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IAmDuncanIdaho II
R 0 N 1 N
190
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Posted - 2013.12.06 14:47:00 -
[31] - Quote
Aeon Amadi wrote:Your Absolut End wrote:Cant really say changing ingame graphics help with it, tried low and high on both and for some reason i even have the feeling high works better than low Right, I've fiddled with the settings a bit and saw literally no change in graphical quality what-so-ever; thing it might just be a feature that hasn't been implemented.
Dunno. Shotty GoBang used to run at 480p I think - and he did it consistently for quite a while. So he must've thought it made some sort of difference. I keep meaning to try this myself, but I keep forgetting. If I remember I'll let you know any observations.
Spectral Clone wrote:Robert JD Niewiadomski wrote:Just one thing to make myself clear on settings: music and SFX have separate settings. Setting music to 0 does not set SFX to 0. You should still hear equipement sounds, gunshots, vehicles etc if music is set to 0. To mute ALL sounds in DUST client both setings must be set to 0. Im assuming setting SFX to volume "0" does not actually turn sounds off, it just scales sound with a factor 0 (hence no output signal). In this case, the sound effects are still "rendered" by the PS3 CPU, and if this is the cause of lag, it might not work to set the volume to 0 to fix it. But hey, always worth a try.
I am curious about this too. Robert JD suggests otherwise, but isn't a case of how it's coded? I'd have thought it would be an optimisation in code to have it work that way. if volume is 0 then disable sound channel or something
[edit] oh yeah and someone here suggested they run PC on different servers? We need to know if that's the case I would think. Because then there is merit in testing this in pubs or FW too, and the results may not affect PC, or vice-versa |
IgniteableAura
Pro Hic Immortalis
385
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Posted - 2013.12.06 14:47:00 -
[32] - Quote
The lag that occurs in PC is far and above what ever happens in FW or in Public matches.
I think you need to isolate what it is about PC that creates a unique environment for lag to exist. For example, most PC matches have all 32 people having "hot mics". Something that slipped through the cracks. PTT actually fixed some of the lag problems before the current iteration of PC.
For example, I have never had equipment lag in a pub match, regardless of the number of links/hives on the ground. It might contribute a small deal, one that eventually stacks up, but I dont think its the main culprit.
Second, to test the "players from around the world" I suggest you try and get everyone to sync into a FW match. I think it could be possible this is a large contributing factor. It might have as much impact when going into a pub (one squad finding best server), but when you try to get the best server for 6 different squads, it probably proves difficult.
Would be nice if CCP could designate a "bug team" and have "special contracts" for people to really test these things. Similar to how they did the squad cup. CCPlogibro was able to do some pretty neat things.
PHI Recruitment
or PHIsh Tank in game
Twitch
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IAmDuncanIdaho II
R 0 N 1 N
190
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Posted - 2013.12.06 14:51:00 -
[33] - Quote
Perhaps you also need to set your server to a specified region, instead of automatic, so you know which server you're playing on, and then you can ask ppl where in the world they are. At least then you can have a baseline to measure the non-network related issues. |
Darken-Sol
BIG BAD W0LVES
743
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Posted - 2013.12.06 14:52:00 -
[34] - Quote
When we beta tested mag there was a flag, I believe it was the soft reset combo. It would mark the exact location of terrain glitches and such. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4041
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Posted - 2013.12.06 14:57:00 -
[35] - Quote
IAmDuncanIdaho II wrote:
Dunno. Shotty GoBang used to run at 480p I think - and he did it consistently for quite a while. So he must've thought it made some sort of difference. I keep meaning to try this myself, but I keep forgetting. If I remember I'll let you know any observations.
Was talking about the texture/effects settings in the Systems Operation tab. I run 480p on PC matches occasionally and it usually helps out a lot.
IgniteableAura wrote:Would be nice if CCP could designate a "bug team" and have "special contracts" for people to really test these things. Similar to how they did the squad cup. CCPlogibro was able to do some pretty neat things.
I had suggested this to the CPM in the past but at current, CCP has no plans to implement it. I had actually, quite a few months ago, started a channel for a testing team to make a community-based ISD-like bug hunting team but it fell through. I've since gained some notoriety and reputation, however.
IAmDuncanIdaho II wrote:Perhaps you also need to set your server to a specified region, instead of automatic, so you know which server you're playing on, and then you can ask ppl where in the world they are. At least then you can have a baseline to measure the non-network related issues.
Easier just to get in touch with groups like Nyain San (Japan) or The Southern Legion (Australia/New Zealand)
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Roy Ventus
Foxhound Corporation General Tso's Alliance
644
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Posted - 2013.12.06 15:09:00 -
[36] - Quote
Heard you can do away with it by having players join the match before it actually starts, when you have to wait in the war barge, then everyone hard resets and link back up. It seems like a lot but I can't think of a reason why this person who told me would lie to me.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Traky78
What The French
414
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Posted - 2013.12.06 15:12:00 -
[37] - Quote
We, at What The French, will gladly help you in anyway you want.
We could easily make some fake matchs to test some things.
Send me an Email IG man.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4042
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Posted - 2013.12.06 15:14:00 -
[38] - Quote
Roy Ventus wrote:Heard you can do away with it by having players join the match before it actually starts, when you have to wait in the war barge, then everyone hard resets and link back up. It seems like a lot but I can't think of a reason why this person who told me would lie to me.
I've heard similar reports from our allied corporations. Will have a squad test this out.
Traky78 wrote:We, at What The French, will gladly help you in anyway you want.
We could easily make some fake matchs to test some things.
Send me an Email IG man.
Right right, Cazaderon told me to get a hold of you. Thanks for reminding me, will definitely do that.
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Flix Keptick
Red Star. EoN.
1447
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Posted - 2013.12.06 15:39:00 -
[39] - Quote
Ask CCP for a salary!!!
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
12
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Posted - 2013.12.06 15:55:00 -
[40] - Quote
IAmDuncanIdaho II wrote:Good stuff. Does this mean CCP don't know what the issues are? And are there two issues? Framerate and lag? Are they different? Is the centre of your diagram "Lag" just a generic name for adverse gameplay events that slows something down?
Not sure if you've got team / squad chat covered as a source of lag (in the form of network latency). And does the number of mercs with mics actually switched on affect this...and if so, does using push to talk reduce any lag?
Also, I would assume the teams from around the world problem manifests itself only when you're not on your "home" server. The guys who are wouldn't perceive much change?
PS. Congrats on passing your exams / coursework!
Yes there is a FRAME RATE issue that is seperate from LAG issues. LAG is to be expected sometimes in online games (Though not as bad as I have seen it in the past in PC matches). However frame rate issues should have been fixed way before CCP ~Released~ this game. |
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IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
12
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Posted - 2013.12.06 15:59:00 -
[41] - Quote
Just to point out AEON, in a separate thread over in issues or what ever it is called, CCP responded saying they will look into these exact issue, but only after 1.7 is deployed.
I assume it had never caught there attention until now and I find that somewhat disturbing. However I linked so many videos from at least a year ago onwards that they couldn't really ignore it any longer - I guess :S
IF that issue gets fixed, that would go a long way to getting me back to playing. So I can only assume others feel the same way. |
xxwhitedevilxx M
Maphia Clan Unit Unicorn
1202
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Posted - 2013.12.06 16:09:00 -
[42] - Quote
We're having two tests today, filming it with various configurations.
. __
/.)\ spamming these = you have no opinion in anything Dust 514 related
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4211
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Posted - 2013.12.24 09:02:00 -
[43] - Quote
[UPDATE: 12/24/2013]
As my previous corp (ANONYMOUS) has fallen apart there's been some (major) delays in the actual Lag Hunt testing. I did, however, manage to re-shoot the original Equipment test with the PVR, so it's now in HD and far more effective. I'm currently waiting for it to render and once that it done I'll be posting up the video.
What's different in this video?
Was a bit more organized and we had a lot more equipment on the ground. This wasn't so much to test the equipment lag as much as a theory I had recently in that if I had a bunch of stuff running in the background on the PS3 it might have had some effect. The FPS drop is minimal but it is notable. There was some good recovery afterward however during the next test.
A few things worth noting:
- Texture warps seemed more prominent. I'll be making a post about this in the bug thread. - Small decrease in FPS when facing the cluster, same as before. - Increase in performance during second test - likely caused by switching to 480i. Requires further testing. - Disconnected both times when attempting to change sound profiles mid-game.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4211
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Posted - 2013.12.24 22:05:00 -
[44] - Quote
So, on the theory that the sound of Nanohives/Drop-Uplinks is what is causing the framerate drops I have a bit of speculation and would like some further input from the community.
In the video linked above, during the first test, I noticed that the sound of the nanohives was more or less synchronized and the audio waveforms in the video editor support that. I highly doubt that we coincidentally placed our nanohives down all at the exact same timing.
The second part of the video (low resolution and all background applications turned off) however, the sound of the equipment was constant and overlapping, rather than synchronized.
Curious as to whether or not this has something to do with it. Anyone more familiar with this that may know if it has an impact?
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IAmDuncanIdaho II
R 0 N 1 N
200
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Posted - 2013.12.24 22:56:00 -
[45] - Quote
Hmm I only have speculation myself, I don't know much about how these things work.
What might help rule some things out is if you tried placing your equipment always in the same spot, or at least, similar spots if you can't get that same spot on the map you happen to be in. For example, if there's, say, echo built into the game, that might explain the difference in the synchronisation sounds. When you're on that hill, does echo make it sound like it's out of synch, but when you were on the flat with not much in the way of solid obstacles around you, there is no echo? Which might mean that actually, equipment sound is always in synch? Long shot, but you can make what you want to of my wild theorising :)
The other thought that crossed my mind was what happens if you walk far enough away for the sound of your equipment to disappear, then come back? Does that change the synch effect?
I couldn't really tell from watching, but you typed something in the 2nd part of the vid in the low res test - no lag, right? So there was lag (frame rate drop) in the first one?
I mean, what about wilder theories like, was your squad all on mics with PTT off? And if so, could it be something silly like feedback loops causing more network data? Like you know when you can hear someone with their mic on and no headphones - you can hear them shooting and the announcments etc. What if that sound from all the equipment was causing some form of feedback?
I'm not aware of why the video res should affect sound directly. I tried to play on 576p or whatever option my PS3 (slim) gave me not long ago and found it unplayable, those weird all-caps fonts like you saw there and no text fitting on the screen properly. Anyway, I digress.
Perhaps there is optimisation code that says, ahh this PS3 is only using this much RAM, or this much CPU, or we've (CCP) done our baselines and know that when you run the game at a lower res., we can optimise some of the effects. This, based on the theory that they could save some CPU / RAM by synchronising the sound of the same equipment, and keep track of just the one. No idea really.
It might also be interesting to see you turn all the sound off before you step into a battle, so it doesn't crash, and see how performance is then. If it's related to sound, you could be onto something. Then if that works, you could try turning all the sounds on to try and get your comparison. Pity you can't change video res mid-game hey - that would be a smoking gun I suspect.
Sorry it's all speculation, hopefully you get some more knowledgeable peeps here to help ;-)
Good stuff by the way. Thanks you all you guys helping out there. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
831
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Posted - 2013.12.26 19:24:00 -
[46] - Quote
If you need a district to test this **** on just contact me Aeon and we'll see if we can't get it sorted.
ROFL PC Coordinator
Fix framerate by 1.8
Pony
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4223
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Posted - 2013.12.27 03:39:00 -
[47] - Quote
Leither Yiltron wrote:If you need a district to test this **** on just contact me Aeon and we'll see if we can't get it sorted.
We'll see what happens. What The French offered this service up but stopped talking when I asked them about it O.o;
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m twiggz
Pradox One Proficiency V.
192
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Posted - 2013.12.27 17:03:00 -
[48] - Quote
Aeon, I noticed in a few battles against ANON when you guys were using EM orbitals to destroy our equipment lag was greatly reduced. I'd like to see a test ran on that if at all possible. I have some friends with PFC districts that I'm sure would be more than willing to lend out their district for testing purposes. Message me in game if you need any assistance with any of the testing. |
ratamaq doc
Edge Regiment
292
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Posted - 2013.12.27 17:51:00 -
[49] - Quote
When testing, are you using scanners also? In the few PC matches I played, lag seem to spike when both scanning towards enemy equipment and while being scanned.
Watch this video and notice the progression. Someone also suggested that the number of fittings I have, and cycling all of them between deaths may be a factor.
http://youtu.be/4Ul_LHsLSCY
I have a PVR, and more than willing to run test with you. Level 5 on all my equipment so I can deploy everything.
YouTube
30D Recruiting
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Cody Sietz
Bullet Cluster Legacy Rising
1838
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Posted - 2013.12.27 17:53:00 -
[50] - Quote
It can only be uplink spam. Every time I scanned massive hive nest my frame wrath would go down to zero.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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CrotchGrab 360
1169
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Posted - 2013.12.27 18:51:00 -
[51] - Quote
There's not much you can do when running maps this large on a console with memory limitations. |
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