse, the Lord of Lightning
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Forlorn Destrier
Havok Dynasty
3074
|
Posted - 2014.12.09 00:51:00 -
[59] - Quote
Did you by chance note your efficiency rating vs the tank?
I am the Forgotten Warhorse, the Lord of Lightning
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Imp Smash
Molon Labe. General Tso's Alliance
467
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Posted - 2014.12.09 00:52:00 -
[60] - Quote
Swarms are explosive. -20% damage to shields. Shield repper and hardener. so...forgegun or plasma cannon ftw. |
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