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Cross Atu
OSG Planetary Operations Covert Intervention
4579
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Posted - 2015.04.26 02:59:00 -
[91] - Quote
Devadander wrote:As a pure Caldari, this is a topic I have thought much about.
[sic] Pulses don't work. Had them on shield tanks of old. They will be garbage, and people won't use them after the release rush.
Same for active equipment suggestions. They will be clunky and annoying to use.
[sic]
Please elaborate on why you believe this to be true about each one. The more details presented the more issues could be worked around or others persuaded as to why those options should be bypassed in favor of others.
Looking forward to hearing back from you on the specifics
~Cross
CPM 1 mail me your feedback and remember to have fun!
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hjkloiuy Duck
Villore Sec Ops Gallente Federation
0
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Posted - 2015.04.26 03:05:00 -
[92] - Quote
I agree as long as either armor gets a higher natural rep rate or remove the natural shield reps so it would be like armor is now |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3407
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Posted - 2015.04.26 10:30:00 -
[93] - Quote
Considering that in EVE both Shield Logistics and Armour logistics are both very important and viable roles and both let players tank a similar amount, I feel we are MASSIVELY overdue for a shield repair mechanic.
It always feels like there is some sort of resistance to having shield repairs and I have never understood why....
However it may be, I welcome shield repair with open arms.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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The dark cloud
The Rainbow Effect
4624
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Posted - 2015.04.26 22:10:00 -
[94] - Quote
CommanderBolt wrote:Considering that in EVE both Shield Logistics and Armour logistics are both very important and viable roles and both let players tank a similar amount, I feel we are MASSIVELY overdue for a shield repair mechanic.
It always feels like there is some sort of resistance to having shield repairs and I have never understood why....
However it may be, I welcome shield repair with open arms. Because armor tanked players fear that shield suits are not a "lol free kill" anymore.
I make the scrubs scream and the vets cry.
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Devadander
Woodgrain Atari
274
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Posted - 2015.04.27 23:52:00 -
[95] - Quote
Cross Atu wrote:Devadander wrote:As a pure Caldari, this is a topic I have thought much about.
[sic] Pulses don't work. Had them on shield tanks of old. They will be garbage, and people won't use them after the release rush.
Same for active equipment suggestions. They will be clunky and annoying to use.
[sic]
Please elaborate on why you believe this to be true about each one. The more details presented the more issues could be worked around or others persuaded as to why those options should be bypassed in favor of others. Looking forward to hearing back from you on the specifics ~Cross
With so much sustained dps from all the full auto everywhere, pulses will simply get anyone brave enough to stand off quite dead. That or to duplicate the standoff power of the rep tool you will need multiple users. Shield users will recognize this quickly and not care if they have a pulser close. (equip, tool, or other)
Active equipment (cloak, scanners, and the proposed radius shield restore) is clunky. By clunky I mean one has to ready it, hold it out and do nothing till the time is right, then hope that one activation is timed right. (and the latency gods are kind) Due to the dynamic motion of the battlefield, a lot of those pulses will be wasted, points will be hard to earn, into obscurity it will sink. (armor tool is easy: swap-lock-dance. look at the total healing data o.O)
I gave the vehicle shield booster another chance recently, and, um, well... It is kind of crap. The most recent variant gives one good oomph of shields, can be defeated mid oomph by any damage, and has a recharge time that makes it useless in a standoff. So after about 5-7 rounds I removed it.
I would rather see a way underpowered shield version of the armor tool, than get some equip that nobody uses after 5-7 rounds.
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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Imp Smash
Molon Labe. RUST415
819
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Posted - 2015.04.28 01:41:00 -
[96] - Quote
Cross, I'd say those are a bit reaching. Actually, very reaching. If the response to balancing out two unequal methods of survivability is worry about trolling you aren't focusing on the topic at hand.
Gyn Wallace has made the first EVER reasonable argument/concern against shield rep tools. The potential for damage resistance. It is, in itself, not 100 percent complete due to the limited repair rate of rep tools in relation to DPS from even 1 gun of pretty much any type. (Much less concentrated fire...) And it is still all just theory...in practice it may provide negligible effective resistance when compared to 2 armor rep tools on the same target.
The other reasonable argument against shield rep tools, that no one ever makes but I'll mention now, is that it pulls away from skirmisher style combat that shields are designed for. In which case hand held (not placed) AE recharge rate boosting equipment is called for. However this does not allow Shield suits to tank any better and prevents a group of Shield based players from holding a location (such as an installation) which is pretty much unfair to Caldari loyalists. |
Tesfa Alem
Death by Disassociation
1021
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Posted - 2015.04.28 03:02:00 -
[97] - Quote
As long as shield suits are flying through the air, i don't see the point really. I wouldnt carry a shield rep tool anyway because shield suits except the caldari heavy are nowhere near the dirtiest fights, unless they are jumping all over the place.
All the crying over amor suits, like there arent plenty of ways to take down one of those as well. Rail Rifles and Combat rifles do as much damage vs Armor, and those ARs dont tickle either. But hey its the Dust forums so i'm getting ahead of myself.
Besides, my little shielded ones, you forget how much shields the Amarr and Gallente suits can fit. A adv caldari assault cant fit 500+ shields tanked. An adv Amarr heavy can match that (shields lvl 5 + 2 enhaced extenders = 550 shield)
What ever it is you want to add that will make the shield reppers behave like the armor, remember that the armor suits can abuse it too, and still have the massive armor buffer to fall back on. Leaving you back at square one.
Would i mind if there was some sort of way to help shield tankers? No of course not. But it has to be done smartly, and a shield rep tool isnt smart.
Redline for Thee, but no Redline for Me.
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The Dark Cloud
The Rainbow Effect
4639
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Posted - 2015.04.28 04:21:00 -
[98] - Quote
Tesfa Alem wrote:As long as shield suits are flying through the air, i don't see the point really. I wouldnt carry a shield rep tool anyway because shield suits except the caldari heavy are nowhere near the dirtiest fights, unless they are jumping all over the place.
All the crying over amor suits, like there arent plenty of ways to take down one of those as well. Rail Rifles and Combat rifles do as much damage vs Armor, and those ARs dont tickle either. But hey its the Dust forums so i'm getting ahead of myself.
Besides, my little shielded ones, you forget how much shields the Amarr and Gallente suits can fit. A adv caldari assault cant fit 500+ shields tanked. An adv Amarr heavy can match that (shields lvl 5 + 2 enhaced extenders = 550 shield)
What ever it is you want to add that will make the shield reppers behave like the armor, remember that the armor suits can abuse it too, and still have the massive armor buffer to fall back on. Leaving you back at square one.
Would i mind if there was some sort of way to help shield tankers? No of course not. But it has to be done smartly, and a shield rep tool isnt smart.
And i could squeeze 639HP armor on a CK.0 assault. Dont know about you pal but i dont see many bricktankers these days at least no successfull bricktankers. Seriously stating that you could use shield extenders on a armor suit is just as stupid as putting armor plates on a shield suit. If you do that then you should be slapped in the face and branded as moron.
Shield= mobility armor= damage
If i want that high HP values you might aswell use a heavy with a rail rifle. Ya know cause appearently only HP matters to you.
I make the scrubs scream and the vets cry.
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Apocalyptic Destroyer
L.O.T.I.S.
446
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Posted - 2015.04.28 06:04:00 -
[99] - Quote
#4Posted: 2014.12.28 03:27 | Report | Edited by: Apocalyptic Destroyer The shields don't need a repair tool. That would make them tremendously over powered. Due to the shields being repaired at a constant rate. What the shields need are tools that boosts the shields.
Example: It would work exactly like the shield boosters do on vehicles. The tool would administer a boost to the shield but would overheat. The tiers for the overheat were if I remember, 20 sec basic , 15 sec adv , and 5 sec for proto. I did however forget the numbers I had for the initial boost it would give the shields.
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Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
590
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Posted - 2015.04.28 06:38:00 -
[100] - Quote
The Dark Cloud wrote:Would be nice if we could get a shield recharger tool and a logi that matches that. Maybe change the Caldari Logi bonus from nanohives to something like this:
-Caldari Logistic +10% additional range for shield recharger tools and +5% shield regen rate per lvl
Shield recharger tool lineup with name, dropsuit shield regen, vehicle shield regen and range (in that order):
STD: -Shield recharger tool/ 20HP/50HP/ 10m -Flux shield recharger tool/ same stats as the basic but 15m range
ADV: -CLT-2 shield recharger tool/30HP/75HP/15m -CLT-5 axis shield recharger tool/ 22.5HP/100HP/15m -CLT-8 Triage shield recharger tool/ 37.5HP/60HP/15m
PRO: -Kaalikiota shield recharger tool/35HP/90HP/15m -Ishukone Flux shield recharger tool/35HP/90HP/22.5m -Wyrkomi Triage shield recharger tool/44HP/75HP/15.m -Focussed shield recharger tool/62.5HP/ 110HP/7.5m
The base regen stats are low cause when pointed at a dropsuit it stacks with their native shield regen. Cause neither do i or the competetive community see a point in having a bonus to nanohives cause we can carry 6 of those allready at ADV lvl. It would make the suit aswell more popular cause if we are honest here all the other logis have something to keep you going while the caldari only has ammo, which every 1 can now carry tons of it to begin with. And add matar logi you creating OP camp. change damage mod. and plates in your caldari fit. to recharge, regulator and energizer
BUGS514 Find all. I love ksu123 )
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el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 17:52:00 -
[101] - Quote
Tesfa Alem wrote:
What ever it is you want to add that will make the shield reppers behave like the armor, remember that the armor suits can abuse it too, and still have the massive armor buffer to fall back on. Leaving you back at square one.
Bingo, done and done.
Shields got their support equipment. Its the new-fangled shield replenishing needle, for up to 100% HP resurrectability when "hit-and-run" becomes "hit-and-die". Protect that Logi, he may packing the Wyrko just for you.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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The Dark Cloud
The Rainbow Effect
4648
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Posted - 2015.04.28 18:21:00 -
[102] - Quote
Fleen Costell'o wrote:And add matar logi you creating OP camp. change damage mod. and plates in your caldari fit. to recharge, regulator and energizer Yeah right while i wait for my shields to recharge the amarr assault closes in with his repslave and 900HP armor and instapops me as soon he turns around the corner. And if you use shield and armor logis on a mainly armor tanked squad you are wasting your time. Logis should focus on either shield or armor. Use both and you are devaluaing the logistic power.
I make the scrubs scream and the vets cry.
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el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 18:33:00 -
[103] - Quote
The Dark Cloud wrote:Fleen Costell'o wrote:And add matar logi you creating OP camp. change damage mod. and plates in your caldari fit. to recharge, regulator and energizer Yeah right while i wait for my shields to recharge the amarr assault closes in with his repslave and 900HP armor and instapops me as soon he turns around the corner. And if you use shield and armor logis on a mainly armor tanked squad you are wasting your time. Logis should focus on either shield or armor. Use both and you are devaluaing the logistic power.
But pulling the fat hive bonuses off and replacing them with another leash n dance scheme isn't devaluing logistics power.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
389
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Posted - 2015.04.28 18:54:00 -
[104] - Quote
Cross Atu wrote:The question of WP earnings deserves it's own focus IMO so here goes. If we have a shield transporter that functions identical to the current rep tool then we can simply apply the current earnings logic. So that's simple enough. However we have heard cases made for very different mechanics for how a shield transporter could function, and it begs the question how would WP be assigned in those cases? What would be the earnings mechanism for a transporter that did not actually rep but just turned on the native rep of the suit? (and how would higher tiers of such an equipment mod provide enhanced functionality?) What would be the earnings mechanism for a transporter that used the 'active bubble' method to apply shield reps? Should the WP earnings for both "rep tools" be reworked to one unified method with the addition of shield reps or is having differing mechanics grand different earnings types be the most appropriate option? Thoughts? EDIT: "It's weird, he has all these questions and side bars... creepily like he's been thinking about this for awhile."
Earning is based on aHP gained per second( guesstimating because lower level reps take longer to get triage points.)
If shield tools lowers delay (turning on native sHP/s) then what's the sense? Like... Great a regulator... But if in my honest opinion if it's a regulator, it needs a lil more something something... Like a reg + extend, etc
The ADS tourney! Join today!
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DDx77
The Exemplars
221
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Posted - 2015.04.28 19:07:00 -
[105] - Quote
Hey cloud what if the Cal Logi just got a bonus on rep tools that strengthens shields? (To be honest not sure how good/effective the current nano bonus is)
Something like Rep tool receives + 5% to shield efficiency per level
There's also this probably bad idea I had: https://forums.dust514.com/default.aspx?g=posts&m=2655729#post2655729
May the Dark shine your way
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el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 19:15:00 -
[106] - Quote
Shamarskii Simon wrote:Cross Atu wrote:The question of WP earnings deserves it's own focus IMO so here goes. If we have a shield transporter that functions identical to the current rep tool then we can simply apply the current earnings logic. So that's simple enough. However we have heard cases made for very different mechanics for how a shield transporter could function, and it begs the question how would WP be assigned in those cases? What would be the earnings mechanism for a transporter that did not actually rep but just turned on the native rep of the suit? (and how would higher tiers of such an equipment mod provide enhanced functionality?) What would be the earnings mechanism for a transporter that used the 'active bubble' method to apply shield reps? Should the WP earnings for both "rep tools" be reworked to one unified method with the addition of shield reps or is having differing mechanics grand different earnings types be the most appropriate option? Thoughts? EDIT: "It's weird, he has all these questions and side bars... creepily like he's been thinking about this for awhile." Earning is based on aHP gained per second( guesstimating because lower level reps take longer to get triage points.) If shield tools lowers delay (turning on native sHP/s) then what's the sense? Like... Great a regulator... But if in my honest opinion if it's a regulator, it needs a lil more something something... Like a reg + extend, etc
OR maybe those mods should have some slight buffing done and this shieldlogi thing can die already.
Shields, yes. Combat Shields (with a melee/throw function), yes. Shield Transporter, maybe depending on stats etc but basically yes. Shield repper and bonuses in lieu of the existing structure? No. No. And, No.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
152
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Posted - 2015.04.28 21:10:00 -
[107] - Quote
what about having it be like a shield booster vs shield repping. like it recharges shield every 2-4 seconds at this rate
The Dark Cloud wrote: -Caldari Logistic +10% additional range for shield recharger tools and +5% shield regen rate per lvl
Shield recharger tool lineup with name, dropsuit shield regen, vehicle shield regen and range (in that order):
STD: -Shield recharger tool/ 20HP/50HP/ 10m -Flux shield recharger tool/ same stats as the basic but 15m range
ADV: -CLT-2 shield recharger tool/30HP/75HP/15m -CLT-5 axis shield recharger tool/ 22.5HP/100HP/15m -CLT-8 Triage shield recharger tool/ 37.5HP/60HP/15m
PRO: -Kaalikiota shield recharger tool/35HP/90HP/15m -Ishukone Flux shield recharger tool/35HP/90HP/22.5m -Wyrkomi Triage shield recharger tool/44HP/75HP/15.m -Focussed shield recharger tool/62.5HP/ 110HP/7.5m.
using those stats as a maxed level 5 caldari logi?
if you think back the logi shield LAVs had a shield rep on it but that was before we had the caldari sentinels. well before we had most suits. lol |
el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 21:25:00 -
[108] - Quote
jace silencerww wrote:what about having it be like a shield booster vs shield repping. like it recharges shield every 2-4 seconds at this rate The Dark Cloud wrote: -Caldari Logistic +10% additional range for shield recharger tools and +5% shield regen rate per lvl
Shield recharger tool lineup with name, dropsuit shield regen, vehicle shield regen and range (in that order):
STD: -Shield recharger tool/ 20HP/50HP/ 10m -Flux shield recharger tool/ same stats as the basic but 15m range
ADV: -CLT-2 shield recharger tool/30HP/75HP/15m -CLT-5 axis shield recharger tool/ 22.5HP/100HP/15m -CLT-8 Triage shield recharger tool/ 37.5HP/60HP/15m
PRO: -Kaalikiota shield recharger tool/35HP/90HP/15m -Ishukone Flux shield recharger tool/35HP/90HP/22.5m -Wyrkomi Triage shield recharger tool/44HP/75HP/15.m -Focussed shield recharger tool/62.5HP/ 110HP/7.5m.
using those stats as a maxed level 5 caldari logi? if you think back the logi shield LAVs had a shield rep on it but that was before we had the caldari sentinels. well before we had most suits. lol
Aaaand the Limbus lives on as the best example why, from the "it'll be OP" perspective, shield repping is a bad idea. Theres a reason they were removed, and it wasn't for being UP or ineffective.
These ideas are all theorycrafting fun-n-games till they become invincible walls of heavies pushing forward.
CalLogi hive bonus is awesome . #ggb4qqing
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 21:30:00 -
[109] - Quote
My bad, did I say invincible walls of heavies pushing forward? I meant heavies pushing forward as myofib assaults/scouts leap in and out of the "shield tool/bubble/eq" with everyone taking little to no damage, and if in the unlikely case the logi is killed or disabled it won't really matter since there will be enough armor on someone to either buy the time for respawns OR needle that logi back up (at 100% both shields and armor, potentially).
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
152
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Posted - 2015.04.28 21:32:00 -
[110] - Quote
el OPERATOR wrote:My bad, did I say invincible walls of heavies pushing forward? I meant heavies pushing forward as myofib assaults/scouts leap in and out of the "shield tool/bubble/eq" with everyone taking little to no damage, and if in the unlikely case the logi is killed or disabled it won't really matter since there will be enough armor on someone to either buy the time for respawns OR needle that logi back up (at 100% both shields and armor, potentially).
that why I said works like a shield booster on vehicles one rep every 2-5 seconds and cut back the boost rate alittle
the Logi LAVs were removed for being murder taxis. lol those were some very tough lavs lol my favorite thing were to put a line of proximity mines on a road and watch as the driver and riders were killed but the lav survived. lol |
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el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 21:57:00 -
[111] - Quote
jace silencerww wrote:el OPERATOR wrote:My bad, did I say invincible walls of heavies pushing forward? I meant heavies pushing forward as myofib assaults/scouts leap in and out of the "shield tool/bubble/eq" with everyone taking little to no damage, and if in the unlikely case the logi is killed or disabled it won't really matter since there will be enough armor on someone to either buy the time for respawns OR needle that logi back up (at 100% both shields and armor, potentially). that why I said works like a shield booster on vehicles one rep every 2-5 seconds and cut back the boost rate alittle the Logi LAVs were removed for being murder taxis. lol those were some very tough lavs lol my favorite thing were to put a line of proximity mines on a road and watch as the driver and riders were killed but the lav survived. lol
If thats why you think the limbus was pulled you never actually saw it being used.
Personally Idc whether it's (the shield logi thing ) UP or OP I care that these ideas are always premised on "Remove the Hive bonus for [X]" when the hive bonus is awesome and the Cal is rad with it.
Oh, and your CalMando, in your edited post^, yes is optimized for sniper rifles so if his ass is not outside the main battle firing in from cover ,yes, he'll be at a significant disadvantage. Get that fattybutt back into cover silly, your hp is to go point A to point B- from cover to cover.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
152
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Posted - 2015.04.28 23:32:00 -
[112] - Quote
ok then you love the caldari logi bonus even though it don't help with the needle? ok what about no suit gets a bonus to shield rep/booster? fyi I would love to use my caldari commando in more ways than just snipping. |
Imp Smash
Molon Labe. RUST415
821
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Posted - 2015.04.29 00:04:00 -
[113] - Quote
el OPERATOR wrote:a ridiculous number of posts (That much back back to back?!)
The bias is dripping like syrup on pancakes.
But for everyone else...
Ok so Dust is a virtual Chimera of weak asymmetric gameplay elements. (I forget who posted a link to that video discussing it a few months back but it was really good. Kudos!)
For that to work things have to be equal even if not the same. Shields are arguably equal in that they are designed to be better than armor at skirmisher style battles (whether they actually ARE better at skirmisher battles or not is debatable --> they didn't get a regen buff when all suits got slot buffs letting armor regen at rates it previously could not when shield regen rate was originally hammered out) -- however, EVEN if shields are the equal of armor in that one area -- the gap between the two is HUGE at CQC.
Quite simply shields can't stand up to armor in CQC. Well they shouldn't necessarily have to really. A different design is a different design. However, since the vast majority of all hack points in the objective game modes are indoors -- shield suits are simply not suited for winning matches. That's unfair to them. It ruins immersion. And it hurts FW -- the shield races can't BE loyalist and win! (all other things being equal)
A shield rep tool that functions like an armor reptool would still be less effective than an armor reptool because of the lower HP pool available. Shields have less ehp. For the same reason you don't armor reptool a Cal Sent, you would find a shield tool to be less effective on said Cal Sent than an armor tool on an Amarr because the Amarr has a bigger HP pool to tank from.
However, that shield rep tool would help shield suits survive a bit better in CQC while still providing armor suits a CQC advantage.
So what I want to know is, why people think that would be OP in any way that the armor rep tool is somehow not OP I've heard ONE good response to this ever (in this thread actually) and even then it is still not enough to decide a shield reptool would be unfair. All the people arguing against it appear like they don't want a fun or fair game.
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Bright Cloud
Namtar Elite Gallente Federation
898
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Posted - 2015.04.29 21:04:00 -
[114] - Quote
People believe it would be OP cause a armor tanked squad cant just roll over a shield tanked squad with this added to the game.
Bright is the opposite of dark! Who would have thought of that?!
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el OPERATOR
Capital Acquisitions LLC
1065
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Posted - 2015.05.01 22:55:00 -
[115] - Quote
jace silencerww wrote:ok then you love the caldari logi bonus even though it don't help with the needle? ok what about no suit gets a bonus to shield rep/booster? fyi I would love to use my caldari commando in more ways than just snipping.
I'm unsure what bonus exactly you'd like to see for needles. They've already been buffed to doing shields in equal amounts as armor (up to 100% full hp return AND ressurection after being killed) and any notion of making the shield portion a CalLogi-only buff was squashed immediately since needles are a kind of "everyclone" piece of gear.
You can do w/e you want with your CalMando for the most part just with declining success the farther you go from it's primary design focus. Just like every other frame. The dual-light weapon layout giving uou waay more flexibilty than many others, btw.
Quick completely not trying to be condecending analogy: I can take my Honda Civic to the hills and do some 4x4ing but its a much different ride with a much different impact on the car than if I take my lifted Ford F150. On the inverse, if I'm in need of doing a long distance freeway drive (SoCal fwys, ftw) my 4x4 F250 can do it BUT its a much different ride with nowhere near the mileage efficiency of the Civic. Same basic principle is what every suit and the overall balance is anchored on.
Personally I run the MinMando. For me and how I do what I like to do its got that flexibility after fitting to do well enough under most conditions. When it doesn't or isn't I know I'm in need of a different frame.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1065
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Posted - 2015.05.01 23:59:00 -
[116] - Quote
Imp Smash wrote:el OPERATOR wrote:a ridiculous number of posts (That much back back to back?!) The bias is dripping like syrup on pancakes. Well, yeah, I can go on a tear especially if addressing multiple points. No bias denial either, hell it's clearly stated above above when I say I do NOT want to lose my hive bonus for another leash duty. But for everyone else... Ok so Dust is a virtual Chimera of weak asymmetric gameplay elements. (I forget who posted a link to that video discussing it a few months back but it was really good. Kudos!) For that to work things have to be equal even if not the same. Shields are arguably equal in that they are designed to be better than armor at skirmisher style battles (whether they actually ARE better at skirmisher battles or not is debatable --> they didn't get a regen buff when all suits got slot buffs letting armor regen at rates it previously could not when shield regen rate was originally hammered out) -- however, EVEN if shields are the equal of armor in that one area -- the gap between the two is HUGE at CQC. Quite simply shields can't stand up to armor in CQC. Well they shouldn't necessarily have to really. A different design is a different design. However, since the vast majority of all hack points in the objective game modes are indoors -- shield suits are simply not suited for winning matches. That's unfair to them. It ruins immersion. And it hurts FW -- the shield races can't BE loyalist and win! (all other things being equal) I disagree, been in CalFW many times and won. We call that **** the F-Train. Its definitely more a "TW is OP" thing than a "Power of Loyalists" thing. A shield rep tool that functions like an armor reptool would still be less effective than an armor reptool because of the lower HP pool available. Shields have less ehp. For the same reason you don't armor reptool a Cal Sent, you would find a shield tool to be less effective on said Cal Sent than an armor tool on an Amarr because the Amarr has a bigger HP pool to tank from. Pool size isn't going to matter that much tho if theres a sustained regen factor like repping provides, especially in cqc where the closer proximity limits the amount of fire clones are under. I have this problem when running beams on heavies who like to chase kills all the time. They overextend themselves from good positions thinking the corefocused will protect them and they gat totally shredded because from being shot from 2 directions to 7. However, that shield rep tool would help shield suits survive a bit better in CQC while still providing armor suits a CQC advantage. So what I want to know is, why people think that would be OP in any way that the armor rep tool is somehow not OP I've heard ONE good response to this ever (in this thread actually) and even then it is still not enough to decide a shield reptool would be unfair. All the people arguing against it appear like they don't want a fun or fair game.
Consider this, again bearing in mind that my problem is the removal of the hive bonus for this idea:
There's 2 "layers" of hp, shield and armor. When taking damage, shield goes first, especially when the combatant just stands and "toe-to-toes". After shields are gone repping armor becomes less about having a suit just stand and take fire and more about extending that suits ability to finish its most immediate confrontation ie. 10m targets and then get into cover so full regen, shields and armor can occur. Granted different situations have different outcomes like a logi'd heavy push vs assaults OR logi'd speedtanked MinHeavies vs logi'd bricktank Amarr heavies (<- very much your dps/hp pool contest). Its all relative EXCEPT that the repped layer is the 2nd.
And thats where the OP argument gains steam. If the 1st layer becomes suddenly almost permanently sustainable AND the second layer behaves as it does now there very literally are the conditions for near-impervious or insurmountable (OP) fits and combos able to be created. Shield repping becomes something only viably balanced with a complete redraw of armor repping as well.
Considering the amount of time, effort, fighting and crying its taken to get the balance we have it's probably just not worth it considering what will happen. Its either "OP" or we lose a good chunk of the work of years to get us here doing it. For a system that may or may not actually provide any more worthwhile gameplay. But could create less.
Shield have an advantage in mobility, cqc or open spaces. Granted thats better in the latter. Use it. Shields extenders , I think, were due a buff a while back and idr if that ever happened or not. I remember plates being done but am unsure if extenders got anything. My instinct is no but I'm not positive. If they did then maybe some buffing to rechargers and energizers is in order.
Personally, for my CalLogi, I'd much rather have my hive bonus AND better/more efficient regen mods than the same mods and another stick-a-repper-on-it role.
btw the Antishield repper channel btw IS totally called, "We Want All the Fun of Being a DragChute for Ourselves"
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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tritan abbattere
DBAG CORE
64
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Posted - 2015.05.02 00:32:00 -
[117] - Quote
Elpedo Hughes wrote:Seriously though I don't support it as a armour and shield tanked player with 2 logis with 1 shield and 1 armour rep tool would be OP (hence my NAMELESS post)
I would mind a shield booster like on tanks though.
if that's the case you need more penalty for dual tanking. Need more modules that give you utility to help you kill an enemy better in lows and highs. we have scan mods but that's not enough. but this is another problem.
But I would like a shield rep tool. so +1 on this post.
I am the all mighty Tritan. Fear me for I am a MassHole
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Bright Cloud
Namtar Elite Gallente Federation
919
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Posted - 2015.05.02 18:47:00 -
[118] - Quote
There is no issue with healing the "first layer" of defense of a dropsuit. Amor tanked suits make usage of damage mods. And you gotta keep in mind that objective type games allways require you to go CQC and thats where the fatal flaw lies with shield suits. Shield tanked heavys cannot receive any support at all when defending/attacking a objective while the amarr sentinel can bricktank with 4 plates, have a damage mod and a logi repping him for over 100HP/s. Same scenario goes aswell for assault suits.
Armor has way too many advantages. They can be repped, they have feroscale plates which give more HP then shield extenders, they can fit damage mods without having a drawback on their main tank. What does shield have? Mobility and shield regulators which only lower the shield recharge delay.
basically shields are lacking: -firepower -survivability -logi support
All 3 are keys to attack a objective. And the fact that there is no rifle which annihilates armor suits like the scrambler does it to shields is aswell a problem. Throwing nanohives and spamming core locus grenades is not to be accounted as logi support. Cause every 1 can do that without the need of a proto cal. logi.
Bright is the opposite of dark! Who would have thought of that?!
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DJINN Jecture
Templar of the Glowing Blade
365
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Posted - 2015.05.02 20:47:00 -
[119] - Quote
el OPERATOR wrote:jace silencerww wrote:what about having it be like a shield booster vs shield repping. like it recharges shield every 2-4 seconds at this rate The Dark Cloud wrote: -Caldari Logistic +10% additional range for shield recharger tools and +5% shield regen rate per lvl
Shield recharger tool lineup with name, dropsuit shield regen, vehicle shield regen and range (in that order):
STD: -Shield recharger tool/ 20HP/50HP/ 10m -Flux shield recharger tool/ same stats as the basic but 15m range
ADV: -CLT-2 shield recharger tool/30HP/75HP/15m -CLT-5 axis shield recharger tool/ 22.5HP/100HP/15m -CLT-8 Triage shield recharger tool/ 37.5HP/60HP/15m
PRO: -Kaalikiota shield recharger tool/35HP/90HP/15m -Ishukone Flux shield recharger tool/35HP/90HP/22.5m -Wyrkomi Triage shield recharger tool/44HP/75HP/15.m -Focussed shield recharger tool/62.5HP/ 110HP/7.5m.
using those stats as a maxed level 5 caldari logi? if you think back the logi shield LAVs had a shield rep on it but that was before we had the caldari sentinels. well before we had most suits. lol Aaaand the Limbus lives on as the best example why, from the "it'll be OP" perspective, shield repping is a bad idea. Theres a reason they were removed, and it wasn't for being UP or ineffective. These ideas are all theorycrafting fun-n-games till they become invincible walls of heavies pushing forward. CalLogi hive bonus is awesome . #ggb4qqing They were removed because it was all on the same rep tool, you would give shield and armor at the same time making the merc invincible.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
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el OPERATOR
Capital Acquisitions LLC
1067
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Posted - 2015.05.02 21:23:00 -
[120] - Quote
DJINN Jecture wrote:el OPERATOR wrote:jace silencerww wrote:what about having it be like a shield booster vs shield repping. like it recharges shield every 2-4 seconds at this rate The Dark Cloud wrote: -Caldari Logistic +10% additional range for shield recharger tools and +5% shield regen rate per lvl
Shield recharger tool lineup with name, dropsuit shield regen, vehicle shield regen and range (in that order):
STD: -Shield recharger tool/ 20HP/50HP/ 10m -Flux shield recharger tool/ same stats as the basic but 15m range
ADV: -CLT-2 shield recharger tool/30HP/75HP/15m -CLT-5 axis shield recharger tool/ 22.5HP/100HP/15m -CLT-8 Triage shield recharger tool/ 37.5HP/60HP/15m
PRO: -Kaalikiota shield recharger tool/35HP/90HP/15m -Ishukone Flux shield recharger tool/35HP/90HP/22.5m -Wyrkomi Triage shield recharger tool/44HP/75HP/15.m -Focussed shield recharger tool/62.5HP/ 110HP/7.5m.
using those stats as a maxed level 5 caldari logi? if you think back the logi shield LAVs had a shield rep on it but that was before we had the caldari sentinels. well before we had most suits. lol Aaaand the Limbus lives on as the best example why, from the "it'll be OP" perspective, shield repping is a bad idea. Theres a reason they were removed, and it wasn't for being UP or ineffective. These ideas are all theorycrafting fun-n-games till they become invincible walls of heavies pushing forward. CalLogi hive bonus is awesome . #ggb4qqing They were removed because it was all on the same rep tool, you would give shield and armor at the same time making the merc invincible.
Which even with the eq cycling delays is what would be reintroduced.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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