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601. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: In FW Prox mines are a bad call. They apparently kill friendlies as well = take24kthxbye. SAD!!!! mollerz wrote: I guess the trick to FW is to use free suits. Go full BPOt. Yep I too go full BPO suits in FW. My KDR suff...
- by IgniteableAura - at 2013.12.11 21:28:00
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602. Is it just me or are we all dying A LOT MORE - in General Discussions [original thread]
Because CCP feels the need to change aiming mechanics every patch. You will get used to it, your muscle memory just has to adapt again to the change.
- by IgniteableAura - at 2013.12.11 16:12:00
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603. Okay- since tanks can move that fast, I think it's time to give us scouts ou... - in General Discussions [original thread]
Thats the point of speed tanking....to create a difficult hitbox to hit? I dont see why that is so difficult to understand. The faster you go, the harder you are to hit. If the netcode is having a hard time keeping up, working as intended.
- by IgniteableAura - at 2013.12.11 16:10:00
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604. Scout Registry / Killboard - in General Discussions [original thread]
Explosives (nades/re) seem to have had a ninja nerf to their explosive radius. Either they finally fixed the issues with explosive radius dealing full damage at all distances from the center point. Or they got a direct damage nerf. I think they fi...
- by IgniteableAura - at 2013.12.11 15:57:00
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605. Scout Registry / Killboard - in General Discussions [original thread]
Scout Registry wrote: I want to believe ... but more testing required. Can you believe I can fly? Also I plan on jumping on tonight to test out the new build and grab nova knife footage for mollerz....hopefully we have some squads running
- by IgniteableAura - at 2013.12.10 21:56:00
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606. Video of combat and rail rifle. - in General Discussions [original thread]
yea it seems to fire a little bit faster than the breach....perhaps breach AR needs to be looked at if this is the case.
- by IgniteableAura - at 2013.12.10 15:52:00
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607. Scout Registry / Killboard - in General Discussions [original thread]
Scout Registry wrote: Given: Force (Newtons) = mass (kg) * acceleration (m/s^2) For all of you who passed Physics 101, which of the following contributes more to Force? A) Mass B) Acceleration (meters / second, squared) For all of you who...
- by IgniteableAura - at 2013.12.10 15:13:00
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608. Scout Registry / Killboard - in General Discussions [original thread]
Protected Void wrote: Sadly, nothing concrete on when , but at least there's something about the planned implementation Sadly, we have known about the cloak for 3 months now. They have been saying "soon" for a loooong time. 6 months was "so...
- by IgniteableAura - at 2013.12.10 14:59:00
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609. Scout Registry / Killboard - in General Discussions [original thread]
DJINN Marauder wrote: One may quit dust, but he who does never quits the forums. Sad truth is, Shotty was only on the forums to create a venue to help the scout player base and to highlight the issues that plaque the scout. As stated by th...
- by IgniteableAura - at 2013.12.06 14:56:00
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610. PC Lag: The Hunt for Cause and Solution - in General Discussions [original thread]
The lag that occurs in PC is far and above what ever happens in FW or in Public matches. I think you need to isolate what it is about PC that creates a unique environment for lag to exist. For example, most PC matches have all 32 people having "...
- by IgniteableAura - at 2013.12.06 14:47:00
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611. YO CPM - in General Discussions [original thread]
Anarchide wrote: I'm not telling to HTFU; I'm saying to use Dropsuits accordingly to their roles. Scouts' roles are mainly Recon and Intel. Your roles for the scout suit are entirely arbitrary. There are no "roles" for any suits right now. ...
- by IgniteableAura - at 2013.12.05 19:27:00
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612. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Shotty GoBang wrote: IgniteableAura wrote: I do have a thought. Give shotguns a secondary fire mode. Allow it to dispense two/three rounds at a time. Could change the overall surprise factor without modifying the gun itself. Would also allo...
- by IgniteableAura - at 2013.12.05 15:58:00
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613. YO CPM - in General Discussions [original thread]
Samantha Hunyz wrote: We need a dislike button on the forums. That way CCP could really see how much we disapprove of most of the stuff that the cpm's spew out. Just unlike all the dev posts...
- by IgniteableAura - at 2013.12.05 15:46:00
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614. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Absolutely. You guys pick the name. "Closest Shave in New Eden!" You guys deserve an explanation for why I'm dropping the reigns on the Killboard. Just wrote this up for IWS ... https://forums.dust514.com/default.a...
- by IgniteableAura - at 2013.12.05 15:29:00
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615. I knew there was gonna be no love for scouts but. - in General Discussions [original thread]
Disturbingly Bored wrote: SCOUT SUITS ARE NOT THE ONLY SUITS CAPABLE OF FITTING SHIELD EXTENDERS. Can you acknowledge that? The module has needed a drawback since the creation of this game. It's been planned for a long time and CCP is gettin...
- by IgniteableAura - at 2013.12.05 15:14:00
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616. Scout Registry / Killboard - in General Discussions [original thread]
Nova knives are better though.........somewhat
- by IgniteableAura - at 2013.12.04 18:17:00
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617. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
I do have a thought. Give shotguns a secondary fire mode. Allow it to dispense two/three rounds at a time. Could change the overall surprise factor without modifying the gun itself. Would also allow you flexibility in engagements if you know your...
- by IgniteableAura - at 2013.12.04 18:11:00
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618. Be Careful what you wish for. - in General Discussions [original thread]
Who needs a rollover system if you dont have a cap. Cap serves no purpose other than to hold back the hardcore and increase the grind of the casuals. Cap also gives CCP money because it allows people to get additional SP every cap period. This co...
- by IgniteableAura - at 2013.12.04 17:50:00
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619. AR no dispersion at range makes it "OP" (video proof!) - in General Discussions [original thread]
The aScR doesnt have kick.......it stays exactly where it is pointed in that video. The AR has more vertical recoil than the aScR by far. The aSCR looks to have more dispersion, but you cant actually see the AR bullets as well as the aScRs. I dont...
- by IgniteableAura - at 2013.12.03 16:16:00
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620. Secrets from Singularity (test server) - in General Discussions [original thread]
Flux prox explosive might have larger blast radius, but I doubt it will do shield only damage. Would be nice variant though. Combine it with regular mines and you have a perfect solution to shield tanks. Agree on prox mines needing better activat...
- by IgniteableAura - at 2013.12.03 15:51:00
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